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(PSN)crashteddy03

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Posts posted by (PSN)crashteddy03

  1. On 2020-05-03 at 9:33 AM, Duality52 said:

    Unfortunately, these Derelicts offer the only way to get the Spectra Vandal outside of trading under three layers of RNG:

    1. Correct Veil Derelict must spawn
    2. The Cache Console (waypoint upon boarding) must spawn.
    3. Cache drop itself.

    I started hunting for the Spectra Vandal yesterday and discovered this. What other weapon/item is found under three layers of RNG?!? Normally I don't mind the grind but this one just seems OTT (don't even get me started about liches...)

    Also, the wiki seems to indicate that there could be up to three consoles spawn? I've never seen more than one - can someone confirm this?

  2. Over the past couple of days I've noticed that my Wukong Celestial Twin is randomly despawning as if it had been killed. Not once have I noticed that it was near death and in the most recent incident, aboard the Orokin Derelict in Veil Proxima (Railjack mission), the twin had full health and there were no enemies in sight - he just despawned.

    I've noticed this mostly in Railjack missions which is where I tend to use Wukong, but it has happened during Sorties as well.

    Has anyone else seen this behavior?

  3. 4 hours ago, (XB1)Tucker D Dawg said:

    I don't believe the UI is bugged - I think the weapon and its damage calcs are.

    I got curious and jumped in to the simulacrum to test. Now for the record as of last week the UI was bugged and was showing the correct stats in the Arsenal view, just not in the modding screen.

    Right now it is showing low stats in both and testing in the simulacrum clearly shows that you are correct and the damage is bugged!

    Applying a mod configuration with only a single elemental mod does much, much higher damage to enemies of all factions than it does if you equip a second or more elemental mod. This is not expected behavior, but I think it has something to do with the way the system calculates the toxic cloud damage. The toxin damage should only be on the cloud but it appears to at the moment be innate on the weapon and the damage calc goes horribly wrong when it tries to combine elements.

    File that bug report good sir (or madam)!

  4. 2 hours ago, (XB1)Tucker D Dawg said:

    adding elementals to the mut cernos would add the appropriate damage AMOUNT based off IPS to initial shot AND create a cloud with tick damage of the same or something along those lines. however, it appears it only adds initial shot damage calculated off innate IPS  if you only use a SINGLE element.

    I know you said that you're too lazy to test this but that's probably what needs to happen.

    First off, the UI is currently bugged for the Mutalist Cernos and doesn't show the correct stats while you are applying mods. If you back out to the Arsenal screen, the stats in the bottom right should display correctly.

    Second, if I read the wiki correctly your assumption should be right. Adding elements should increase the damage by the percentage of the initial IPS. The cloud then adds toxin damage as if it were innate (so can combine with another single element). So if you had Magnetic damage (cold + elec) only, the cloud would potentially proc magnetic and toxin. Damage should be 5 toxin per tick modified by both base and elemental mods. If you added heat as well it would proc magnetic and gas (heat + toxin) . Where I'm unsure is if you've added toxin through mods whether that combines with the combo element or procs separately as toxin.

  5. 7 hours ago, (NSW)88superguyYT said:

    how do I get them for free?

    They show up occasionally in Daily Tribute. Outside of that doing Sorties has a chance to get a random 3-day booster.

    But if you specifically want the Resource/Resource Drop boosters then the only guaranteed way is to buy them with plat. If Switch is the same as PS4, 40 plat isn't much really for a three day booster. Crack open relics and trade stuff for plat. Rare drops are often 5-10p each. Or trade syndicate weapons/archwing parts if you have a high enough rank with a syndicate.

  6. Did we ever get the Ki'teer Domestic Drone on console or is that currently a PC exclusive? Honestly that's the only reason I'd even consider the Baro ticket as I have pretty much everything else that I want from him other than a few cosmetics.

  7. 10 minutes ago, (PS4)aguynamedme said:

    Hello, does ivara's augment infiltrate keep pets invisible and prevent alarms if the pet enters them? thank you for the help.

    No it doesn't make the pets invisible, although I don't think the pets will trigger alarms by cameras or lasers anyway. However, pets will still attack enemies in range and are likely to trigger alarms anyway that way. You're better off using an unarmed sentinel if you want to play stealth. The Huras Kubrow with the Stalk precept mod might be an exception to this but I'm not entirely sure.

    • Like 1
  8. 3 hours ago, (PS4)Delta13504 said:

    Figured it out! It turns out I was using the mobile app to forge and/or claim the specters. As soon as I built and claimed them all within game, it worked!

    Thanks again for the help. Posting this here so others can hopefully figure it out if they run into the same problem.

    Awesome! So glad you got it to work!

  9. If you look for the file in the folder where Warframe is installed is it actually there? If not, maybe check if your Anti-virus is blocking it for some reason. If it is there then I'd have to guess that your PC has some deeper issues like a virus or some form of corruption.

  10. Unfortunately this is a really difficult question to answer without more specific details, which I probably can't ask you due to the country you reside in.

    A VPN may help as it should get around any specific port blocking from your ISP. The other thing to try if you haven't done so already is to enable Universal Plug and Play (UPnP) on your router, if possible. That should automatically open ports as necessary although there are potential security implications (too long to explain here).

    Hopefully that helps!

  11. 7 minutes ago, taiiat said:

    you get more Murmurs when you stab a Lich and fail to Kill it

    • and once it reaches Level 5 it stays angry forever, meaning you don't have to play like 12 Missions before it actually appears next time. instead it'll appear in every Mission.

     

    Yes I'm aware of this. Perhaps I should have prefaced my comment by saying that I hate the Lich system and am only doing now to get the weapons for MR. So ideally I want to kill the lich while keeping it at the lowest level possible.

    10 minutes ago, taiiat said:

    Liches Spawn Thralls when they are nearby Enemies, to a maximum of about 10-12 in each encounter(though usually i won't bother past around 8 since they seem to convert them less frequently the more they have already converted).

    I read on the wiki that each mission can spawn up to 10 and the Lich can spawn up to an additional 10 depending on how many have already spawned in the mission?

    12 minutes ago, taiiat said:

    when a Lich Levels up(including reaching Level 1), it Drops Riven Fuel/Kuva.

    • at no other time does a Lich Drop this Resource.

     

    Then there must be a bug on PS4 cause my last lich dropped Kuva every time I stabbed it with at least a single correct mod attached. I must have done it on half a dozen different missions and got 100 or 150 Kuva every time.

    9 minutes ago, SpicyDinosaur said:

    The person you quoted is actually causing themselves to take longer to get the lich dead. Not to mention going in a pub session and griefing the other players.

    Correct on the first part - doing it at my own pace cause I'm usually the only one around and as I said, trying to make it easier to deal with the lich at the end. It's not my intention to grief other players in a pub session. Normally I'm doing the lich missions alone and it's only rarely that I see another player if I've forgotten to switch to solo. On that same line though, there used to be a mechanic where you could down the lich three times and it would leave. Did this get removed?

    • Like 2
  12. 13 minutes ago, IceColdHawk said:

    most of the public players i meet are too scared to stab their lich so they don't (i guess they have a weird love relationship towards their liches and don't wanna get rid of them idk)

    I want to answer this statement purely because I was abused by someone the other day for not stabbing my lich. Of course I want to get rid of my lich, but until I know at least one of the required mods I'm going to ignore them and let them spawn the additional thralls. Why would I allow the lich to level up and make it more difficult for myself? I also worked out that when you know one or two of the requiem mods in the correct order, stabbing it just the once or twice drops small amounts of Kuva. I can go mission to mission farming kuva and murmurs until I'm good and ready to take them down.

    18 minutes ago, IceColdHawk said:

    IMO granting even more murmurs for successfully killed liches for the rest of the party would make more sense

    This I fully agree with and support!

    • Like 1
  13. 3 minutes ago, xDangerCatx said:

    I can't be the only one who misses the old Blast procs, can I?

    No, I miss them too. I had my Ignis Wraith specifically built for Blast and Corrosive - knock them off their feet and strip their armor before they have a chance to stand up again. Since the change I've tried a couple of different builds on my Ignis but nothing seems as useful. The new Blast proc just seems, well useless. I'd rather use Magnetic and I feel that's saying something!

    • Like 5
  14. 2 hours ago, (PS4)Delta13504 said:

    Thanks for the reply! It doesn't specify, although the components for the phase specter require access to planets that are blocked by this junction, so I assume that Vapor should work.

    You're welcome. Happy to help out a fellow Tenno!

    Is this the only requirement that you still need to fulfill? If it is, the only thing I can suggest is to log a support ticket through the link at the top of the forums. Hopefully the support team can see that you've built specters and can allow you to proceed.

  15. 2 hours ago, Traumtulpe said:

    If you are using the critical chance / critical damage Avionics, Vidar is an option. Otherwise always Zekti.

     

    1 hour ago, (PS4)AbBaNdOn_ said:

    Zekti apocs have base 30% cc.

    I hadn't given consideration to critical chance. Might have to go back and take a look at the stats as I think I was using the CC avionics as well.

    1 hour ago, (PS4)AbBaNdOn_ said:

    What I would love right now is Tether + Particle Ram.   But they take up the same slot.   

    I've been using Particle Ram myself. Earth level ships don't survive even one hit from it so I never even have to fire a shot!😀 I've been meaning to try tether...

    1 hour ago, Captain_Rocket505 said:

    Pulsar is eh on zekti, but I love the Vidar one due to massive damage

    Yeah I was using Vidar Pulsar, not quite maxed bonus but getting there. Love the single hit destruction in lower levels but got frustrated at missing all the time. 

  16. On 2020-05-15 at 6:18 PM, (PS4)Radiant_Twilight said:

    This has happened 3 times in just one day.

    Ouch!

    I haven't seen this one recently, but I did have once where the prisoner dropped through the level into an underground cavern below. Absolutely no chance of getting to them before the collar blew up. Hopefully this will get looked into.

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