Jump to content

7.T.

Grand Master
  • Posts

    553
  • Joined

  • Last visited

Posts posted by 7.T.

  1.    "Hardcore" Nightmare Mission: Greater rewards (w/e they might be) but if you're downed, teammates can't bring you back and you loose all revives for all frames until the next Warframe day starts.

     

       These missions would only appear at/near the start of a new WF day to prevent people running them right before another day starts. Or I guess they could carry over to another day instead. Not sure how to accommodate people in far away timezones with this.

     

       I dunno. Just thought I'd throw that out there.

       I thought of a solution for the timezone thing: You'd just put a 24 hour timer (starting at at the time of death during the HC Nightmare Mission) on the revives for all Warframes. lol I don't know why I didn't think of that sooner. Would people want to be able to buy their revives back with plat in this case? IMO, I'll never spend plat on revives anyway.

  2.    "Hardcore" Nightmare Mission: Greater rewards (w/e they might be) but if you're downed, teammates can't bring you back and you loose all revives for all frames until the next Warframe day starts.

     

       These missions would only appear at/near the start of a new WF day to prevent people running them right before another day starts. Or I guess they could carry over to another day instead. Not sure how to accommodate people in far away timezones with this.

     

       I dunno. Just thought I'd throw that out there.

  3.    Decided to try a "stealth" solo mission to 4. Here are my results:

    My cat got in the way so I was too slow for this but you can still see the numberse42ETG0.jpg

      93 kills to wave 4 and I did my best to be passive lol. Either way, I personally don't believe this high difficulty belongs on Uranus specifically. It can be fun though.

  4.    As the title says. I assume that there is a larger amount of players during the weekend, thus more feedback and bug reporting. Staff replies generally stop for the weekend (obviously) and of course there are other employees but what currently happens with these posts during the weekend? I remember Rebecca (or Drew? can't remember now) saying they are working on a new way to submit/sort/compile/ them. 

     

       I'm kinda having a hard time imagining a better way to sort the volume of information than submitting a support ticket. Maybe add more categories and subcategories? That doesn't really help the information posted on the forums though...

     

       Thinking from DE's point of view, does anyone have any thoughts on other methods they might be able to implement to better receive information on the forums in these sections?

     

    Ironic weekend post about weekend posts is ironic. Also, unsure where I should have posted this thought.


  5.    Just ran it 3 times. First to test the water I solo'd to wave 1 (lots of energy restores). Second with a full squad and a friend got disconnected at the start of wave 2 so we left at the end of 2. Third run, one squad member had lost all revives and chose to leave at the end of wave 2 and the rest of us made it to the end of wave 4. Reward: T4 Def key incase anyone is interested.

     

       Yeah, the enemy had a small percentage on the last run and we did well. BUT IMO there is no way that a coordinated/communicating team with completely maxed out health/shields/armor mods, 50+ energy restores, a couple revives, and maxed Archwing gear should be... -I can't think of a better word- almost required to play on Uranus difficulty. Not saying this difficulty shouldn't be in the game, it just shouldn't be on Uranus. 

     

       Don't get me wrong, it was way fun. Its just in the wrong place. Although I want it, the other Archwing isn't worth it to me at the moment but I don't feel bad about it if that makes any sense.

  6.    This has happened to me multiple times and I convinced it has to do with if you're the host or not. When my brother hosted last time, he was able to see and kill enemies that did not exist for me. We're in the same place so I was able to see his screen at the time. The invisible baddies can take the post. I wonder if lingering effects from killed baddies on both host and client is happening as well.

     

    EDIT: Ninja'd. Also, might get moved to mission bugs section

  7. -snip-

       Thank you very much. I think I would prefer a static map as well. i.e. if you looked towards the red dot on the right, the red dot would move to the Y line. Or, as Rogue.Samurai told me, the yellow arrow could turn towards the red dot instead (which I prefer now that I think about it). In both ways, the map, axes, and your Warframe icon would not move. I completely agree that an enemy's red dot should fade more with increased +Z/-Z distance. Thanks for your input

  8. vThiAfE.jpg

       So, as you can see I only know how to use paint. Sorry for the crude example. Anyway, I was thinking something similar to this. Maybe used in addition to the level map on a non-free space mission?

     

       Think of the grids in this picture at a softer angle (best picture I could find lol), translucent, and on a larger scale. The axes(X, Y, Z) would always be centered on your view (Y+ would always be the direction you are looking) with an arrow pointing in the direction your facing for clarity.

     

       Enemies on the same X/Y plane will show up as bright red, enemies that are not would be a faded red. Teammates being blue/faded blue. Each with distance indicators and arrows indicating if they are up or down exactly like we have now (forgot to add those).

     

       The "plane" would be large enough to not require lining up perfectly with an enemy relative to your view. When looking around, the map could be static with the red dots moving according to your view. Or maybe have it swivel if that makes it easier for target acquisition.

     

        I dunno, maybe this idea would be awful in practice. Just something similar would be nice. 

     

        I also like windywisp's idea in this thread: https://forums.warframe.com/index.php?/topic/332799-archwing-needs-a-different-kind-of-minimap/  A globe would definitely look cooler than two flat intersecting square grids. 

     

    EDIT: Added some info in post #3

  9. Will try in the morning, never got that before.

       It'll steal health but only a fraction of the usual amount for some reason. I use an unranked Life Strike most of the time and it restores plenty of health when soloing. However, if/when my brother hosts, I can't rely on it at all.

×
×
  • Create New...