So I'm not entirely clear on how the enemy Crit Chance and Crit Damage Thresholds will work, at least in the math on-paper.
Will the 25% Critical Chance from Puncture be an absolute 25% increase a-la Harrow's 4? If so, how does that work with the 50% Critical Damage boost from Cold? Both of them are worded the same, so does that mean you just get a flat .5x Crit Damage bonus on enemies with maxed Cold procs, or something else? I feel the only other potential way to read this is that both of these increases will be multiplicative with your modded Critical Chance/Damage, meaning if you have an 8x Crit Damage mult and shoot an enemy with maxed Cold procs you'd gain an extra 4x multiplier, and similarly if you have a 200% Crit Chance against an enemy with maxed Puncture procs, you'd gain an extra 50% Critical Chance.
Would be nice to know which of these it is, as both the Crit Chance and Crit Damage sharing the same description in the main post kinda obfuscates their potential functionality, as (at least as far as I know) Enemy-based Crit Chance/Damage Thresholds don't exist in the game as of yet (aside from maybe Citrines 4?).