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Noabettiet

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Posts posted by Noabettiet

  1. Assuming Forma takes different shapes does make sense, specially for its name.

     

    As to why Tenno rebelled against the Orokin themselves, it feels pretty much self-explanatory from both stalker and ember prime codex entries and i quote:

    "Cold and gold emperors

     

    It really gives an reason to why they were silenced (although still theories), they were tyrants, they were on contrast to the sentinels (assuming again), cold.

    However i don't believe it was their nature to be cold.

  2. Lately certain bosses like Vay hek and laphantis can only be fought outside the usual "star map" locations. Why were they were placed behind this form of no sense (and somewhat annoying) "farming"? 

     

    Star map progressing, are there plans to make it more engaging and fun? If so, what? Right now, we tenno feel that there is no purpose to progress on it, as it holds little to no reason to do so.
    The drones were an nice touch, but it is still boring to do so.

  3. every single weapon and frame in the game should get a heavy nerf!

     

     

    The obvious troll is obvious.

    What the hell are you guys even talking about. I am not even suggesting stat wise changes, rather just a change on the animation itself.

  4. Basically a small suggestion regarding on how the heavy melee animations go.
    From the usual slow and boring swing speed to the faster swings but with longer delays between swings.

     

    The objective is to make heavy melee more bearable and fun, while still having an disadvantage to the enormous power they've got. :) 

     

    You would be more vulnerable after swinging, so this would mean that maybe there should be an animation on this along side the different swing animation.

     

     

     

    ...

    Other than this, please... BUT PLEASE... Change the way they are held in melee mode, it just far too awkward and sometimes proves to be blinding. 

     

    Thanks :D

  5. Related to this:

    "Corpus Elites could have fast regenerating shields making them nearly invincible, but shooting their helmet off could disable it."

     

    It is best leave some enemies (at least the ones that come in great numbers) simple, as they are now.

    Having too many different enemies with special atributes could make the game way too strategic and slow paced for us to actuality enjoy.

     

    Other than that, i really agree with everything on this feedback topic.

  6. We'll put you on the tally of the millions of players requesting this. I don't mean to say it's not important but you're not the first. I hope it eventually gets fixed as well but something like this takes time, especially when you have to make money off of a free game.

    Still it is great that each of us, millions of us like you say, express our different but very similar/related suggestions. Often it is hard to exactly express what we want to the developters to understand and take the right actions on it.

     

    I am not sure really how long it takes them to implement these changes, though my impression is not a year long, but i really don't know any change that doesn't take time.

    So why not just said it, right?

  7. It often feels unrewarding.

    To me, extra emphasis on "me", if i could just skip all those missions on the way to the boss battle, i would just do it.

    Progressing the star map (you know that thing with the planets), is one of the few progressions that i don't really slightly care about finishing.

     

    And i would really want to know what are other views on this? What makes it so great for you guys? What motivates you?

    But don't take me wrong, i don't dislike the game, i am here after all. The weapon choices and warframes are great and i enjoy the attention from the devs themselves.

     

    ...Anyway..

    Same thing can be said about, leveling in warframe, unless it is the warframe itself, is meaningless when you lack the mods for it.

     

    Mods that are supposed to be an add-on to gameplay, often feel way too obligatory. Which often acts as an invisible road block of some kind, it gets unnecessary difficult, your weapons after all, will not improve until you've got that mod for it, right?

     

    Kinda like when you couldn't experience combos before getting those melee 2.0 stances mods.

     

    I see some work on the missions themselves, it is really great to see some well need improvements to them, such as rescue. (which i had been avoiding it for over a year now/when unnecessary), but as it is, the missions feel like they were randomly placed on the said "planet" wiithout any visual/audio reasoning to them.

     

    Side missions, for example, could unlock also once the "main" missions would be finished, this would give an actual reason to unlock the star map.

     

    Improving the player experience overall is what i look forward in warframe, like different ways to run a mission of some short.
    ....SOMETHING... 

     

    TL;DR 

    Improve the said left behind progression and feel to the gameplay.

    Not saying introducing lore here, even if it would be great, but just giving some kind of logic behind "why we are doing these missions" would be great.. (like we need to capture these enemies and rescue this person to gather information about the location of the mars boss!).

    I actuality ate an pineapple thinking it was a potato. :(

  8. Overall parkour 2.0, since at how it is right now, Parkour is just unreliable and uncomfortable to do. 

    And an example would be: I often am catapulting after an wall run.

     

    It is just... not smooth.

    I don't feel like an ninja at all.

  9. It's PvE based game, why do you want more pvp? As if we didn't have enough problems with AI being unfinished & other stuff..

    Not favoring pvp here. But the game does need an new excitement, other than new content ever-so-often.

     

    The game is impressive, but is missing that rush that makes it an great and addicting game.

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