Jump to content

Midas

Hunter
  • Posts

    1,916
  • Joined

  • Last visited

Posts posted by Midas

  1. 16 minutes ago, Brynslustafir said:

    This community doesn't respond well to nerfs, especially blanket nerfs. This is a terrible idea. This won't go ever well at all. 

    Sometimes things just need to happen, people will leave, but people rejoin every year. The thing we forget is people are constantly coming and going from warframe. As old people leave new flowers will grow regardless of what happens. Again, this is an opinion there are many for an experimental game like Warframe.

  2. 7 minutes ago, (PS4)CrazyBeaTzu said:

    How specifically?

    statistical changes to buffs and debuffs really, that should solve a lot. Adjustments of AoE frame range as well for a more radical approach. I understand many cannot depend on others. Hmmm, there are frames in the game that actually preform A LOT better alone, they could be used to make solo content more bearable, in fact they do.

  3. 12 minutes ago, Xaero said:

    Would disallowing AoE stuff to go through walls and obstacles take anything away from this power fantasy? I don't think so. It would greatly benefit the gameplay though.

    Before we can change enemies, we must first change how we function. We are farming monsters right now. Lets develop a more interdependent approach (We depend on each other's abilities in synergy for success! Also missions are reformed to not be grind oriented but teamwork oriented + dynamic!).

  4. 5 hours ago, (XB1)ALTBOULI said:

    Surely u understand the players u are seeing still only make up a minuscule amount of the player base?

    From what statistics? Does it count inactive players that have been offline for 3 months? This is a big issue that is being overlooked. It has been two years of hopping on for a week, realizing I am finished with the game and require nothing new from x update etc... If you find me 2019 or 2020 polls declaring high end geared Tenno with my progressive mind set minuscule. I still feel that it is not right to oppress a group of players completely because me and you have different opinions on what the game is supposed to be.

  5. 18 minutes ago, (XB1)ALTBOULI said:

     

    would still equate to a very minuscule amount of the player base. 

     

    Minuscule imo not so much anymore. Those statistics need to be update, i'm seeing A LOT more players talking about it. 30 million players imo registered is another thing to consider. Not all those 30 million players play, heck, not even 100k people are on at the same time according to the steam charts.

    I'll check tomorrow how the PC community is doing via squads etc...

  6. 5 minutes ago, (XB1)ALTBOULI said:

    I was talking to the original thread creator, unless this is an alt account?

    Trials were removed because it wasnt a popular game mode, this proves my point the 'challenging' game mode (which wasnt actually challenging but required a great deal of coordination) was removed from the game.

    Another recent example is railjack, when it first came out the player base complained about the steep curve required to go from Earth to Saturn and the from Saturn to the veil. Enemies being too tanky and doing too much dmg was also a complaint and as a result the game mode wasnt well received. 

    After the recent updates the game mode is now easier to pick up and get into and as a result more players are playing railjack now.

    I agree with trials being too puzzled based, which is why I suggested DE was aiming for coordination content then (boss fights).

    I disagree with railjack being too difficult, I think the problem with Warframe that is unsolvable is progression is nullified. If not everybody can access it or do it day one it will be adjust for everyone :/. This is something that is permanent now and cannot be adjusted because it will result in loss of income via player count drop. I personally don't believe enemies were that difficult in railjack all the way to the veil (12 min veil missions and under).

    My proof for most of this is a large amount of players that I have talked to are constantly finding Warframe (After the first three or four months) mundane and tasteless.

    I still don't believe more people are picking up railjack, unless you have proof of a decent amount of squads in railjack missions.

  7. I think it is important that we look at some aspects of Warframe as the 'Old World Warframe' and the "New World Warframe" Old world consists of items that represent exponential damage multis like old condition overload (which is now the mecha empowered set essentially) and weapons that deal godly amounts of damage that the game is insane. New World being weapons, abilities, and more that are balanced for level 200-400 area or even less (Kuva Seer, and literally almost all the weapons Warframe has to offer besides the few dozen that are stupid strong.).

  8. 2 minutes ago, (NSW)JJA209 said:

    People like this are the problem of the game that want everything nerfed  and unnecessary difficult. No thanks I’d rather have fun and be an all powerful space ninja mowing everything down in site. Then having artificial bullet sponge difficulty.

    Well, we just have different opinions. I assure you there are many people like me. An opinion is not a problem, digital extremes does not listen to anybody for feedback imo. What you give is just a grain of salt. My Kuva disruption feedback is a testament to that. You believe what you want to believe and I will believe what I want to believe, especially because I am someone who has a deep love for the success of Warframe.

    • Like 8
  9. 15 minutes ago, Hypernaut1 said:

    who needs to be nerfed exactly?and why cant we create enemies to counter instead?

    Edited a bit more about my post, again this is my opinion as someone who has been here for the whole nine years, invested in countless discords, and a nice clan that is around 5+ years old now (Globally top 10 in hostile mergers). I actually happened to agree with your point that the game should be built around certain enemies etc... However, I stated it needed to be balanced around new AI.

    • Like 1
  10. 5 minutes ago, (XB1)ALTBOULI said:

    You have twisted Pablo's words to try and fit ur own agenda. At no point did he say the players need to be nerfed.

    Warframe has always been a horde style shooter in which you destroy waves on enemies.

    So sick of a very small part of the player base constantly screaming for nerfs in order to try and justify a 'challenge'. Warframe is an easy game, it's a co-op game it's never going to become some challenging game that these players seem to want.

    If you want a game were ur abilities are on long cool downs and the weapons and armour ur constantly farming for is nerfed then u might want to take a look at Destiny 2.

    Warframe is about having fun with a range of weapons, Warframes and builds and it achieves that

    My own agenda? This was Warframe's agenda wayyy back in the day (2013-2015)! The pinnacle was trials or some hard coordination content that required teamwork by using your frame's abilities together! This game has changed dramatically into something else over the years. Tbh the devs don't really listen to feedback anyways who knows! Maybe they will slaughter all the frames or maybe they will continue to make it brain dead looter shooter! Honestly, i'm at the point where DE should do what they want and not what we want to fix their masterpiece. The amount of opinions for the direction of this game are so wide in colors, that it will only tear it apart.

    • Like 4
  11. 5 hours ago, Jarriaga said:

    In consideration of the upcoming hard mode and discussions surrounding it, this part of Shy's recent interview with Pablo is particularly relevant.

    At the 40:05 mark, Pablo makes the following remark with regards regards to Jizo and Triburos asking why can't AI be improved so it reacts better to our behavior by changing their tactics and getting new attack patterns as difficulty/level increases:

    Then again this topic comes back at around the 50:55 mark. This time Jizo asks why not program the AI with anti-cheese tactics. For example, by having Grineer identify that you're camping in survival and throw a "gas grenade" that deals very high damage and forces you to move:

    That's something many people have been highlighting in the forums for months now, myself included:

    So the problem with WF's balance and why DE have had to resort to things such as invulnerable enemies and nullifiers is directly tied to how powerful some frames are to the point of invalidating the game. As long as they exist in their current forms, there's little they can do beyond bullet sponges and invulnerable enemies. As Pablo pointed out, most players here would not accept massive changes and nerfs to area nuking and CC, so literally, what else can they do? So it seems to me that DE are very aware of what the problem is: The power fantasy itself and how strong we are. It nullifies any attempt at balance or challenge via enemy improvements.

    So what is DE going to do if we don't allow nerfs? It seems that at least Pablo finds it interesting to have enemies make you fail the mission if they can't get to you instead. For example, by having enemies attack life support capsules in survival so you can't just camp in one place, as he mentions just a few minutes later.

    Curiously, that's also something I suggested last year:

    That, I think, is where DE will head. That's how difficulty will be introduced.

    I have been trying to market the "we need balance" forever. The issue is the player base does not want to give up their big boy toys.

    What will happen is this:

    Nerfs are implemented

    People quit

    A new population grows.

    Sometimes you just have to Thanos snap it to get it right!

    Here is an example of me trying to get condition overload balanced with physical evidence. I did not provide any math behind it. I provided a clear physical image of how it is abused (Images provide understanding for all audiences regardless of age and play style). The topic lasted for three weeks in the feedback section and poof, sometime shortly later the mod was rebalanced! My discrete goal was to balance this game before AI rework. We have A LONG WAYS to go though AND A LOT MORE HATE from things to fix! The issue is you need to know what you are talking about when it comes to "fixing stuff" you just cannot say x frame needs a buff or x frame needs a rework. It simply does not work like that. Things that need a fix: Mecha Empowered, weapons that deal damage cap or consistent 10 million + damage. Tbh DE needs to build off of a building block like new enemies etc... to actually begin balancing around it. I personally believe (as a banshee main) that all debuffs and buffs should not exceed a .5x damage increase/multiplier/totaldmg multi. (.5x = 50%) To the many this sounds like a nightmare, again, this is just my personal opinion and advice.

    • Like 1
  12. 1 minute ago, Xylena_Lazarow said:

    You could completely delete AoE weapons and it wouldn't un-trivialize the Star Chart.

    AoE weapons (and AoE frame abilities) should continue being great at clearing crowds of chumps, but become useless against heavies. 

    the entire game is star chart lol. DE needs some new enemies/or enemies that do something to "lift together for protection" in the mix that are not wiped by aoe warframe abiltiies (heavies included).

  13. 3 hours ago, --EC--Adrenaline said:

    Imagine starting a game, and almost immediately you can get your hands on one of the best weapons available. For the rest of the game you just stomp your way through the game in super-easy mode.

    -Only challenge for new players is basically to not die.

    -Difficulty curve is deleted for most of the gameplay (quests, unlocking nodes, most boss fights, excluding arbitration etc.)

    -No challenge in gameplay = unrewarding = lower gameplay quality = boredom

    Not completely sure so don't quote me on this but I assume Kuva liches were meant to be part of "end game content", a thing you do after you complete most stuff (plains, vallis, main and side quests etc.) but that's just non-existent.

    I literally saw a few times newbies typing in recruit chat looking for a specific mission/farm and adding that they have a Bramma

    I'm very curious about the balance reasoning behind this, it's not possible that after so much time since release it's just a bug that players lower than MR 15 can use it, so they intended this to happen.

    How is this good for the game?

    We can talk about it being dumb and outdoing almost all weapons for almost all content

×
×
  • Create New...