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DaShark

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Everything posted by DaShark

  1. All warframe abilities usually have some cost involved. Sevagoth's Shadow is just souls which aren't really hard to get, but tedious to get a lot of. If it was between the souls or energy, I am fine using souls for now. Gloom already takes almost too much energy as it is right now. Uncapping the minimum required souls to cast Shadow would most definitely fix the issue, but it would definitely help if it scaled something like DR the more souls he has (Not unlike Baruuk) as to incentivize bouncing between forms but not severely punishing players for staying in Shadow form too long.
  2. I've been waiting a long time for this. Once the skin is fixed, I will finally be satisfied with Sevagoth until his prime comes out and maybe even after!
  3. Agreed. Hopefully the first of many Sevagoth bug fixes to come! I do hope Sow gets its bug fix soon too at this rate.
  4. Still waiting for when Sevagoth's abilities get a round of bug fixing. I can not go into public matchmaking without risking losing Sow's functionality. Please fix soon. I don't want to have to wait until his prime version comes out just to go into public lobbies.
  5. Sevagoth himself is still bugged too and has been since release. I would love to go into a public lobby without Sow being worthless.
  6. Issue still plagues the game. He should not have to wait for his prime release to get these game breaking issues fixed.
  7. So I'm also a Sevagoth main with considerable time using him and I agree with many of your sentiments if not all of them. I have gotten by with the "movement feel" by putting 2 yellow tau forged shards on Sevagoth and using the cast speed increase to switch back and forth to Shadow for spamming consume for the movement. Literally nothing else for that ability as you have made clear, it's the only half-redeeming quality it has. I wish it gave a sort of temporary flight pattern at high speed where passing through enemies dealt damage to them instead of this weird...head on collision he does. I did not see you mention the infuriating bug Sevagoth has that results in blast damage from reap and sow not working when he is not the host and I feel this is a MAJOR missed point. It effectively cuts the synergy from his main 2 abilities into practically just using reap because of the bug and limitations you described. Your mention of the death well was important but I want to mention a few other details about the Shadow and it's Death Claws. They don't WORK WITH ANYTHING! Naramon focus? Not even a little. Dexterity arcanes? I wish. Want to extend the combo counter in any way possible? Nope, your only build variety is heavy attacks with corrupt charge. It infuriates me that he is treated like an exalted weapon but with several more limitations than would be normal. A note about Shadow Haze, I believe its a design choice that it doesn't work with Shadow and I agree it works against the synergy with rest of his kit. A good reason to believe this is because if you switch to your OPERATOR you still get the crit chance increase! I know he came out during the pandemic, but can my main get fixed please?
  8. In Sevagoth's Warframe profile/trailer, it is stated that casting Reap on enemies that are afflicted by Sow causes a radial blast equal to a percentage of enemy's remaining health. This behavior does happen when playing solo or when as the host, but if playing as a client, the radial blast does not occur. This occurs on the latest version and only if you are not the host. Issue appears to have been present since Sevagoth's release. To reproduce, join a public game, in progress or from the start does not matter, cast Sow on an enemy, then Reap. Issue is not purely visual as no additional damage numbers are observed when Reap contacts an enemy afflicted with Sow.
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