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(NSW)Furro777

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Everything posted by (NSW)Furro777

  1. Noticed it when playing duviri, i dont remember if i had this issue when crossplay was added since i had nyx at that time... Only thing i can say is that affects more the augment than the ability itself, so i really wanna have this issue known because of that
  2. It's different for nyx right now, she can still damage enemies at like 200 ping but her bolts wont work
  3. Her 2 refuses to work when playing on high ping groups and it's been there since duviri first released, it works normally when you are hosting the game but not in pubs most of the time
  4. My opinion may be different because i actually dont really use anything else than the link mods or build them like the pros do... But what i've meant in my post is to make companions less annoying to be taking care for in the scenarios where they would mostly die, and i'm not really trying to say that they should be immortal or deal absurd amount of damage... Only to at least to increase their utility a little bit (outside of the already mentioned panzer) with the AI changes for some mods like hunter or synth
  5. So, from what i heard on devstream 172... DE mentioned something about reworking companions, and i really think it's something that they should've had done sooner... But i'm happy that they are working on it now because currently there are only 3 meta companions (Panzer vulpa/smeeta/carrier), not sure what will happen on the rework but i am gonna say some stuff that in my opinion should happen Companion invulnerability on ressurection (this is an issue i've had for a while... I already forgot if it happens to warframes reviving warframes but i know it happens when you do the wake-up animation on res... However for companions, they are very easy target after being revived because they will always do an barking animation when fully ressurected... Never giving them time to avoid damage at least on solo runs) A.I fixes (a very well known one, your normal companion tries to go for a target but never deals any damage... And even if it does, it will remain always inactive and probably taking more damage outside your view... Specially kubrows because they need "Hunter Command" to remain active... What i recommend that they change is that companions should always stay by the warframe or operator and only attack when they are in range or if hunter command is active) Buffed mods (None of the non-meta companions and sentinels have great utility compared to the meta ones, even on hounds and moas [note: i dont own any moas so idk how they perform] and since there are so many companions... It would be a good time to revisit them, like Chesa kubrow getting some charges on it's retrieve ability or a guaranteed extra drop considering it's ability is outclassed by Sahasa kubrow) Increased survivality (not sure if they should look up into this, but it would be nice if companions had some sort of minor health/armor scaling per enemy level because you always have to ressurect them at higher levels without affecting lower levels that much...) Again, i dont know what will happen in the companion rework... But i really hope it fixes the major issues that most of the companion have and bring bad companions to the meta or add more of them to the list
  6. It became worser on the Kullervo update because it loads much slower into the undercroft from what i noticed, not sure what has DE touched to make it load that way
  7. I've happened to want to try one of the trash evolutions of the paris prime (the one that gives you +15 damage for 3s stacking 4 times) and when i've got the paris in Duviri, it dint seem to be activating at all... I havent went to test it in the origin system because i was busy farming Kullervo today and i havent seen the buff activate anywhere when i've had the paris in duviri I dont think i've changed it back to the status evolution if you ask
  8. I actually have around 62.5 casting speed on my grendel, it only speed ups the starting and end animation with the devouring delay being unaffected Casting speed is cool on him, but i still say the devouring part should give enemies some invulnerability even if his abilities arent needed in some scenarios
  9. For the low level stuff, if you have an pretty aggressive companion (which happened to me while i was farming trinity) could kill the enemies that you are trying to eat... Although, yeah... Not a big deal now that i think of it And for airburst, i remember having submused it on Nezha too for impaling enemies near her... Which happens to have the same problem and i think it's fair that it happens... However, for Grendel... It seems weird that he cant eat them while enemies are ragdolled by it despite that he needs to, you only can eat them after the ragdoll effect is over... Not really sure what to say about this since it's also anti-synergy for Grendel which probably would and wouldnt matter
  10. After playing some casual Grendel more in exterminate missions than endurance missions, i couldnt help but notice at least on console that he basically has some anti-synergy on his feast ability... Making it hard to eat enemies more in pubs with nukers than using a aggressive companion in lower level... Plus when i've submused airburst (not sure if it applied to similar abilities) into Grendel, he cant really eat them right away despite that he can after a couple seconds... Not sure if Grendel needs any more changes, yet i feel like it is still hard to manage his kit when it comes to eating enemies when you mostly need to... So, my idea to make him less stressing to play in pubs is to make enemies become invulnerable to damage while being eaten by grendel and make him become able to feast on enemies that are displaced by some abilities (exept abilities that need a main target to activate like Khora's Esnare)
  11. Ahhhhh okay okay... My bad, i'm still an idiot on these forums but i've seen to have missunderstood fire-rate without critical damage since it just needed anemic agility instead of lethal torrent and i still missed one more forma before doing my original post and was confident that it dealt enough damage, so... My bad here I still think it's somewhere better than the Sybaris due to the damage differences
  12. I mean, i'm not a level capper... But it's true that the Zylok isnt a great weapon compared to the other incarnon secondaries, it's only good when you put fire-rate on it but i suppose that you will say it's still trash because of being unable to 1-tap a group of enemies in it's current state...
  13. Without warframe fire-rate arcanes or abilities, you would mostly take away seconds trying to take out groups of enemies... So it's more ideal to add more fire-rate from lethal torrent or a riven (at least for my build) Critical damage is double dipped by orange crits and the doubled bonus from the evolution anyways
  14. So, i thought the Zylok had dissapointed me after i've tried it for the first time... But after doing some formas and looking at the evolutions, it seems like an total upgrade to the sybaris prime now that i think of it, being able to 2 to 4 shot most SP and with the help of Anemic agility and lethal torrent (which i had to give up primed target cracker for it)... Even though the first evolution upgrades are kind of a headache to keep active I dont really use the incarnon form that much unless there's a group of enemies, but i still think it's bad despite being able to 2-shot acolytes in solo... The problem is the damage fall-off of the AoE and being unable to shoot through walls (which is bugged?) and nullifier bubbles which takes a lot more shots It's not really a bad incarnon in my opinion, it's just that there are better choices... Right?
  15. I feel the same way about the incarnon form of the Zylok... The only thing i can say of the weapon is that you could make it a better sybaris prime with the incarnonless mode with evolutions despite that it becomes outclassed by other secondaries
  16. I've only played Nyx once in circuit and i dont remember the thing happening (not sure if host or not), and i've seen it mostly on Conjuction survival and any other game where i'm not host
  17. Not sure what it causes it, but most of the time in pubs (where i'm not host)... Nyx's bolts sometimes dont armor strip enemies despite that the bolts hits enemies and sometimes it does From my experience as a pub Nyx player, this never happened before regardless of my connection ping
  18. Soooooo... I just found out that my Incarnon Dual Ichor's flat +34% status chance applies to warframe's stat-stick abilities such as gara's shattered lash... Was that intentional? I do really hope it is because its somewhat fun to use right now
  19. I havent been on warframe for long enough, but i been experiencing much awful loading times with duviri's update (and probably on citrine's last wish too) for the past few games and honestly, it got me to unintentionally leave public ESO runs because i'm not able to cross the portal... So, i dont really know why loading times felt like becoming worser
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