Yezzik
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Posts posted by Yezzik
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I love the health orbs, they're like balloons filled with red jam or something, or a happy jellyfish filled with joy and life.
...I dunno, i just think the health orbs are cute.
"Absorb me! ABSORB MEEE!"
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All I can see when I look at one is a pineapple chunk.
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And if Helios is scanning the targets it becomes much easier. No issues aiming and what-not. Helios would essentially become more-so a side-kick to Simaris in obtaining scans and less of a sentinel to us aiding in combat.
Not a problem. I don't take Targeting Receptor on Helios because he's blown up things he's been scanning before.
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I can't take this seriously.
Are you that skittish, or does it just bother you that he's that close and it ruins your field of view?
He fills the screen and blocks your view of the holographic panel near him.
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All good points.
I also feel the Codex should be linked to community or personal progression in this new scanning; having two different scanners is pointless and confusing and the older one should be retired.
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Now that we've got Cephalon Simaris and his Sanctuary, I think it's time to retire the Codex Scanner for good--and tie Codex progression into the "personal progress" part of the Ghostbusters-esque minigame we've got now.
All we need is for the game to force-spawn the target if you're on the appropriate tileset, so as to ensure that we're not stuck searching for months on end, hoping for an ultra-rare Eximus type to spawn.
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Guess I'm playing Solo until the end of time now.
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Craft spares of everything and leave them unclaimed.
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How much Standing for a run?
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Yeah. Finally my plans to end with all six Syndicates at rank 3 won't end up with me having to redo the sacrifices.
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Can someone confirm that it applies to the negative ranks as well?
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Hmm. It's two types of pragmatism at war with each other.
Release them at the same time, only have to mess with the drop tables and rest of the code once.
Stagger the releases, spread out the content so as to keep the updates steady (See WoW's so-called "faster expansions") and the players engaged.
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I find the most neurodes doing Erpo, the Earth Archwing Interception.
And by most, I mean one.
Sometimes.
Maybe.
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How exactly does one create a forma out of its component pieces? Such construction seems impossible.
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Yes, though I think that they could do significantly more than just "use key X to get extra reward at the end of the mission". It will probably tie in a sub-objective, or at least something akin to the orokin derelict vaults.
See, I'd prefer each and every node to have rewards associated with it. Perhaps you get a standard weapon part for X completions, a Prime part for Y times and a cosmetic if you're insane enough to do Z.
That would get people out into the starmap.
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Still better than never, and even then, considering there was talk at Tennolive regarding bringing void rewards out of the void and to normal missions on the starmap, it's not hard to connect the dots, even though a lot of players seem to be struggling with it.
Didn't Steve explain that as being key-locked as usual, with the difference just being the tileset and enemies?
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Removed items would be better served as starmap rewards.
For example:
Complete X standard node Y times for Z reward.
Complete a planet-wide special challenge (Kill 100 Fusion Moa, etc) for a specific reward.
Complete special Tactical/Escalation challenge nodes for specific rewards.
Nothing needs to get shoved in a vault, and we might actually get people running nodes that aren't Themisto and Mimas.
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All I need is one more Onorix Blade.
Guess what never drops?
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To me, it sets a worrying trend. New and returning players are only going to be put off by the sheer wall of things they can't get any more--things that were considered staples of progression.
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I'm being flippant.
But yeah, if I can half-&#! my way to this, then so can anyone.
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According to other people, that is. I won't believe it until I have visual proof of the existence of abdominal muscles.
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I'm drowning in blueprints. Trouble is I've got better things to spend those resources on.
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Make all the exclusives skins for their base versions. Then there's no call for bringing them back for gameplay purposes, because they won't have any effects on gameplay.
The Increase In Drain From 9 To 11 For Cold Mods Makes It No Longer Possible To Fit 3 Different Damage Type Combinations With Any 1 Set Of Polarities.
in General
Posted
All you need to do is move the D polarity to the bottom-right and forma another - polarity slot, then move the three - elements around between loadouts.
I got mine working and I nearly messed my shotgun loadout, what with Blaze existing.