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Famecans

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  1. maybe, new helminth skill to status stack?
  2. I can feel this in corpus survivor, has a lot of persistent enemies and a loot of common strategyes exausted by IA. for me its a diferent gameplay but this doesn't change my opinion and support on this topic, railjack needs to be more attractive.
  3. the railjack ship is a style of gameplay that is totally different from land missions. enemies are smarter and faster, long 40 minute survival against enemies from lvl30 to lvl35 and you feel like fighting lvl100. there are also persistent enemies has defensive skills, I feel railjack will become the default starmap in the near future as the progression there is higher.
  4. Give up... In a single day I got 4500+ mother tokens trying to farm a single piece to make Morgha and I had no luck (note: you get 27 tokens for each mission of 3 necramechs) the drop chances became horrible when the DE modified the vault table, the RNG chance dont make sense on wiki.
  5. theses darker areas is maked by an texture layer above the color mapping, this darker texture need use any filter scheme like "overlay filter"; "negative filter"; "burn filter"... in this case its just a layer black and withe RAW making details darker, harder...
  6. I posted this in the wrong topic. 😅 the designer https://matias_tapia.artstation.com/ did a great job, the problem here is the animation and interaction logistics of frame with the game designed for years. Gameplay with Yareli is not pleasant, Merulina increases Yareli's survive but penalizes mobility much more. My ideas to fix Yareli are: Merulina could pass/walk through enemies and bring them down. Merulina could pass/walk through loot boxes/cashes and break/unlock them(amazing if that was affected by range) Merulina could have the camera more lower to improve visibility when passing through lower doors. Merulina could be the best kdrive in the game, faster with up to 3 speeds close to an archwing speed, more parkour with up to 4 jumps before hitting the ground, tougher not to be knocked down from high places or explosions. Yareli could transform into an aquatic Tenno Specter(same warframe design/model like the tenno), this reduce the character's size and improve visibility, the aquatic appearance symbolizes his ability to pass through objects and enemies. There aren't many animations to retrofit to the Tenno-sized model as Yareli only holds the secondary weapon. This will not improve Kdrive's drive but will reduce the problem of collisions and visibility.
  7. I would like to point out that the designer https://matias_tapia.artstation.com/ did a great job, the artist who designed Yareli is amazing and has many cool concepts in his portfolio, the problem here is the animation and interaction logistics of the character with the game designed for years. Gameplay with Yareli is not pleasant, Merulina increases Yareli's stamina but penalizes mobility much more. My ideas to fix Yareli are: Merulina could pass/walk through enemies and bring them down. Merulina could pass/walk through loot boxes/cashes and break/unlock them(amazing if that was affected by range) Merulina could have the camera more lower to improve visibility when passing through lower doors. Merulina could be the best kdrive in the game, faster with up to 3 speeds close to an archwing speed, more parkour with up to 4 jumps before hitting the ground, tougher not to be knocked down from high places or explosions. Yareli could transform into an aquatic Tenno Specter(same warframe design/model like the tenno), this reduce the character's size and improve visibility, the aquatic appearance symbolizes his ability to pass through objects and enemies. There aren't many animations to retrofit to the Tenno-sized model as Yareli only holds the secondary weapon. The ideas above will not improve Kdrive's handling but will reduce the problem of collisions and gameplay visibility.
  8. one of the coolest primary reload animations in the game however sometimes doesn't seem to work so I press the mouse button twice to confirm the reload(this is bad for my repetitive strain injury)
  9. Respect is not required, respect is gradually earned. I can't relate respect to a certain player(s) because technically the DE doesn't have time to hear all the voices everywhere. The DE can respect rules and directives attached to most players as this is a public community and everything that is public cannot be binding in between. Edit: I can hear you, nice topic guy
  10. I think that mobile defence because forces a lot of spawn points
  11. Hydroid was destroyed in the last damage system change, the corrosive nerf. the sad is knowing that the current damage system is connected to a lot of equipment but needs a balance review.
  12. trader account? mult alt account? you are trader or relic runner? be honest, the time reduction aims to cheat game progression above less experienced players. you know that the game progression is broken by platinum market.com if the platinum market gets worse the game will die.
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