Is that wrong? Seems like every update completely ignores Warframe's core gameplay so the devs can put entirely new random games into Warframe. This time we got their attempt at Elden Ring and it did not deliver. Before you mention Lua's Prey or Last Wish, that's one survival and defense mission. Nothing new there.
Did you accidentally boot up Elden Ring and mistake it for Duviri? Drifter combat is slow, clunky and annoying. Just like Kahl proved, forcing me to play something way slower and less mobile than my warframes sucks. Shocker.
Duviri is not Warframe, this is true. I wouldn't mind as much if they gave the base game even half the effort they put into their next big idea that they'll inevitably abandon once they move on to the next. Don't kid yourself by calling Duviri "innovative," It's derivitive. It doesn't even pretend to hide how heavily it's influenced by Elden Ring. But DE aren't From, so all they managed is an imitation.
Oh sure, it looks very impressive and the cinematics are great. The voicework is incredible too. The actual gameplay? The whole time I play it I just think "Man, I'd be having fun if I were actually playing Elden Ring." or "This wouldn't be so bad if I could use my Warframe instead of the Drifter."
Let me put it this way: Would I play Duviri again once I have all the weapons, intrinsics and materials for the incarnons? I give the same answer I'd give for Kahl missions: Hell no. Not with a ten foot pole, I'd just stick to Circuit, the one good piece of gameplay in this update.
I actually really like the circuit, gives all the gear I refused to throw away purpose. Plus it's actually Warframe. Sure, it's still the same old missions over and over again, but at least it's something.
However, I will say that them not allowing you to modify your builds in Teshin's Cave is mind-boggling. Why? Half the time I join a game the host instantly leaves because they saw what they had available and went back to change their respective builds because you can't do it in the cave. Genuinely terrible decision they need to change asap.
You couldn't downplay the problems harder if you tried. Stop being a yes-man for DE, seriously. This update was NOT ready for launch. It barely functions and still routinely breaks multiple hotfixes later. For it to launch in such a buggy, unplayable state is unacceptable and they deserve all the criticism they get for pushing out the update in such a sorry state. Even now half the time objectives don't spawn in the undercroft, softlocking you. Host migrations still can, and will, break your objectives and force you to abort. Objectives would just not function and force you to abort. It would even crash on multiple occasions. The cinematic quest would bug out in cutscenes if you equipped the new animation sets (How did they miss that???) Anyone that pretends this launch was anything but disastrous is living in a fantasy world.