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Ruby_Rose_

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Posts posted by Ruby_Rose_

  1. 5 minutes ago, sir_deadlock said:

    Looking at that direct quote it doesn't specify what you are saying. Legally speaking, by having the trading system allow the transfer of platinum, they're violating their own EULA.

    How would this apply to warframe cosmetic items which can be traded, such as the rubedo and phased sets? If I approach an owner of a phased tigress and tell them I don't have much cash, but I do have a lot of platinum. Would it violate this stipulation if I negotiate the trade of their item for platinum and then turn around and sell that phased tigress for cash?

    The trade system does not violate their own EULA. Making exchanges in game in fine, when you involve real currency (other than self purchase) or other products, it's no longer acceptable.

    The same would apply to those items. Simply because they are Steam restricted items, thus not part of the base game. They would be considered an outside product, despite being parts of the actual game. So even trading plat for it would be an issue. Reselling it for actual money makes it worse.

    It's better to not even question the legality of it and just leave it as DON'T DO IT. If you think it's wrong, it probably is. If you want to risk your account for that kind of behavior, by all means do whatever. Just don't complain about the rightful punishment you'll likely receive. It was your choice.

  2. Personally, while grinding for Ivara I preferred Corpus Spy Missions. They have really simple, easy and straightforward vaults.

    I'd recommend trying to do the lowest level (In each range) Corpus Spy missions possible. Ranges are : 1-15 for systems, 16-25 for chassis  and 26+ helmet and BP.

    That would be these missions: Vesper, Venus; Amaros, Europa and Sao, Neptune.

    I ran mostly these nodes, with the occasional hop to a Grineer mission for less monotonous runs. I can't tell you how many runs I ended up doing, but it was a lot of em.

  3. 5 minutes ago, KeyBlades said:

    for offensive? rhino and a high power weapon such as bolter p, amprex (my recommendation), or soma p. Secondaries can be whatever, melee is whatever you like but preferably a heftier weapon. or swap out rhino for a radial disarm loki.

    for stealth, invis loki, a bow of some kind, silent secondary, and a covert lethality dagger is what i think

    I'd say pretty much use this as a guideline of thinking.

    Do try to experiment with weapons. You may like a weapon others don't and find a way to make it work for you.

  4. 6 hours ago, Calwon5 said:

    Primed Cont/ Primed Flow/ Streamline/ Quick Thinking.

    Eternal War/ Intensify/ Vitality/ Steel Fiber/

    Aura: Steel Charge Exilus: Firewalker.

    This build isn't as strong as the other builds but this seems good enough for me.

    Quick Thinking is a bit redundant. Hysteria does basically the same thing, with even greater efficiency, since you take no damage and just steadily drain energy instead, all while doing damage. I'd recommend swapping it for Narrow Minded. The extra duration is nice as well as the reduced range you can get hit by deactivation damage.

    It's very rare that you should ever leave hysteria unless forced out of it. So Vitality and Steel Fiber can help with surviving that, but are largely useless since Hysteria prevent damage. You could probably drop Steel Fiber for a Power Strength mod of your choosing and get a slightly stronger build without that risk of popping without Hysteria.

    6 hours ago, LordCasimiro said:

    Rage

    You don't take damage in Hysteria, so Rage will not work. If it did, Hysteria would be permanent god-mode. 

    I say this because if you build for Hysteria, you generally want to stay in it as much as possible, or you throw away a lot of damage.

  5. The way Hysteria works, you can build it pretty much one of two ways, either works about the same. You can trade off a damage for a more Energy Efficient build, or just go for the maximum damage potential. (Primed) means you can get away with the non-primed version of the mod and still have it work out.

    THE BUILDS

    For Max Damage: Intensify, Blind Rage, Transient fortitude, Narrow minded, Fleeting Expertise, Streamline, (Primed) Flow and Eternal War. Steel Charge Aura with Mobilize Exilus

    For the more balanced Build : Intensify, Transient Fortitude, Narrow Minded, (Primed) Continuity, Fleeting Expertise, Streamline and Eternal War. Steel Charge Aura with Mobilize Exilus

    THE EXPLANATION

    To explain the builds a bit and explain the mod choices.

    Regardless of build, if you want a pure Hysteria build, you will rely heavily on it for damage and survivability. If this feels like too much of a risk for you, you can swap out Streamline for Vitality.

    Eternal War is used for the semi-permanent attack speed increase. This boost is more for finisher speed than anything else, since you will one shot most things that are heavy units, Eximi Units (Arctic/Sanguine/Leech specifically)

    The Power Strength mods are applied before melee mods in scaling Hysteria's base Damage. So it acts like double-dipping in a sense to maximize damage. Duration is there to help counteract and reduce the drain as low as it can be. Narrow Minded Specifically, also reduces the range in which you take the deactivate damage so it's an extra bonus.

    Energy efficiency is useful for scaling down the initial casting cost of Hysteria, adding additional time you can remain in Hysteria. It also reduces the cost of Warcry, which may need to be recast at later points when the enemies start scaling up a bit. It also allows for use of Paralysis for an easy stun or finisher setup, though it's not recommended for finishers.

    Flow is an absolute necessity for this build. Primed or not, it adds a ton of time that Hysteria can remain active. The longer you can stay in, the better.

    As for Mobilize, it's a super cost effective mod that just increase you mobility via bullet jumping. If you want you can forma to fit one of the elemental bullet jump mods, but the investment into one of those mods makes it really not worth the bonus they have over Mobilize. The extra bit of damage or random status proc just don't make these mods worth using in my opinion.

    THE MELEE

    The weapon itself doesn't matter. Pick your favorite that can house the mods and you're set.

    For melee weapon Mods I recommend the following: Pressure Point, Berserker, True Steel, Shattering Impact, Organ Shatter, Primed Reach and 2x Elemental (based on faction, Corrosive or Radiation for Grineer, Magnetic or Pure Toxin For Corpus, Gas or Pure Heat for Infested.)

    Most of these mods like Pressure Point and the elementals are there for DPS. So let me explain the others I use and why.

    Hysteria has a base Crit chance of 50%, so boosting that with True Steel gives it 80% crit chance. So we use Berserker for the reliable attack speed boost and organ Shatter for the increased damage with the regular attacks.

    Shattering Impact is a bit of a personal choice for me, as it synergizes with the way I take down heavy units. It allows for armor to be shredded at a decent speed, allow you to solo much easier. In a group, it's still better to drop this for an elemental and run Corrosive Projection. No Armor is better than have to shred it.

    Primed Reach is great for using in the Void, or against Corpus. It gives you enough extra range to allow you to melee down a nullifier bubble, Reach doesn't quite cut it however. You need at least a Rank 7 Primed Reach for it to be relatively comfortable to pull off though. You can forgo this in favor of Fury, but you will have a tougher time taking out nullifiers.

    PLAYSTYLE & TIPS

    For the general playstyle, you've obviously seen it before. You simply plow through enemies, relying on energy drops to keep doing so. Though there are some minor precautions to take.

    There are enemies that will and should ALWAYS be prioritized over others. Specifically Nullifiers, Energy Leech Eximi, Shock Eximi, and Arctic Eximi. When fighting infested, Ancients should be prioritized as well.

    Shock and E. Leech Eximi and Nullifiers are particularly lethal to you. They can disable your Hysteria or at least drain your energy. Arctic Eximi aren't super important, but if they are near you, your attack speed is reduced so you lose DPS until they are dead. Ancients cause both of these issues, with disruptors draining your energy and both ancient types reduces the damage you deal, though disruptors to a lesser extent.

    Now once you get to higher times in survival, say 60+ minutes minimum, you might noticed that Heavy units and certain Eximi will refuse to die to regular attacks, this is where you want to start using Finishers more often. It's good practice to just dispatch these units like this anyways, it's overall quicker.

    The specific way I dispatch these tanky enemies is through a chain of attacks. Charge Attack > Finisher > Ground Finisher > Mash until they stand > Repeat. Surprisingly enough, Hysteria's Charge attack allows for free finisher Setup, this finisher then knocks them down allowing for a ground finisher. Then the regular attacks continue to shred armor via Shattering Impact while they regain their footing, making the next Ground Finisher hit harder yet. (if they live that long, that is) Each Ground Finisher also counts as several smaller hits due to them using the fist weapon ground finisher, each of these will shred armor.

    If you plan on dispatching nullifiers yourself, I recommend going into the Simulacrum to practice meleeing down the bubbles. It takes so getting used to, since you're literally dancing with death.

     

    Hopefully I answered most of your questions. Let me know if there anything else that needs to be clarified or such. ^^

  6. 2 hours ago, Lanvari said:

    Is there a general plat / ducat exchange rate that I can use to tell if something is worth enough plat to sell?

    Honestly, it's best to just keep a set or two of anything, just so you have parts on hand if needed or asked for. Otherwise, sell all extra duplicates, unless they have a market value of at least 20p or more.  That's about where I'd cut it off most of the time.

    That's generally what I do, since I trade a lot.

  7. Since all the information is covered in the contest page on our site, I'll link there here for full details: http://www.tennoarmory.com/guiding-light-contest/

    Here's a quick rundown and how to enter:

    Create a guide for Warframe, based on the following five semi-broad topics (examples also listed and are possible topics) These can be Text/Image entries or Video Entries:

    • PvP - Modding, Mission Types, Tips and Tricks
    • Trading - Determining Value,  Tips and Tricks
    • Missions  - Sorties, In-depth Mission Type guides, Quests
    • Modding  - Modding to a Warframe/Weapon's Strengths, Modding for a Faction/Mission, Effective use of a Mod or Mod Set
    • Focus - Bonuses to prioritize, Single Focus In-depth

    Guidelines for Entry

    • All entries must be submitted by March 14, 2016 @ 11:59 EDT (UTC -4:00). This is the final deadline and no exceptions will be made.
    • All Entries must be sent to tennoarmoryguides@gmail.com. This is for time tracking and ease of location.
    • One Winner per category, per Media type. (One text, one Video)
    • Guides must be handled in a semi-professional fashion. No Cursing/Swearing or innuendos. 
    • Jokes are fine if you prefer a light-hearted approach to making a guide.
    • Must include your IGN in Docs Title or Video Description (For Prize Delivery)
    • You may enter one video and one text guide. They must be different categories though.

    Text Guides

    • Limited to 4 pages or 3000 characters in length, whichever comes first. This is to minimize the time for the reviewing process.
    • Images will count towards Page limit.
    • Must be created/uploaded to Google Docs, for ease of access.

    Video Guides

    • Videos may not exceed 10 minutes in length. (Minimizing review time)
    • Editing is allowed, but not required. This will be mostly judged on content/information.
    • Must be uploaded to Youtube, with mention of the contest in the description.

    Follow these rules and guidelines, and you have yourself a valid Entry. Break them and your entry will be invalid.

     

    PRIZES

    There's a small prize for winning, as well as a raffle prize for this contest.

    The 10 winning entries will receive:

    • 50 Platinum (via a market gift or trade)
    • Eligible to be placed in a special Section of your new Player Created Guides section.

    Keep in mind, you can win this twice if you manage to land two winning entries!

    All valid entries will be entered into a raffle to win:

    • Inaros Warframe

    Good luck to all participants, looking forward to seeing the knowledge of the community. :)

     

    If there are any questions or concerns, Feel free to reply here, comment on our official contest page, or the Reddit Topic. I'll try to address them as soon as I can.

     

    Apologies for the rather small prizes, I trade for all my platinum, so I can't exactly afford to do much bigger prizes at the moment. I'd like to be able to in the future though.

  8. 6 hours ago, Mallowpuff said:

     

    And I'm guessing you meant to say Swap Continuity for Blind rage? ;)

    I meant Intensify. Blind Rage gives a higher bonus, even at a similar rank. You don't want to throw away much duration, you need some to get Eternal war going. And the less you ever have to cast it, the better.

  9. Looking at your updated build.. 

    If you can manage it, swap Intensify for Blind Rage. With Eternal War, you really only need one good cast. So cost should be more or less ignored.

    I'd opt out of Armored Agility in favor of Rage. Rage is REALLY good for melee builds. Then you don't have to worry as much if Warcry even does get nullified or times out. You also want the extra energy to channel and lifesteal with Life Strike when necessary.

    When Forma'ing, I'd prioritize upgrading Flow and Continuity to their Primed counterparts. or eventually even dropping Flow in favor of something else. A decent starting duration for Warcry is pretty essential to making it work. If you can't start getting it to build up, then it will drop off quickly.

  10. Ivara and Nezha are being added to the builds section today. They will have builds live by the end of the night!

    Ivara may end up with a few, Nezha I'm still trying to figure out yet to see if there other potential, decent paths.

  11. 23 minutes ago, NobleParadox96 said:

    Woah there, you actually get the broken war weapon with a catalyst installed

    Do you? I dunno. I never paid attention never touched the broken war til much later xD

    13 minutes ago, Nocturus said:

    quick question related to this , sometimes when i "kill" the stalker he doesnt die he just despawns , says nothing , drops nothing just vanishes this happened 5 times for me already all in void missions , is it a bug or something? or does it has something to do with the assassin rewards being messed up in the void cuz of the beacon things?

     

    You never actually kill the stalker. he should just despawn with a message like " this one will be left unpunished". He does have a chance to not drop anything. But most commonly, he will drop Heavy Impact, Blind Justice or Molten impact mods.

  12. He doesn't drop anything in the quest as far as I'm aware. You do get Broken War BP on completion of the full quest though.

    Standing does not accumulate past the cap. The only standing you can get in addition to the daily cap is from Daily missions and the syndicate's respective token that spawn on those missions.

    Referring to ranking up syndicates, you also do not gain rep towards the next rank until you rank up.

  13. 33 minutes ago, ClinkzEastwood said:

    They are however vastly inferior to crit build which give you 24325 dps and 84385 headshot dps.

    I really didn't want to type it out again, but your math is just really off.

    Average DPS = ((Damage dealt on Crit * Crit chance) + (non-crit Damage * Inverse crit chance) * Headshot multiplier) * Fire rate. This gives you the Burst DPS, which factors everything but magazine and reload.

    Your Crit damage would be: (Base Damage * ( Serration + HC - Vile) * ( Elemental (0.9) * amount))  * Crit Multiplier. Regular damage would be the same, just without the crit on the end. You then plug those into the above formula. So it'd look like this on the crit build roughly, given the mods you provided. Doing the math for your build it's roughly a damage of 2416 without a crit, and 11,501 with a crit.

    With Argon scope giving a boosted 38.5% chance to crit, and plugging everything in it looks like this:

    ((11,501 * 0.385) + (2,416 * 0.615) * 2) * 5.073 = Avg DPS of around 37.5k.  Just keep in mind this value isn't the expected DPS, which is slightly lower due to the actual crit chance not directly applying about every 3rd hit as your crit chance would imply. It kind of does, but it's RNG.  So it can be higher or lower depending on luck.

    That's 37.5k counting headshots and crit.. so where you got 80k I'll never know.  Granted, if you look at teh DPS if you were to only get headshots, it'd be something like 100k, but still that'd require 100% crit to reach

    I will say I probably did mess up the calculation to the the average DPS, It might be different if both are done separately and then averaged or w/e. It's late, I probably shouldn't be doing math at this moment. xD

     

     

  14. 1 hour ago, YasaiTsume said:

    QT sucks if yur thinking of going full melee and face tank enemies.

    More often than not, QT will stagger lock yu if many enemies are concentrating fire.

    Stagger Lock = death.

    QT isn't terrible. The stun is based on incoming damage, so larger hits have a higher chance to stun you than weaker hits. But it's better off used as a survival tool for frames with low defenses and high energy. Loki for a good point of reference for the kind for frames it can be useful for..

    1 hour ago, grigorije said:

    I guess I will stick with a red-crit build. Goodbye Life Strike :'(

    I guess I could use it ocasionally if low on health.

    What about Life Strike + Quick Thinking + Rage?

    Life Strike and Rage are good for most melee builds. It's just you cannot channel 100% of the time. It's just not worth it. Channel only when you need to lifesteal off enemies, otherwise, just keep attacking. These two mods do have a really good synergy.

    Like said Above, QT is good, just not for a Melee build. You already use your energy for survival via Life Strike. No point to add the extra energy drain. Life Strike alone on a good melee weapon provide enough sustain in most cases. It relies more on how hard and fast you can 

  15. 16 hours ago, ClinkzEastwood said:

    Yes.

    Synoid Simulor almost always headshot duo to how AoE guns works in this game, effectively quadruple your damage output everytime you crit.

    You can crit for like 60k damage if you build the gun properly.

    :c I went through the trouble to reply with a full, more accurate calculation. Because those numbers aren't explained all that well, and given the values, it doesn't make much sense. It honestly looks like you're reapplying/adding damage repeatedly to both builds.

    The main thing I think that is really skewing your numbers, is that you're looking at it as if you always crit, that and you're weakening the non crit build with Vital Sense. Vital Sense has no place on non-crit builds. I mean 10% chance to do 4.4x damage isn't worth considering, it might as well just stay 2.0x since you won't crit often enough to benefit.

    In my post that I lost, I had replaced it with Speed Trigger, and it resulted in only a ~4k DPS change. Being the Crit build having an expected DPS around 22.4k and no Crit right around 18k. Keeping in mind both have a lot of variance, where Crit could spike way up or down, and non-crit is pretty stable. I mean if you mod it properly it can't affect DPS enough to make that drastic of a difference.

    Whether you build crit ot not HEAVILY relies on having/getting Argon Scope. And personally, I don't see it as worth it. Slightly higher DPS that's unstable doesn't suit me that well. I'd rather take the consistent and reliable damage instead of the damage being all over.

    So both builds are equally viable really. It just a matter of how much you want your DPS to rely on RNG.

  16. Even on PC, these mods have only dropped in an event and and tactical alert. so Rarity/Limited quantity play a factor.

    They only reason Buzz Kill may have spiked up in particular is the Nikana Prime. Those mods only shine when the majority of a weapon's damage is that damage type, otherwise, it's wasted. Anytime a weapon that can use these mods well comes along, the price spikes for no reason other than demand really.

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