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Xalcer

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Everything posted by Xalcer

  1. Quick summary: People got used to being a tank that shot intercontinental ballistic missiles, and now they are just a tank that shoots only missiles, and obviously that is UNNACEPTABLE.
  2. I was using the Corinth Prime with 145% range in the new disruption mission. I tested it in the Simulacrum with a friend just to make sure and the same thing happened. Kills from them gave nothing, while my kills gave me both the heal and the duration.
  3. As of right now, the augment only works half way. You receive the damage of nearby allies, but you don't get any extra duration nor healing from their kills. Chroma has to be the one getting the kills for the 1s extra duration and healing to properly work.
  4. It does, but only if Chroma it's the one getting the kill, not the squad. The same goes for the heal.
  5. Chroma players: having a bit of fun DE: "And I took it personally"
  6. Fixed, thanks! Still, 25s is nothing considering most missions require at least 5 minutes to complete.
  7. Hmm, let's do some quick maths, shall we? Base Incapacitation time: 60s For sentinels it would be: Regen/Prime Regen (-20/-35s) 60-20(35)=40(25) Either 40 or 25 whopping seconds of not having Vacuum. How will we survive with 25 seconds of not being able to pick loot while we are constantly moving? D: But wait, there's more! If it's Djiin, Reawaken reduces the Incapacitation timer by 6s each time you pick an energy orb. So picking 4 energy orbs revives your Djinn instantly. A shame most warframes don't increase energy orb drops :c Now, for pets we have only Medi-Pet Kit reducing it by only 15s. That means a total of 45s of Incapacitation. The difference with Sentinels, it's that you can still revive your pet MANUALLY while they are Incapacitated. But that would mean moving to where you pet is laying and holding down a key. Too much effort :c But wait, there's EVEN MORE! With Hard Reset, each Mercy Kill you perform reduces the time by another 10s! Adding it to the previous math we get that Sentinels would require 2 Mercy kill to revive them, while pets would require at most 4 (since the animation alone would take up for the 5s) to get them back in action. But that would also require a minimun of effort too :c ____________________________________________________________________________ Now, seriously, any person saying the rework is trash has to be either Panzer enjoyers tilted that their pet will lose the only thing that made them meta, or leeches that losing vacuum means not getting any loot while they afk. I'll take not having Vacuum for 60s at worst than losing it for the entirety of the mission. Not only companions are getting tankier and benefiting from the new shield mechanics, making them harder to kill, now sentinels take very little time to repair and pets can be manually revived. And we haven't even seen the new mods for the companions. There's some room for tweeking and improving, but overall the rework is pretty great. For so long companions were just vacuum/fetch slaves and the rework is helping them getting a little bit more of life into the game.
  8. Maybe I'm just dumb, but what's wrong with using Tenet weapons? I tested a Tenet Exec and my Prisma Skana with Gara in the Simulacrum and both behaved the exact same way in regards of losing and keeping combo.
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