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Ruby_Rose_

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Posts posted by Ruby_Rose_

  1. It's supposed to be automatically unlocked upon gaining access to Eris.

     

    Check to see if the message didn't automatically pop up, and is just in your inbox.

    If not, relog. That should fix it.

     

    Also, make sure it wasn't just added to your Codex. See if the quest appear there, if it does activate it.

  2. What on earth did you give to the newbies?

     

    I've given away some mods to newbies too and this is the first time I've heard of this.

    This is my thought exactly. xD

     

    I think it has to deal with trading high amounts platinum, or large amount of items to a low MR account.

     

    While not "fair" in terms of a giveaway, having a MR restriction may be a good option to avoid this. If this isn't the intention, set a lower prize amount, just so that way it's less likely to raise any alarm.

     

    Though, I've helped plenty of clannies that were newer to the game by giving them some of the "essential" mods, unranked of course, but just to help them and smooth out their progression.

  3. We as tenos don't want frost prime back make a Excalibur prime vault access not fair pic gets it and us platform players can't get it make the game fair for all or none hell just drop it for 24hrs or 3 days but just drop it I have all prim frames and weapons except the stupid founders stuff let the ps4 and Xbox players get a chance also at the good stuff

     

    You do realize how much exclusive stuff the Console has as well right?

     

    I understand you think Excalibur Prime is really something super special, he's really not. He's just like any other prime really, and actually, compared to other primes, he has less stat upgrades.. which are a large part of what make primes worth getting in the first place.

     

    Excalibur Prime is Excalibur, with a tiny amount of additional armor and extra polarities. People just have just made a fuss over him because you can't get him.. when in reality, if he was a regular old prime, and the Founder's Program never existed, nobody would care.

     

    Currently, he's more or less a skin that says you've been here awhile. That's it really.

  4. There's a lot of greed in trade chat. Just make sure if when you say you want to trade, you say something like..

     

    "WTT for (wanted Augment), have (list your syndicates)" 

     

    This helps clear up issues with stuff like what you're dealing with, because a lot of people see trade and immediately think they can rip someone off with a "fair" trade

     

    If you want to consider other options like cheap prime parts, add that in. There are plenty of people that will trade augment for augment though.

  5.  

    MATH:

     

         If you have 300 base damage, and are in a crowd of say....20 (more if you moded for range like I said) Go or the biggest enemy there and hit him your damage should be:

     

    300x3+20x(0.3x300)=2700!!! For a small crowd WITH LOW DAMAGE MODS AND A POOR WEAPON BUILD ON A BAD DAY!!!

    NOT TO MENTION WHEN YOUR IN THE RIFT YOU GOT ENERGY TO CHANNEL FOR AT LEAST A 1.5 BOOST!

     Just wanted to touch on this..

     

    It'd be more like 300 * (1 + 2 + 0.2 *20). This would result in a 7x damage multiplier. Giving 2100 damage, not 2700. Where 1 is the base damage of the weapon, 2 is the base multiplier, and 0.2 is the extra 20% per enemy.

     

    You also have to remember, that each individual kill will decrease the multiplier by that same 20% you get from them. so if you want to nuke a crowd, use an AoE weapon.

     

    But yes, it is a pretty sizeable boost. and with good rift/energy management, he can play quite well.

  6. They haven't done that in awhile.

     

    It is possible they may do so in the future, but it may be unlikely. It takes a lot of to get Microsoft or Sony to allow for such a thing to take place. It's not just DE that has to agree to allow it. Think of how long it actually takes for the console patches to get through cert.

  7. Q1: How do I mod for high level corrupted enemies?

    Q2: Can I use my kraken to build my kulstar if it is my only secondary wep?

    Q3: Where is the best place to farm for T3-T4 Keys?

    Q4: Should I be using only 3 warframes for the factions or spend plat to get more slots?

    Q5: Can you recommend a way to level up weapons faster?

     

    Thank you for answering, it helps alot and I appreciate it!

     

    1. Corrosive is the primary one you want to use, unless you have a group with 4 copies of the Corrosive projection aura active. In that case Viral. Heat is also a good element to help kill things there.

     

    2. I don't believe so. I think you need to have one weapon for each equip slot at all times. Might be mistaken.

     

    3. T3s are a common reward for Excavation missions, B rotation of ANY excavation mission is a T2 or T3 key. T4 keys come exclusively from Interception missions. Different levels of interception drop different keys. Usually, my go-to place are Draco, Ceres and Berehynia, Sedna are where I go to get keys.

     

    4. Slots are THE BEST thing you can ever spend platinum on. At some point, I;d make iot a goal to expand your inventory to hold all the frames, and at least the weapons you like.

     

    5. A lot of people like to run interception mission, specifically Draco, to level quickly.

  8. Hello, I have never been a member of this clan, nor have I ever been too busy working like a mule to play warframe to then return when having a lot mor time on my hands, nor have I ever written a sarcastic post on the clan I was a member of, since I was kicked out for being inactive, nor have I ever been ironic about sarcasm, so I would like to have a nice invite, since after getting used to the all new game GUI, I came to realize I was member of no clan.

     

    Thank you for your kind attention and valuable time.

     

    You're totally not welcome. :c

     

    Welcome back Flowbian

  9. I'd drop the two crit mods in favor of the other two status/Element mods. Gives more reliable damage and better status.

    SO basically, this: http://warframe-builder.com/Primary_Weapons/Builder/Torid/t_30_00000000_128-7-3-132-1-5-137-0-10-150-2-10-164-3-3-265-4-3-329-6-3-355-5-3_137-14-132-15-150-16-164-9-265-7-355-7-329-7-128-7/en/2-0-39

     

    As a bit of advice, Point strike is generally only good if you can reach at least 50/60%. 30% is okay, but quite low considering the damage is dealt in ticks.

  10. It would be nice, and i do hope DE could find a way to make this work in the future.

     

    For now though, that's just how rotations for endless missions work :c At least it's three separate item pools, instead of being one clumped one.

  11. Right now as far as weapons go, Tonkor is one of the new top tier weapons, being a high damage, crit-based grenade launcher. Definitely worth picking up. The new sentinel found on the market, Diriga, has probably one of the strongest sentinel weapons out there. Not sure of what else is considered Top-tier or is new to that section at least.

     

    Out of the newer frames, Atlas, Chroma and Equinox are good pickups. Valkyr and Saryn have been buffed recently, leaving both of them also sitting in a good spot. Ember also got a minor tweak to WoF making her also fairly decent.

     

    Atlas tend to build for power strength and efficiency to max out the damage of his first power, which also scales with melee mods for really good damage. Chroma tends to build for tankiness, with some power strength and duration, which allows him to use his abilities to excel at melee combat. Equinox is also quite odd, I think most mod it a mix for duration, range and efficiency, which allows use of most of their skills.

     

    Valkyr's Hysteria is now a toggle, and scales with melee mods, instead of melee weapons, which makes her really strong. She usually mods for a Mix of Strength duration and efficiency. Saryn has recently gotten some interesting tweaks, so there's not quite a solidified build yet, though I do know she needs high duration. In Ember's case, she usually mods for strength, duration and efficiency.

     

    One of the bigger changes that have come along recently is the one or channeled(toggle) abilities in 17.5. Duration now plays a role in increasing efficiency for these skills. if you want a fairly good explanation on how it works, I made an article for me site around the time it happened. You can find that article here: http://www.tennoarmory.com/17-5-changes-to-toggle-abilities/

     

    There's also these group you can ally with called Syndicates. Basically as you gain affinity normally, if you wear one of their logos/sigils.. You gain rep for them. They sell a wide array of augment mods, which alter warframe powers, or give boosts to favored weapons of that syndicate. They add quite a bit of power to your frames, and powers in general.

     

    Probably a lot of info, But I think that just about cover most of the stuff you missed out on.

  12. Ah yes, this may be of use.

     

    https://docs.google.com/spreadsheets/d/18SPJz1TfQ0xScuUQuJCE7jPKxexLMJy4PUwG3Yrmadw/edit#gid=1097170671

     

    This is a personal spreadsheet (also found in my about me of my profile) that I've maintained for awhile now, and it should be accurate up to the current patch.

     

    I only have DPS for the PvP portion, because there are a TON on complications getting it to work properly outside of that. Even then, Melee stances aren't accounted for.

     

    The things that are difficult to properly account for ar Multishot and Critical personally. I could probably make it work, but it'd take time.

     

    As far as melee weapons go, stances aside, they are simply Damage x Attack Speed. Right now, I don't have DPS outside of PvP, because critical and other stats like Multishot and such can make it difficult to properly account while being accurate to the actual damage you do.

     

    The table at one time did have both burst and sustained DPS. To quickly explain those:

    bDPS = Damage x Fire Rate

    sDPS = Damage x ( bDPS x (1 - Reload time / (Reload time + (Magazine size/ Fire Rate)))

     

    Basically to reach sustained DPS value, you take the time spent doing damage (1), and then subtract the amount of time spent reloading.

     

    (Magazine / Fire Rate) ends up being the amount of time spent dealing damage, you add in the time spent reload to get a "weapon cycle", then divide the the reload time by the "weapon cycle" to get the % of time spent reloading, which is then subtracted from from the time spent dealing damage (1). You then take the resulting percentage, and use it to adjust burst DPS accordingly.

     

     

    Melee DPS is exceedingly hard to pin down simply because different stances and multiple option attack strings throws a gigantic ape into your calculation attempts.

     

    The baseline calculation for the Galatine example alone would require a different set of numbers for no stance, Cleaving Whirlwind, Rending Crane, and Tempo Royale.

    Partially true. You'd just have to adjust the formula to account for things like effective attack speed increases as well as any damage bonuses the stance has.

     

     

    actually, no, it isn't.

    Attack Speed isn't 'Attacks per Second'. it's a Multiplier on the currently Equipped Melee Animations.

     

    Edit:

    which means it's not that simple. you'd need to identify the baseline Attacks Per Second (based off of when you hit an Enemy on each swing, and timing as well as including swing time ofc), and then with N Mods with Y Animations, provides T DPS.

    Actually, without stances coming into play, AS  ≈ A/sec. It's not too far off if at all. 

    While stances don't reflect changes to this number, it is the number of attacks you get per second in most cases. Stances to alter this value, just not in the Arsenal.
     

  13. Main post changes:

    Added in info pertaining to our newly added guides section.

    _____________________________________________________

     

    I'd also like to mention again, we are looking for willing and knowledgeable Tenno to help us further the site! 

    Main a specific Warframe? Knowledgeable when it comes to PVP? 

     

    Those are the kind of things we look for. You don't have to be insane with mechanics or build knowledge to be able to help. :) 

    With PVP guides being possible in the future, as well as making a guide later on for end-game viability, we could use some more experts to help out.

     

    Thanks again,

  14. There's nothing that has happened that took anything out of anyone's inventory. I'd contact support. 

     

    If you have any screenshots of your previous inventory, make sure you provide those! Anything you can provide at all could possibly speed up recovery of any lost items.

  15. Reasonable level enemy? In a normal mission? Under stealth Multipliers?

     

    You completely missed the point. Try reading the actual post again. The point was to allow you to stealth without needing a maxed out weapon to even make it feasible. Most melee weapon do this with ease, due to the stealth damage bonus, which Primaries and secondaries seem to lack.

  16. With myself recently going back and attempting stealth as a means of efficiently leveling weapons solo, I've come across a few points of interest and annoyances(bugs) that just destroyed the whole stealth feeling both as a frame capable and incapable of invisibility.

     

    I'll cover a bit of the experiences and oddities I had, and ways to possibly correct them.

     

    Stealth Bonuses

    Right now, these currently favor Stealth frames and melee specifically. While the bonuses are nice, they kind of fall flat on their face when it comes to non-melee attacks.

     

    The problem here being that most primary and secondary weapons are not innately silent. Where melee always is. This means to properly stealth using a primary, it actually needs to be of high enough level to ONE SHOT an enemy; or else you lose your hard earned Stealth XP bonus multiplier. This also require you to sacrifice damage in favor of slotting in say.. Hush or a similar mod so you remain undetected. Needless to say, it's pretty difficult to reach that point with a lower level weapon to where you have enough damage to kill a reasonable level enemy, while in stealth.

     

    That being said, once an enemy is alerted, killing them costs you any multiplier you currently have. If using a silent weapon, they also have the potential of alerting entire rooms almost instantly, should they survive any initial blows..

     

    Possible Fixes

    Give All weapons some form of damage increase on stealth kills, so mods that help with stealth can be prioritized.

    Increase the time window between striking an enemy and them alerting the room. (Except for melee, since melee hits already stagger)

     

     

    Stealth Melee

    Largely, stealth melee is fine as it is. There is one thing that makes it difficult to make it reliable however. The somewhat recent change to alert enemies on contact. If you're not Loki or Ash, trying to melee stealth is almost impossible because of this.

     

    You try to get into stealth attack range for the bonus, next thing you know, they're looking at you. If you're invisible, you lose your ability to stealth attack that target for a really long period. If you're not invisible however, you lose your stealth for that room, as the entire room will be alerted by the enemy, and possible the next rooms over. Even more so if they trigger an alarm.

     

    Possible Fixes

    Increase the range for triggering a stealth attack with melee.

     

    Ramparts

    Since these have been added, and even more so since they cannot be destroyed nor punched through from the front. The problem here being, that even with total invisibility OR perfectly stealthing a mission, they will ALWAYS face towards you. They even occasionally shoot when there's no alert and you've been completely detecting you.

     

    The problem with these not even being able to be punched through, is that you have to be at a much higher height to get a clean shot when stealthing with a primary or secondary. Melee requires you to have invisibility.

     

    These as a whole kind of ruin the fun of stealthing, because any enemies sitting on them is actually sitting on an impenetrable wall.

     

    Possible Fixes

    Don't allow enemies to even sit at them them unless alarms are active, or they spot you. 

    Allow all forms of punch through mods to allow passing through them. (currently none of them do)

     

    I would go into depth with the stealth experience more, but I just wanted to call these particular issue out for now. maybe a larger thread for another day, but not right now.

  17. Well, as anyone could, or probably will tell you..  RNG is a VERY large part of this game. 

     

    These items have also been available for a while, but there wasn't much of a reason to have them before this.. outside of a previous event that introduced the Juggernauts.

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