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(XBOX)Fluffywolf36

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Everything posted by (XBOX)Fluffywolf36

  1. While we're talking this, my cardinal rule for weapon gimmicks is "never make it feel like a minigame." :P The average player should be able to comprehend how to get the most investment out of a gun I draw within the first mission they use it. Plus, nothing in this game survives long enough or a minigame-like weapon to be relevant lol
  2. Thanks so much! You would not... believe how difficult it was to get it right. Originally it had regular old barrels, but I was told I should lose 'em. Honestly, I'm kinda glad. I'll go look at all the frames you wrote up SOON (tm). Like, tomorrow. Traditionally, I have a lot of spare time on tuesdays and wednesdays.
  3. Public service announcement: Thanks to a convo with my friend @Vadrigos, (I assume that's you I'm tagging) common slang for Narmer forces in the Fluffy Timeline is now "headhumpers." Thank you, and goodnight Austin Texas, wherever you are. Anyway here's this gun I'm working on in my spare time.
  4. Duviri “Paptimus” Shotgun “An exceedingly rare firearm from Duviri. These elegantly grown fowling pieces are used against the various birds of the islands. Someone - or something - has altered this one to put it on a similar tier as the Origin System’s shotguns.” –Codex Gameplay notes I don’t normally do this here, but this seemed like it’d get lost if I put it in artist notes. So: This is meant to be sort of a power weapon for Duviri. Landing repeated melee hits (or headshots with the sirocco) increases your reserve ammo for the weapon, up to a total of six. Or two reloads. Either or. You pull it out by holding Y, and upon equipping the weapon you immediately fire both shots in the barrels at the nearest target without aiming. This leaves you with four remaining rounds… or two reloads. Possibly just two rounds and one reload, I’m not sure. This was something I conceived of as something like Max’s shotgun in the Avalanche Studios Mad Max game - you don’t really aim the shotgun, you just whip it out and it kills. This might be overpowered, but I liked the idea of a Max’s shotgun-like effect - a gun in a melee game that works less like a gun and more like an ability. On that note I feel like maybe this shouldn’t be a drifter/operator weapon in the base game. Just a theory. Also, there’s two versions of this! The first is the Warframe version, which is usable by your frames in the main game. Then there’s the Duviri version, which has entirely different (heavily Void-weighted) stats. Lore A fowling and hunting piece from Duviri. In times past, when Duviri stretched further than the eye could see, these were used more extensively. Nowadays, they’re mostly used by the Drifter against Dax and ghosts all over the land. The closest Origin System analogue would be Exergis or Tigris. The weapon reloads by opening up, not dissimilar to a set of jaws, which chambers two shots that can be fired in quick succession. Each shot is composed of void-charged plasma that is not quite liquid and not quite energy. Upon impact, flesh, bone, and body parts fold in upon themselves in and out of the Deep Void, tearing themselves from the body in directions you cannot point to. It imparts curses(1) from the Deep Void onto those it hits as well. Open. Fire twice. Repeat. The result is a gun somewhere between the Exergis, Tigris, and Corinth (or Tenebrae) in functionality. It requires a long pause in between firing like a pump-action shotgun, but that pause is also the reload, not unlike a break-action. One curiosity of this weapon is that it works differently in the Void and Realspace. In the Void, this is a stronger, if slightly more conventional weapon that fires slower, more powerful blasts of its same not-quite-liquid-not-quite-energy. It resonates with the fighting spirit of its wielder, generating “ammunition” from the raw makeup of the void on repeated melee hits and headshots with the Sirocco Amp. In fact, with the relative rarity of Duviri firearms, this weapon is the longest-range tool in the Drifter’s arsenal. In Realspace however, this weapon is far weaker as it is no longer superconducting massive amounts of ambient void energy. It lacks the base Void damage that makes it so damaging in Duviri. It’s an effect not dissimilar to a ballistic firearm fired underwater. However, the realspace version of this weapon actually accepts mods, particularly Baro Ki’Teer’s Primed Mods and the Arbiters of Hexis’ Galvanized Mods, which makes the disparity easy to overcome. Rather bizarrely, it also comes with an Incarnon mode in realspace. In Incarnon mode, each pellet individually homes in on enemies within its shot cone, not unlike the Bronco’s Incarnon form. In hipfire, the Incarnon Form’s spread is relatively wide, making it well-suited to hitting multiple enemies with one shot. While sighting in the weapon, the spread is narrowed, making it far more suited to single-target damage. The incarnon form cannot be used in Duviri. In Duviri, as Tenno routinely break in to this bardo(2) and others(3) to sate their hunger for new weapons and gear, to help their time lost other selves break free from these hells of their own creation, these weapons are a relative rarity. In general, firearms in Duviri are an exceedingly rare commodity. This is partly due to Thrax’s restrictions, with many of them left on autoclaved islands, and partly out of a sheer lack of necessity - especially with Duviri in its reduced state. The few guns that exist in that strange bardo are given to the highest aristos of the land, though they’re considered more of a novelty than anything. For the sake of putting up a fierce appearance, Lodun’s(4) personal guard holds the highest concentration of them. It's unknown who or what, exactly, modified this weapon pattern for a level of power far in excess of anything needed for present-day Duviri. Multiple Paptimus shotguns have been discovered while exploring Duviri, One Tenno venturing into Duviri, or perhaps an instance of Duviri, claims to have simply... found one in a hole. Others, like Haruka Lorne, claim to have found it hidden on the Island of Lorn (5). Still others, such as Acrithis, suggest that they came from a shipwreck that once tore through Duviri, tearing through the island of Metherick halfway into the Undercroft. Tenno field notes (1) It’s radiation. Weird radiation, like most Incarnon guns, but radiation. ~Yassin (2) What’s a Bardo? ~Yassin It’s a… hmmm. It’s not exactly a pocket dimension in the Void, it’s just an area of the void that’s been given greater form by strong emotions. Strong minds - Cephalons, Nihil, Void Angels… other Tenno, apparently, can make them. ~Haruka (3) OTHERS?! ~Thane It’s rare, but… it does happen. I think. Maybe. Far as I can tell, I’m a singleton. Guess I weren't part of that backup plan. ~Haruka The Void's that mean? Also, I used some of that entheogen-and-Ayatan therapy you used with Vilcor. I’m… I think I’ve got one in there. And uh. You remember that horror storybook about Carcosa, the one from Tsang-Chan? ~Ginebra Oooooooooooooohhhhhhhhhhhhh, fffffffuuuuuuuuu- ~Haruka (4) …I really do hate Lodun. ~Thane I hate Mathila more. She makes me want to strangle something. Makes me think of finding Avintol and squeezing and squeezing LIKE I’M MAKING - ~Haruka You too, huh? ~Ginebra (5) Long story short, we weren't allowed to have surnames, or sometimes even first names. We had to earn them, or earn the right to choose them. I actually gave myself that as a deed-name. It seemed stupid at the time, but I went for this storybook name mostly out of spite. Like "Fok yourself. I was a child and you made me this. It may be a fearful name, but it's still a name associated with childhood." Got beat for it. But what can I say? I hated the Golden Lords more than I liked myself. ~Haruka Lorne Incarnon Challenges: Evolution 1: Incarnon Form Evolution 2: Complete a solo mission with this weapon Flak Bullets: Removes object punch-through, bullets bounce on hard surfaces twice. Let Them have Both Barrels: Converts fire mode to duplex auto. I’m not statting this. The Penetrator: Increases damage by ten percent for each enemy it penetrates. This increases by up to 30%. Evolution 3: Kill 100 enemies with this weapon’s Incarnon Form. Break Action: Increases reload speed Double Tap: Increases fire rate Choke Reflex: Increases accuracy (end my suffering) Evolution 4: Kill 3 enemies in one shot with this weapon ten times Rational Criticism: Increases critical chance by +4 for each headshot on an enemy. Stacks up to five times for a total of +20 base critical chance. Statistical Anomaly: Increases base status chance by +1 for enemies within 20m. Stacks up to 10 times for a total of ten bonus base status. Charged Buckshot: Hold down the trigger to increase damage, projectile velocity, enemy punch-through, and accuracy. This actually turns a Paptimus with Both Barrels into a duplex-charge shotgun, odd as that sounds. Stats: (note: I’m not writing out how the Incarnon mode affects these. This is because I will go crazy if I do, and also I have a very nice dinner scheduled in about an hour it was very nice) Normal Attacks (Warframe version) Type: Shotgun Trigger: semi Ammo Max: 70 Magazine Size: 2 Fire Rate: 2.6 Damage: 828 351 Impact 225 Slash 144 Radiation 108 Puncture Multishot: 9 (92 per pellet) Status: 12% Crit Chance: 18% Crit Multiplier: 2.1x Punch-Through: 0.8m Reload Time: 1.25s Type: Projectile Incarnon Form (Warframe) Trigger: semi Magazine Size: 8 Fire Rate: 2.6 Damage: 567 198 Slash 117 Puncture 252 Gas Multishot: 9 (63 per pellet) Status: 24% Crit Chance: 24% Crit Multiplier: 2.4x Punch-Through: 0.8m Reload Time: 1.1s Duviri Form Type: Shotgun Ammo Max: 6 Trigger: semi Magazine Size: 2 Fire Rate: 2.6 Damage: 7452 4151 Void 2025 Slash 1296 Radiation Multishot: 9 (828 per pellet) Status: 36% Crit Chance: 50% Crit Multiplier: 2.2x Punch-Through: 0.8m Reload Time: 1.25s Artist Notes This got… wildly out of hand. The Incarnon form was something of a spur of the moment thing, but I’m happy about it. There’s not very much I can say that wasn’t covered under “gameplay notes,” so I’ll just give some fun facts: Firstly, the name is a pun on the Sirocco amp and also a Gundam reference - there’s a rather infamous character from Zeta Gundam named Paptimus Sirocco. Indeed, this is why I named my amp Paptimus. Also, the massive… recoiling thing… over the barrels is meant to evoke a shotgun pumping. I liked how the Exergis doesn’t really have much of a barrier between the magazine and ammo reserves, so that was a big influence as well. I’d like to thank @StallordD's discord for helping me draw this! Originally, it had two regular old shotgun barrels, but they convinced me to remove them and hollow out the barrel area. The Sirocco, strangely enough, does not seem to have a barrel - rather, bullets are fired from within the “ribcage” ‘area. Also, the barrels looked weirdly… spread-out… and it wasn’t a very good look. Special thanks also to @Salvguard for making a meme video of the Sirocco that was, hand to God, the best view I had of the thing. Thanks homedawgs! Also, about the “bardo” section in the four Tenno’s conversations in the “Tenno notes” section, that… will be important later. As it happens, I have a carcosan gun buried deep in my photoshop, so look out for that.
  5. AW HELL YEAH A fellow Buzlok enjoyer! It has a lot of hidden depth =D It's not exactly a bullet based amprex, this was just... the best metaphor I had for how it just sends bullets everywhere. If there's any two Grineer weapons that deserve it, it'd be the Argonak... and especially the Buzlok. If only so we can finally have a buzlok with actually controllable recoil. Seriously, my Sobek has better spread than the thing. Also I feel like they were going for a Borderlands 2 Vladof Droog vibe where it's used as a slow and overpowered scoped LMG of sorts and it's barely controllable in hipfire, but part of the problem is that Warframe is so horde mode that this gimmick struggles. Like, really struggles. And without Primed Shred, it feels so sluggish to land follow up shots with the tracker. Most assault rifles in this game are better with Primed Shred (cause it adds more DPS and a light cc element) but the Buzlok just... really needs it to feel even a little fun. Also to explain the Argonak getting a Kuva variant, the Argonak is just.... It feels half-baked. I don't truly hate it, not the way other people hate the Stug or Convectrix, I just feel like it's missing a lot. The idea behind an auto/semi rifle isn't that bad, especially with the added zoom and the laser that highlights enemies. I like that stuff! But part of the problem is that auto has no feedback and I wonder if my controller batteries are running low, and it feels like plinking enemies. Semiauto does more damage what with the high crit, and it has actual feedback, but this leads to the weird situation where I'm plinking away in semiauto from my 43-round pan magazine. If there's any two things I'd do with the Argonak, it'd be... increase the status to 37ish in auto mode, increase the crit stats very slightly, with 18% crit or so. And maybe replace semiauto with 3-round burst so it feels less like plinking.
  6. So, in light of doodling out another shotgun while watching some True Detective (I've found myself feeling like I treat "play videogames for THIS MANY HOURS!" to be almost an inextricable part of my schedule, and I do not like it) I got to thinking about the Tenebrae shotgun from awhile back.Partly because I was concerned the Tenebrae might look too much like the shotgun I doodled. So anyway, here's some changes to one of the oldest shotguns from this thread: Semiauto: Crit changed to 3.2x. Why? because it was funny. Also to keep it competitive with today's power creep. Pump: This has now been split into multiple instances of damage. Sort of. It's weird. Anyway, whenever each pellet hits an object, then it will create a single 210 damage explosion, the blast radius of which is determined partly by the spread. Essentially, this has a massive chunk of damage it can deal at any range. Fun stuff. It's not that broken though, it's mostly balanced by the shotgun's tight spread.
  7. Tenno 'Orion' Tracking Rifle “One of the exceedingly few Tenno firearms built after the Wakening. Headshots with this horizontally-recoiling weapon ricochet to nearby enemies, and it does more damage for each enemy it penetrates.” –codex Special Traits: Headshots cause rounds to ricochet towards nearby enemies Each shot deals 11% more damage for each enemy it penetrates or ricochets, for a total of 33% bonus damage. Horizontal recoil. 30% bonus additive status chance on landing a tracker for 15 seconds. (i.e, without status chance mods, it has 60% status after landing one.) Lore Designed by Haruka Lorne as a custom build of the Grineer-made Buzlok, in collaboration with Steel Meridian partisans during the Narmer War. This Tenno assault rifle occupies a strange role somewhere between SMG, assault rifle, and marksman rifle. It’s unique among its counterparts in that it’s one of the extraordinarily few Tenno weapons designed after the Wakening. It exchanges the Buzlok’s stopping power for controllability, (and a slightly larger magazine.) Admittedly, “controllable” is subjective as it has horizontal recoil. Much like its ancestor, this weapon fires tracking tags similar to that of the Buzlok… …Except all bullets fired, including trackers, ricochet to nearby enemies on headshots. And deal more damage after penetrating an enemy. Landing a tracker shot on an enemy’s head causes another tracker shot to ricochet towards a nearby enemy, then aiming for the head of another untracked enemy causes rounds to ricochet, often towards an untracked enemy, then redirecting themselves (finally) to a tracked enemy. The overall effect is something not dissimilar to an Amprex but with physical bullets instead of chain lightning. Or, barring that, users of this weapon are encouraged to use many of the same techniques common to the Buzlok, such as firing at another enemy and letting its shots pass through them directly into an enemy’s head, indirect firing over cover, or aiming a tracker at the face and melting them with sustained fire. A truly great Orion wielder makes sure to hit as many enemies as possible with one trigger pull. The result is a weapon that rewards a Tenno that shares Haruka Lorne’s love of the Buzlok, while also encouraging the psychotic aggression and precision typical of her weapons. It admittedly lacks the raw brute force and critical stats* of the Buzlok. But it’s… relatively more controllable. Sure, it has horizontal recoil, but that’s still better. This also means it cannot hit enemies twice, unlike the Buzlok. In short: The Buzlok has better crit stats while in tracker mode, in addition to better Riven disposition and damage, but the Orion is better for general-purpose use by being more controllable. The first patterns of the Orion were awkward bullpup conversions of the Buzlok, often known as the Vaykor Buzlok**. These were built by Steel Meridian partisans who found their stocks of Buzloks were “absurdly difficult to maneuver” in the close quarters of the typical Origin System firefight, in addition to being long, cumbersome, and nigh-impossible to control without using the tracker tag. These conversions often had stocks that were also overlong, making the Buzlok only slightly more maneuverable and controllable. Overall, the only advantage was greater comfort. These came to the attention of Haruka Lorne while working with Steel Meridian to guard Mycona Colony as it fled to Deimos’ orbit. Haruka noticed a bullpup Buzlok conversion during a boarding action on a Narmer Galleon, and offered to improve it using the ancient Entrati manufactoria on Deimos, herself gratis. The Orion was born from this. It boasts a set of redundant backup sights similar to those used on the Haoma, lower-caliber but longer rounds, and a helical magazine contained in the stock, making this weapon extremely portable. Many of its other improvements - armor-piercing rounds that hammer through multiple enemies, higher rate of fire - were directly inspired by Haruka Lorne’s own custom Buzlok, which boasts Primed Shred and a Riven Mod that dramatically increases rate of fire. Footnotes *read: the Buzlok’s high damage, and high critical bonus while an enemy is tagged. Also, I think that if you’re at close range, sometimes the Buzlok can hit enemies twice if it misses the head, goes through the stomach, then curves back to the head. The Orion can’t do that. Which is kind of a shame, I love when the Buzlok starts hitting enemies twice. It’s like I brought in Ivara but I’m using Frost Prime, Vulkodlak, or Voruna. Fun times. Fuuuuun times. Still, least I can hit things without a tracker now. ~Haruka ** Yeah, they’re not selling these - not even for the let’s-not-call-it-Rathuum trials they’re working on. No great loss, the Vaykor Buzlok was terrible. Imagine every bullpup weapon I have in my arsenal but with a stock that looks like it was designed for Vulkodlak’s arms. ~Haruka The what now? ~Yassin Vulkodlak frames. They have long arms. ~Ginebra I mean that’s terrible, but… what about let’s not call it Rathuum? ~Yassin Ah. That. Steel Meridian are working on their own unique missions inspired by Arbitrations. They pay everyone, Perrins included to help them out, and get unique rewards. Allegedly. ~Thane I have a discount! ~Haruka Stats Shared: Type: Rifle Reload: 2.3s Magazine: 60 Auto Trigger: Auto Fire Rate: 6.9 Damage: 48 Impact: 10 Puncture: 22: Slash: 16 Critical Chance: 25% Critical Multiplier: 2.4x Status Chance: 33% Punch-Through: 0.9m Tracker Tags: Trigger: semi Fire Rate: 6.9 Damage: 4 Puncture Critical Chance: 1% Critical Multiplier: 1.1x Status Chance: 1% Forced Procs: Impact Punch-Through: [Cannot have punch-through) Artist Notes: This is essentially a caricature of how I use the Buzlok. It’s a rather divisive weapon. Plenty of people in this community, like Brozime, despise the weapon. I don’t, but it’s quite hard to argue with him when I consider how frustrating it is to use with its low rate of fire and terrible recoil. I manage to alleviate… part of that… because I added Primed Shred and poured frightening amounts of Kuva into my reroll so I could keep Primed Shred and Hunter Munitions. Which accidentally earned me a rate of fire riven, giving this… a pretty impressive RoF. I get that there’s probably a reason using a Riven to essentially keep your old build is not very pogchamp, but in my defense… …The Buzlok is pretty intolerable for me without Primed Shred. It’s already nigh-impossible to hit anything without the tracker, and while I like its massive critical stats (it has that hidden bonus!) it just feels better with punch-through and more fire rate. More fire rate means more tags and more bullets to exploit the gun’s timed critical chance bonus, and punch-through means more enemies with which I can exploit said bonus. It’s also a “retired” Legendary weapon idea I had for borderlands 3, for an Atlas assault rifle that ironically took inspiration from the Buzlok which fired a single tag (instead of a shotgunlike spray) that ricochet’d on headshots. Most of my ideas for that (there’s… lots of Borderlands 3-inspired guns on this thread lol) involved mixing and matching manufacturer gimmicks from that game, such as a Jakobs revolver that shoots ricocheting explosive projectiles. UN LOBITO (GUITAR CHORD) is essentially The Companion from that game, just with a more traditional revolver cylinder, and the Makina came from an idea I had that was basically “What if The Companion did Radiation Damage on headshots instead of heat damage?”
  8. It really is. There's a reason all the snipers I've made have been: a. AoE (the Zagro, the Dzida) b. More DMRs or battle rifle (Nyos, Harken, most of the battle rifles I've done) c. Both (Also Nyos and Harken) Weirdly, I feel like the Perigale has had the best go of being an antipersonnel gun because it's got a perk that works really well against massed enemies. I'll need to consider tapping into that later. The thing about Overguard seems like it'd make an already fraught feature even more frustrating, but I will admit - that would give more single-target guns more of a niche. All that said, this is an assault rifle. It just has a scope. For... reasons.
  9. Evidently, I'm not as burnt out as I thought, so here's some stuff I'm hammering out in my spare time: I'm not including the full image of that second one, as that would require me to export it to PNG right now and I'm genuinely worried that could brick my computer.
  10. Object 1235U (name subject to change) SMG/shotgun “This bizarre nano-weapon shoots slowed heavy projectiles designed for close quarters against organic targets. Landing shots on organic targets within its optimal range triggers a substantiation operation that causes an explosion of nanites, while the ammunition fragments into a shotgunlike spray outside of said range.. Or when bouncing on hard surfaces.” --Codex Special Traits: No self-stagger Lore This firearm from the Kithships - massive, angular black ships found in Veil Proxima and the Far Black, rarely venturing past Saturn - was brought to the attention of the Tenno by one Darvo Bek. It bears a resemblance to the nanomunition weapons of the long-dead Kraton of Iapetus. Both use solid-state impeller coils to fire rounds made of nanomachine colonies. Object 1235u, however, fires slower, larger-caliber rounds that split into five shrapnel-like projectiles after traveling 24 meters. Upon impact with organic targets within its optimal range, Object 1235u’s rounds propagate and release a radial swarm of nanomachines, creating an effect not dissimilar to a gas damage explosion. Additionally, it bears a striking resemblance to the mysterious Object 45-i-98. The result is a weapon not dissimilar to an SMG or shotgun. It operates at similar ranges to both, and while the stopping power does not seem to degrade as quickly as that of an SMG or automatic shotgun, the massive spread after 24 meters pushes it firmly into this role. This appears to be a safety measure designed to restrict collateral damage while indoors. The shrapnel deals minimal impact damage to sensitive technology. However, it displays a surprising ability to wreak havoc on Corpus machines, suggesting that the nano-shrapnel possesses some kind of onboard IFF. This level of technology would be remarkable even in the time of the Orokin, but the kithships - whoever, or whatever they are - are rather cagey about communicating with the Tenno for anything but the barest necessities. Virtually nothing is known about the Kithships. The locations of their home base, (or bases?) their tech base, their culture, their population, their origins, the nature of their existence, all are unknown. Kithships often communicate through a single androgynous representative, who never gives a name. They use non-gendered pronouns to refer to themselves, and only name themselves as “The Kithship name,” in the same way a captain might say “this is the good ship Starpuncher*.” Indeed, the Kithships were thought to be mythical until the Narmer War. Spacers beyond even far-off Pluto - Myconan expeditions to Eris, Grineer mining and garrison forces on far-off Sedna, and Corpus from the ill-fated Lucretia Platform - often referenced black ghost ships flitting from asteroid to Kibo**, stripping them of resources. In the seediest taverns on asteroid and lunar installations as close as Uranus and Neptune, rockhoppers, scavengers, rail agents, along with Steel Meridian freebooters would reference the “blacker-than-black,” or “old-yellow eyes,” a phenomenon where one would see something blot out the stars, and the vague sensation of a great angular shape, lit only by specks of dull yellow. Indeed, these ships are commonly associated with the disappearance of well-established Orokin derelicts such as the Litany, in addition to disappearances of Corpus and Grineer ships that were often chalked up to Tenno sabotage. Admittedly, sometimes they were Tenno sabotage, but there are numerous cases of Tenno having sabotaged or exterminated the population of Corpus and Grineer ships, only for those ships to never be found - or, sometimes, to be discovered looking for all the world like they’d been eaten by gigantic mouths. And then the Narmer War happened. During the Battle of Veil Proxima, numerous ships from the Alliance reported unknown black ships harassing Sentient Murexes, firing upon them with munitions that seemed to be mutagenic to the Sentient substrate, creating bizarre spiraling growths and deep rents in their carapaces. Bizarre enough, but as the surviving un-Veiled population of the Origin System fled to Veil Proxima and the Far Black, sightings of the kithships skyrocketed exponentially. Three things became clear about them: They hoarded resources for no discernible purposes. They guarded their technology with great intensity. They really, really wanted to keep as far from the Technocyte, Sentients and Narmer as possible. Equally bizarre, both Dziewanna and the Bidanians confessed to having stable trade relationships with the kithships. To this day, the kithships jealously guard their secrets from all including the Tenno, save for during Operation Kithship Exodus. See the attached file on Operation Kithship Exodus for more details. Footnotes * Did you write this, Haruka? –Ginebra And I’ll do it again. ~Haruka ** This is a corruption of the ancient term ‘Kuiper Belt Object’ - the Kuiper Belt is an archaic name for Veil Proxima and the Far Black. ~Haruka Lorne Stats Utility: Type: Rifle Trigger: Auto Ammo Type: Primary Fire rate: 5.25 Noise: Alarming Magazine: 45 Reload: 3.5 Auto impact: Total Damage: 84 14 Impact 30 Puncture 40 Slash Ammo Cost: 1 Critical Chance: 24% Critical Multiplier: 2.1x Fire Rate: 5.25 Multishot: 1 Range: 24m Status Chance: 32% Auto AoE Damage: 48 gas Self stagger: none Critical Chance: 24% Critical Multiplier: 2.1x Fire Rate: 5.25 Multishot: 1 Range: 1.5m Falloff: 80% damage at 1.5m Status Chance: 32% Type: AoE Shrapnel Damage: 28 20 Slash 8 puncture Multishot: 5 Critical Chance: 24% Critical Multiplier: 2.1x Fire Rate: 5.25 Status Chance: 20% Falloff: 100% damage up to 20m (44m total) 40% damage at 30m (54m total) Artist Notes: I took the basic silhouette for this from some Destiny concept art. Also yeah. This was a bit of a weird one. I wasn’t a hundred sure what I would do with this gun for a long time, and then I was thinking about Bucky’s altfire in Valorant, and I thought “okay, that’s pretty dope.” And also, making a projectile that splits midway through its trajectory seemed just Borderlands enough to work, so I added that in here. And yes, I am making a shotgun based on this. I think it seemed like an interesting way to cement that this is an SMG with falloff, or at least something falloff-like (?). The explosion was… honestly? I’m not a hundred percent sure. It seemed interesting enough, and I also patterned a lot of the stats here after the Trumna. Also, full disclosure - there’s a lot of stuff about this I’m playing close to my chest about the lore here. I have a lot of interesting things I want to write about the Kithships for a fanmade event idea, and I’m a little suspicious that I wrote too much here.
  11. That was part of what I meant when I mentioned "everyone puts on multishot." Concur'd though. Multishot is just. It's such a broken-stat. I can increase the gun's chance to have some kind of effect, I can increase its chance to do extra damage, or I can just flat out double its damage which stacks with both. ...Heh. Once, someone on the spacebattles forums said "I never use that sh*t" about multishot and everyone dunked on him. It was pretty funny. Though I would like more accurate Kulstar rockets...
  12. Honestly, I just figured that the Kuva weapons are just sort of an excuse for DE to say "Here, these relatively normal guns are now endgame viable because.. Kuva mysticism or something." Though I would admittedly like a Kuva weapon that has something more outside the box than "Hey look, the stats no longer show their age!" Powercreep. it's a hell of a thing. Sure, let's go with that! I honestly didn't think too hard about the trap limit. The really big problem with trap limits is that... well, multishot. So many guns essentially come pre-broken before we can even touch the gimmick in any real way because everyone just puts on multishot.
  13. I did admittedly not do enough with my "nuclear grenade launcher" idea awhile back... I could work with some stuff like the Admech's various... gratuitously unhealthy weapons. Stuff like radium weapons. This is a great idea! It'd fit well as Kuva Fortress weapons, what with how Kuva Guards seem to prefer slower, more powerful weaponry. Thanks homedawg =D I don't know if I'll go so far as to use portal tech, but this is also a great idea. It does feel like a wee bit of a letdown we haven't seen more Seer-like stuff.
  14. So, the next gun I post has spurred me to make some minor changes. Also, after the next gun post, I'm gonna do an OPERATION! It'll be another big worldbuildy thing. So, y'know. Look out for that. Changes: Object 45-i-98's damage types have been flipped: Projectiles now do primarily radiation damage instead of magnetic, while the explosion now does magnetic damage instead of radiation. why: Magnetic damage isn't very useful, so this gives it some more use against non-Grineer enemies. Y'know, if you want to do that. Bliska's damage has been buffed to 60 why: for the next gun I post. This one is also going to be an SMG... of a sort... and it does much higher damage than the Bliska. I needed to give the Bliska some kind of advantage here.
  15. Grineer “Balesk” Explosive Rifle “Oven-fresh from the Harkonnar Production Zone, this Grineer rifle fires explosive projectiles that detonate on impact… or remotely detonate and fling themselves towards nearby enemies on kills. Not entirely unlike the Tenno ‘Moira’ revolver.” –-Codex * Note: the charging handle does not reciprocate, but it locks forward when the mag is empty. Lore Built from Tenno technology scavenged by the Grineer during the New War, the Balesk represents a rare leap forward for Grineer ballistic technology. In primary fire, it launches explosive gyro-stabilized rounds not dissimilar to those of certain Tenno firearms, which simply explode on impact. Each round is tipped with piezoelectric warheads that disrupt shields and mildly stun particularly hardy organic targets. Secondary fire, however, is much more interesting, and it is here in which the Balesk truly shines. It trades the massive damage per second of primary fire for the potential to set up devastating minefields with each shot. Shots fired in secondary stick to surfaces and explode upon tapping the altfire key.There’s an additional peculiarity to this as well. When an enemy has been stuck, the rounds will ricochet towards enemies on kills. How exactly the weapon “decides” what constitutes an enemy is unknown, but that’s perhaps best left unsaid. It’s this latter trick that makes the weapon particularly interesting for grineer Eximus troops with more offensive abilities… …or, unfortunately (for the Grineer, anyway) creative Tenno. A Tenno can saturate nearby enemies with sticky projectiles, activate a room-clearing ability or engage an enemy in melee combat, and turn every enemy in the room into Kulstar-like cluster bombs. Grineer armed with this weapon often turn rooms and hallways into minefields, for use against both Tenno and Infested. Predictably due to its lack of a stock (Grineer heavy armor is expected to cushion any recoil) it has rather poor recoil control. The story of how the Grineer built this weapon is particularly interesting - In the wake of the New War, often known as the Great Narmer War, the Blinding, and (among the Bidanians) the Cold Snap, every faction was left with one thing: An overabundance of salvage. The Balesk’s components came from Grineer salvaging Tenno firearms from wrecked railjacks, rail-capable “bucket” ships built by hammering railjack parts onto more modern hulls, destroyed dojos, and rare Old War-vintage ships that somehow survived the tumultuous collapse of the Orokin Empire*. And so, despite the massive losses, the Narmer War was a time of unprecedented technological development. Originally, the Balesk was intended exclusively as a Kuva Lich weapon, as Kuva Liches were some of the most consistently effective troops deployed against Narmer. The Harkonnar Production Zone (one of the least affected Grineer manufacturing concerns) refused to do so, to the face of one or both* Queens. In an uncharacteristic show of magnanimity and pragmatism, the Queens agreed** without eating him, and set to making this a mass-production model as opposed to an almost artisan-produced Kuva versions. Currently, it’s suspected that the Grineer are attempting to phase weapons such as the Balesk (and its cousin, the Kamvor) into a more active role in service. Still, with typical Grineer fractiousness, Tenno wreaking merry hell on Grineer supply lines, and the centuries worth of conventional ballistic firearms and ammunition, that seems unlikely to happen any time soon. Footnotes * Both? Didn’t Hayden kill one of them? ~Haruka Lorne Remind me again - how many times did you have to kill Archimedean Eymichi? ~Ginebra I mean, some of it wasn’t necessary, but point taken. Time to go ransack the Kuva Fortress again. I have a Buzlok build to test with Apthalia. ~Haruka Lorne ** Wait. How do we know about the parts we weren’t there for? ~Ginebra Steel Meridian’s recruiting drive. Though I was talking to Garm, and I gotta say - I’m not sure that the surviving queen didn’t eat the Harkonar rep. ~ Haruka Lorne Stats Stats Magazine: 18 Fire Rate: 4.1 Noise Level: Alarming Trigger Type: semi Sticky On Impact Total Damage 80 40 Impact 30 Slash 10 Puncture Crit Chance 35% Crit Multiplier: 2.6x Status Chance 26% Headshot Multiplier: 3.6x Noise Level Alarming Projectile Type: Projectile Radial Total Damage 100 25 Impact 75 Electricity Crit Chance 35% Crit Multiplier 2.6x Status Chance: 25% Damage Falloff 100% damage up to 0 m 50% damage at 2.4m Projectile Type AoE Contact-Detonation On Impact Total Damage 80 40 Impact 30 Slash 10 Puncture Crit Chance 33% Crit Multiplier: 2.6x Status Chance 26% Headshot Multiplier: 3.3x Noise Level Alarming Projectile Type: Projectile Radial Total Damage 100 25 Impact 75 Electricity Crit Chance 32% Crit Multiplier 2.6x Status Chance: 26% Damage Falloff 100% damage up to 0 m 50% damage at 2.4m Projectile Type AoE Artist Notes Not all this lore was necessary, but it was cool. Anyway, I had a wee bit of a breakdown earlier as I realized: on the power scale WF now exists on, it’s hard for me to come up with Grineer weapons. Five years ago, it would be easy enough for me to come up with Grineer assault rifles and shotguns and the like for rank-and-file. But now, we’ve all got some kind of depleted unobtainium firearm, a chaining beam, explosive weapons, the latest Incarnon guns, etc etc. In addition, when I’m not doing any of that, I’m adding some kind of funny gimmick. How do I make a Grineer firearm that feels like it stands up to all of that? It’s very difficult. Although, I’ve been drawing up plenty of assault rifles with damage that ranges from 24 (that’s the Haoma) to the 70s or so (that’s the Bruin) for awhile, so what do I know? Probably wouldn’t be too hard to make a Grineer AN-94 later. That might be neat. Actually, come to think of it, I do also have a 3-barrel Grineer rifle somewhere. Maybe I can also look at some of the weirder Russian prototype guns. That’s at least four ideas I have now. So with that in mind, the best idea I had was to essentially make a Grineer bolter. Something unsubtle, powerful, and slow. Normally I draw stocks on these things, but part of the traditional Bolter Look (™) is to have a stockless gun with a massive barrel. Also, I’ve been coming up with a bunch of fanmade faction guns (there’s even a void-flavored one in my photoshop! So, y’know, look out for that) and I felt spurred on to make a Grineer gun after just how many fan-faction guns I realized I’d created. There’s at least two, and the Void-flavored one isn’t finished yet. It made me think of my Runescape days. It brought back… …memories… Anyway. one thing that ultimately drove me from Runescape content back when I was young and immature was the fact that I was building the world up into something it wasn’t. That, and the fact that Runescape has just… absolutely boring grind. You think Warframe’s grind is bad? At least some of it involves actual combat. At least the Orb Vallis doesn’t have sub-PS1 graphics. At least I’m not just clicking “Use X” or “Interact with X” for hours straight, as opposed to actually being strategic and thinking about casting abilities, stealthing. At least Warframe doesn’t have the Squeal of Fortune right now. You don’t know how good you have it. I swear, playing Runescape may very well have given me some form of brain damage.
  16. Post Update: I had this nightmare last night where I coughed up sharpened bits of metal. And somehow, this gave me the idea for a story post to do later. More on this as it develops.
  17. Update: have gotten Incarnon Latron. Given that it's a precision weapon that fires ricocheting explosive projectiles and I've done this twice (both on revolvers, weirdly enough) I'm like 90% sure someone at DE read this. I'm not mad lmao
  18. Since I spent some time talking about the Somesha Prime, I've added these traits to the Somesha Prime. I've had this weird tendency to make the altfires of primary shotguns arguably more interesting than the primary fire, (Ventress, Akasha) I added these two. There's two reasons: 1. Adhesive Blast is there to allow you to add punchthrough 2. Headhunter is there to just make primary fire more interesting. The ricochet is only on kills cause it's an autoshotgun with increasingly tight spread - I feel like I don't want to make the ricochets too consistent.
  19. Thanks so much! And I'm like 90% sure they have lol. This look familiar? (If you're wondering about the top one: It's also an autoshotgun with a launchable disk that has a crowd-control function. ) ...Except in my case, the disk is the magazine. Long story short, this was inspired by how you can use the Pancor Jackhammer's magazine as a frag grenade. I'd been thinking "What if I made a login reward autoshotty?" And I wasn't that much of a fan of the Azima's altfire. I don't like how random it is, it just doesn't feel that engaging or damaging.... And I should also point out: Sean Bigham, one of DE's concept artists, has seen this lol he even said he liked it Also, I've kiiiiiiiinda screwed up their google results. Seriously. If you do any kind of Warframe weapon google search (Warframe shotgun, warframe rifle, warframe pistol, even just "Warframe weapon," but especially Warframe revolver) you will find something I did :P Now all I gotta do is work up the courage to try and partner... Thanks so much! Funny story, that interaction with the altfire was one of many scrapped ideas I had for the SOMESHA PRIME's altfire. Originally I thought "a flamethrower shotgun would be fun, I could make it so the plasmor shots change size as you fire!" but I just felt like... I dunno how to explain it. I just felt like this didn't have that much synergy with the somesha. Possibly cause of the auto spool effect? Or because I felt like the appeal of a Plasmor is how wide and consistent the "spread" is? IDK. Somehow this feels like it works better. It's weird because almost anything I say about why I didn't like it on the Somesha... could also feel like an issue here. Like, both fire modes are short range bursts of damage.
  20. Tenno 'Ventress' Semiauto Shotgun “A stripped down, simplistic Tenno shotgun, redesigned for the close quarters of Infested derelicts. Reloads and fires extremely quickly at the expense of recoil, accuracy and stopping power. Its horizontal spread ensures that it’s best aimed in the chest area.” Special Traits Accurizing Rounds: Headshots with this weapon (in buckshot mode) decrease spread 10%, and increase the range of Tubficid’s Breath by 15%. This stacks up to five times.. Each stack decays after two seconds. Gunrunner: Can be fired while running. Bonus movement speed and movement velocity. Increased damage while in motion. Penetrator: Pellets do 15% more damage for each enemy they penetrate. One In The Breach: Reloading with one round in the mag adds a bonus round in… and shortens reload time. Lore The Ventress was built by stripping a Trenchance autoshotgun down, removing its more complex elements - much of the weight and complex systems, the drum magazine, shortening the barrel - and converting it to semiautomatic-only while replacing the fixed stock with a more portable collapsible stock. It’s also been rechambered it for a much larger gauge shell, along with a duckbill choke that ensures its spread* stays rather horizontal. In addition, it comes with the “Tubficid’s Breath” altfire, which shoots a plasmor-like projectile that deals mostly heat damage.** The shortened barrel and high gauge ensure that it’s not very accurate or controllable, but who needed a shotgun to be accurate? At the ranges for which the Ventress was redesigned, this isn’t so important. It does, however, keep the Trenchance’s ability to deal bonus damage for each enemy it penetrates. Lining up enough enemies within the spread of this weapon ensures that you can spread damage like few shotguns can… …At short range, anyway. Headshots with this weapon in buckshot decrease spread, which has a funny effect on the Tubficid’s Breath altfire**. While the accuracy buff decreases spread in buckshot mode, it decreases the size of the projectile while increasing its flight speed, changing a plasmor-like projectile into something almost like a railgun shot, roughly the size of a Catchmoon projectile. This has great synthesis with the weapon’s increased damage on penetration. In addition, equipping this weapon increases movement speed. What the Ventress lacks in any kind of accuracy, it makes up for in terms of positioning. Tenno armed with this firearm are encouraged to rush across the battlefield with wild abandon, cutting through their enemies like a mobile guillotine. They also build up damage for the Tubficid’s Breath Perhaps its most distinctive feature is the pump on the bottom, reminiscent of the Corinth series. This is meant to allow the Ventris to chamber lower-pressure, more exotic rounds, in addition to easily clearing jams. The pump is typically used when reloading from empty. In the late Orokin Era, the Ventress was primarily used by boarding parties, shipboard guards, and harvesting parties on Infested Plague Moons. Nowadays, it has great utility against Infested, and it serves as something of a fixture among Tenno expeditions to Plague Moons and Infested Derelicts, trading a flamer’s*** crowd control utility for sheer utility and range. Footnotes: * I’m still not sure how to describe spread. You know how the Athenaeum from last year was described as having basketball-sized spread? This is…. Well. It’s more rhombus shaped. It’s about… 60-75% wider than the Athenaeum’s? ** Originally, this was determined by energy color, but I just didn’t see the point. *** Flamethrowers are a weird subject for me. With Infested, they should be a big thing in the Origin System, but I feel like flamethrowers don’t have much design space for me. Stats Noise Level: Alarming Magazine: 8 Reload Time: 2.8s Buckshot Trigger: Semi Fire Rate: 3.9 Multishot: 13 Damage: 49 25 Puncture 16 Slash 8 Impact Total Damage: 637 Critical Chance: 20% Critical Multiplier: 2.1x Headshot Damage: 3.15x Status Chance: 8.1% Punch-Through: 1m Falloff: 100% damage up to 15m 30% damage at 36m Tubficid’s Breath: Trigger: Semi Fire Rate: 3.9 Multishot: 1 Damage: 280 80 Puncture 200 Heat Critical Chance: 20% Critical Multiplier: 2.1x Headshot Damage: 1.1x Status Chance: 48% Punch-Through: 1m Falloff (uncharged) Falloff: 100% damage up to 12m 20% damage at 28m Falloff: Charged Falloff: 100% damage up to 21m 20% damage at 49m Artist Notes: As inspired by Jonathan Ferguson, Keeper of Arms at the Royal Armories, referring to one of the shotguns from Resident Evil 4 Remake having “cartoon blunderbuss” spread. And I worked from there. If the Athenaeum shotgun from awhile back (speaking of which, I have a very minor aesthetic update to post later) represents classic shotguns from the Half-life (Half-like?) era of videogames, something with the inexplicable ability to double fire, then this was meant to represent something from a (slightly) more modern era - an autoshotgun with tiny range and magazine capacity balanced for multiplayer. …Except this is semiauto-only cause I didn’t quite see the point. A lot of the more oddball traits you see here aren’t necessarily in keeping with stuff like the EVA shotgun from Apex and Titanfall - it’s more just because I thought it’d be fun. Why not include some amount of precision here by increasing headshot damage? Why not allow players to build up some precision in buckshot mode? Encouraging players to line up enemies was the best idea I had to force players to have some engagement beyond “Keep pulling trigger.” The biggest challenge, in all honesty, was making sure this looked short and heavy… while not being the same length as some of the longer, more accurate shotguns I’ve made recently. Partly the Somesha, but also the next shotgun I posted. Which will be called the Trenchance.
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