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Dunkelheit

Grand Master
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Posts posted by Dunkelheit

  1. Every single resource I had, even those with numbers in the million, are nearly depleted. The one resource that I still have plenty of, Salvage, is at 32.000 and the Djinn costs me 30.000.

     

    I feel bad for new players. The farming of resources is outrages. Especially when an alart involving a rare material gives you 1.

     

    my idea: farming weekend..... resource finds are quadrupled....

  2. In chronological order:

    The aspect of missing fun has been feedbacked on for a long time. Players have provided loads of ideas on how to enrich the game experience, but not a lot has been picked up upon. I agree with you that if people would have fun, the focus of obtaining item X would be less, and the game would be more enjoyable. That does, though, no invalidate the complaint about a 1% drop chance. Even if the game would be more fun, that droprate would still be 1%, and still be disheartening.

    It is not about what you need. No one needs Warframe to begin with. It is, indeed, about what people want. That is not greed, though, but a valid desire. DE put item X in the game, people want item X. Dismissing that as greed is a little bit too simple. For example, you want to have fun while running a void mission. You want something. It's not an item, it is an experience, but where is the difference? And what entitles you to make that distinction? One needs to be careful when judging the desires of others. Your priorities and perception are not a Golden Standard, nor are they more justified than others. The desire of another player to collect all mods, regardless of requirement or necessity, is just as valid as a goal as getting to rank 12 or defeating T3 Defense with melee only.

    PS: I have Hammershot equipped on the Soma, because it actually makes crit builds viable. Boosting that is nothing but consequential building.

    You shouldn't start with "someone whines", because you already judge them right there. Listen to what they have to say instead of dismissing it. Apply logic and situational awareness, and stay level-headed. Dismissing the desires of others is nothing short of ignorant, with all due respect. If you want to indulge in a meaningful debate, you need to start expanding your horizon. A RNG system that dangles a reward at 1% chance is not an engaging game mechanic, and it certainly isn't good design. Good design uses effort and risks to make rewards valueable.

    RNG and random loot drops are the deliberate abuse of Skinner Box mechanics, to extend content with an arbitrary, unnegotiatable luck factor that is simply uncaring for anything the player does. When these systems came into being, the players advocating them were Skinner Box trained by endorphine release and rather had the rush of a reward then the accomplishment of work. It's like the lottery. People get lucky. Getting lucky is easier than working. And since  "profit numbs the feelings", people gamble, play the lottery and say that they like the RNG. But they don't. People like winning and getting lucky, not gambling and lottery and RNG. This is basic psychology.

    I don't care who's game this is. It doesn't matter. I am saying that RNG / Skinner Box abuse systems are bad and malicious in their very nature. Did so in Firefall, against Red 5, and eventually, random loot (upgrades) was removed. Now they only drop sidegrades and midgrades, upgrades need to be crafted. Players still get assisting loot, but the real deal comes from tangible, controlled effort. And while I rag on Firefall everywhere I go, that is probably the best midway solution I have seen in a while. It combines tangible effort/reward with a bit of luck on the way to where you want to go.

    Say you want stronger jets, which require an amount X of resources. So you go out and farm those resources, and while you do that, you kill a mob that drops Green Jets. Now, you are going to craft blue or better, but the green ones are nicer than the stock stuff you start with. So in the interrim, you install those, get a little bit of an improvement and get the smile of a lucky drop - but the reward and feeling of accomplishment comes later and replaces those.

    Being happy with any RNG system is a cognitive dissonance. You know you have the same chances as everyone else, you know your chance to get Hammershot is 1%, but you subconsciously hope that it will either drop eventually (luck) or you get lucky when you go to get it (luck again). You are not looking at the clear data that shows how dreadful your chances are, you hope for the lucky moment, and ignore the unlucky ones. And then you enjoy your endorphine rush and feel as if RNG is good.

     

    It is not.

     

    PS: "It is you!" - That argument falls flat on it's face. I am the only factor I can control, and I am doing whatever necessary to acquire item X. If the RNG denies me that drop, how is it me? A change in personal predispositon does not change the RNG. All I can do is roll the dice as often as I can make that happen, without any guarantee of a payout. Ever. It is certainly not the player. Believing that is a little warped.

     

     

    Shotguns run best with these mods:

    Hell's Chamber, Point Blank, Blaze, Accelerated Blast, Flechette, Incendiary Coat/Charged Shell, Chilling Grasp, Tactical Pump/Ammo Stock

     

    The Soma runs best with:

    Split Chamber, Serration, Shred, Point Strike, Vital Sense, Hammershot, Wildfire/Ammo Mutation, Piercing Hit.

     

    It is not about shotguns, Hammershot doesn't even go on shotguns. What are you talking about?

     

     

    Before I continue the discussion with you, let me get one thing out of the way:

     

    I am sorry that I used the words "whine" and some other not-so-nice words, I was just tired of hearing the same arguments again and again and again and so I was not really interested in a discussion, I just wanted to whine about whiners. You made a lot of good an relevant arguments, so I really feel sorry and would like to apologise.

     

    And you are right about Hammershot being a rifle mod. But I really don't care about mods and builds, since this game is so ridiculously easy that I can hammer down everything with a reactor and a build that is only 50% right. Sorry if I didnt get the facts straight.

     

    If this is out of the way (and I sincerely hope it is), let me continue:

     

    With everything you said, you are absolutely right and spot on. RNG is an outdated system, it is bad and there are a lot of better systems out there.

     

    But my arguments were about a whole other level. Let me start with an example:

     

    I have played Everquest religiously. In this game, you needed a lot of time to level up your toon. The process for getting experience points was extremely tedious. You sat down at a spawn, claimed this for you and killed the mobs. Since running around was dangerous and death in EQ was extremely punishing (you lost hours of experience), your best bet was to wait till the mobs respawn, then you kill them again.

    This process had NO rng in it. They respawned at a fixed timeframe, you sat there... everything good? No, because leveling was tedious. Still you did it. You always had that carrot dangling in front of you:

    In 4 levels, I get better spells, in 2 levels, I get a better pet, yahooooo. The gameplay was tedious and boring, but you took it like work since the beautiful rewards were just 1000 kills away.

     

    At one point I asked myself, why am I doing this? The gameplay is not fun, it is all about the spells and when you finally get them, you go to the next spawn, have fun with your new spells for 5 minutes, then it is waiting for the next set of spells again.

     

    And this teached me a valuable lesson: Don't play a game, when the gameplay isn't fun. Because you can easily mix up "getting rewards" with "having fun". I don't know how old you are, but I have played a lot of games. And when I played Baldurs Gate II or Planescape Torment, I was not after items or wondered how to get them or how to make my character really strong. The gameplay was so good and intense, that I did not worry.

     

    And with all your arguments, you are right. Still it leaves the question... if the rewards are so important, why do you still play the game? Because the gameplay seems to be lacking when only rewards are driving your forward.

    And this is what I meant. RNG is a S#&$ty system for rewads, I'll give you that.

     

     

     

    And another argument:

    Once you have all weapons and all warframes and helmets, you will stop playing. Because when there are no rewards left to get and rewards are what drives you forward, then you won't play without rewards. So DE has the job to keep you away from some of the rewards. And here is where Blaze comes into play. Keeping you from getting Blaze is bad, because it is needed. Hammershot is viable for crit rifle builds and this is exactly working for Soma, which is one of the most OP guns of the game.

     

    But there still needs to be stuff to get.... or it gets boring. So you will have to accept that you cannot have all items, especially if you are not willing to put ridiculous amounts of time into the game. If you are the collectors type (like me), you might have to accept that you cannot have everything in life. It might be a valid goal, but unless you are hardhardhardcore gamer, you won't achieve this in most games.

     

    So there is only one thing to discuss:

    I still like RNG above a token system.... do you know why?

    Because I hate it if I "must" do things. And when I want to farm Mag Prime and I see that I have to run 30 times T3 capt, 60 times T2 capt... and I can do the maths in my head that I will have to put 5 hours into getting the frame, it becomes work for me. And RNG does not matter for me. Because I play to meet people and to have fun. I am not waiting for drops, most of the time I have no clue, what drops where. I try to help people who need help and the rest comes along the way.

    And this is what I meant with "it is you!". Because everything in life is dependent on a perspective. I think you might have played the game too long and too intensive.

     

    But I completely respect you and your arguments. I might just have a different perspective.

  3. We were talking about Hammershot here...

    I still don't have Blaze, too... but I mow through the content like there is no tomorrow. Even Blaze is actually not needed. If we were talking about Blaze, the issue would be a whole other story though and you are absolutely right. This mod should be available, because it makes shotguns more viable for the endgame.

     

    But the OP was talking about Hammershot. And whining about Hammershot is not viable atm. Or which shotgun exactly do you build with crit build?`Well, then we have another problem, because rainbow is far more viable for all shotties atm (correct me, if I am wrong).

     

    So whining about Hammershot - lame

    whining about Blaze - justified (even though you can manage without)

     

    At least till Armor 2.0 changes stuff around.

  4. You are a problem.

     

    You seem to think that any mechanic that is in-game is no longer up to debate. I disagree strongly. Luck-based drops with low percentages are artificial content extenders with little fun involved. You may think that the train ends there, but some of us would like to take it further and put it back on the table. It is not about super-easy, so you can can that strawman. No one said "super-easy", no asks for things to be thrown at them all willy-nilly. There is no rage and no crying.

     

    You ruin games. People like you. People who roll over and accept a broken design decision because of blind obedience. There is no "working" towards an RNG system. There is only rolling the dice over and over again and hoping to get lucky. Acquring such an item is not a sign of dedication or skill, effort or will. It is a sign of luck, chance.

     

    A gets Hammershot on run #2.

    B doesn't get it after weeks.

     

    Both are statistical outliers, and both have a problem. For A, it was too easy. He didn't have to do anything special. Take me for example. I got three Blaze and Hammershot the day Nightmare started, didn't know they were hard to get, didn't pay much mind to them. No feeling of accomplishment or reward, just a checkbox on something to get. On the other end of the spectrum you have people like the oP, who cannot, for the life of them, try as they might, get these items. Neither of us has fun because of the system chosen.

     

    And that is where complaints/feedback are necessary to tell the designers the player's perspective, so they can change/adapt the systems and make a more rewarding system.

     

    You on the other hand, are a problem, because your perception ends just a few steps past your point of view.

     

     

    Cedric, the problem is not the RNG... the problem is that you run the mission ONLY to get this mod. This makes it boring, tedious and say "mum, please help" in soft words.

     

    If you would have the fun of your life running those missions, then sooner or later the mod would drop for you. It would not be a big deal and for sure you won't post on an internet board.

     

    So the real angle here is to make the missions so much fun that you don't run it for the reward, but for the gaming experience.

     

     

     

    Another argument:

     

    In how many missions do you actually need hammershot to play this game? Or even better: In how many weapons do you have Hammershot equipped?

     

    The mod is not needed at all. There are things like multishot and serration who are really needed. To make multishot rare is an issue, but not the rarity of hammershot.

    If someone comes to the forum and whines that he cannot get hammershot, it does not show a problem in game design, it shows that this person wants to have it badly, but cannot get it. It is like the real world: Someone drives a Ferrari and you go to the Ferrari company and whine that they are too expensive and cannot get them. And the guy who won the lottery could buy it, this is so unfair.

     

    Well, you don't really need a Ferrari to live. If you don't have food or a place to sleep, even some luxury items like a computer or a nice vacation, then you have a reason to complain, but not for a Ferrari.

     

    Hammershot is the Ferrari, you need luck to get it and you don't need it. If you try to get it badly, if you invest all your energy and fail, there is the problem right there. It is you! You should have fun in a game. Do things you like and let the rest come towards you. If you actually "work" for something in a "game", this is all wrong.

     

    Blaming, arguing and fighting a company for their design decision to let luck play a factor in THEIR game is a bit overboard. I for one don't want a token system. I don't want to know that I have to run this mission 23657 times to get my mod. This feels like work and I don't want to work in a game. I  am very happy with the RNG based system.

     

    I have run T2 about one hundred times to get Mag Prime systems when I did not know that the drop chances in T3 are a lot higher. But I had fun doing it. I tried out different warframes, levelled up weapons, looked for the parcour rooms and got some rare mods, a lot of credits in the process. If I would not have fun, I would stop looking for that and wait for an opportunity. I would not go to the forums and complain, complain, complain.

     

    I am all for people having fun in the game, but when the "fun" in the game is "posessing an item", then it is no real fun, it is greed. And I can tell you, in the material world, when you get your item in the end, it will be very soon very outdated for you. Even a Ferrari would at one point be a normal car for you if you were that rich to afford one.

     

    Sorry that I got at you so hard, but this complaining day in, day out, it is really a bit much atm.

  5. You've still got those items and I want you to honestly answer this question: when you say that gear did you SPECIFICALLY want to get it because in-setting it's Orokin technology and therefore quite rare and powerful? Like, even if all that stuff looked like garbage, the fact that they were Primes was specifically enough to make you want them?

     

     

    I can tell you something about the real world:

     

    People shelled out a lot of money to get some stuff. Now they are afraid that you get it for free, because they think this would take away something from them... which it does not. But they feel this way. So they fight your arguments and don't even read them. The fear of losing something is so big.

     

    If you want my vote, you can have all the stuff I got from Grandmaster Founder. Because I don't need pixelated items to feel special :)

  6. Potato or no Potato, this is the question here ....

     

     

    Edit: I have written Forma accidentally instead of potato, due to not taking a break like DE suggests all the time :D. So not the guys are weird, I am :)

  7. Cedric, I have not judged anything or anyone.

     

    And for completionist (I am a completionist myself)...  you cannot have everything in the world. And sooner or later you have to learn to deal with it.

     

    I needed 50 Nova runs and I have burned a lot more than 50 keys for Frost Prime... mostly because I did not know where to find him maybe, but still. And I had more than 50 T2 runs for Mag Prime Systems, a lot more. And yet, here I am, I have Nova, I am cooking Frost Prime and I am cooking Mag Prime atm. It just takes a bit of time.

     

    I have more sympathy with S#&$ty and f.ucked up drop tables. This is a bug and needs to be corrected.

     

    But the 224325th whine post ... uuuuh, I cannot have everything? Sorry, no sympathy, at least not much. Not in the light of my knowledge that once you have everything, you will quit Warframe, easy as that.

  8. I can play ash where you want , loki to , just learn to use it ,people dont like Loki because they often like to Troll ,Loki is super weak compared to Ash

     

    Yes and I can play without abilities and/or mods except for extreme, extreme circumstances... this does not make it good.

     

    Warframe is easy, of course you can play everything.

  9. I understand the point, you want Warframe to have more meaning and value, and I agree with that.

     

    But both Ash and Loki can be valuable team mates in a variety of circumstances.

     

     

    I don't doubt that, yet I rarely see people looking after them actively in recruitment channel.

  10. To be quite frank:

     

    I don't believe you guys stating that you farmed this mod for more than 200 hours straight and did not find it.

    a) no human being can bear running the same mission over and over

    b) frustration would have killed you long ago

    c) even the saddest person in the world would have found it in this timeframe

    d) you could have used the rare mods you got in 200 runs and just try to transform the mod.. this would pull the RNG in your favor

     

    and last but not least:

    e) you can really manage without hammershot, hell, I can manage without blaze. Don't expect anything to be spoonfed (this goes to one group) or learn that you cannot have everything in your life (this goes to the other group).

     

    Just play the damn game, at one point or another, you will have your mod. I don't have blaze, I have done countless runs for it and you know what? The game is still easy as f.uck for me.

  11. Warframe is a great game, everything is there. Here are some ideas to make this game more fun. If you guys add more ideas, I will edit my posting and include the best ideas.

     

     

    1. CHALLENGE

    Add more challenge.... give us a reason to visit Pluto, give us a reason to play endless defense till wave 100, challenge us.

    You give us nightmare mode, but no reason to run the more difficult missions. Why not add a few percent for a blaze reward, if we do the Pluto nightmare missions? Why not add T4 void, where only the best weapons and equipment has a chance to suceed?

    Why not put a Grineer sniper (or other mobs,who have high strategic value) into the mix, who can do some serious dmg and is protected and needs to be taken out by an assassin (give Ash or Loki a reason to exist) or another sniper? I only carry one good gun or melee weapon with me, I am levelling other weapons instead.

    Give me a reason to carry my best loadout.

     

    Edit from Doforcash proposal: Achievements.... yes please. This would fix the challenge part easily. And lots of it and crazy hard achievements.

     

     

     

    2. Alerts

    The alerts are one of the best ideas in the game and they become more and more uninteresting. Wow, another heat sword alert, wow, 3000 credits in one alert! Since the introduction of Voids, all credit only alerts have become useless. And spare me the "one neurode" rewards in the alerts, even though they are the best thing atm (except that I still need that darn Vauban helmet).

    Make alerts that have a meaning and make me excited when they are up.

     

     

     

    3. Community involvement

    Make the whole community involved in the success of missions. An example:

     

    A very disturbing alert comes up. Grineer have teamed up with Corpus and both are invading Pluto on different missions. If all combined Tennos can not fight them back, we lose Pluto for X hours and cannot do missions there anymore (or Grineer + Corpus become 50 levels stronger in each mission). If we succeed, all participants are rewarded with a reactor.

     

    Or there is one planet which wants out of Grineer control. The community must run X times the "rescue" mission and a new weapon tech is discovered for the market. Everyone who has run these missions types for 10 times is rewarded with a blueprint of his choice. When we as a community cannot free this planet, no exp is awarded for 1 hour (or one day).

     

    Just 2 ideas, of course you can vary it. But just think of this: instead of just dropping weapons and warframes into the game, let us fight for the tech. When I finally carry the gun I can say to myself: "I have fought for this thing"

     

     

     

    4. Events

    Events are the real fun part in Warframe. They add to the immersion, they make a very static game un-static and they make the whole community feel involved.

     

    Here is an idea for a nice Halloween event:

    You make the levels for the event very dark and the mobs are colored "glowy". At first we find out, that you cannot really harm them. We have to obtain information in containers from Orokin derelict (one reason to go there after farming Nekro) or maybe we have to discover a new weapon that is working just for the mobs in the event. When we have the weapons, we can do the Halloween missions and find out about a gruesome mystery!

     

    I would love to have an event every weekend. Even if it is only a "double affinity" or "double ressource drop" weekend. Or maybe put up "ancients only" defense or "melee only" missions. Or give us a weekend (or Alerts), where mods dont actually work, just the warframe abilities.

     

     

    This is it for now, I would love to read about more ideas. Please think of the environment and make "realistic" proposals. Realistic, it has to work with the engine :)

  12. So you're saying the whole reason the game is fun is because we're always going to be farming for something that we want, and the fun happens along the way? Therefore, DE has to make some content extremely difficult to access in order to prolong our interest in this game, and in essence, keep it fun?

     

    Honestly, this does not sound good. If this were true, then Warfarm, as people have been calling it, would be the most appropriate name for this. 

    I really do not want to believe that farming is all there is to Warframe.

    For a while now, I have thought that DE's eventual vision for this game was episodic stories released in 'chapters'. For example, 'Vor's Prize'. 

     

    But maybe, it seems, you are right. All DE is releasing now is more weapons, more warframes, and making things harder to find. 

    If the next big update comes and goes with no sign of Vor's Prize, I think I will give up. 

     

    I think you might have misunderstood me. Many, many games are about a little thing that makes fun. Look at Tetris e.g. Seeing blocks falling for hours and still you challenge yourself, go on and go on. Warframe has a lot to offer. It is not about the content or the farm, it is in the end about fun.

     

    And Warframe IS fun, we all know that.

    Tetris is fun, becaues you challenge yourself all the time, you want to see yourself get better, with imaginary levels.

    In Warframe, you become better by numbers and better weapons. If you take this away, you get bored. If you see in Tetris, that you cannot become much better, you become bored.

     

    So it is important, that there is always content. Let us thank for every weapon that is hidden behind RNG, because it makes the game more fun for a longer time.

  13. The many, many threads about RNG and problems with the game made me open this one. 

     

    At first, so that you see where I am coming from:

    I am a grandmaster with close to 300 hours/played on this game. I own nearly every gun/warframe in this game and I am close to rank 10 (iirc).

     

    When I first started to play, I became a master founder, because I don't go out, I don't smoke or drink alcohol, so from time to time, I invest in gaming. I bought no weapons at all, but I bought all warframes, since I get bored fast and I wanted to try out the other skills.

     

    This nearly killed the game for me. When I had everything that I wanted, I saw that the game in general really lacks. There is no endgame, no real difficulty or reasons to play higher level missions. And even when you play those missions, they are easy most of the time. So I was stuck playing endless defense and stopped playing after a short time.

     

    In U9 I came back and was delighted to see so many new things in the game, new warframes. But this time, I realized that there need to be items that I don't own and want to have. So I did not buy anything this time, at least no weapons and no warframes. I restricted myself to buy only potatoes, since I really dislike having weapons without. Soon my plat ran out and I became a grandmaster founder. And I bought cosmetic stuff like colour palettes and sentinels, no weapons, no warframes.

     

    Because in the end, this game is fun because you have stuff that you want to have and that you are looking forward to use. When you have everything, the game becomes very boring very fast.

    In conclusion to this, DE has to make some stuff hard to get. The RNG may be bad for you (I know, I have run Raptor 50 times to get Nova), but in the end, this is good for the game and for you. You have to accept that you cannot get all new content on day 1. Take your time, relax, it will all come towards you.

     

    And to be quite honest, if you know where to look, you will find your stuff. If you don't, don't worry, the game is so easy that you are not forced to have the best equipment or the one frame.

     

    Take one example:

    I tried to get Frost Prime for a long time now, basically since I came back to the game. The Frost Prime blueprint did not want to drop for me. I could make armies of Frost Primes from the other stuff, just the blue print missing. I have to admit, I never look for things frantically, because this would have a lot of potential to frustrate me, but from time to time, I have tried to get it.

    Yesterday I decided that it is time to get it. So I looked up where it dropped. Well, T1 extermination only? To get this key, you have to do a low level defense mission and quit at wave 5, because after wave 5, you will get T2. To be frank, I was disgusted by this. It is very boring to farm stuff that is way below your capabilities. Waiting time (and I count the time the mobs need to run towards you as waiting time, too) between waves is high if you can basically kill the whole wave in 1 second. The percentage to win a T1 ext key is low (~10%), so expect to do this some time. And on top of this, the Frost Prime BP is supposed to drop at 25%, so if the RNG is against you, you can expect to spend a very long time doing low level defense missions.

     

    Well, here is what I did and how it turned out:

    I went to recruitment, asked everyone who was LF T1 ext to come with me and farm the key (you would be surprised how many leechers lurk there... one guy even wrote back "I don't want to do the farming, but send me a tell for the runs later" ... yeah sure buddy, I am so going to do this.)

    I found 3 cool blokes, we went to a low level Corpus defense and after 8 runs, the key dropped. So we had 4 tries to find the BP. And we did not even just find the BP, we found the dakra prime BP, too.

    Which seemed to be a tedious task turned out to be a fun event.

     

    Same with Mag Prime Systems:

    This time it took a bit longer and 4 groups and the farming of 4 keys, but in the end we succeeded.

     

    Now Mag Prime and Frost Prime are cooking.

     

     

    The only thing I can really criticise is that there is no information from DE where to get the parts. And I could mildly criticise that parts are hidden in missions, which are not fun to play.

     

    But I cannot understand the criticism regarding RNG or that some parts need a bit longer till you have them in your arsenal. If I really am in a bad luck streak, I do something else for a while. The game offers no content other than weapons and warframes that you might want to add to your arsenal. So just be patient and accept that not everyone is spoonfed on day 1. If everything would be easily available, you would drop the game faster than a hot stone.

     

    This is not about the other glaring issues of the game, like the drop rate of necessary mods and other stuff, this is on a whole other level.

     

    This game has issues, a lot of them, but RNG is rarely one of them.

  14. What game are you playing that has Banshee with 450 base energy? It's 225 base, at rank 30.

     

    Banshee's abilities only cost 10% less than Rhino's, if Banshee has her helmet but both are using streamline.

     

    And sure, Banshee can improve damage by 650% if completely modded for it. It is especially awesome when the part that is supposed to glow does not, or when the part glowing happens to be on the part of an enemy hit box that sometimes does not seem to register. Rhino, in contrast, just gives a straight up 50% (unmodded) damage boost no matter where someone is hitting. Rhino's damage boost also has the unfortunate consequence of increasing damage to enemy shields, which is clearly outclassed by Banshee's Sonar only increasing damage to enemy health.

     

    Rhino Stomp is also clearly losing to Banshee's Sound Quake, because the 25 meter (base range) and 8 second stun —while being able to immediately move after casting and lay extra damage into the slowly falling enemies— is clearly vastly inferior to Soundquake's 20 meter (base range) 6 second stagger that keeps Banshee locked in place for those 6 seconds allowing only up to 3 people lay damage into the stunned enemies instead of a full team of 4.

     

    In all seriousness, about the only ability Banshee truly has over Rhino is knockdown, and even that is barely better, because Rhino's charge may not hit in a 180 degree cone up to 15 meters away, but it can knock down quite a few enemies in a straight line while doing significant damage.

     

    And in the end, Rhino has 4 good abilities, Banshee only has 3. Rhino is better all around. Not saying that is a good thing, but it is what it is.

     

    On top of that, Rhino is tanky as F*** and Banshee is fragile at best.

     

    We do not need to argue about this, really. Rhino feels well rounded, useful and his biggest weakness, the slow speed, is countered by a helmet.

     

    Banshee is still a useful and fun-to-play warframe, but it lacks a lot if you compare to others.

  15. The Vulkar has one positive thing going for it:

     

    It does not need to be charged like other sniper rifles. This alone makes it have huge potential. Sadly, it does not come into play, because the gun has no inherent armor ignore. But with armor 2.0, this gun could go up very fast.

     

    At the moment, this is one of the guns that neither does dmg, nor is it fun and it needs an update.... a big one

  16. The thing about this game is, you should not buy weapons or warframes, because in the end, it is what keeps you going.

     

    I was burnt out after U7 and now I came back and I enjoy playing again. This time I forced myself not to buy any weapons or warframes and it is way more fun this way.

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