Jump to content

French

PC Member
  • Posts

    21
  • Joined

  • Last visited

Everything posted by French

  1. Toxin bypass shield Bleed is true damage, which ignore armor Infested got 0 hp anyways.
  2. They didnt specify any change to toxin damage. In the image shown they suggest running Impact or magnetic damage. In literally no universe you should run any of thoses elements in a corpus mission.
  3. Dear DE, The game is at a point where you can take any weapon to level cap and you decide to nerf the enemies again. I was really hyped after seeing the enemies scaling rework expecting a buff. First of all the cap to armor isnt THAT bad. it's so easiely stripped now that you dont really care about armor anymore. But you need to buff the HP by a lot, way more than you think. The recharge delay on shield isnt bad. Exept Toxin damage exist, it will ignore the shield and ignore this buff. Also encouraging people to use Impact and magnetic when is a bad idea. You go in a Corpus map you use Toxin, you go in a grineer map you use slash, you go in an infested map you use viral. Thats it. it's a problem with the status in general. But this is encouraging people to play worse loadout when you put that in the game.
  4. Hi, she already got an augment for her 3. Also she is broken af, no reason to give her any augments that would buff her even more IMO. I dont feel like she is weak at high level too, she got pretty much everything. Exept armor strip ig but you can use tharros or a corrosive weapon.
  5. After having reached level cap solo in the new game mode here is my feedback. The good -Necramechs are tanky: First they cant be fully stripped and it's a good thing. Enemies without armor are paper if they dont have damage atenuation, here the necramechs have both, after the first hit the next ones deal reduced damage making but the damage is capped making oneshoot weapon usable in low level but probably not in high level. -Gruzzlings are a good secondary objective to get guaranteed key but seems inconsistent. Sometime they will spawn after 2 min other time after 10. (it might be linked to acolytes spawning if it's a bug) -Necramech spawn very close to the conduit The bad -Weapon diversity in high level will be a problem: Only a few weapons will be able to kill the necramechs. -Enemy density is very low: More enemies = more dockets spawn. This I feel like the spawn rate in others disruption was fine, in this game mode it's like the steel path enemy density is not activated. -Necramechs are not CC immune: Lockdown is a very cheesy way to make the "DPS phase" around 30sec longer, during this time the necramech will be stuck in place and it makes the gamemode almost trivial. It should be impossible for the demolyst to be lockdown and crowd control should be reduced to add a way to actually fail the conduit. -The map is way too big; You sometime need to travel a few 100s meters just to get to the two others conduits, this makes the gamemode even less fast paced. -Status proc priority: It seems that with the 4 status cap if you hit the enemy 4 times with a slash proc and proc another one later, it will get overwritten. Keeping the last proc. I dont know if you can change that but it would be better IMO to keep the firsts procs until they expire. Thanks you DE for finally making tanky enemies. We now actually need to think our builds and find better weapons to deal with them. For people who dont want to get to levelcap to see how tanky enemies are here is a video: Unrelated to disruption directly but could be have the new demolysts in the simulacrum ? Can we also have more than +25 to level in the new simulacrum ? in my opinion it's still not enough to make a big difference.
  6. Well, that sucks. I wanted to get my kdrive leveled up... Guess I wont do that. Please DE fix
  7. Please fix the alchemy game mode not scaling ty
  8. 5 mission a week and you have a chance to get archon shards ? Really ? You added 3 new shards while I am sure it will make people play a bit more each week it's really sad to see this reward structure. Even if it was farmable I am not sure people would do it. The alchemy game more is really fun. But the things to throw are too small and with the amount of enemies in the minimap it makes it impossible to read it properly. The assasination takes 10+min and it's a sleepfest. Nothing fun about it exept the boss fight which can be ended in 5seconds. I wonder if people will actually do the operation if it's this mission...
  9. No. if you want to buy only one arcane it will be the same price. There is no bulk sell prices in Warframe.market .
  10. Hi, You can use the /unstuck command. It also happen on Deimos, very often (like a 50% chance) you will get TP to the spawn which make you end the mission.
  11. Hello DE, Please if possible can you make it a leaderboard operation? A lot of people been waiting since Orphix venom.
  12. I love defense. Never change DE. I love your content <3 (said nobody)
  13. Hello, Dear DE, if possible can you make the next operation have a global leaderboard ? Thanks.
  14. Leaderboard event when? Last was Orphix venom... ...
  15. Now remove regal aya and let us purchase the skins alone. We... do...not...care...about...regal...aya. It's simply to inflate the price of the bundle. It's the second time you do that, first with prime ressurgence and now with heirloom. I thought Tencent were supposed to do nothing.
×
×
  • Create New...