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MetallicPulse

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Everything posted by MetallicPulse

  1. There seems to be a bug regarding the tendrils and how they affect your in-game stats. Issue: Sentient Surge tendrils incorporate at DOTs as registered "Hits" inclusive to their status duration. Replication: Proc any DOT element (heat for example), and for every second lasted without reapplying, it counts as a hit. Even if enemies are dead, it still count the length of status duration as hits, inclusive to modded or innate status duration. Traditionally this isn't the case with any other weapon, as DOT's don't count as hits within your profile. This was originally identified through a kill to hit comparison of multiple profiles. Example of one of my runs was a non-steel path Neo Exterminate, killing 122 enemies but had registered a staggering 8000 hits over 63 seconds (mission start to extraction duration). I can see this being a problem for potential future content and performance if not addressed. Please look into this for the next certification. It is currently an active bug on all platforms.
  2. For all of this commotion the community, if this is going to stay the way it is on Friday - people deserve their platinum back from the bundles bought. Realistically you can't just gut a frame, issue minimal changes so it's less worse and just ;eave it for a weekend. The warframe youtubers were staving for content, your casual playerbase wasn't around. Money was made off the update. This really feels like the quota was achieved, send in the artillery and nuke Dante's kit. That is not how your players want to feel, and not how a business should be run. Extremely predatory behavior it needs to be reverted and you guys need to start restructuring how you approach nerfs especially with your timing.
  3. Man... Seriously you guys need to revert it completely and come back at a later date this is just doubling down on not listening. Devs can think clearer with more time to evaluate it's literally the logical solution. You can see how bad the forums are getting and we haven't had an issue like this for a good long time. Digging yourself deeper. "Light nerf" *proceeds to obliterate his kit*
  4. This nerf feels just as reactionary as the old ways things were done and there were multiple posts assuring players that the decisions made would be thought out. Prior to the nerf there was even a post trying to restate this, but the nerfs were so bad that it makes the community at large truly believe that these kinds of posts serve only to cushion the blowback players are about to receive. There is an expectation players hold, and a standard we hope is achieved. Undo the nerfs. Give players back the original Dante. Then come back with a proper balance at a later date. Truly a Dante's Tragedy... do better. I hope you take this as constructive criticism and not silence the forums for honest and civil feedback.
  5. There is a bug with sandstorm where in actual gameplay Sandstorm is half the radius than displayed in the game UI. I'm sure many Inaros users noticed this over the years. Can we get this fixed? Suspect that range was accidentally coded for diameter than radius as intended. Looking forward to the improvements and would love this to be fixed as radius!
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