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ixidron92

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About ixidron92

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  1. If you want a videogame movie to be good, don't make it about the well established and well known lore/history of your game. Just have the warframes deploy on a mission and make the film about that mission. Obviously, i'm not talking about one of the in-game missions, but rather something kinda complex.
  2. Some proposals for master's summon: Resurrects death companions (any, including sentinels) Instantly revives those companions bleeding out. Fully heals, restores shields, fills overshields and removes debuffs. Also grants a temporary armor buff. Works on specters, razorflies, Venari, Wukong's twin, your necramech, and any ally npcs like the defense objective when he's a moving npc, syndicate allies, allied lich, mind controlled enemies, hostage, Clem, etc.
  3. All of that is randomized. Hotspots are randomized, the amount of fish that spawn are randomized, the species that spawn are randomized. The fish quality is randomized. Even if you can influence it, it's still randomized. I remember spending 2 baits and getting only 1 of the fishes the bait was supposed to attract. Mining is completely randomized. Node spawn is random, whether they are gem or mineral are random. The gem or mineral you get is random. Their mining difficulty and thus their overall rewards are random. The reward amount is random. The bonus loot is random and so is the chanc
  4. Now we just need that marker for animals, not scat.
  5. What the title says. Would you prefer progression grind to rely on RNG just as it does now, or would you prefer it to be effort based. RNG is inconsistent and some people might find the grind easier while other with bad luck end up having a very rough time. Mining, fishing, conservation, acquiring weapon/warframe/necramech parts. are RNG-based grinds Effort based is consistent and fair to everyone. You do a task and you get the reward needed to progress 100% of the time guaranteed, but it typically takes more time than RNG (unless you're unlucky). Syndicate, focus, affini
  6. That is just bad RNG. Pieces are dropping fairly consistently. I got my set in 3 full runs plus a few tier 1 ones and 1 part for a necramech I revived. Parts are dirt cheap on the market right now.
  7. We use the void relays, the Grineer and Corpus, do not. That's why it takes them several days of space travel to reach other planets (as evidenced by how much it takes a Fomorian to reach our Relays). We have the massive advantage of instant travel over the Grineer/Corpus, which allows us to get in, run our black ops and get out before reinforcements can arrive. We are not an stabilizing force in the sector. We're constantly fueling a perpetual war by playing both sides, and we are the only thing that causes the sentient to attack the solar system. They wouldn't bother with the Grineer o
  8. The truth: It was never about the tokens. It was all about what you had to do to get them and how you had to get them. I know full well this thread is a waste of my time, since devs don't really bother with anything outside the first couple of pages of their dedicated threads, and my time would be better spent in Twitter or Reddit if I ever wanted them to read this, but here it goes anyway. Debt bonds worked and blended really nice with the Fortuna progression system. There ware no complains there. Then, why a system that mimics debt bonds and even gives us a way to stack standing, f
  9. The truth: It was never about the tokens. It was all about what you had to do to get them and how you had to get them. I know full well this thread is a waste of my time, since devs don't really bother with anything outside the first couple of pages of their dedicated threads, and my time would be better spent in Twitter or Reddit if I ever wanted them to read this, but here it goes anyway. Debt bonds worked and blended really nice with the Fortuna progression system. There ware no complains there. Then, why a system that mimics debt bonds and even gives us a way to stack standing, f
  10. You nuts? Empower is awesome, and if it scaled of strength it'd be bonkers. Not to mention, a positive feedback loop.
  11. What builds are you using? Mainly, I go for blast/corrosive status build to deal with the fossilized armor, since unarmored enemies fall easily no matter what you use.
  12. Problem is, you cannot create sustainable or challenging content without limitations, because it's impossible to balance something with hundreds of weapons, thousands of mods and dozens of warframes. Now, the playerbase wants challenging content but it's unwilling to a)face anything they can't one-shot or is remotely hard to accomplish b)accept limitations. See the issue here? People ask for impossible things. The solution is what devs are doing, islands of content with easy as #*!% enemies to mow down and a lot of grind so players don't get out of things to do. People complain abo
  13. I mean, neither empyrean nor old blood were particularly hard, just obnoxious. Looter shooters might have randomized stats, but the thing is, they give tons of loot (and this was mentioned a lot in old blood complains) You can't simply have both at once, hard as #*!% to get loot and randomized stats. You get to one or the other, but definitely not both. Hence why old blood pissed off so many people. Empyrean pissed off so many people because it was yet again an island content with no particularly interesting stuff and 20 missions that were basically exterminate over and over and over.
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