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SASoHBoss

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Posts posted by SASoHBoss

  1. On 2021-09-12 at 6:00 PM, (XBOX)Fluffywolf36 said:

    Tenno ‘Adjudicas” revolver

    “This trick shot revolver - more of a sawed-down rifle - overpenetrates on body shots and ricochets to nearby targets on headshots. If you don’t hit more than one target with this, you’re using it wrong.”

    tenno__adjudicus__revolver_by_fluffywolf

    Another one of Haruka Lorne’s well-known revolvers, the Adjudicas was built on a long-forgotten pattern of chain rifle. Using a combination of advanced possibility-mining technology and Entrati Siphon technology, the Adjudicas somehow ricochets rounds fired on headshots towards nearby enemies. For each successive hit on an enemy, rounds that land headshots will hit more enemies, up to a total of five. On the first shot (assuming it’s a headshot) it ricochets to one enemy, and after two shots it ricochets to two enemies on headshots.

    Or, from a more OOC perspective: Imagine a Jakobs revolver from Borderlands 3 and how on headshots they ricochet to nearby enemies. Now imagine that for landing one shot on an enemy, the next shot fired will ricochet to another enemy on headshots.*

    And yes, this IS affected by the number of enemies hit by punch-through. 

    However, the connection to alternate possibilities is fragile. The more you hit enemies, the more likely it could be that you hit others. But the revolver will “think” it’s unlikely if you miss a shot, so it loses all the “stacks” of ricochets at once if you miss. 

    The Depezador was designed for power and accuracy; the Estampida was designed for overwhelming power at the cost of almost all else; the Naga was built for stealth…. and the Adjudicus was built mostly as a laugh on Haruka Lorne’s part, meant to set up increasingly strange trickshots and weaponize them. Unlike other similar weapons, it’s hitscan, so it’s much easier to use.

    Out of all of Lorne’s revolvers, the closest comparison is likely the Makina. Both have a crowd-control effect on headshots, and both are revolvers. The difference is that the Makina is much more predictable with its crowd control, does more damage on headshots and is (surprisingly) better against single enemies, and requires less investment for maximum performance. Meanwhile, the Adjudicus truly shines as a crowd control weapon, functioning as an Amprex in revolver form. Or, in Father’s parlance, a Yahrzeit** in revolver form.

    While hitscan is easy to use, there exists one other option. Flip-cocking the revolver’s lever action can “overcharge” it, firing a slow-moving explosive projectile for 33% bonus damage. It deals incredible crowd control damage, but it's far less forgiving than hitscan mode.

    It was a favored sidearm of several of Haruka Lorne’s Tenno compatriots such as Ginebra, Thane, and Yassin, along with her favored Dax and “squires,” Valentina and Jubal the Smiler. During those times, it became a nightmare for human insurgents that the Tenno, punching through entire squads with one magazine. Due to how often the Tenno were deployed against Sentients and Infested, it never developed quite the same infamy as other Tenno firearms. But with the sheer number of relatively human enemies the Tenno face in the present-day Origin System, the nightmare slowly grows for Corpus and Grineer who find themselves at the business end of this powerful revolver.

     

    Stats

    • Magazine: 8
    • Reload: 2.6s

     

     

    Semi

    • Trigger: Semi
    • Fire rate: 2.4
    • Damage: 108
    • 63 Impact
    • 36 Slash
    • 9 Puncture
    • Status Chance: 42
    • Critical chance: 20%
    • Critical multiplier: 2.5x

     

    Overcharge

    • Trigger: Auto Charge
    • Charge Time: 0.64
    • Projectile

     

    On Impact: 

    • Damage: 63
    • 36 Impact
    • 27 Slash
    • Status Chance: 42
    • Critical chance: 20%
    • Critical multiplier: 2.5x
    • Headshot Multiplier: 2.1x

     

    Radial:

    • Damage: 81
    • 18 Puncture
    • 36 Impact
    • 27 Slash
    • Status Chance: 42
    • Critical chance: 20%
    • Critical multiplier: 2.5x

     

    *In fact, this was actually a Borderlands 3 idea at first. More on that later.
    ** Think of it like an Entrati Amprex. We'll get to that at some point.

    Artist Notes:

    It’s my FOURTH ANNIVERSARY OF DOING WF CONCEPTS and good lord man it has been a time. I'd just like to thank everyone who's been there on this thread and made it what it is - @Almighty_Jado, @Teoarrk, @Neo3602@Unus, @Teridax68@keikogi,@KaffeRausch, modernmercenary (who redesigned the Fuselok. I wonder why this was so popular sometimes) @HugintheCrow (even if he probably won't respond to this tag) stellarseeker, @BlackDiamondAce, and especially @Unus. You might be wondering why I mentioned Unus twice, and the answer is simple - I like that part =D And hell, I'll even thank Sean Bigham for approving of the Meridian autoshotgun that one time, along with whoever it is that probably looked at the Meridian when they made the Cedo.

    Thanks, everyone. It wouldn't have been the same without you.

    So I decided to spend it by doing what the thread has always been about on some level: More revolver.

    This weapon is… weird. Coming up with revolver silhouettes is a strange thing for me to do, cause I’m not quite as willing as DE is to embrace the bizarre and do stuff like the Pandero, so this time - instead of looking at pistols - I worked from a revolver rifle silhouette. Specifically, a cap and ball rifle revolver.

    As a result, there’s some… peculiarities here. For one thing, there’s the cylinder. It loads from the front, not the back. And, solely because it looks cool, you flip-@#&$ it while reloading, but it can easily be fired in double-action. There’s also the handguard, the lanyard, and… I probably would have drawn bayonet lugs at some point, but I got bored. This also originally had a much more complicated muzzle device, but I also got tired while trying to make that. 

    As with many things I’ve done, the explosive altfire was sort of an accident, but this makes it more fun and lets you use the lever.

    Oh, btw, to explain the Borderlands 3 thing - originally, I had an idea for a Jakobs revolver that increased ricochets just on body shots, but I thought about it and I had to ask myself “Do I really want to make a gun where you have to play badly to have the most fun from it?”

    So I changed it to successive hits. To balance that out now, all the stacks are gone if you miss.

    The name is also a Bleach reference. We have a gun called the Vasto, why not one with a name that sounds like “Adjuchas” ?

    This revolver do be looking pretty good.

  2. 2 hours ago, (XBOX)Fluffywolf36 said:

    ... Huh. 

    that's a good idea, actually.

    There's a lot of ways this thing feels a little outdated. The thing was meant for a meta before melee dominated, when I didn't think we needed a Prime Zarr, and shotgun status chance ran on bringing it up to a hundred. (I forgot to edit this one's status. It is very old.) And as it happens, I like... totally forgot to talk about the reload time and pellet count.

    I'll consider that.  Only question is what to do (besides, obviously, improved damage). Maybe... something that turns it into the Zarr on direct hits like Doomguy's shotgun in Doom 2016, a couple extra rounds... Something to smooth out reload time...

    What do you think?

    Visually I need to really see it spiral and dragoney

  3. On 2018-04-01 at 7:16 PM, (XBOX)Fluffywolf36 said:

    POYANG Grenade Launcher

    poyang__uncolored__by_haruaxeman-dc7m3w4poyang__colored__by_haruaxeman-dc7m325.j

    "An ancestor of the Zarr, this Tenno pump-action incendiary grenade launcher was built for two things: battlefield control, and scouring Infested from the Origin System"

    Mag size: 4 

    Shotgun
    Damage: 560
    310 Heat
    220 Slash
    30 Puncture 
    10 Impact
    Critical Chance: 25%
    Critical Multiplier: 2.6x
    Status Chance: 28%

    Launcher:
    Damage: 400
    180 Blast
    180 Incendiary
    10 Impact
    30 Slash
    Status Chance: 23%
    Crit Chance: 33%
    Crit Multiplier: 2.7x
    Blast Radius: 4.5 meters

    Primary FireNapalm Grenade - fires an incendiary grenade that bursts on impact, leaving the floor burning. 
    Secondary Fire: Dragon's Breath - Fires a shotgunlike blast of incendiary pellets.

    The Poyang is a pump-action Tenno grenade launcher that is a study in contradictions. A Tenno weapon that was built to the artistic sensibilities of the Orokin... despite being their equivalent of the mass-produced, undercooked Grineer weaponry. Built among weapons that reward precision and accuracy... with two brutal firing modes. It seems either more Grineer than Tenno, or vice versa.

    And the reason for that is simple: In the early years where the Orokin turned Grineer armed with saws and archaic ballistic weapons against the Sentients, where they died by the thousands and had lifespans measurable in minutes, it was a Grineer weapon. However, as the Grineer built their empire from a jumble of asteroids known as the Kuva Fortress, the Poyang was phased out in favor of the Zarr, which exchanged reload speed and rate of fire for larger warheads with bigger explosions, and the weapons used by Grineer Napalm troops. Both required less training and were simpler to build, anyway.

    Upon impact, the Poyang's grenades have a stagger effect on enemies caught within the blast radius. It's a grenade launcher, it just wouldn't be the same without it.

    Comparisons to other, similar weapons:
    Zarr
    : The Poyang has a better shotgun, but the Zarr's grenades cause more status, crit, and the radius is technically larger. Cause, y'know. Cluster bombs. Also, the Zarr has more physical damage. That said, unlike the Zarr, the Poyang is capable of reaching 100% status. While the Poyang's stats (except in terms of physical damage) may seem to surpass it, the Zarr essentially explodes twice. So really, it's up to you what you want to do here. The Poyang also has a slightly slower reload speed, and a mag size of four!
    Proxima: has a smaller blast radius at 4.0, but this is to compensate for the fact that it's proximity-detonated. Also, SLASH PROCS FOR DAYS.
    Volikor: While the Poyang absolutely outclasses the Volikor's dumbfire mode, (that's more of a quality of life thing) the Volikor absolutely outdoes it in terms of burst damage.

    artist notes
    My attempt at coloring a Warframe concept! I'm not that happy with the coloring (I have no clue how to color in wood grain) but overall, I think this is a good attempt. If you're wondering why it's called the Poyang, well... it's a pump action grenade launcher. That looks like a giant shotgun. You might as well google the word 'poyang' if you don't get the joke. Originally it was called the Qinghai, but, well, that didn't seem immediately recognizable enough.

    As for why it has a shotgun mode, well... I didn't really want to, but I figured that it was pump action and people would think "shotgun" no matter what I did.

    Id love to see a prime version for this. 

    • Like 1
  4. Scarlet Spear has killed enjoyment for the game for me. I'm sitting here at work thinking about what to do tonight, and the idea of playing more scarlet spear fills me with agony, and it's not even a chore but a sheer misery.

    • Like 4
  5. 16 hours ago, krimit said:

    im not going to play this game until the disk is reverted back to 45 seconds.  i spent literally a month grinding kuva for my zenistar riven, 8 hours a day for a month. 300 cycles over 3/4 of a million kuva back when there was only kuva floods and normal fissure missions, i worked the zenistar into the look of every warframe i have, all the melee weapons i didn't like and had no reason to use. i like the zenistar there is no point putting in years of game-play to get a weapon you are satisfied with to watch it become totally useless. fix this. you owe it to the community. you own the players something to be proud of and work toward and you owe veteran players who have spent years in the game some shred of joy. 

    no zenistar fix no reason to play this pile of crap

    Since you're not using it, can I have that riven?

  6. Grendel needs some more posts up so DE can hopefully give us some sweet grendel tweaks. I think his passive should become part of his 1 and a nice simple passive should take over. I'd like to see feast get an overlay that shows us what we are storing, but doesn't give us that toggle like other abilities. I think grendel needs his entire 3 reworked, because holding his 1 is a better version of it. I'd like his 3 to become his 4 and I'd like grendel to have a new ultimate. If it was my choice  I'd love to see grendel throw up a blackhole that smushes targets. And grendel can bowl into with his new 3.

  7. After the stealth nerf of archwing guns this January and the the status change update. I can say that the imperator vandal does a fine job at clearing enemies with crits, the larkspur and the phadrae are both amazing at proccing status with marked target, but after getting the vengeful archwing buff this weekend from rj, the rest of the archwing weapons feel pretty weak. For the difficulty of leveling and resources to get all of their damage up mods. I really think all of these weapons should feel really strong in our hands.

  8. DE wanted to nerf the faction mods so people would run less of them, and a side point to that is a lot of people only specific mod groupings because of coaction drift. This mod should be added into all of the aura effects so people will actually use an exilus slot.

  9. 13 minutes ago, SneakyErvin said:

    Energize isnt getting nerfed though. It is actually getting buffed by the looks of it.

    Straight from the part 2 thread. 

    So now we will have a energy over time effect instead that has far less of a chance of wasting overcapped energy when it procs. Which is a massive buff to channelers since their skills cost between 0.25 to 10 energy per sec. Getting that 100 energy in portions instead of as a flat 100 is just so much better.

    PECK!

  10. 1 minute ago, (PS4)Hopper_Orouk said:

    You don't need strength to kill people with his 3

    I can kill very high level with it with 100% power strength 

     

    He has the best scaling aoe ability in any game

    And most aoe abilities don't scale 

    His aoe is very nerfed by narrow minded. You hurt all other abilities if you dont take narrow minded, and if you use overextended. You majorly hurt your defense.

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