Dunkelheit
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Posts posted by Dunkelheit
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Have you considered a revamp of the alert rewards? At the moment, this is a bit dissatisfying. Heat Sword, Heat dagger, Jaw Sword, Pangolin Sword... they are very boring tools to rank up in mastery, nothing else.
What about the bugs around grouping up? At the moment it is really frustrating to invite people.
Are you even considering an alternative to RNG? RNG is fun and satisfying, but it would be cool if you would earn additional currency to buy the stuff after 100s of desperate runs - Blaze, I am looking at you.
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rebound. almost 600 hours in and haven't seen it
Try Lephantis... iirc he drops them a lot.
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Next power creep weapon, BFG 9000 with over 9k dmg, 100% accuracy, over 9k crit rate, and light speed fire rate.
should be mastery rank 5 though to balance it out :D
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No common mod, but Narrow Minded and Blaze really get me... feels like 1000 runs for them, no show :(
Here my list of mods I am missing
Narrow minded
Blaze
Handspring
Retribution
Shield Flux
Primed chamber (still wonder if this is transmutable)
Steady HandsSelf Destruct
Berserker
Edit: Got Steady Hands :)
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I like it, a few things need to be fixed to make it a fun event:
- if it is a survival alert, it should still give out rewards
- make sure that maps are compatible with survival and mobs will actually find the player
- carefully balance drops of oxygen packs
- rewards should be adequate... a credit pack in minute 5 is bearable, it is not in minute 20
- rewards should become better and better the longer you stay
- matchmaking should be better... if two groups get together who want to stay 5 minutes and 30 minutes, there is a problem. If this happens often, there is frustration.
Other than that, I love survival.
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No puzzle rooms in extermination, defense
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Me, Berr1e and AuroraSonicBoom
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This is kind of a sadistical move with the current droprates. Come on, 40 minutes of same old same old just to have a 10% chance at a reward?
Who thought this was a good idea?
Either raise the dropchance (and lower the chance of Forma... I am not doing T3 def to farm Forma) or make defense in the voids 10 waves (or 15) shorter.
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Let us pick the entry wave.
On T3 void defense, start with Wave 10. First 10 are boring anyways.
Life can be so easy, thanks for reading.
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Ok, so you guys are saying that 14.000 kBit/sec download and 768 kBit/sec upload is not enough to host a game?
I have played Quake with an ISDN connection and it went fine and lag free. And this was 64kbit up and download.
This was ages ago, but I never ever had problems hosting any game up till now.
DSL is far from being terrible... no game should really max this out. If it does, the netcode is S#&$ty.
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Why does the "toggle" not work as a "toggle"? I really cannot use it because it does not really behave like a toggle. Like when you enable it, it should try to sprint under all circumstances. Like it does when you hit the button.
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I use DSL 16.000, I never ever had problems with a game and when speedtesting my connection everything comes up with "perfect". I even use the "fastpath" setting (as I already told, I have no problems in other games whatsoever).
So please tell me, what can I do to improve my hosting capabilities?
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still no hobbled for me, 20 runs later
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In 30 OD Vault runs I have never seen hobbled being used and word goes around, this key is bugged. Can anyone confirm that he could open a Vault with hobbled?
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I have seen T3 defense done with 4 Lokis. Now that is a challenge....
Protip for your setup: Take energy siphon and the new corrupted mod that adds more time to Trinitys "4". Literally 28 seconds of invulnerability. So I am not surprised that you succeeded.
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The only thing that is bad about the necro is when his shadows dont get layered with new textures correctly when the host lags a bit.
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Not me... try to have a look at the permission settings of your files and warcraft directory... do any other settings get lost?
I only have sometimes the issue that my weapons are not colored at all.
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Uh, they all work the same? It's just the level of enemies that the mission will start at that is different. Kill fast and run around. Because the enemies on Apollodorus start out the weakest out of all the survival missions, you were probably tearing through them, making them respawn faster.
No, it depends on the level design...
Try Eris zB: Nimus is quite bad and you will struggle to get enough mobs to go to minute 30
and Hymeno is fun and challenging with a lot of mobs.... they will drive you to the exit at 35 :)
So here is another one, Hymeno is fun, too
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When I click an alert, I am not interested in the reward and want back, I used to hit the ESCAPE key. But this is not possible any more. Even when I use "Zoom out" the game seems to think that I am in a session still.
So I cannot use keys etc.
Anyone else having problems with that?
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After the event, I stopped playing survivals because I was kinda bored with them. But with the new changes to the survival reward systems I picked them up and they are fun again.
But after having a blast in Apollodorus, most of the survivals I joined were kinda lacking action. They are a wasteland and you really have to search for mobs sometimes.
So I need your help:
What are the good survival events in Warframe?
I name Apollodorus for being great :)
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Now I understand it... this is DEs way of making Loki + Ash viable ! :D
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+1. Or make the current ammo boxes to restore all the ammo pool.
The ammo mutation mods were event mods. Not everybody have it. I have it but people on my team maybe dont have.
They started dropping again with the Vault update... check Wiki
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Regarding the surival rewards
Since there will be no datamining any more, how does it work?
Let us imagine that a survival reward was Grineer 5 min reward. Now I want to have this mod.
Will it drop as a 5 minute reward in every survival?
Since the rewards will get better with the level of the creeps:
Which Tier will drop what reward now? I dont want to put hours into Tier 3 surival only to find out that my mod drops on Tier 1 survival....
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Thumbs up for "Dark Sector" :)
[Suggestion]Ai - Making Ranged Enemies(Esp. Grineer) Loose Aim
in General
Posted
+1, would love to have this implemented