Jump to content

Probably_Asleep

PC Member
  • Posts

    886
  • Joined

  • Last visited

Posts posted by Probably_Asleep

  1. I love imagining what might have been the reason why Lotus would change plans suddenly mid-mission.

    The scenario that I find to be the most entertaining is that Lotus is listening to the enemy communication and she hears something insulting:

    Grineer Commander: "I'd like a status report on the Galleon 0383 currently stationed around Cassini."

    Grineer Captain: "Commander! A Tenno is on board! Need assistance."

    Grineer Commander: "A Tenno!? Sending reinforcements now. Why are they on board?"

    Grineer Captain: "They're targeting someone in particular. It seems to be an agent who just got back from a mission."

    Grineer Commander: "That filthy old witch! Why does she keep harassing us with her dimwitted Tenno?"

    Grineer Captain: "Sir? Maybe you shouldn't use that kind of language. This isn't exactly a secure channel."

    Grineer Commander: "Ha! What's she going to do? Just keep shooting until the Tenno goes home crying to 'mommy.' Not that she can even have kids, or that anyone would want to have one with her."

    Lotus (to Tenno): "Change of plans, ignore your original objective. Leave nothing alive."

    • Like 6
  2. 4 hours ago, Qriist said:

    It's even wilder than that.

    Eclipse does the standard +X% damage you'd expect, but Roar is faction damage so that's computed differently.

    Eclipse is much better for upfront damage if you're in moderate-to-full light but Roar is almost always better for status procs due to faction bonuses getting squared in that formula.  

    AFAIK, Roar is the only source of non-mod faction damage, and this is not communicated anywhere in the game. For that matter, it's never explained in the game why +faction makes status procs hit so hard.

     

    BUT WAIT THERE'S MORE INCONSISTENCIES

    One of our very few ways of gaining additional status damage is the polearm mod Boreal's Contempt.

    Boreal'sContemptMod.png

    Turns out, it's bugged to give only half its bonus, and also happens to work with absolutely no melee-based statstick abilities except one random ranged ability (Atlas' thrown boulders).

    lP9VRNg.png

     

    I even verified the bugged damage myself:

     

    There's a tale about the development of Final Fantasy VII that basically says the SquareSoft devs weren't quite sure why the game engine was able to boot, just that it did. Therefore, the story goes, the game shipped with a bunch of bugs because they were too afraid of making any change that might topple their digital house of cards right before launch.

    I don't know if that story is true or not, but Warframe definitely gives me that same vibe sometimes.

    Nice Mathing!

    I forget exactly what it was, but I remember figuring out something with Glaive Prime's bleed procs not being affected by something and thinking it was counter-intuitive. (Let me check my account and see if I can remember... well it looks like I don't have Buzz Kill, Power Throw, or elemental damage so it could be any of those)

    There was also this testing I did with Sibear (trying to make it useful somehow) and the most damage I could get out of it was with the Parry mod. In testing though the math suggested that Pressure Point didn't actually affect the Finisher Damage.

    It's conundrums like these that led me to want a room dedicated to exposing the hidden mechanics behind damage, armor, speed and so on:

     

    Your Final Fantasy VII story was so funny! I have to admit that I relate to that a little. I try really hard not to let my code be that bad now, but there are some old projects that fill me with absolute terror at my job. If something ever goes wrong with them then I'm going to have to just scrap everything and rebuild it from scratch. I'm 100% confident that it would take me longer to understand the existing code than it would to rewrite it all.

    One thing that does impress me about Warframe is how unintentionally educational it is. School tries to teach math to students, and very few actually like it enough to learn it well. Warframe on the other hand hides mechanics behind math, and suddenly players are becoming mathematical detectives to expose and exploit those mechanics. I bet parents would actually be happy to hear just how much thought, research, and creativity Warframe encourages in its playerbase.

  3. 8 hours ago, Xaero said:

    None should. It's just that the game doesn't apply universal rules to system implenetations for some reason. Take damage buffs for example. Some abilities like Eclipse or Roar apply multiplicative damage buffs, while Vex Armor applies additively.

    Honestly, it feels like warframe ability kits aren't designed by the same single team, but rather by different individuals. And these individuals have vastly different visions on how to balance things.

    I've wondered about this! I'd really like to be able to dig through their source code. There are so many similar systems with such different behaviors that it's likely to be a patchwork quilt of independent scripts all sewn on top of the core game engine. I think it's a miracle it works at all.

  4. OR--here me out--they could not make Helminth Ability vs Warframe Inventory mutually exclusive.

    Instead, what if Warframes that get consumed by the Helminth can be regurgitated back up upon request? When you do, all current assignments using that Warframe's ability get reverted back to the original, and your Warframe goes back into your inventory.

    Then people wouldn't have to farm two of every frame to have a full Helminth menu and a full Arsenal. The problem would be solved organically because there would be no punishment for having a great subsume ability.

    For animation, I'd like to see the flower representing that frame wither and die, then the camera goes over to the Helminth mouth. The mouth does a "ptooey" and the Warframe flumps down on the ground, covered in slime, in the fetal position, silently shaking as though it's seen things no one should ever see. Then you get whisked to your Arsenal and a dialog box tells you that your Warframe is back in your inventory."

    I guess you could make it go back to Unranked so people don't think this makes it too easy.

  5. 17 hours ago, (XBOX)Mastermitchel89 said:

    have pull crush enemies against the wall

    And crush not being 1500 per hit, i can see why its not doing damage now which means that it should be increased to 800x3

    It would be cool to see pull do tumble damage. I think it's only fair considering we get damaged when we run into things with our Archwings. (And Warframes lose no HP when they're literally shot through the metal hull of a spacefaring vessel, so something tells me a Grineer soldier should be less durable)

    Yeah the Crush damage stat had me confused; it's misleading.

    17 hours ago, (XBOX)Mastermitchel89 said:

    Straight up solves Simaris ESO for every frame and weapon

    And with spectres it would solve being dead in 4 seconds

    I agree, this would probably be the easiest thing for them to modify as well.

    And this actually makes a lot of sense now that I think about it! ESO needs more enemies for smaller squads based on the objective of the mission. I get that lower spawn rates is a courtesy for solo players in missions like Exterminate and Defense. But that courtesy ends up being a disservice in this case.

    • Like 1
  6. On 2023-09-28 at 6:36 AM, [DE]Momaw said:

    Introduce more interactive Mods that offer ways to play alongside your Pet instead of it being mostly autonomous like a specter.

    I like the idea of making companions a teammate rather than a accessory or a mod extension. Here's an idea (rather than mods):

    Companions can be Interacted with Directly to activate unique assistance abilities:

    • Carrier:
      • Fill Weapon
      • You hand it your equipped ranged weapon. That weapon becomes unavailable, and every second Carrier restores 5% of the Ammo of that weapon. Carrier gives it back automatically when it finishes.
    • Deathcube:
      • Choke Point
      • Death Cube stays at location and continues killing all enemies in range. Stops when you get too far or if you trigger the AFK penalty.
    • Diriga:
      • Aim Assist
      • Diriga attaches itself to your weapon, increasing the enemy weakness tracking strength and range while aiming. Stops when magazine depleted.
    • Djinn:
      • Bodygaurd
      • Djinn hovers by nearest Defensible Target and sacrifices its own life if the target would receive lethal damage. Restores 30% HP of target.
    • Helios:
      • Highlight
      • Enemies are visible through walls as though a scanner is being used. Lasts for 60 seconds.
    • Nautilus:
      • Assist Crew
      • Refreshes On Call Crewmember's time with you. Must activate before Crewmember departs. 
    • Oxylus:
      • Defend Wildlife
      • Prevents you from accidentally killing wildlife while in combat.
    • Shade:
      • Ghost Now
      • Turns you invisible for 15 seconds even if no enemies are nearby. Can be recast. Still breaks when attacking.
    • Taxon:
      • Help Teammates
      • Taxon transfers teammates damage to yourself for 30s. Will not work on squad members that have already activated the same ability.
    • Wyrm:
      • Disguise
      • Worm covers you and makes you look like an enemy soldier. You cannot parkour, but enemies will ignore you and you can walk through security beams.
    • Para MOA:
      • Become Sword
      • Anime Mech-Style transforms into a sheathing that is wrapped over your Melee Weapon. Doubles Range and Attack. Do a backflip to unequip. Allies can interact and equip it on themselves if you are not using it.
    • Lambeo MOA:
      • Become Armor
      • Anime Mech-Style transforms into chest-armor that is worn over your Warframe. Adds +600 Armor. Do a backflip to unequip. Allies can interact and equip it on themselves if you are not using it.
    • Oloro MOA:
      • Become Jetpack
      • Anime Mech-Style transforms into jetpack that is worn behind your Warframe. Gives you 10s airtime with Archwing-like controls. Do a backflip to unequip. Allies can interact and equip it on themselves if you are not using it.
    • Nychus MOA:
      • Become Legs
      • Anime Mech-Style transforms into leg-armor that is worn on your Warframe. Gives you double sprint/jump/parkour/aim-glide specs. Do a backflip to unequip. Allies can interact and equip it on themselves if you are not using it. (In case your wondering, a 4-squad team can create a full MOA Mech armor for 1 member)
    • Bhaira Hound:
      • Find Eximus
      • Bhaira marks all Eximus on your map by within 50m. Arrow on Map match Eximus aura color. Redo every time you want to rescan for Eximus.
    • Dorma Hound:
      • Find Orbs
      • Dorma opens Lockers and runs toward all orbs. Stores up to 20 orbs and will give them to you as you need them.
    • Hec Hound:
      • Find Exit
      • Hec runs toward extraction zone even if objective is not complete. Leaves visible footprints on the ground. Will come back after completing trail.
    • Huras:
      • Raptor Maneuver
      • Huras goes around enemy while cloaked and scratches ground. Enemies turn toward sound while remaining unalerted, making stealth kills easier.
    • Raksa:
      • Deter Intruders
      • Raksa uses Howl to scare enemies away from current spot for 60s. Draws aggro from enemies that are CC-immune.
    • Sahasa:
      • True Fetch
      • Sahasa runs around picking up resources that outside of Fetch range and brings them back to you.
    • Sunika:
      • Sick 'em
      • Sunkia attacks the strongest nearby enemy, including bosses, but biting on to them tightly and persistently. Enemy is slowed and occasionally distracted. Continues biting until wither the enemy or Sunkia dies.
    • Chesa:
      • Bury Bodies
      • Chesa instantly disposes of all nearby corpses before enemies have a chance to see and and enter an alert status.
    • Helminth Charger:
      • Canibalize
      • Helminth eats Infested corpses, growing +1x stronger and +0.01x larger with each one. Max 250 stacks.
    • Vizier Predesite:
      • Corrosive Reprojection
      • Doubles the effect of your Corrosive Projection Aura Mod Value
    • Pharaoh Predesite:
      • Spread Plague
      • Pharaoh blows a wind that causes enemies to transfer their current status effects onto one another.
    • Medjay Predesite:
      • Greek Fever
      • Medjay charges your next attack with +100% Toxin. Toxin status effect has an infinite duration.
    • Adarza:
      • Slash Ball
      • Adarza puts up a see-through ball that, when fired through, adds +100% slash to your shots.
    • Smeeta:
      • Charming Gamble
      • Spend resources you've accumulated on the mission to roll Charm. 20s cooldown. Resources that will be used appear above Smeeta's head. Uses common, uncommon, rare, resources in that order. Will not offer if you've used all your resources.
    • Vasca:
      • Accept Transference
      • Vasca stays put. While in Operator Mode, you can transfer into Vasca and move around. Will not draw Aggro, but cannot attack. Transferring out exits Vasca where you are.
    • Sly Vulpaphyla:
      •  Assess Threat
      • Enemies get color coded according to their threat level.
    • Crescent Vulpaphyla:
      • Contagious Lift
      • Crescent gives your next slam attack a boost to the lift status duration. Enemies that are attacked while lifted puff out spores that lift nearby enemies for remainder of the original's lift duration.
    • Panzer Vulpaphyla:
      • Quill Ammo
      • Ask Panzer to drop an Ammo Case. When picking up the Ammo, current Magazine has +60% Viral damage and status. Lasts until next reload.

    I'm imagining these abilities can be triggered just be interacting with the companion, except in the case of Sentinels. For Sentinels, I'm not actually sure. Do we have any buttons left to map to? Maybe marking the ground and quickly unmarking it could be the trigger.

    Regardless of trigger condition, I think these abilities would make them helpful and fun partners to take into Battle. It would make me want to be aware of them and create builds that capitalized on their contributions. I'd also love to see a full Mech MOA set on one of the squad members. (I'd have to YouTube it though because I play solo 😐)

    • Like 3
  7. On 2023-09-11 at 7:48 PM, Archwizard said:

    (Dagath and Voruna don't roll off the tongue quite as well though.)

    I think "Smol-runa" sounds good, but Dagath...

    "Smol-agath" is the best I can come up with. (Sort of sounds like a cowardly assistant to an evil overlord: "Smolagath!" - "Yes, m'lord?" - "Take this 'hero' to our dungeon." - "At once, m'lord!")

  8. 2 hours ago, (PSN)EntityPendragon said:

    It ain't that DE can't or hasn't used suggestions before, it is more about them balancing the new content, old content reworks (sometimes) and THEN sometimes do suggestions. 
    Much of what we are getting in Abyss of Dagath were suggestions asking for many many years. 

    TLDR: Our voices are heard, they are just too busy with giving new content on there own plans to act on suggestions all the time.

    I was going to begin with speculating on whether or not this is actually true. I know that the Dagath update seems to line up with a post from earlier this year:

    ...but that brings up the question: "Did DE actually read this? Or did they just coincidentally come to the same idea?" (We have horses + it's October = Dullahan) So I was going to say that I've got my doubts.

    Then I remembered Sevagoth. That's a well known "community-driven" frame.

    Although, I'm reading up on it in the Wiki and it looks like the user who pushed the idea happened to be a graphic designer that also got hired on to DE. I wonder what the order of events was there. Maybe I'll need to go get myself employed by DE first...

    I'm curious now what has been taken entirely from the Forum. I don't know how I'd get that data (short of scraping the forum/Wiki contents and developing a correlation function with open-source NLP algorithms...). And if there is something taken from the Forum, how was it presented? Maybe I could increase the volume of my "voice" if I train to become a graphic designer. (A friend actually convinced me to buy a Huion Kamvas and Clip Studio Paint over the pandemic so we could have a virtual "art group." But then he and his wife had a baby... now they have two babies, and I have an expensive "additional monitor" that's actually an art tablet)

    But I digress! I want to believe you, so I'll indulge in the assumption that you're speaking from experience and that there is reason to hope.

  9. 8 hours ago, (PSN)EntityPendragon said:

    This is one of those things that I think is extremely awesome and would be an amazing addition but something that I know that would come until many years if they would put a focus on clans again.

    I can relate and I'm inclined to believe. I'm not even sure if DE can use any of these suggestions, really. With hundreds if not thousands of players wanting their voices to be heard, just what kind of chaos would ensue from the rest if someone actually did get listened to?

    But to live without dreaming is to accept the nightmare of reality. (I say as I shoo away those existential worries)

    • Like 1
  10. I think the Dojo should have a combat training room. Here are the amenities I'd suggest putting inside of it:

    • "Fantasy Arsenal" station that allows you equip Weapons/Mods/Forma even if you don't have them
      • You want this, DE; you want people to want things they do not have yet
      • While you build it, have it display an "Acquisition Guide"
        • Locations/Mission Types for Mods and Blueprint Components
        • A tally of the Endo/Forma you'd need to get this build
    • "DPS Dummy" that can help you test actual damage values of your builds
      • A wooden-dummy that cannot be destroyed, with a monitor above it
      • The monitor shows
        • Highest single hit
        • Average DPS (10 second memory)
        • Damage Reductions and Bonuses from Health/Armor/Shields
      • Can interact with Dummy to change Health/Armor/Shield type
    • "Stance Stance Revolution"
      • An area where you can practice Stance Combo Moves
      • Has a display that you can interact with to select which combo you want to learn
      • When you get in the ring, the display shows the buttons and timing needed to perform the Combo
      • As you perform it, the display praises you for good timing and says useful things like: "Forced Bleed Status!"
    • "Hoshi Mato" (Star Target, a traditional Japanese Archery Target often used in Archery clubs with a single bullseye and no rings)
      • A target practice station with three modes:
        • Stationary
        • Patrolling
        • Aggressive
      • Have a display on the wall behind showing hits/misses
      • Lines on the ground at 10/20/30/40 meters from target
    • "Audiometer Traffic Light"
      • Green by default
      • Turns Red for 5 seconds if it hears a noise loud enough that an enemy would be alerted
      • Use it to see how noisy your weapon is at varying distances
    • "Wind Tunnel Treadmill"
      • Can move side to side, but not forwards or backwards
      • Looks like a treadmill and rotates faster depending on how fast you are running
      • Has fans that visually blow when you bullet jump (just so it makes sense why you aren't moving forward while airborne)
      • Has a display in front that shows how many meters/second you are moving
      • Has a vertical tube overhead that blows you downward at a certain height
      • Display also shows how long your airtime was and how high your jump would have been if uninterrupted
    • "Pain Booth"
      • Select a damage type and value
      • A tiny turret appears and fires at you twice per second with the selected type/amount of damage
      • A stopwatch is displayed showing how long you've been able to endure
      • When you get downed, the turret stops firing and a robotic arm comes out and revives you
      • Free energy orbs are outside the booth

    That's all I can think of at the moment. I think a room with all these stations would let me gather some very valuable insights on various game mechanics, make very informed decisions on builds, and practice some core skills.

    Not to mention, it would be the most "Dojo" room the "Dojo" has ever had.

    • Like 5
  11. On 2023-10-09 at 4:00 AM, quxier said:

    +1. I got Riven for Felarx and I wonder if I should keep it (even for rerolling).

    Keep it! I have a Felarx Riven as well and I'm quite happy with it: BUILD LINK (Ignore the element choices, I play with those a lot)

    I ran the numbers for DPS (that site doesn't account for Incarnon conditions), and the Riven puts it at 677,120.

    But if I apply a Faction mod in place of my Riven, then that goes up to 724,281. (An increase of 6.96%)

    Done deal, right? Use the Faction mod! BUT: For all other Factions, the DPS goes down to 467,278. (A DECREASE of 30.99%)

    So the Riven costs me 7% damage on one Faction, but gains me 31% damage as an all-rounder weapons. (Which is a no-brainer for me)

    (The negatie-crit is applying to the 20% original base, so the margins will change if DE fixes that to apply it to the 10% Incarnon base crit)

    But still, I think even low Disposition weapons can have useful Rivens. (Which I guess does sort of go against the purpose of Rivens...)

  12. This week is pretty nice. I'm not sure if our ESO lineups are uniform across all accounts, but my 8 zones are:

    • Zone 1
      • Uranus Underwater Facility
      • Grineer
    • Zone 2
      • Earth Forest Base
      • Corrupted
    • Zone 3
      • Lua Lounge
      • Corpus
    • Zone 4
      • Eris Infested Corpus Ship
      • Infested
    • Zone 5
      • Jupiter Hangar
      • Grineer
    • Zone 6
      • Mercury Asteroid Mining Facility
      • Corrupted
    • Zone 7
      • Venus Corpus Ship
      • Infested
    • Zone 8
      • Europa Crash Site
      • Grineer

    (I'm just guessing on what these tilesets are named) And this lineup is perfect! I can tell there is room for improvement on the way I parkour around these different areas. There are build-choices like "survivability vs. lethality" and "visibility vs. mobility" that have a significant impact on my effectiveness. And finally I'm starting to see that there's a hidden (possibly unintended) mechanic of pacing and coverage. (In some rounds I actually get higher effeciency by moving slower, almost like there's a way to influence the spawn frequency and location) It's fun with this lineup.

    So what I'm getting from this is that I'll have to just go really heavy on ESO when the week has a fun lineup, and don't even both wasting my time when it's got a bad lineup.

     

    But you know what would make it fun every week? A small advantage that just pushes Mag's lethality forward by a small margin. You know, something that makes it possible to get past Zone 8 with the right build and skill even if there's a tileset that hides enemies across a wide area and inside many tiny hideaways. Something like, oh, say...

     

  13. It's been too long! I've been super busy at work and in Warframe. At work there was this team who had an entire year to complete a project that was given a rather hefty budget, and they have nothing to show for it. So they've put together a special team to do a year's worth of work in the next two and a half months. I've been asked to be a part of that team. 😨 But Warframe has been busy too! I've been doing every mission that might give me a weapon blueprint or component. Zariman Bounties, Sentient Anomalies, ESO, Invasions, Void Fissures, and Deimos Bounties. I've obtained enough to get me almost to MR27 (I just got to 25 two days ago), and I have identified enough unobtained equipment to make it well into MR29. I'll still come up short by 9 weapons (or 4.5 companions) to actually be able to make it to MR30. Even though the Wiki says there should be enough, I can't figure out where the last 27k points are supposed to come from. But I believe by the time I get through all the Prime Resurgence events they'll have been enough updates to add that amount of MR Points. It's exciting though! I'm quite certain I'll be the first human in history to get to MR30 without playing any other frame aside from Mag and Mag Prime (Excalibur Umbra doesn't count, but I made sure to register 0 kills while I did that mission). I'm certain because it's only become a mathematical possibility this summer, and the Prime Weapons are an absolute necessity toward this goal.

    That update aside, I have missed generating Lotus Lines! Let's get back into it with another set, here we go with Lines 941-950:

    • "Is that..." *GASP* "IS THAT A FEVERSPINE!? And it's got a genuine Gristlebuck reactor! Ooh! And check out these Nodulite nose pieces! Oh, and the Steeba jets! Have I died? Am I an ethereal in the heart of Tau? Can I touch it? Can I?" ... "AH! I'll never wash these hands!"
    • "The Ventkids love watching you ride. It's your wipeouts. Getting tossed that high into the air and then landing ragdolled on rocky terrain would kill a normal person. Kids like seeing people fall but don't like seeing people die, so you're perfect entertainment for them."
    • "It's kind of odd, isn't it? Lua was in the Void nearly as long as the Zariman was, but look how unaffected it is by comparison. The only difference I can find--apart from total mass--is that one had Tenno children while the other did not. You really do have a stabilizing effect somehow."
    • "It's nice having the Zariman around. If something ends up happening to the Heart of Deimos again then I'm pretty sure we could use the Zariman now as a back up."
    • "The Holdfasts seem to not know of any connection between Void Angels and the Man in the Wall, yet from what you tell me it seems Teshin believes them to be his servants. I wonder where the disconnect is. For that matter, how would Teshin actually come across that information?"
    • "Life isn't always fair. Take weapon specs as an example. Some weapons are far more difficult to obtain than others, and yet their performance does not live up to some easier-to-get weapons. Let that be a lesson to you! Hard work doesn't pay off by itself; it must be paired with informed planning."
    • "Ordis is obedient to a fault. You'd think he could make your life easier by managing your Forge for you even while you're away, but he won't. He'd probably say: 'The jobs in the Forge can only be initiated and confirmed by the Operator! I would NEVER take away the job of my Operator!'"
    • "You're probably curious why the Bounty rewards are random, right? I mean, who works like that? 'Do this for me, and I might give you any of the following things...' Well, it's actually random for them too. They've got a minimum reward, but they'll do their best to get you something better for your efforts. (With varying success)"
    • "DON'T TOUCH THAT!" ... "Sorry. That's not something a child should get their hands on. I need to properly dispose of it, but I haven't found a good opportunity."
    • "Our enemies don't actually install Mods into their weapons. They would if they could; they just don't know how. Instead, they 'modify' the weapon through conventional means with higher quality components and special ammunition. It adds power, but makes them 'un-modable' and useless to us."
  14. Does anyone know if the new Incarnons might be able to help with this?

    I haven't played a lot with the "bouncing" weapons, but I'm wondering if there are any weapons that would excel in something like the Kuva Fortess. For example:

           
              😃                  
                           
                           
                              C
      A                
                                 
                    B                        
                                       

    (Not sure how that's going to actually show up to other people but...)

    For a tileset with tight corridors, has anyone found a weapon that can be shot into multiple paths from an intersection? Because something like that might solve the Kuva Fortress problem without having to rely on punch-through AoE attacks.

  15. 17 hours ago, BansheeAndZephyrMarried said:

    Mag and the old farming meta around Mag- and Excalibur to some degree- are the main culprits that caused DE to put LOS restrictions on abilities in the first place. If it were any other frame I'd say there's a good chance with enough reminders and prodding. But DE has always been weird with Mag. I also wish they'd go over the LOS inconsistencies, busy tilesets and geometries though. 

    I do kind of worry they'll swing the other way and say LOS is a requirement for all wide-area attacks. I'd be public enemy #1 if they ended up saying: "You're right! Saryn nukes while Mag cannot... let's make sure Saryn cannot nuke anymore..."

    You hit the nail on the head saying DE has always been weird with Mag. It's noticeable. It feels like Excalibur gets honored as the firstborn, Volt gets spoiled as the baby, but Mag's just the unwanted middle child.

    Mag: "Please Papa, I'm thirsty for energy, and enemies keep hurting me."

    DE: "Silence! We gave the cheap energy-cost to your brother Volt. And you should be like your brother Excalibur and fight enemies head-on. Now go clean the house with your weak version of Vacuum."

    Mag: "Can you at least make my abilities work as designed? Pull can't group more than ten enemies, Magnetize has such a small base radius, Polarize hardly strips any armor or shields, and Crush won't scale."

    DE: "They ARE working as designed! LOL! Here..." (throws a few trinkets on the ground) "...take these Augments and stop bothering me."

    Mag: "Fine, I'll do things my way from now on..."

    (I don't know why, but it felt right to turn that into an anti-hero origin story. Maybe I've read too many "Kicked out of the Hero's Party" Mangas lately.)

    • Like 1
  16. On 2023-10-07 at 5:14 PM, Fred_Avant_2019 said:

    No such thing as consistency around these parts. Not when grineer buttfaces can get a whiff of my Bramma's fart behind walls but somehow can't get their dentures ripped apart when an explosion just as large is hidden behind a random crate prop that I hit using the Tombfinger primary kitgun.

    Polarize truly holds no value whatsoever. Having anything under 150% duration makes this ability utterly worthless, as it won't be hitting anything by the time that it ends, and even if it did, what did those 75 energy bring you? Your shields being half refilled? Enemies being partially armor stripped? Shards that won't be useful outside of a Magnetize bubble? Like, that's fine and dandy, but I could spend an extra 25 to fully strip armor, get to the overshields cap for myself and every ally in range, have enemies cc'd, deal a decent amount of damage to all of them simultaneously, and all of that in a larger AoE on your average Mag build, with the only trade off being sloting an augment mod. And well, shards aren't even needed in the first place, because Magnetize really only needs you to shoot whatever gun you have in the big circle. You just sub it off for things like Nourish, Breach Surge and Roar, to name a few and whatever you put there does the job better. Even something as dumb as Decoy is a better tool, as you're forcing all enemies to shoot at it while you can just have it stand behind Magnetize bubble traps, ramping up their damage and dealing some to whatever enemy is already stuck in there. Shooting Gallery is a better gun jammer too.

    LOL to Putting "buttfaces," "whiff," and "dentures" in the same sentence.

    Polarize does seem like the 2nd worst ability that Mag has (her 1st being her Passive ability). The Augment for it is, in my opinion, one of if not the best CC in the game. It disables all enemies that matter (melee enemies don't matter) and can even lock down Eximus. But it has the same problem that all Augmented abilities have: It's an Augment. I think at the very least Augment Mods should have some generic benefit for the Warframe so that it's not quite taking up a valuable Mod Slot. Something like +30% Range or +15% Efficiency, less than a dedicated Mod but at least something. And to your point, there's a subsume that can jam weapons without a Mod.

    But yeah Polarize without the Augment needs some love. It's a nice Shield Gate, but only with a Dragon Key equipped. (And later this month that means that this ability will lose even more of it's utility because it will take yet another Mod Slot to retain it's usefulness) The Shrapnel it causes doesn't do enough damage unless you're juicing it with Duviri Decrees, and it discourages bright-colored energy because the shrapnel likes to hover right in from of the camera.

    That's why I'd love it Polarize did something useful like help you generate energy. If every Shrapnel Shard you picked up gave you 5 energy, then it would be a great ability in dense crowds. Or if Polarize added +1% (Affected by Ability Strength) additional vulnerability to Magnetic damage for every energy point spent (maxing at +325%, same as Viral proc), that then would actually encourage low-efficiency builds. (It would actually just hit it's cap if you used a fully ranked Blind Rage and no efficiency Mods) That would be an amazing effect that could get Mag's Crush ability above 10k damage (over 20k with Arcane and all the Strength Mods). That obviously wouldn't let you level cap, but it would let you nuke non-Eximus enemies in ESO rooms.

    • Like 1
  17. 7 hours ago, Fred_Avant_2019 said:

    Magnetize doesn't even have that big of a range to be considered a problem. The fact that it's LoS based is annoying, especially since even the smallest slope can be enough to block some LoS based abilities. Flashback to a couple Khora nerfs.

    She's in no doubt a good spot with all her augments and stuff but having a better radius check at the very least wouldn't hurt anybody.

     

    Also Polarize being completely worthless on stripped enemies makes my blood boil.

    Totally agree! I also think that if blast weapons damage through walls then a blast attack should do the same. I like conceptual consistency.

    Also there with you on Polarize. I love its augment, but I hardly ever use it if I'm not planning on using the augment. It's my usual subsume slot.

     

    6 hours ago, (XBOX)RaeOvSunshyn said:

    You wrote all that and it didn't occur to you to just ask for Kuva Fortress to be removed as a zone?

    🤦‍♂️
    (Actually the thought did cross my mind, but I dismissed it because I thought: "But what it there are other people that really love the Kuva Fortress Zone?" ...Saying it out loud though makes me realize how ridiculous that is)

     

    5 hours ago, RLanzinger said:

    To anyone else,

    I will now address some potential EXTRA objections:

    Elite Sanctuary Onslaught is meant to be played with a squad

    • Then don't make it the only way to obtain certain items. that players can forfeit in the middle of the mission.
    • I'd also be fine if the rewards rotation was changed to ABC. Duviri Circuit Points system.

    Get better

    • I've beat everything and made it to MR24 while only playing solo as Mag/Prime. If this is a skill issue, then ESO is the highest difficulty mission in the game.
    • I'm open to tips, as long as it's not to cheat on Mag.
    • I've been playing since early 2013, my personal skills CANNOT get better
    • yeah, My KillDeath ration in PvP was 1 : 80 and my surname is Mr NoSkill ... why should it banish me from having rare ESO rewards ?

    You don't even need to play ESO these days

    • I'm trying to make it to MR30 without getting any points from other frames (except Umbra as that's compulsory); every weapon counts.
    • I can get to zone 8 most weeks, I just don't want to have to abandon the weeks with a bad zone-roll.
    • I still need one last vandal blueprint and have done it 3 times per week during 2 years WITHOUT success. That more than 300 runs dedicated to get one BLUEPRINT...

    If I could solo 8 tiles just play ESO with another Warframe than Saryn, Like MAG...  I'd be happy to not get VOMITLY bored by those 8 Tiles runs that failed 75% of times because :

    • players do not care about doing more rot A,
    • players rage-quit when they see a Saryn besides their...
    • players rage-quit after telling me "your Saryn is not Meta, you don't know the game" (They just spit [DE] motto of "Diversity")
    • the game just crash after doing 3 Host migrations because no one want to go rot C

    So I Completely Approve of @(NSW)Probably_Asleep 's idea for the Diversity that it could bring in ESO ...

    Beautiful formatting! Colors, italicizing, boldness, and strikethroughs are all used in a symphony of meta-writing.

    I'm always glad to hear what the squad-scene is like because I only solo. I can't imagine how stressful and frustrating it would be to have randos join and sabotage a mission.

    You so have a skill. The skill of mental endurance. Happy 10th anniversary, by the way!

    2 YEARS!? If they make cross-trade a thing and if I ever get a spare part, please let me trade it with you for like a Vitality Mod or something.

    It sounds like this problem is much deeper than I realized, especially for the squadsters.

  18. 47 minutes ago, Circle_of_Psi said:

    DE are very tight-lipped on their LoS resections so, no amount of explaining in super high detail reasons -Why- it should be removed, will likely fall on deaf ears.

    My like was because of your Edit Comment - Truer words...

    So two things:

    1. I too choose to believe that the ears are not always deaf.
    2. Fair point! I will elaborate:
      IF Warframe is supposed to be playable solo, then all content should be solo-able.
      IF (also) Warframe characters are playable, then all content should be doable by all characters.
      SO: Elite Sanctuary Onslaught needs a redesign, or Mag (probably others) needs better KPM through walls.

    I believe the above statements are true, I've beat all missions in the game with solo-Mag. (Even 8+ ESO) So the Kuva Fortress tileset seems like an outlier.

    And with that, there are only two real options: Raise Mag (and others frames) KPM potential, OR lower ESO's requirements.

    Personally, I know that lowering the requirements of ESO is probably the most reasonable choice. But I'd like to take my shot first at getting my character upgraded.

  19. My goal is to consistently get to Elite Sanctuary Onslaught Zone #8 with Mag while playing solo. (Until I have all the blueprint components at least)

    Most weeks it's not that hard. But this week it is, and the reason is this area:
    Kuva Fortress
    Tunnels, catwalks, pillars, and holes spread over a large area make this a nightmare in a game mode that prioritizes KPM.

    So...
    Could you do me a favor and remove the Line-of-Sight restriction on Mag's Ability 2 Blast?

    This would still make the game mode difficult, but no longer borderline-impossible. And I think it's only fair, since Mag's Bubble already attracts past walls and breaks crates past walls. So why do enemies' bodies need LoS?

    I will now address some potential objections:

    • This would make Mag too Powerful
      • More powerful than Saryn? 
      • If just this sets Mag over the edge, then Mag's already too powerful.
    • Not every frame can nuke rooms, why should Mag?
      • Why should any?
      • (I actually agree) How about Marked For Death instead? Remove its Line-of-Site restriction.
    • Elite Sanctuary Onslaught is meant to be played with a squad
      • Then don't make it the only way to obtain certain items.
      • I'd also be fine if the rewards rotation was changed to ABC.
    • Get better
      • I've beat everything and made it to MR24 while only playing solo as Mag/Prime. If this is a skill issue, then ESO is the highest difficulty mission in the game.
      • I'm open to tips, as long as it's not to cheat on Mag.
    • You don't even need to play ESO these days
      • I'm trying to make it to MR30 without getting any points from other frames (except Umbra as that's compulsory); every weapon counts.
      • I can get to zone 8 most weeks, I just don't want to have to abandon the weeks with a bad zone-roll.

    There are a few alternate changes that would also suit my purpose, but I didn't lead with them because I believe these would make Mag too powerful or would ruin the experience for others:

    1. Have Mag's Pull (when held) continue to pull enemies into her vortex, and have the enemies get teleported directly to her
    2. Make Mag's Crush ability deal the displayed attack value per hit rather than the 3 hits totaling that amount ("1500" actually is 500x3 right now)
    3. Double Mag's base Magnetize bubble radius from 4 to 8
    4. Give Polarize the added effect of increasing enemy weakness to Magnetic Damage by +200%
    5. Place items around the ESO areas that do things like +500% Ability Strength or Range for 10s
    6. Take out levels that require too much running for too little enemy encounters
    7. Place 4 Efficiency Stimulus until the first C rotation
    8. Let the player deploy Specters from their Gear Wheel
    9. Increase the Enemy Spawn Rate to the same level as a 4-member squad even for solo players
    10. Instruct the enemy AI to always be approaching the player rather than just chilling in their hidden crevasses

    Any of these things would provide the edge I need to get to zone 8 every time, but I feel like the least impactful would be to just make Mag's bubble explosion do what all the other explosive weapons do and damage through objects.

    • Like 4
  20. On 2023-09-28 at 8:29 AM, [DE]Taylor said:

    Character Highlighting System

    The enemies you face in Warframe tend to be well-themed to their tilesets -- while this adds visual cohesion to the game, it also means that your foes can sometimes blend into the landscape. To improve enemy and ally visibility, we’re adding a new “Character Highlighting” section to our Accessibility menu

    With this new system, players will be able to apply a Highlight on both enemies and allies, with a variety of customization options. Whether you want to improve avatar visibility or simply turn them a fun colour (or both!), you will be able to select the hue and intensity to your liking through the various settings:

    98c4669db0724cf88330e2cf62678bc9.png

    In the screenshot above, you can see the full array of settings available to you in our Accessibility Settings Screen:

    • Enemy Highlights Toggle - Toggling this on applies the Highlight Aura to all enemies.
    • Enemy Highlight Color - Select the colour of choice using the Accessibility Color Palette or any other owned Color palette.
    • Enemy Highlight Intensity - Choose how bright you’d like the Highlight to be using this sliding scale. 
    • Ally Highlights - Toggling this on applies the Highlight Aura to all allies, including but not limited to: Squad Members, Companions / Sentinels, and Specters.
    • Self Highlight - Apply the Ally Highlight settings to your player avatar.
      • This will persist anywhere you take your Warframe or Tenno, such as your Orbiter, Quests, etc!
    • Ally Highlight Color - Select the colour of choice using the Accessibility Color Palette or any other owned Color palette.
    • Ally Highlight Intensity - Choose how bright you’d like the Highlight to be using this sliding scale. 

    Interacting with the Color and Intensity options will preview the effect on your Warframe in the menu screen, giving you an idea of what it’ll look like in-mission! Here is a preview of gameplay with this system in action:

      Reveal hidden contents

    Video description: A Grendel, MOA Specter, and Kavat in the Simulacrum with Green Character Highlights applied.  Various enemies from all factions have also been spawned, and have a Red Character Highlight applied. The Accessibility Menu is opened to the Character Highlight section, where the colours of character highlights are changed by selecting different colours via a colour palette. The menu is exited to show the new result: Grendel and his allies in yellow, and enemies in bright pink.

    A few key characteristics of note for this system:

    • “Friendly” enemy units such as those seen in Invasion missions or those affected by Revenant’s Thrall / Nyx’s Mind Control / etc. will use the Ally Highlight settings to differentiate them from your true foes.
    • Character Highlight Settings are accessible in-mission should you need to make any tweaks on the fly!
    • The majority of Quest cutscenes will not see Character Highlights in action, except if Self Highlights are applied.

    Very much in love with this change, thank you!

    Suggestion: Could we get a gear item that loads these (and other) settings?

    Just an item that you can place multiple times in your Gear Wheel, and have it save current settings; when used in-mission, it loads those saved settings. (The settings would go back to pre-Mission state after completion/failure) The icon could be something like a selectable sigil.

    This would solve the problem I'm ultimately concerned with. Namely, that there's not likely to be a color that will work well for all tilesets. In addition though, a shortcut to settings would also be helpful for things like Disruption or graphics-heavy environments.

    Obviously it wouldn't save things like cross-platform play or squad/friends/solo, but things like volume, highlight, and graphics would be a huge value-add if it were an in-game save/restore.

    Thank you again!

  21. On 2023-09-28 at 9:05 AM, [DE]Taylor said:

    Mods have the unintended effect of players investing Endo that would be better used in the non-flawed variants

    I actually liked the flawed Mods. 🙃 It gave me a sense of progression when I finally got my hands on the better versions, and I still keep them around in case I have a little extra capacity I want to fill in a build.

    If the goal is about Endo investment, then why not just give more Endo? If Vor's Prize rewarded, say, 1000 endo, and was a repeatable quest, then that would be a nice early-game Endo farm. It's been almost 2 years for me, but I do remember Endo being very difficult to stockpile during the first few planets in the game. If you built in a way to farm Endo for new players, then you'd be killing two birds* with one stone.

    * - Track-and-tranq! TRANQ! Do you understand!?

    • Like 3
  22. 9 hours ago, BlueQuiller said:

    It'd be great if the forum let you make tables because these bullet points are a real clumsy data display format rn.

    You can copy/paste Excel into the forum. It doesn't look amazing but it's not terrible:

    Companion Health
    Before
    Health
    After
    Shields
    Before
    Shields
    After
    Armor
    Before
    Armor
    After
    EHP
    Before
    EHP
    After
    +/-%
    Huras Kubrow 150 560 125 490 50 200 341.67 1913.33 +460%
    Raksa Kubrow 200 750 100 390 50 200 366.67 2030 +454%
    Sahasa Kubrow 250 940 75 290 50 200 391.67 2146.67 +448%
    Sunika Kubrow 220 830 90 350 50 200 376.67 2083.33 +453%
    Chesa Kubrow 250 940 75 290 50 200 391.67 2146.67 +448%
    Helminth Charger 190 710 85 330 50 200 335 1843.33 +450%
    Predasite (all types) 190 710 90 350 50 200 341.67 1883.33 +451%
    Vulpaphyla (all types) 180 680 95 370 50 200 336.67 1873.33 +456%
    Moa 100 350 100 350 100 350 266.67 1458.33 +447%
    Adarza Kavat 80 310 70 270 50 200 186.67 1056.67 +466%
    Smeeta Kavat 100 390 60 230 50 200 196.67 1110 +464%
    Vasca Kavat 80 310 70 270 50 200 186.67 1056.67 +466%
    Venari 300 900 0 0 350 350 650 1950 +200%
    Venari Prime 350 1050 0 0 450 450 875 2625 +200%
    Adlet Hound 100 350 150 450 100 350 333.33 1658.33 +398%
    Garmr Hound 100 350 100 350 150 450 283.33 1575 +456%
    Raiju Hound 150 450 100 350 100 350 333.33 1675 +403%
    Carrier 200 560 100 250 50 80 366.67 1209.33 +230%
    Carrier Prime 400 650 100 200 150 150 733.33 1375 +88%
    Dethcube 200 560 100 250 50 80 366.67 1209.33 +230%
    Dethcube Prime 300 600 100 200 150 150 583.33 1300 +123%
    Diriga 350 700 50 150 50 80 475 1186.67 +150%
    Djinn 200 560 100 250 50 80 366.67 1209.33 +230%
    Helios 200 560 100 250 50 80 366.67 1209.33 +230%
    Helios Prime 250 700 100 200 100 100 466.67 1333.33 +186%
    Nautilus 200 560 100 250 50 80 366.67 1209.33 +230%
    Oxylus 200 560 100 250 50 80 366.67 1209.33 +230%
    Shade 350 600 50 130 50 80 475 1020 +115%
    Shade Prime 350 700 100 200 100 100 600 1333.33 +122%
    Prisma Shade 300 600 50 130 50 80 416.67 1020 +145%
    Taxon 200 560 100 250 50 80 366.67 1209.33 +230%
    Wyrm 200 560 100 250 50 80 366.67 1209.33 +230%
    Wyrm Prime 225 450 300 600 150 150 737.5 1875 +154%

    To extract the data, I copied the bullet point text into a program called Notepad++ and used a Find/Replace with Regex:
    (.*?):? +(\d+) +[Hh]ealth +\((?:from +)?(\d+)\),(?: +(\d+) +Shield +\(from +(\d+)\),)? +(\d+) +Armor +\(from +(\d+)\)
    $1\t$3\t$2\t$5\t$4\t$7\t$6

    Here's a link to a site that lets you play with Regex (specifically on this text):
    https://regex101.com/r/lXXKG5/1

    -EDIT-
    I cleaned up the alignment for visual clarity, but while doing so I started wondering about this question:
    Will the 50% Damage Reduction on Shields also apply to Companion Shields?

    I used the assumption that it would when I calculated EHP, but I never actually heard that confirmed anywhere. Does anyone know?

    • Like 6
×
×
  • Create New...