--PV--TrashySmashy
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This is my real gripe, it'd be cool if they removed the DR but added new resistances like, "immune to viral health reduction, radiation lasts longer" "Immune to Corrosive armor reduction, toxin is a scaling dot", "heat stacks limited to 10, cold infinitely scales", "Puncture crit damage additive and now 200%", "blast triggers aoe around enemy" That would force us as players to tweak our build more and could turn a crap weapon into a god tier weapon.
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Without this content what do you chase for. I'm in the same place as you, I have a diverse arsenal and this mode is perfect for me. Even better players can farm the same rewards from other content so it isn't a lockout like duviri.
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Some of us want game modes that reward making builds work. I play this game because I like finding weird and strong synergies. This mode feels almost perfect for me, I want it even harder.
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Just a thank you, I really enjoy Deep Archimedea, I used weapons I've never bothered formaing before, built a weird party buff synergy to keep my team alive and with energy and had a blast actually struggling to complete an exterminate. Honestly you could tune up the challenge even more or increase the MR cap for the elite to MR 20. Frankly I love it and would like to at least once a year see hard content geared to theory crafting players. If you ever brought raids back I would also be happy. I play FF14 and DRG both games lock the hardest content behind being fully geared or level cap. I don't think WF should do that for everything, but once a year throwing something to the players who like this type of content would be nice. So keep it up and don't let the haters convince you to nerf something a lot of us are enjoying.
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Greetings, New Loka community, Today, I call upon you to rally for a crucial cause—the preservation of Titania's Pixies. These ethereal beings, embodying nature's grace, need our support to thrive amidst the chaos of battle. So let us seek unity in fortifying their survival by providing them with an ethereal health that scales, granting them resilience and allowing their mystical brilliance to empower Titania and inspire the Tenno. Now join me, devoted brethren, in safeguarding the Pixies, as they symbolize the balance we cherish. Together, we can ensure their enduring presence as unwavering guardians of harmony. In unity and reverence, Amaryn Leader of New Loka
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Greetings, insolent Tenno! It is I, Captain Vor, bringing forth a proposition that will surely amplify the might and glory of our Warframe encounters, particularly within the realms of Archwing and the wretched Titania Razorwing. Ah, how Vor's cunning eye has detected a discrepancy in the current setup. The need for a separate toggle/hold sprint option for both Warframes and Archwings has become undeniable. As a master tactician, Vor has observed that when one transitions to the treacherous domain of Archwing or activates the pitiful Titania's Razorwing ability, maneuvering through the cosmos becomes much more bearable with the hold to sprint functionality engaged. However, the tiresome task of fiddling with the menu to switch the sprint option back and forth is an affront to Vor's authority. Such trivialities should not hinder the pursuits of a Warframe conqueror like myself. Vor's gaze falls upon the developers, urging them to rectify this matter swiftly. By granting us the boon of a separate sprint option for Archwings and Warframes, the developers shall ensure that no obstacle obstructs the path of Vor's ascendance. This small alteration will save time and effort, allowing us to focus on our relentless conquests without succumbing to the burdensome task of adjusting the setting constantly. It is a mere trifle, a quality-of-life enhancement that Vor, the mighty captain, deserves. In your unworthiness, consider the significance of this humble request. Yield to the wisdom of Captain Vor and make this adjustment to honor my noble presence. Do not disappoint me, for the consequences shall be dire. Sincerely, Captain Vor, Conqueror of the Void