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Foroeight

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  1. So after literal MONTHS of avoiding Arbitrations, I thought it only fair to go back and see if anything that actually matters in terms of gameplay was fixed. The title of this post already spoils the answer but here are some issues from today that were all too familiar from when I first tried (and actively played at least for a while) Arbitrations. Rapid weapon/exalted ability switching disables your warframe from using any weapons, any abilities, and makes it walk with its arms stuck at its sides. This happens even in normal missions of course but it's even more prevalent in Arbitrations where you're switching weapons constantly because Arbitration Shield Drones. Weapons switching is disabled who-knows-when and because god-knows-why. I brought a full set of gear, and couldn't swap from my primary to my secondary no matter how many times I pressed F. Unsurprisingly, this also happened earlier this week in a normal mission. Abilities just stop working even with no Arbitration Shield Drones present. And here are screenshots for your viewing pleasure -------------> As you can see there are no damage numbers on-screen, because there is no damage being done. This isn't just exalted blade either. My brother also confirmed these problems with Mesa a while back when we still played Arbitrations together. Now for the 90% of people with their braindead answers of "Just use (insert warframe here)" please refer to the image below: For the other 10% that--like me--wonders why they still hold out hope for content with discouraging rewards to be fixed when it's pretty safe to bet the soul of your unborn grandchild that it won't be fixed, please, comment. Like Arbitrations, this post has no structure; feel free to post bugs from this week, from last year, different gamemodes, whatever. It'll amuse me all the same. We might be lost in purgatory, but that doesn't mean we lost our voice.
  2. Hildryn breaks custom obstacle courses, please fix. Also, could we get a Radial Javelin rework?
  3. Hildryn breaks custom obstacle courses, please fix. Also, could we get a Radial Javelin rework?
  4. Regardless of whether her shield gate was used or not, Hildryn can bypass the Boundary Traps of Custom Obstacle Courses. This issue applies whether the Hildryn is the host or client. Anyone notice other warframes/weapon interactions that break their courses?
  5. I can't say that I'm on board with the removal of Exalted Blade's waves. Having the waves extend the range of the sword itself, alongside the infinite punch through, is what keeps Excalibur's damage potential competitive since being able to deal damage in a larger range is a pretty big deal in a horde shooter. Take away the waves and you just have a regular sword with big base damage. Plus, the waves' size and damage both get smaller as they travel, which is plenty enough to encourage getting closer with Exalted Blade even if it shoots waves. However, with dmc5's release I've been getting more into the dmc series as a whole and I'll admit that it would be so cool to have something like Vergil's summoned swords if A) it actually works and B) doesn't break my current build :) And speaking of breaking builds, I'm sure that most Excalibur builds these days are built around Chromatic Blade. So here's another idea for a Radial Javelin rework; one that wouldn't break modern Excalibur builds, which I'm guessing is efficiency/strength focused. I'm going with the defensive approach again for the same reasons stated in my OP, but since this one is ONLY defense, there shouldn't be a reason to nerf Exalted Blade. An aura-like ability with swords revolving around Excalibur reducing the damage he suffers. While within range, allies are also shielded with the damage reduction, and enemies have a ?% chance to suffer a Puncture proc every second. Channeled ability this time since I remember that frames with multiple channeling abilities do in fact exist (e.g. Chroma, Wukong) Damage reduction and Puncture proc chance scale off of Strength (both with their respective caps) Base range is 5m at max rank and scales off of Range I think the most important factors this time are the short base range and the Puncture proc. You're rewarded for getting closer to the enemy with even more damage reduction https://warframe.fandom.com/wiki/Damage/Puncture_Damage which encourages CQC, and ultimately, a melee approach. Subtle, but effective. (a part that can be thrown out is the granting of damage reduction on allies, as I suspect some people might think that's too strong) maybe it can be a new augment?)
  6. I entered Hydron, Sedna and Wolf of Saturn Six entered a couple waves later. The waves progressed to wave 5 where it remained even after killing all normal enemies while my squad and I fought Wolf. Two squad members quit. After a lot of ammunition (wasted) and a lot of reviving, me and my teammate, DimentionDrazard, finally defeated Wolf and his three fugitives. We figured that after we captured the last fugitive, wave 5 would end and we would proceed to the next wave/extraction. We tried jumping off a cliff, /unstuck, pressing 5, DimentionDrazard even tried killing and reviving himself. Nothing worked and extraction never came. Our only option was to abort mission, losing quite literally everything for our efforts.
  7. If you knew the nature of the ability, and how the game operates when you need to actively rely on this to survive, you'd know its flaws outside the obvious one-shot nullies. This is gone now. While that is both bad and good, it doesn't change the fact that a melee-focused frame is literally 2.5x squishier now. 1. Besides Wukong, why would anyone ever afk in sortie+? 2. Nova? Low hp? lmao
  8. Slight changes to the original idea: Damage reduction per javelin scales off of Strength, capped at 80% damage reduction with all 12 javelins present (I've been playing Excal in endless more and it's becoming more apparent just how not-exactly-squishy-but-still-squishy he is) Instead of +1% attack speed, each javelin now grants +0.3m melee range, scaling off of Range Instead of losing a javelin when suffering melee damage, a javelin is lost every 10 seconds, not affected by Duration. Slash Dash will restore one javelin per enemy hit and reset the 10 second cycle.
  9. Bugs: Melee Combos page is now blank if you set Mouse Wheel to Melee Attack Using Exalted Weapons in Arbitrations will often lock you out of the rest of your weapons Reflex Guard mod doesn't add "+100% Parry Angle" as it suggests Also, please rework Excalibur's Radial Javelin! Preferably a much needed defensive ability, because even with a whole config of defensive mods, he's still squishy against high level enemies.
  10. Radial Javelin is hands down Excalibur's one useless ability. I know a lot of other warframes would kill for a complete rework but as Exalted Blade did just suffer a nerf from the Melee 3.0 Phase 1 update where it no longer blocks while attacking, I feel this is the perfect time for a Radial Javelin rework. It might even be a good thing now that Exalted Blade no longer blocks since that means Life Strike users won't have their energy suddenly drop to zero from channeling Life Strike while simultaneously channel blocking (unintentionally). That doesn't change the fact that Excalibur is literally 2.5x squishier now, in which case: Give Radial Javelin a hold mechanic where holding the 3 key has Excalibur summon 5/7/10/12 javelins just like he does now, but they revolve around him instead of shooting at enemies. Each active javelin will grant 5% damage reduction and 1% attack speed. When Excalibur suffers melee damage, a javelin is removed while the attacker is knocked down. Pressing the 3 key also launches the remaining javelins as they do now. OPTIONAL: Slash Dash and Radial Blind synergizes with Exalted Blade. With Exalted Blade active, using Radial Javelin will also launch Exalted Blade waves at any enemies that were targeted by a javelin. I love Excalibur and have played him everyday for almost two years now I think, but even I have trouble surviving with him, even more so now. This isn't due to me "not playing/building Excal right" or "not using his abilities efficiently"; I think these days I even use my 1 and 2 more than my 4, but it's a shame I never get to press 3 on such a high speed, fun, skill based warframe. Mobility is there with Slash Dash, Radial Blind's got CC, and Exalted Blade has great damage. All that's missing is a bit of defense. He's the sword frame, he wants to get up close and personal, he's going to be taking (a lot) of damage, he needs defense, it's as simple as that.
  11. Bug: Getting knocked down while capturing a nightwave target will get you stuck (/unstuck command does not work)
  12. Bugs: Melee Combos page is now blank if you set Mouse Wheel to Melee Attack Sometimes with Exalted Blade active you can not fire your primary, fire your secondary, or switch between either Sometimes with your melee weapon equipped you can not fire your primary, fire your secondary, or switch between either Deactivating Exalted Blade after extended use will periodically have you unable to attack with your melee, primary, secondary, aim with your primary or secondary, see the equipped melee weapon in your hand, reactivate Exalted Blade ("Ability in use"), and (rarely) unable to roll. Spamming the switch weapon, fire weapon, or aim button will sometimes work, so does falling off a cliff. Exalted Blade still can't block attacks while attacking and performing other actions Reflex Guard still doesn't add "+100% Parry Angle" as the mod suggests Spawning into Elite Sanctuary Onslaught inside the portal will permanently restrict all five abilities
  13. Bugs: Melee Combos page is now blank if you set Mouse Wheel to Melee Attack Sometimes with Exalted Blade active you can not fire your primary, fire your secondary, or switch between either Sometimes with your melee weapon equipped you can not fire your primary, fire your secondary, or switch between either Deactivating Exalted Blade after extended use will periodically have you unable to attack with your melee, primary, secondary, aim with your primary or secondary, see the equipped melee weapon in your hand, reactivate Exalted Blade ("Ability in use"), and (rarely) unable to roll. Spamming the switch weapon, fire weapon, or aim button will sometimes work, so does falling off a cliff. Exalted Blade still can't block attacks while attacking and performing other actions Reflex Guard still doesn't add "+100% Parry Angle" as the mod suggests Spawning into Elite Sanctuary Onslaught inside the portal will permanently restrict all five abilities
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