Jump to content

Alpha_Tango

PC Member
  • Posts

    603
  • Joined

Reputation

801

Recent Profile Visitors

2,068 profile views
  1. This surprised me, players are dead set on overcoming Mirror Defense and Assassination. I wasn't expecting survival mode to be the litmus test for this particular week. The Survival parts deviation and risk variables combo of Necramechs, enemies regenerating while the immortal liminus hunts you down created an urgency to quickly dispose of those mechs. Of all the personal modifiers though, the loss of the operator is one thing I hate since I practically move, lockdown and pump my WF some HP with Magus Elevate during hairy situations. That is a gutsy mod DE thought of when they know most players will have separation anxiety sans our operator. Might be out of topic, but gratz on DE on making the whole triple mission somewhat stable even with all the visual garbage we experience especially during assassination. If my game gets cut off in any of the stages because the game can't handle it, I'll be furious tbh, but so far everything is excellent.
  2. There are several major things to consider this week - The Ammo Deficit, Abbreviated Abilities and the loss of the Operator. The first survival mission alone tested my first two failed runs as combinations of frames lacked the right amount of damage output needed to push through (let's just call them *configuration runs*). Eventually, a random combination of Wisp, Stayanax and Chroma got me through on the third try. I chose the most appropriate WF I can think of for any group by playing Titania. The quickness to collect Vosfor Glyphs in Mirror Defense (w/ Glyph Inflation) and the eyes before Assassination made everything easier/faster. Even though I can't mow down groups of enemies, the exalted Dex Pixia, tweaked for Rad, has infinite ammo. I just used them for select targets e.g. rigs and the boss fight (a bit convenient flying, circling and away from the ground teeming with enemies). None of the weapon options I had was used. Perpetual Razorwing was maintained with efficiency adjustments and I subsumed Empower to buff up stats. The boss fight was frenetic, but overall, just a fun and awesome experience. Good Luck Tenno! This time, I plopped down some Healers and a support charge during the boss fight,
  3. I only did randoms these past three weeks. So far, I only failed twice, both on this specific week because of the Mirror Defense. I have to be honest, I can't tell if players are not even trying, looking for a carry or just have skill problems. I guess I just don't care to find out while doing runs because when I finally completed it on the third run, the team I was with did not even have a legendary player ranking. Compared to the first two groups I was with that had only one non-Legendary out of 6 players, we did just fine. I know there are so many factors to fail an EDA run, just never underestimate anyone you run with. Besides, failure only eats time (after 2 search) mostly wasted on configuring your builds.
  4. This week was tougher doing pugs as I failed twice before a combination of Gara, Volt and Dante players completed the run with me. The two failures both got the Mirror Defense destroyed on the last Vitreum. So a Slowva with a Dispensary subsumed and a very reliable duo of Tenet Flux/Cycron got me through it. I had to pump Molecular Prime every so often with the abbreviated abilities on to help CC. Again, it was fun but by no means too easy for me. I hope this week fared better with you guys, Good Luck!
  5. Not sure what you are even talking about with the second paragraph. So going back to my original post, why bother complaining, good luck being carried then.
  6. I wouldn't argue with your nearly utopian situation where everyone will be pleased and be merry. I would like that too. But DE only released a portion of what WF is to grow and people are going nuts already. In your definition of being fair, can you propose a challenging skill based mode that every player will be satisfied without anyone feeling left behind? Like completely dumbfound DE why they have.not thought about it at all?
  7. You are closer to the answer with your own words. This mode is not for the majority and it is for certain types of players. Wether you like the idea of players amassing items by paying or not, the fact remains that if you don't put the work, then you get what you deserve. There are 3 items offered for each kind, you forma what you think is best that will serve you that week or skip it. Veterans reach the point that resources are at their disposal when they need it. If others can't improve the options given to them, use what you have, don't check modifiers or just do Netracells. The direction DE is going for is currently focused on endgame-ish portion. It is expected that not everyone will like it when warnings of difficulty is flashed before you go in a trio of missions.
  8. The only problem I have with your words is how you deduce me championing pay to win from mine. You don't even know me or how I amassed what I have through these years. You are free to check warframe.market though. Again, we have different solutions to any problem, I offered mine but don't like it being bent to what you are implying. Standards should be measured when you aren't throwing guess-work like it's the truth.
  9. To call the mode "stupid" will not win you any attention points at all after you're display of unwillingness to bother at all. I enjoy playing the mode because I like to think/plan about how to complete DA/EDA even with random warframes and weapons, it is all the incentive I need to participate in it. Not even for Vosfors, because I have so much Arcane for dissolution. "Not trying my best" is wrong, and I seriously doubt DE incentivizes anyone to do that at all. I play this game to have fun. I can't achieve that if I put myself in a position to leech from others or just be carried unless someone wants to. Back then, I accepted the fact that I was unable to do Tridolons years ago so I just kept busy being stronger rather than cry in the forums. The same goes with DA/EDA, make more items, forma them and reduce the RNG coming your way. This mode makes every item, even the unconventional/garbage ones, essential and with purpose. However, if everything is garbage, then your experience will somehow help you find a diamond in the rough. Damn, I hate sounding so preachy. But they did, and it is made for those itching to take the challenge (yes, it is not for everyone). There's already evidence of players completing and finding it fun and fulfilling to accomplish. The game is 99% in easy mode for so long. I don't think it is too much to have something different for some veterans craving for it (some even consider DA/EDA too easy 😏). The thing about randomness with time constraints is there is the urgency to succeed using items outside of your comfort zone (e.g. Wisp that I don't like, Nepheri that I levelled up and completely forgot about or the Pyrana Prime that I used to abuse a lot and had the opportunity to handle again for an important mission). I like it because it breaks the monotony that is so common in playing WF after all these years. The feeling of being thrown inside a dungeon and left to survive with what you pick up or just die trying to escape is the closest thing I can think of. But I like playing with pugs so if DE warns me that it is best played with others, I am not complaining. I applaud those who can do it solo though, I just prefer interacting with other WF/players to see if what random picks I did work in a group. Sometimes I think some say randomness is "boring" or "not challenging" as an excuse. I am one of the boring players DE is catering for then. I beg DE not to nerf the hell out of it like so many nerfed "challenging" modes before.
  10. With these declarations, do you think DE will nerf DA because you like being carried to get through this? I am really confused 😕 If there is no challenge at all, then what are you complaining about, by all means go get carried if you want to.
  11. This week wanted me to be a support frame so I did everything in one run. Of course with a random group, not much into killing but we all know what Wisp is capable of. The Operator is also free to lockdown and revive so that was helpful. Pyrana prime default shots was decent enough as well as Dual Zoren while refilling ammo.
  12. I hope so too. And to the haters, I have this motto brilliantly displayed on my orbiter as a daily reminder.
  13. This. The individual parameters and personal modifiers for this week in particular place Kullervo at an advantage compared to others with no shield, very active gameplay and a high kill rate granted that you have a decent melee weapon (Nepheri). Having a pug is important though to overcome the Transference Distortion Mod. I failed on my first try as one player did quit only on the 2nd stage. But I had a better random group on my 2nd run and going through it with all mods activated was fairly satisfying. I applaud DE for doing something like this.
  14. I'm not sure about it being too easy but I did enjoy it. I have not tried it solo though. 😁
  15. Besides what has already been suggested in how to have fun, a lot of it depends on your arsenal. If you simply wait for what your progress can bring you then boredom ensues. Try to get involved in trading (warframe.market) to have more freedom on what you can enjoy by actually buying/bartering off from players or the in-game market. This game has a ton full of items you can grind for/sell and its robust trading is one thing players can do passively while having fun.
×
×
  • Create New...