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Violet_Xe

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Posts posted by Violet_Xe

  1. On 2019-10-29 at 6:32 AM, (PS4)wildkat1987 said:

    very interesting idea, congratulations for all your hard work thinking this through. Not sure about a lot of stats, but the general idea has a lot of potential, good job

    Thanks 🙂. The stats though are mostly unaffected by mods, I agree they need some tweaks but keep that in mind. The goal of them is to give skilled players an indirect power spike, not to be a side grade for builds. It only works if DE adds in the difficult content though otherwise we just get powercreep and not progression.

    • Like 1
  2. 2 hours ago, AlfredDean said:

    Even though I'd litterally never get good enough to play through this successfully, it's extraordinarily well thought out and sounds like it'd be amazing to have ingame.

    Thanks, nice to hear something after 3 months of typing 🙂 But i'm sure you could get to that point with practice. Everyone can and even then remember it's 8 players. the damage numbers are big big you've got 8 people in one mission. With a properly organized clan or team the corpus raid can become a breeze with certain exceptions.

    • Like 1
  3. {{{{Forgotten Memories Update Overview}}}}

       So I tried to make this awhile back but my computer decided to update and delete all of my work so... I'm back finally to create this thing again and i've improved on it significantly. Also I realize this is a long post right before DE's long... 48 page thing, but I said I'd make this months ago so I'm posting this anyways even if it gets ignored. This will be my longest post yet, and it's a 2 post topic. Hopefully I organized this well enough as I'm still working on understanding how to organize stuff with the Forums layout and options. Also with this post, "cult knights" can no longer say we aren't giving them ideas. This is one of the most idea filled, detail rich posts of an endgame raid suggestion on the forums... I think? I may be wrong on that. I know there are people out there that create drawings of enemies and stuff and well, I don't do that. Props to those who do.

       This is meant to be a way to show DE what all of our ideal update is, or at least what my ideal update is as I don't speak for everyone. This is the ideal difficulty update, I know some out there seek a darker warframe and other stuff and this isn't here to address that but I do hope to get around to that. "Forgotten Memories" strives to blend all parts of the warframe's gameplay into a single focused area while also adding new content all over the star chart. At least it would if they add in something similar to the Eximus update I propose. I will be using my own eximus concepts for examples so if you see a strange eximus name, be sure to check the list out below.
          "Forgotten Memories" main feature would be the raid called "Revenge of the Sergeant" and it's "Forgotten Memory" power breaking system. With this update your warframe is presented a long chaotic challenge for an ability boost tied to your warframe, altering your abilities without augments. I'm extremely happy with how the raid idea finally turned out, BUT I highly suggest going to spare a few minutes for the "Forgotten memory" reward concept. It ties into a giant warframe loop, similar to an ascension system with benefits to DE and the players while giving us a reward anyone would work for. This will also be posted below as it's an entirely different concept, but I created it with the raid in mind. I believe this raid is somewhat sustainable because of the Forgotten Memories as it will always hold relevance. Players have to return to the raid every time a new frame is launched and it grants players forma to help boost them.
       Now I'm also aware that rivens and arcanes are most commonly seen as the endgame rewards but I have another concept on that for later. I'll be posting that later down the road around thanksgiving or Christmas because I want to explore how empyrean and the lichs work. Arcanes and rivens will revolve around another raid idea I've got so keep that in mind when thinking about the rewards. The mods I've added are completely imaginary and made up but I feel like players would love to have these additions, making room for more weapons in the Meta.
       Obviously a warframe would come out with this, but i don't think this one would get a quest. I'd personally put them in the dojo. I was originally going to attach my channeling warframe to this concept, buuuuuut that's kinda going away soon so that's up to DE. 

    Eximus Link    Forgotten Memories Link

       So... This is like 2-3 months late because I'm lazy and google kept shutting down. Long story shot this is meant to be just me saying we need endgame, but also providing my own concept on it. I'm combining multiple ideas from my posts to create something truly difficult. I suggest reading this whole idea in 3 parts. 1 for the raid, 1 for the assassin, and 1 for the limit break. If you're not happy with it then please tell me why.

    {{{{Forgotten Memories Update Post 1/3 The Raid}}}}

    Spoiler

     

       This raid idea has hopefully taken all of warframe's player base play styles ranging from memes to minmaxers into one cohesive experience. When I mean everything, all aspects of warframe should be present in this raid from memes to minmaxing. Loot Hunting, Stealth, Speedruns, Eidolon Hunting, this raid has it all... unless your a pvp player, sorry. I feel your pain really I do. Rewards will also appeal to all aspects of the player base whether your competitive, meme filled, a fashionista, minaxers, all of you. Everyone gets a slice of the pie. However... you still have to be good enough to have the pie otherwise pie wouldn't be very appealing would it?

       This raid was specifically crafted with veteran players in mind. The ones with desire to test their steel in the conclave, wait no go away Teshin. I'll talk about conclave in later now go, scram. Seriously I've got my own rant on how to make conclave better. This wasn't created with solo players in mind. WF is an online multiplayer game meant to be played as 4. This also wasn't crafted to be quickie so if time is your issue you've got weekends, holidays, and days off. Plus it means you won't eat the content like candy and ask for more. To of course make sure we can't break the game in a single day or month, you are limited to 1 raid per day. I'll explain why later.
       This raid will test your mechanical skill and communication to it's limits. There are also bullet sponges but listen. Our best can solo the tridolon *10,947,000 damage points in total* multiple times in one night. You've got 4-8 players so shhh. They are by far the weakest faction defensively so no complaining. Anyways I have some explaining to do, before I can actually talk about the raid.

    Why The Sergeant?
       No, this isn't a rework but rather a play off the game's history. We've mocked and degraded Sergeant more then any other boss in WF. You can easily forget him, but he remembers you. This is called "Character Development". Being discraces and not even worth killing has driven Sergeant insane with a desire to take revenge on the tenno This is "Revenge of the Sergeant"
       I'll be honest, he's my favorite boss. That and memes is why Sergeant is the focus of this raid as physically powerful enemies aren't the only way to craft a threat in a story. He's also actually really special.
       For one, did you know that he's one of the few bosses that doesn't have invulnerability? How about did you know he's the head of corpus solar rails? If you haven't dived into warframe then you wouldn't know that he's actually REALLY important and very different from Nef Anyo. His best quality though is his AI. Did you know the Sergeant is one of the smartest things in the game? For as weak as he is he's the ONLY BOSS to ever run away from us and not attack us head on. He cloaks, runs away, and shoots from a distance. He's the only one that avoids direct contact with warframes and takes cover making him one of the smartest AI in the game. Funny that, and also the reason why he's my pick for the corpus raid boss.

       Anyways I don't want Sergeant to be reworked as I find it hilarious and a way to really shine light on how trash enemies feel being killed over and over again. I know that people want him to be replaced by Nef Anyo but here's the thing. Their lore is completely different at this point, the Sergeant is also a staple experience of newer players as a funny joke, and we already have an example of planets having 2 boss nodes. Jupiter has Alad V and the Ropalolyst. So just add a new node for Nef Anyo.

    Optional Difficulty Levels (Void Offerings)
       Players may choose how difficult the raid will be for them to complete. This is done by reintroducing the "False Profit" offerings. We have 4 different offerings to pick from which are equipped in gear. These offerings are 1 time use offerings which debuff you during the raid. Higher tiers grant greater rewards. All offerings can be purchased in the market except the devout. The Devout must be procured through a different means. You either buy it for 10p or you can earn it through a bursa defense. Offerings take 1m to craft.

    1,000 Humble Void Offering // -2 revives // -10% shields // -10% damage to shielded enemies
    10,000 Faithful Void Offering // -3 revives // -25% shields // -10% health // -5% speed // -20% damage to shielded enemies
    100,000 Passionate Void Offering // -4 revives // -50% shields // -25% health // -10% speed // -40% damage to shielded enemies
    1,000,000 Devout Void Offering // -all revives // -50% shields // -50% health // -15% speed // -80% damage to shielded enemies

       Bursa Defenses can be completed with normal void offerings by running corpus missions on venus, phobos, and neptune. This is where nef anyo has the most influence and each planet should have a different enough difficulty tier. If any player is running a mars mission with a Humble, Faithful, Passionate or Devout void offering there is a 1/5 chance a special bursa can be discovered by searching around the map. Once found in a side tile, a player must hack the bursa, all players must activate the offering with their gear to enhance enemy levels and reward.
       Once activated and filled with offerings, the bursa will begin running around and randomly drop credits. The hacked bursa will attack you but you cannot harm it back, instead you must protect it. Bursa always have 2,500 Health and 20,000 Shields so be careful and protect them. The bursa is 2X faster than normal mobs and must be protected for 3m and 30s from incoming enemies. Offerings can increase and stack defense timer, difficulty, and rewards. Once the bursa has been defended it will shut down for a total of 15s. Players can choose to hack the bursa again to redo the defense for even more rewards without having to leave the mission and use another offering.

    Humble Void Offering // 10,000 Credit Reward // +5 to enemy level
    Faithful Void Offering // 25,000 Credit Reward // +15 to enemy level // +5s defense time
    Passionate Void Offering // 75,000 Credit Reward // +50 to enemy level // +15s defense time
    Devout Void Offering // 250,000 Credit Reward // +75 to enemy level // +30s defense time

       Unlike the index, this has a much faster scaling difficulty and puts a new twist and meaning to Mobile Defense. Due to the objective having nothing to do with killing, putting CC and Defense warframes higher on the list. This also has a unique form of endless with forced scaling enemies. Communication and preplanned parties will make Passionate and Devout offerings worth while, especially if run more than once. Note, i've got no issue with the index at all but when it comes to communication it's quite lacking. It can easily be run solo without much difficulty.

    {{{{The Raid Trial V2 The Sergeant's Revenge}}}}
    Boss stats and abilities will be in hidden areas.

    Mission 1 LvL 100 Venus (Exterminate / Assassination / Defense) Cooperation
       You've gotten an urgent request from Nef Anyo to defend his index vaults on Neptune where he keeps his profit. In exchange he will give you a lead on Alad's newest project. Always wanting to be better than his competition, Nef wants you to clean up a grineer invasion to help him. As a reward he gives you a way to cut down one of his rival's support making him look better. Tempted at the promise of information, you decide to assist Anyo Corp.
       On arrival you see both the grineer and corpus locked in combat. Both factions are aggressive towards you despite your objective to assist the corpus. You notice also that Nef isn't talking in his usual "profit" tone and makes rather crude remarks about both you and the grineer.

       The first mission is an extermination of 225 dreker soldiers to assist Anyo Corp. even in the chaos, you must avoid injuring the corpus forces. They are immune to damage but not immune to crowd control.

    Mission 1 LvL 100 Venus Part 2
       After clearing 125 grineer, Tyl Regor contacts you demanding to know why you're helping Nef Anyo. Furious he challenges you to a dual himself turning the mission into an assassination taking place in a massive 75m large outside corpus arena.

    The mission has changed from extermination to assassination, kill Tyl Regor.

    Spoiler

    Tyl Regor has 450,000 Shields // 25,000,000 Health // 6,500 armor
    Tyl Regor has invincibility phases like before but instead of breaking the terrain he only summons enemies before rejoining the fight 15 seconds later.
       First he spawns 10 manics at LvL 110 // Second he spawns in 10 manic bombard at LvL 110 // Third he summons 10 manic bombards and 10 manics at LvL 110.
    Tyl Regor can grab one player, crushing them rapidly depleting their shields and health. Spam X to break free. if you don't instantly die after 6s in his grasp.
    Tyl Regor can throw his shield to daze players briefly.

       After lowering Tyl Regor to 25% HP the corpus ship suddenly blasts the arena. The tenno use void powers to conceal and save Regor, confused as to why Nef would fire the weapon at those he wants to help. Regor bewildered, begrudgingly allies with the tenno for now and pulls back dealing with corpus forces above the atmosphere.

    Mission 1 LvL 100 Venus Part 3
       Nef is stunned that you survived the attack and sends in experimental weapons bearing an eerie resemblance to the sentient. The Hyena pack were amalgamated with sentient technology uncovered from all over the system. Ordis informs you that he's detecting a variety of sentient species coming from these new hyenas.

       The objective is now to dispatch the Hyena Amalgams. These hyena are far superior to their original counterparts and now call themselves the Hyenalyst. Each hyenalyst comes with powerful distinct sentient technology. Each also has important affects on the battlefield and mess with the tenno in their own way so co-ordinate with your team to focus down a hyena.

       Around the arena are 6 generator towers, each with a console to hack for activation. Unlike normal hacks, this console has 2 seperate "circuit webs" appear which you must match in 15 seconds to activate the generator for 35 seconds. Fail the hack and you go down. Generators must be protected while active. If they are shut down or broken then they must be reactivated.
    -Standing near an active generator lowers cold effect by 10% every second.
    -Generators have 10,000 health
    -Activating a generator activates 2 ambulas at lvl 100.

    Every 2m 30s an event will trigger causing one of the following
    -1 jackal and 2 lynx will spawn in.
    -25 ratel traps drop from the sky spawning ratels at a rapid rate.
       -Ratel traps decay after 1 minute, so break them quickly or you'll be over run.
    -6 Raptors will spawn at lvl 110 attacking from the sky
    -A squad of Comba, Scramba, and Nullifiers are beamed to the surface.
    -3 of every Corpus Amalgam are beamed onto the cart.
    -2 holographic copies of all nonboss enemies are created.
       -Holographic copies deal damage
       -Holograms do not add to combo counter, cannot take critical damage, cannot be hit with status

    Hyenalyst Ln2A (Avalanche Model)- In reference to the Avalanche Offensive operation of Warframe.

    Spoiler

    -Hyenalyst Ln2A has 15,000,000 shields // 2,000,000 health // and 1,000 armor
    -Hyenalyst Ln2A can charge someone and pin them to the ground. The player must press X rapidly to throw the Hyenalyst off or the Hyenalyst instantly kills them.
       -Hyenalyst leaves a trail of slowing ice.

    -Hyenalyst Ln2A is encompassed by a 6m unbreakable Arctic Eximus bubble.
       -Being inside the bubble slows you by 60% instantly
    -Hyenalyst Ln2A slows enemies within 30m by 2% per second up to 60%
       -The cold effect is at the top right of the screen and remains there until removed.
       -Every frozen generator boosts slow aura by 5m.
    -Hyenalyst Ln2A will attempt to freeze over generators active generators.
       -Ice covering generators has 1,000,000 health.
    -Hyenalyst Ln2A can release a cone shaped wave of frost which freezes the tenno if touched at 30% or above.
       -If a player is frozen, another tenno must break them free with a short revive.
       -Ground is left with a 75% slow much like frost's ice wave impedance for 12 seconds.
    -Hyenalyst Ln2A's health is invulnerable unless 4 generators are active.
       -His arctic bubble is still invincibile, you must be inside the bubble to hurt him.
       -His shields can still be hurt, but his health requires 4 generators.
    -Hyenalyst Ln2A has heat vision, meaning he can see invisible enemies unless he is himself is hit with cold damage.
    -Hyenalyst Ln2A can disarm enemies in a 20m radius
    -Hyenalyst Ln2A can only be hurt by specific status types and like the profit taker these types will rotate.

    Hyenalyst PbA (Chimera Model)- In reference to the Chimera killed with lead.

    Spoiler

    -Hyenalyst PbA has 500,000 tenebrous shields // 5,000,000 health // 7,000 armor
       -loses 1,000 armor per generator active.

    -Hyenalyst PbA can charge someone and pin them to the ground. The player must press X rapidly to throw the Hyenalyst off or the Hyenalyst instantly kills them.
       -Hyenalyst takes much longer to throw off and deals 8% health and shields per second to the tenno.
    -Hyenalyst PbA can switch teleport with enemy players and hyenalyst
    -Hyenalyst PbA can launch itself into the air and fire out a massive lead storm.
    -Hyenalyst NgA can see weak spots in tenno defenses and ignores damage resistances.
    -Hyenalyst PbA buffs all allies within 20m with 1,500 armor

    -Hyenalyst PbA's shields must be broken with a tenno's void energy via operator amps before the health can be harmed.
    -Hyenalyst PbA rapidly regenerates shields within a 15m radius including it's own if out of combat.
    -Hyenalyst PbA can create an omni-directional laser attack in the sky shooting massive beams of energy dealing massive tau damage.
    -Hyenalyst Pb will turn into a "vomvalyst wisp" variant when it dies with 1,500,000 health. If it isn't killed in 15 seconds it fully regenerates.
       -Even if it fully regenerates, once it is killed again the damage dealt to the vomvalyst's health remains the same.
       -Once PbA is killed as a vomvalyst, a player must transference into broken hyenalyst and kill a level 25 eidolon teralyst alone with just an operator and an amp.
          -Only a single player can transference in, and once killed an animation plays where the Hyenalyst tears itself apart.

    Hyenalyst NgA (Ground Zero Model)- In reference to the area directly below a nuclear bomb.

    Spoiler

    -Hyenalyst NgA has 3,000,000 shields // 15,000,000 health // 3,000 armor
    -Hyenalyst NgA can charge someone and pin them to the ground. The player must press X rapidly to throw off the Hyenalyst off or the Hyenalyst instantly kill them.
       -Creates a blinding flare when charging, blinding everyone in a 20m radius.
       -After pinning the player down, Hyenalyst NgA creates a spectralyst of them.
    -Hyenalyst NgA will release bombs like a bomb osprey while running which deal massive blast damage.
    -When destroyed Hyenalyst NgA will explosion in a 35m radius after 10 seconds. The bomb will deal 1,000,000 damage
       -Ordis will tell you if the NgA is destroyed, and promptly tells you to clear the area to avoid death.
    -Hyenalyst NgA will always, always prioritize killing hacked Ambulas over everything else.

    -Hyenalyst NgA can create holographic copies of itself which disappear after 20 seconds.
    -Hyenalyst NgA will ignite enemies which come within 10m of it dealing 400 damage per second for 3 seconds.
       -Dps is lowered by 50 for every generator currently active.
    -Hyenalyst NgA can release a massive fire nova igniting all players hit for 100 dps for 7 seconds.
    -Hyenalyst NgA can shoot out a fireball which explodes in a massive fusion wave.
    -Hyenalyst NgA is invincible unless Tyl Regor's capitol ship bombs the hyena from space, disrupting it's shields.

    Spoiler

    One tenno must fly up in archwing to the grineer ship, however the grineer still aren't aware that you're now an ally. You must fight your way to the gun and bomb the hyena.
       -On the way up to the grineer ship, the archwing players must fight through zeplins and stasis mine fields with both grineer and corpus enemies.
       -Zeplins will be invincibile until all enemies in the field are killed.
       -Be careful to take cover and avoid the grineer ship's attacks.

    -Hyenalyst NgA is the pack leader, and thus can "laugh" to call a pack of 10 vanilla hyena
    -Hyenalyst NgA can enter a healing mode and regenerate large chunks of missing health.
    -Hyenalyst NgA can emit a 22m nullifying scream

    Hyenalyst ThA (Magnetar Model)- In reference to a highly magnetic neutron star type.
     

    Spoiler

    -Hyenalyst ThA has 4,000,000 shields // 3,000,000 health // 2,500 armor
    -Hyenalyst ThA 
    can charge someone and pin them to the ground. The player must press X rapidly to throw off the Hyenalyst off or the Hyenalyst instantly kill them.
       -While pinned down, player has energy and shields completly drained
       -After escaping, they cannot regenerate shields for 8s

    -Hyenalyst ThA will drain energy from enemies within a 20m radius
       -If transference static is active on the warframe, your warframe completely shuts down and cannot be used until static is over.
    -Hyenalyst ThA will afflict all enemies within 10m with radiation.
    -Hyenalyst ThA shoots out missiles that explode into radiation or magnetic clouds.
    -Hyenalyst disrupts chat and UI to all enemies within 35m
       -HP/Shield bar, energy bar, team stats, ammo, damage numbers, chat, voice chat, map, aiming crosshair, buffs/debuff bar, markers, and downed warning all vanish.

    -Hyenalyst ThA can turn invisible for 12 seconds.
    -Hyenalyst ThA grants all allies within 30m 250% radiation damage
    -Hyenalyst ThA is highly sound reliant, cloaking will not work on him unless the warframe/area is silent or too loud.
    -Hyenalyst is invulnerable until a hacked ambulas attacks him similar to the razorback fight.

    -Hyenalyst ThA creates a communal link to split damage among allies like a battalyst and conculyst in an 18m radius
    -Hyenalyst can adapt rapidly to attacks and must be stripped of resistances with tenno void energy
    -Hyenalyst ThA will hide as an object, unable to be seen by AI allies.
       -Tenno must discover him so the Ambulas knows who to attack.

      After successfully destroying the sentient amalgams, you demand to know what Nef was doing. However he doesn't respond. Ordis makes contact with you and tells you he's discovered information from corpus transmissions related to-. He's suddenly blasted from the sky leaving you stranded and without information. Tyl Regor tells you that his forces will take control of the vault and that he's also interested in this information and could use it so he offers you a temporarily alliance..
       This wasn't the location of the index, but where Nef had data taken from regor's tubemen project. They were prototypes of his clones however and he gives you the specters and offers you an alliance to strike back at the corpus which you gladly accept and you know just where to go first.

    No Void Offering // 1 Dreker Manic Clone Blueprint // 50,000 credits // 1 Set Mod // 1% Random Hyenalyst Articula
    Humble Void Offering // 1 Dreker Manic Clone Blueprint // 75,000 credits // 1 Set Mod // 2% Random Hyenalyst Articula
    Faithful Void Offering // 1 Dreker Manic Clone Blueprint // 100,000 credits // 2 Set Mods // 3% Random Hyenalyst Articula
    Passionate Void Offering // 2 Dreker Manic Clone Blueprint // 150,000 credits // 2 Set Mods // 5% Random Hyenalyst Articula
    Devout Void Offering // 2 Dreker Manic Clone Blueprints // 250,000 credits // 2 Set Mods // 8% Random Hyenalyst Articula

    Mission 2 LvL 120 Jupiter (Spy / Rush / Sabotage) SPEEEEED
       Tyl Regor goes over the plan to make sure you understand. You have 6 members on Jupiter to create a distraction for another team which sneaked it's way it's way into a corpus galleons. You now contact Nef Anyo and Tyl Regor accuses him of not being Nef Anyo. The faker reveals them self as Alad V. Regor boasts that he has tenno agents on their way to steal secrets related to the amalgam project. Alarms go off and all vaults will be deleted in 6 minutes and the distraction is over and they realize what is happening. Team Archwing has 6 minutes to get inside the galleon and sabotage the ship.
       Really what you're here to steal is a blueprint for a special datum. It has the ability to repair cephalons. This was developed awhile ago in hopes of combating the mutalist strain and keep the infestation from hijacking more capitol ships. However it proved ineffective and could only repair physically shattered cephalon.

       Randomly 2 players will be selected for archwing. They have 6 minutes to complete a longer rush mission destroying 2 transport bays worth of transports. Once destroyed, Team Archwing uses the remaining time and infiltrate the hanger, gaining an additional 6 minutes of time. Destroy the ship via sabotage but be careful. The ship is filled with Holographic shielded enemies. These enemies cannot be hit with critical damage, cannot be hit with status, and don't add to the combo counter. Their bodies don't remain either meaning no extra loot drops.

       In the archwing mission, the two players can split up allowing one to hunt for Affinity Flyers. At 75,000 Affinity per kill, 5 of these osprey are spread around the archwing area. Killing these prototypes may benefit you later.
    Affinity Flyer's have 500,000 health and 100,000 shields and are completely harmless in archwing.

       Once Team Archwing enters the hanger, Alad tells them that they will regret deceiving him telling them to leave or their clan will be blasted to pieces and hunted across the system. Suddenly another Alad V breaks into the conversation, now two Alad's are talking. The new one demands to know what Regor is doing above Jupiter as he just got rid of a giant moth recently. The two Alad's converse briefly and the real Alad is utterly confused wondering who he's talking to. The transmissions end with the Real Alad telling you to hunt down the impostor and he may just let you and Regor off the hook for interfering with his project.

       Team Spy are making the distraction. Each Vault hacked grants 15 seconds worth of extra mission time helping the Rush team accomplish their mission. All 8 vaults in total means 2 Extra minutes. If all 8 Vaults are successfully hacked, a special enemy called the Volentax Amalgam Ranger appears. He spawns in a large open tile. Killing him gives a part of his sentient longbow at the end of the mission. Killing him now may also benefit you later.

    Spoiler

    Volentax Ranger has 5,500,000 tene shields // 250,000 health // 1,500 armor
    Volentax Ranger's health adapts to damage.

    Volentax Ranger is a glacial eximus, however when he's in the arctic bubble he gains shield regeneration.
    At 50% health the ranger will teleport away and hide as an object like a mimic in a nearby tile.

    To extract, all members must be in their respective extraction zones. There is 1 in archwing, 1 in the ship, and 1 on jupiter. 

    No Void Offering // 1 Volentax Part if Volentax Amalgam was killed // 1 Fieldron // 1 Eidolon lens
    Humble Void Offering // 1 Volentax Part if Volentax Amalgam was killed // 2 Fieldron // 1 Eidolon lens
    Faithful Void Offering // 1 Volentax Part if Volentax Amalgam was killed // 2 Fieldron // 2 Eidolon lens
    Passionate Void Offering // 1 Volentax Part if Volentax Amalgam was killed // 2 Fieldron // 2 Eidolon lens // 6 hr Affinity Booster if all flyers were killed
    Devout Void Offering // 2 Volentax Parts if Volentax Amalgam was killed // 2 Fieldron // 2 Eidolon lens // 24 hr Affinity Booster if all flyers were destroyed

    Mission 3 LvL 135 Europa (Interception / Defense / Excavation) Protect Everything!
       You've obtained the blueprint and found that to craft the datum you need a unique freezing cryotic only found on Europa. Unfortunately, the frequent corpus crashes on Europa mean that they have a significant presence on the planet. Tyl Regor deploys your group near a corpus SoS beacon to begin the operation. You need to capture the beacon and direct it towards Regor's ship allowing him to drop the excavation scanner.

       Your objective is to clear enemy presence, taking control of the corpus beacon. Only a single control point exists, you either control it or you don't. This control point has 15 terminals all over the map which must be protected. If one terminal is hacked you the point is lost. You must also protect the beacon as forces want to stop you that way as well.

    Spoiler

    -Keep enemies away from the panels to prevent them from uploading a virus and destroying the signal just like normal interceptions.
    -3 Terminals are grouped together in one place making 6 different areas that need to be guarded including the beacon itself
    -Occasionally the terminals will glitch, halting progress, hack the terminals to resume progress.
       -If the terminals remain halted for long the control beacon automatically falls to the corpus.
       -Corpus gain progress 5X faster than the tenno, it is their property. Try to keep it out of their hands as much as possible.

    Mission 3 LvL 135 Europa Part 2
       Once at 100% phase 2 of 3 begins. A grineer scanner lands on top of the SoS Beacon. Protect is as it scans for possible dig sites for 6m 30s. A sudden surge of Arctic Eximus appears to assault the scanning device. In addition to arctic eximus, Orb Vallis Jackals, and bursa are beamed down.

       At 3 minutes, a jammer is detected inhibiting the deep scan Tyl Regor's men cannot find it and they need tenno assistance. Similar to the Law of Retribution, there is a door requiring players to stand on pads to open the door. 3 players are needed to open the door. On the other side a datamass is hidden in storage containers, break them all to retrieve it. After recovering the data mass, bring it back and plug it into the scanner resuming the scanning process as it bypasses the jammer. In this area is 1 reinforced storage container.

    Mission 3 LvL 135 Europa Part 3
       Tyl Regor's scanner located a dig site, a giant corpus crater that has several rich veins of cryotic and thermia. As you're heading to that location, Regor warns you that several strange signatures have been detected beneath the surface apparently harvesting the same cryotic. He thinks that there's a facility on this planet designed for giant weapons which need cryotic to remain cool. Regor quickly changes taking a grineer route to the cryotic needed. He orders the tenno to destroy the three signatures for their cryotic coolant or else they aren't worth his time to help. Squad link can be used to destroy the satellite before the orb mother appear. If the tenno cannot take care of the satellite then the grineer will do it themselves. This prevents the orb mothers from self destructing in a 500m radius.

       At this point you must walk through the map trying to find the giant crater tile regor is talking about. This tile doesn't actually exist so DE would need to make this but no tile we have currently is capable of doing what I want so it would need to be made. This tile is a massive 270m glacial crater. Enemies will be beamed down into the crater. These enemies include medium sized raknoids.
       A new elite medium sized prototype raknoid called the Arachne appears targeting people with higher offerings. This was designed by Nef Anyo to be similar to the Bursa, and collect offerings. It has invisibility and will spit a web catching tenno. It slowly drags tenno to them, like a drawn out version of the scorpion. If the teammate is captured and taken under the snow, the warframe instantly dies. Abducted players are marked with a blue target marker. Arachne cannot be killed, but their webs can be broken with melee weapons. Arachne Raknoids can be heard skittering.

       Once entering the tile, LvL 165 Exploiter orb sleeps at the center who wakes up upon entry. Tyl Regor shouts at you to break the surface releasing thermia, and to protect the excavators. 3 excavators drop from the sky and must be powered by cells from ranger power carriers which are all marked. Once completed, the excavators will create thermia fissures. Coolant Raknoids will start spawning to seal fissures. Let them seal the fissure, then steal the thermia canister before they can escape. Use them to kill the Exploiter Orb. During this stage 2 Arachne Raknoids run around during the fight.
    -The excavators cause thermia explosions and these excavators will continue dropping into battle.
    -If three excavators are destroyed the Profit taker will show up early, forcing you to fight 2 at once.
    -During excavations, demolyst units will spawn which must be killed.

       Once the Exploiter Orb is killed, it attempts to self destruct, but it's already been destroyed. With the last of it's strength it sends the surface of Europa into a cryostorm. Once cryostorm hits, multiple heat generators power up around the crater. The Profit Taker reveals itself, forcing you to fight it at LvL 165 in the cryostorm. During this stage, 3 Arachne Raknoids will be running around.
    -Heat Generators must be managed.
       -Ranger power cells must be used to power generators.
       -Generators may occasionally break, and must be hacked to be repaired.
    -Extended exposure to the cold will slow you by 80% and lower your shields by 100% and slowly damages your hp.
       -Players with devout offering will freeze completly after 16s without heat generators.
    -Visibility is greatly reduced during cryostorm.

       The storm grows colder and darker, cold enough for the last orb to appear. The third and final orb mother emerges to fight. *No idea how this fight would play out... but DE said it would be a mix of both so let's say you fight a lvl 165 orb boss with whatever it has to offer because I've got 0 clue what it'll do. use your imaaaagination.*
       During this last phase of the orb mother fight against the last orb, 4 Arachne are going around abducting team mates. keep a sharp eye out and act quickly or else you may find yourself fighting the last Orb Mother alone in a dark freezing storm.

       Once obliterated, grineer harvest cryotic from within the orb mothers to craft the datum for ordis. Ordis is repaired and tells you about reent corpus radio waves he picked up shortly before he was blasted. The corpus have been going haywire over stolen amalgams and shipments of orb mother replacements not being delivered. Solar Rail shipments haven't been arriving so the corpus board is growing frustrated as resources are being diverted by an unknown individual. Alad V, Frod Beck, Sargus Ruk, Nef Anyo, Bee Cloud, and even Luxor Nano Composites are up in arms at misplaced technology. Someone's causing a huge uproar in the corpus faction. This sounds eerily similar to everything you've been put against.
       Regor finds this hilarious and suggests to assault the solar rail to discover where these shipments are going. The events may be connected to the mysterious faker. If you agree he cannot assist much and can only put you on a ship for the solar rail. Interfering in corpus matters and raiding solar rails is beyond his authority and would cause an all out war. As much as he would love to, he wants to avoid conflict to research the stolen technology from Alad's sentient data. Agreeing, you form a plan to stow away on a strange corpus ship en-route to a solar rail.

    No Void Offering // 1 Crisma Torid // 50,000 Credits // 500 Endo
    Humble Void Offering // 2 Crisma Torids // 75,000 Credits // 750 Endo
    Faithful Void Offering // 2 Lazulite Torids // 100,000 Credits // 1000 Endo 
    Passionate Void Offering // 2 Lazulite Torids // 150,000 Credits // 1500 Endo // Arachne Raknoid Articula
    Devout Void Offering // 3 Lazulite Torids // 175,000 Credits // 2500 Endo // Exploiter Ephemera (small snowstorm around your feet

    Mission 4 Lvl 150 Venus (Recovery / Stealth / Mobile Defense / Assassination)
       Your group is stowed away on a transport train passing through the solar rail checkpoint. It's cargo involves warframes, 1000 forma, amalgam technology, and other tenno technology. This train is too valuable a haul to not catch the mystery thief. All but 2 randomly selected player have let themselves be captured as a decoy to mask the presence of a few extra warframes. This is a stealth mission. Becuase the cargo involves tenno, Elite nullification corpus units are the only people aboard.
       For extra precaution, the train is laced with radiation to all non corpus warding off stow aways. If any enemy sees you the alarms will trigger and your trapped tenno allies will be instantly killed. Ordis warns you that being detected will blow the whole operation and to silently make your way through the train. There is one energy signiture which doesn't match the rest.

       This train has a unique layout. Both of the tenno who weren't captured must free their allies. However they must do so independently while working with one another to progress through the carts. The map of the train from a side view is shown below. This may look weird if you're not looking at this on a PC due to screen size. Due to the radiation, friendly fire should be avoided.

    Cart 1 // Connector 1 // Cart 2 // Connector 2 // Cart 3 // Connector 3 // Cart 4 // Connector 4 // Platform 1 // Cart Area 5 // Platform 2 // Cart Area 6
    {        }============={        }============{          }============{          }============
    {        }============={        }============{          }============{          }============{                    }::::::::::;::::::::::{                  }:::::::::::::::::::::)

       Both un captured players start at the very left side of the train in Cart 1 and work their way through to Cart 4 releasing their friends as they progress. One warframe may be recovered in every connector. When a warframe is recovered, their weapons will be stored in their connector meaning they are temporarily unarmed and must avoid detection. Carts are slightly smaller than the inner area of the Saturn Six scene. If your friend cannot get to you in time you can revive... if you have any by this point. This is the mission where Devout offering runs test skill at what warframe once was. Stealth. How have you vets aged as players? have you forgotten how to be invisible?

    Cart 1
       In Cart 1, specters are activated when they detect warframe energy levels. Both cart 1s carry 3 specters which appear in a random order. You have 5 minutes to reach Cart 2 or Cart 2's warframe dies. Killing your 3 specters allows your other Cart 1 friend to hack their cart's door open.
    Excalibur - 60,000 shields and 60,000 health with 675 armor
    Mag - 90,000 shields and 45,000 shields with 195 armor
    Volt - 90,000 shields and 60,000 shields with 45 armor

    Connector 1+ Unkillable Enemies
       Connectors are long open areas with terrain to hide with including larger barrels your warframe can hide in. All connectors occasionally are scanned with 3 types of lasers similar to the War Within quest. Every Connector has an ally warframe to free. Avoid being seen at all costs as the kill sequence is instant. You must also place a charge on the connector without being noticed.

    Spoiler

    White = Don't touch at all, doesn't pass through terrain.
    Orange = Must be moving to avoid detection, passes through terrain
    Blue = Must stand still to avoid detection, passes through terrain.

    Sneak past nullifiers, combo, and scramba and hack the connector door open to enter Cart 2. Entering Cart 2 causes the next 5 minute count down to start.
    Cart 2
    In Cart 2 60 Amalgam Phase Moa and 5 Imperium Bursa Eximus are stored. Use them as cover to avoid corpus regulators and security cameras. Hacking your 5 imperium bursa allows your other Cart 2 friends to hack their cart's door open. If you're detected by the security, all the moa and bursa will wake up and you will have to fight them all.
    Amalgam Phase Moa are LvL 150
    Imperium Bursa Eximus are LvL 165

    Connector 2+ Invisible Enemies (occasional shimmering effects)
    Connectors are long open areas with terrain to hide in. All connectors occasionally are scanned with 3 types of lasers similar to the War Within quest. Every Connector has an ally warframe to free. Don't be detected by the invisible corpus enemies, keep your eyes sharp or they'll activate the kill sequence. You must also place a charge on the connector without being noticed.

    Spoiler

    White = Don't touch at all, doesn't pass through terrain.
    Orange = Must be moving to avoid detection, passes through terrain
    Blue = Must stand still to avoid detection, passes through terrain.

    Sneak past nullifiers, combo, and scramba and hack the connector door open to enter Cart 3. Entering Cart 3 causes the next 5 minute count down to start.
    Cart 3
    Cart 3 has 6 power cells that must be picked up and plugged into a generator at the center of the room which allows your other Cart 3 friends to hack their cart's door open. this must be achieved without being detected in a maze of green laser detectors. If you are detected the room is spiked with lethal radiation killing your warframes.
    Connector 3+ Security Cameras and Regulators
    Connectors are long open areas with terrain to hide in. All connectors occasionally are scanned with 3 types of lasers similar to the War Within quest. Every Connector has an ally warframe to free. Don't be detected by the increased security measures on this cart or they'll activate the kill sequence. You must also place a charge on the connector without being noticed.

    Spoiler

    White = Don't touch at all, doesn't pass through terrain.
    Orange = Must be moving to avoid detection, passes through terrain
    Blue = Must stand still to avoid detection, passes through terrain.

    Sneak past nullifiers, combo, and scramba and hack the connector door open to enter Cart 4. Entering Cart 3 causes the next 5 minute count down to start.
    Cart 4
       Cart 4 houses spectralyst copies of your whole raiding party, 16 in total being 8 on each cart. All 8 must be killed which allows your other Cart 3 friends to hack their cart's door open. Try not to kill each other because of radiation in the cart. You have 4 people in one tiny area now. Holographic enemies spawn in both carts every time a spectralyst is killed so try to not kill them all at once or risk being over run.
    The Spectralyst are LvL 150 each
    Connector 4+ More frequent laser scans
    Connectors are long open areas with terrain to hide in. All connectors occasionally are scanned with 3 types of lasers similar to the War Within quest. Every Connector has an ally warframe to free. Don't be detected by the more frequent laser scans. You must also place a charge on the connector without being noticed.

    Spoiler

    White = Don't touch at all, doesn't pass through terrain.
    Orange = Must be moving to avoid detection, passes through terrain
    Blue = Must stand still to avoid detection, passes through terrain.

    Platform 1
       Platform 1 is where all 8 players are able to meet up to fight a LvL 200 Jackal accompanied by 4 Ambulas. This Jackal has been augmented with fusion waves which have extreme knockback. This may push players off the edge and off the train into space, killing them instantly. Jump above the waves. After defeating the jackal, a player must transference the jackal and walk it through Cart area 5.
       Platforms are similar in size to the Jackal arena in size.
    Cart Area 5
       The train is now aware that the tenno have been freed and are attacking the train. Cart Area 5 and onward are free from radiation meaning no more team killing. Cart Areas are much longer than normal carts. Enemies have amassed at Cart Area 5 and they must all be killed while protecting the jackal as enemies attack from in front and behind.
       Once the hijacked jackal reaches the door to Platform 2, it must be overloaded with power to self destruct and blow the door down. Entering a defense mission, 10,000 energy must be channeled into the Jackal by standing near it. The hijacked jackal can use energy channeled into it with it's own abilities, using fusion waves, shields, releasing osprey, and other useful abilities to protect it's allies.
    Jackal has 100,000 health and 250,000 shields.
    Jackal's abilities don't drain energy, however they unlock with more energy and are cool down based.
    Energy can only be given to the jackal if a tenno is transferenced into it, so you will always be 1 frame down.
    Jackal can move and shoot it's own guns.

    Platform 2
       On Platform 2, the Sergeant opens a system wide communication  and confesses via transmission that he's used his position to steal shipments and now he will kill the elite tenno that plague the system with the full might of the corpus robotic army. Vowing to destroy you, your clan, and Tyl Regor for supporting you. It's obvious he's gone mad from his desire for vengeance. The Sergeant then forces a Vauban Prime down to kill you. For once, you'll fight one of your own,not just a hollow infested puppet.

       This will be a battle against Vauban Prime, with a fraggor prime and akstilleto prime. His health and shields are visible at the top of the screen as a health bar.

    Spoiler

    Vauban Prime has 3,000,000 Shields // 3,000,000 Health // 100,000 Armor
       -20,000 armor removed per generator active.
       -Like other warfames he never permanently loses his armor from armor strip.
       -If any player goes down, Vauban will recover all of his health.

    -Vauban prime is a warframe controlled by another tenno, thus he is not affected by negative auras and benefits from positive auras.
    -Affinity Flyers, if not destroyed previously will occasionally carpet bomb the area through the entire fight.
       -Affinity Flyers bomb runs do not cause direct damage, but erase warframe abilities.

    -Raptor RX, Auditor, M-W.A.M., Azoth, Lockjaw & Sol, and 002-ER all are LvL 165 and immediately fights with Vauban at 100% Health
       -During the Index Stage, the Nullification unit is deployed, using Comba, Scramba, and Nullifiers.
    -At 80% Health, Vauban Prime is backed up by a storm of osprey along with 3 Raptors at LvL 180
       -If Volentax Amalgam Ranger wasn't defeated previously he appears along with the raptors bringing a cloud of ranger crewman with him.
       -During this stage swarms of Nemes fly around the tenno.
    -At 50% Health a lvL 250 Razorback drops onto the platform allowing Vauban to retreat temporarily until he is killed.
       -4 LvL 165 Jackals land on the platform every time the Razorback is stunned.
       -During the Razorback Stage, small and medium Raknoids are beamed onto the platform.
       -During the Razorback Stage the sides of the platform open, falling out means death.

       -Use generator bursa to destroy the razorback.
    -After the Razorback dies, Vauban returns to the platform with the Hyenalyst PbA.
       -Hyena PbA causes an influx of hyena models into the arena.

    If everyone is using a Devout offering John Prodman LvL 2500 will also join the fight.
       -If killed drops the Prodman Ephemera, similar to the Grate prime it has a unique affect causing the player to drop into the mission by appearing with a golden column of light.
       -John prodman also has a 5% chance to drop the John Prodman suit for your operator.

       4 generators can be activated at the 4 corners of the platform. Activating generators raises hostile 2 bursa onto the platform. Activating generators lowers Vauban's armor making him more vulnerable to damage. Generators must be activated and protected just like when fighting the Hyenas. While fighting, The Sergeant at LvL 200 will snipe at you and throw traps from above while invisible. His shots deal 2X-3X-4X-5X damage depending on the offering equipped.
    Cart Area 6
       Cart Area 6 is where a lvl 1 Sgt waits for you to put him down once again, but this time the whole of the corpus is watching. You then break out the front of the train and escape the solar rail with an archwing as the train blows up behind you.

    No Void Offering // 15% chance Zanuka Artemis Mark // 1 Special Mod // 1 Forma
    Humble Void Offering // 30% Zanuka Artemis Mark // 1 Special Mod // 1 Forma // 1 Random Forgotten Memory
    Faithful Void Offering // 50% Zanuka Artemis mark // 1 Special Mod // 1 Forma // 2 Random Forgotten Memory.
    Passionate Void Offering // 75% Zanuka Artemis Mark // 1 Special Mod // 2 Forma // 3 Random Forgotten Memories
    Devout Void Offering // 100% Zanuka Artemis Mark // 1 Special Mod // 2 Forma // 5 Random Forgotten Memories

       The first time you complete the raid, when returning to your ship, ordis will ask if you killed him. You are faced with 3 options. He's alive (light) we captured him (half half) I killed him (dark) you don't get this after you complete it the first time. This raid can be used as the filter for the tau system, only allowing those who are fully prepared to take on the sentient army. This way you can send dozens of sentient without much worry which would actually be a challenge.

    Clan Competition and Leader Boards
       Score will be based off a variety of statistics, but because this is a corpus mission, the main score will be decided by credits earned in the mission. Clans will compete to get the highest score. The best clans will receive a special reward once every week, 1-3 vaulted relic packs. This puts vaulted items back into rotation, yet keeps them rare, expensive, and hard to get. it also means the vault system still has value. This reward system will get better and better as the game ages, putting more and more primes into the clan leader boards. While this may not be ideal for veterans who already have the primes, but players that missed out on the primes will appreciate being able to get the prime frames without having to wait a year for an unvaulting.

    RULES
    Each clan tier has it's own leader board to prevent higher up clans from completely crushing smaller clans.
    Score will be based on CREDITS, time, failures, and offering tiers used.
       -Failure Example: How many people were successful recovered without revival during the solar rail por.
       -Failure Example: Were any Excavators destroyed during the orb mother boss figh? -X Score per excavator
       -Failure Example: Were you detected within any of the spy vaults? If yes then -X Score
    There will also be individual squad leader boards. Being in the top beans you gain a special cosmetic related to status. This is a permanent reward that shows you were one of the best. There is also an extra reward.

    RANKING REWARDS
    The best squad of the week randomly earns one of the Ephemera with visuals.
       Profit Ephemera = Drops credits on the floor while you move.
       Fusionstep Ephemera = Every step you make releases a small series of fusion waves rippling across the floor.
       Orb Shield Ephemera = Warframe becomes surrounded by smaller repelling shields similar to the profit taker and always has shield effects active.
       Hologram Ephemera = Warframe emits light and accents become transparent and glow with holographic energy.
    -2nd and 3rd best squads are awarded a Gold Status Shift Badge.
    -4th, 5th, 6th, 7th, 8th, 9th, and 10th are awarded the Silver Status Shift Badge.

    -11th to 25th are awarded the Bronze Status Shift Badge

    First place clan gets 3 vaulted relic packs
    Second place clan gets 2 vaulted relic packs
    Third place clan gets 1 vaulted relic pack

     

    -----------------RAID REWARDS------------------

    Spoiler

     

    Forgotten Memories *No Trading*
    Forgotten Memories are the reward which inspired the minmaxers to run again and again. Forgotten Memories are the memories of the warframes you use before they were turned into weapons. Collect 5 of a warframe's forgotten memories, and their codex entry, their story, becomes open to you. You also may pick 1 of 3 unique powers to be tied directly to your warframe. Similar to an augment, but tied to that warframe. If you want all 3 of the warframes powers, get 3 warframes and 15 memories. Look below for more info.
     

    WEAPONS *No Trading*
    Volentax (Sometimes you hear whispers and screams while using it)
    Passive (At the end of an aimglide, Holding space activates a jetpack allowing flight on the horizonal plane for 7s before falling.)

    Passive (While drawing another arrow, Charge alt fire to fire a sentient energy with no arc and 0 punch through dealing heavy tau damage. Arrow screams like a sentient)
    Mastery Rank=0 // Gun Class=Long Bow
    Trigger Type=Charge
     Semi Auto // Noise Level=Silent Alarming // Full Charge time= 0.8s 0.05s // Punch Through 2.2m 0.0m
    Critical Chance=15% 35% // Critical Damage= 2.0X 2.3X // Status Chance 55% 45%
    100 impact // 275 puncture // 225 slash // 365 Tau

    SPECIAL MODS *Trading allowed*
    5✰ Collective Adaptation (Aura Mod) <8 Vazarin> 
    When damaged +1% > 2% > 3%> 4% > 5% resistance to that Damage Type for 6s > 8s > 10s > 12s > 14s Stacks up to 3% > 6% > 9% > 12% > 15%
    (Does not stack with adaptation, however it will increase the rate at which resistance is gained)

    5✰ Shareholder (Aura Mod) <8 Zenurik> 
    20% > 30% > 40% > 50% > 60% > 70% chance you and your allies share loot anyone collects dropped items.

    5✰ Tenebrifics Shield Reactor (Aura Mod) <8 Zenurik> 
    3% > 6% > 9% > 12% > 15% > 18% chance for shields to ignore status effects.

    4✰ Apex Hunter (Warframe Exilus Mod) <12 Madurai>
    2% > 4% > 6% > 8% > 10% of damage dealt with weapons is stored and unleashed with a charge attack in a 4m > 4m > 5m > 5m > 6m radius around the target hit by the charge attack.

    3✰ Bullet Rush (Warframe Exilus Mod II Rush Alt) <13 Naramon>
    +6% > 8% > 10% Sprint Speed
    While running, warframe gains 1.5% > 2% > 2.5% Bonus Bullet Rush Sprint Speed every second up to 30%
    1% Bonus Bullet Rush Sprint Speed = 10% Bullet Jump Strength

    5✰ Holographic Defensive Array (Warfame Exilus Mod) <11 Naramon>
    When shields break create a 1 > 1 > 2 > 2 > 3 > 3 holographic copies of yourself that distract enemies for 4s > 6s > 8s > 10s > 12s > 14s
    For 10s > 11s > 12s > 13s > 14s > 15s ignore to status and critical damage while gaining 5% > 10% > 15% > 20% > 25% > 30% shield regeneration
    (30s cool down after effect ends)

    9✰ Tenebrific Redirection (Warframe Mod II Redirection Alt) <17 Vazarin>
    40% > 65% > 90% > 115% > 140% > 165% > 190% > 180% > 215% > 240% Shield Capacity
    Turns shields into Tene Shields, ignoring status while shields are active

    4✰ Concussive Aftershock (Primary Mod) <10 Naramon>
    +20% > 40% > 60% > 80% Impact damage
    After 6s > 5s > 4s > 3s enemies shot by you suffering from impact damage take impact damage equal to 15% > 20% > 25% > 30% of health missing.
    (Effect does not work on boss enemies)

    4✰ Climacteric Cavitation (Primary Mod) <10 Naramon>
    +
    20% > 40% > 60% > 80% Puncture damage
    Puncture procs leave a weak spot on the enemy. Consecutive puncture procs deal 1.25X > 1.5X > 1.75X > 2X > 2.25X damage to the vulnerability.

    9✰ Plasma Inlay (Melee Mod) <13 Zenurik>
    Heavy attacks have a 10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% > 90% > 100% chance of electrocuting the target.
    Electrocution deals 10% > 20% > 30% > 40% > 50% > 60% >70% > 80 > 90% >100% missing HP as electrical damage.

    3✰ Eternal Sentient Huntress (Beast Mod II Loyal Companion Alt)  <17 Zenurik>
    When companion goes down they instantly die and become a vomvalyst wisp drawing enemy fire. Killing 25 > 20 > 15 enemies within 20s > 25s >30s resurrects companion.
    33% > 66% > 100% Damage taken in vomvalyst is used as a damage reduction shield for next life. In vomvalyst form, companions attack with tau damage.

    7✰ Razorback Reactor (Speargun Unique Mod) <14 Naramon>
    +10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Thrown Effect Radius
    -25% 30% > 35% > 40% > 45% > 50% > 55% > 60% charge time

    6✰ Vapos Seeker Rounds (Secondary Burst Unique Mod II Auger Alt) <18 Madurai>
    Ignore 5% > 10% > 15% > 20% > 25% > 30% > 35% of current target's armor while airborne
    +1.0 > 1.25 > 1.5 > 1.75 > 2.0 > 2.25 > 2.5m Punch through

    6✰ Twirling Comet (Glaive Unique Mod) <10 Vazarin>
    When thrown, the glaive will rapidly spin around the warframe blocking 10% > 20% > 30% > 40% > 50% > 60% > 70% of the incoming damage and harming nearby enemies for 16s.
    Damage blocked is stored as an explosion which can be detonated by holding e momentarily. 

    3✰ Mangled Horizon (Hammer Stance Mod) <5 Zenurik>
    Stance contains energy waves and thrown hammer attacks

    3✰ Shadowed Duplicity (Whipblade Stance Mod) <5 Madurai>
    Stance contains teleportation combos and built in finishers

    3✰ Frenzied Masquerade (Fans Stance Mod) <5 Madurai>
    Medium mobility in a violent dance striking with large arcs and psychotic slam attacks. Critical chance rises the deeper into combos you go and combos can be linked together.

    3✰ Shinigami's Call (Scythe Stance Mod) <5 Zenurik>
    Stance uses long extending arcs using void energy pulling enemies closer with built in slash damage.

    SET MODS *Trading allowed*
    Hyenalyst / Scathing Wound / Silent

    5✰ Hyenalyst Charged Predator (Melee Weapon) <16 Naramon>
    Charge attacks cause the warframe to rush forward 5m > 6m > 7m > 8m > 9m > 10m, performing a finisher on the first enemy hit.
    Finishers create a path of electricity dealing 10% > 15% > 20% > 25% > 30% > 35% of target's max HP as electrical damage for 1s > 2s > 3s > 4s > 5s > 6s

    +20% > 25% > 30% > 35% > 40% > 45% finisher speed 
    SET: Warframe gains a 10% > 20% > 30% > 40% speed boost while moving towards enemies.
    SET: Warframe gains a 3% > 6% > 9% > 12% Parkour velocity bonus

    4✰ Hyenalyst Flash Fire (Secondary Mod II Heated Charge Alt) <14 Madurai>
    +1% > 2% > 3% > 4% > 5% heat damage per shot fired without reloading capped at 100%. At 100% head shots ignite enemies within 3m for 10% > 20% > 30% > 40% > 50% damage

    SET: Warframe gains a 10% > 20% > 30% > 40% speed boost while moving towards enemies.
    SET: Warframe gains a 3% > 6% > 9% > 12% Parkour velocity bonus

    6✰ Hyenalyst Lead Magazine (Secondary Mod II Trick Magazine Alt) <10 Madurai>
    -60% > 55% > 50% > 45% > 40% > 35% > 30% Magazine capacity

    5% > 15% > 25% > 35% > 45% > 55% > 65% chance on critical hit to restore 5% of magazine
    SET: Warframe gains a 10% > 20% > 30% > 40% speed boost while moving towards enemies.
    SET: Warframe gains a 3% > 6% > 9% > 12% Parkour velocity bonus

    5✰ Hyenalyst Reflex (Warframe Exilus Mod) <15 Vazarin>
    15% > 30% > 45% > 60% > 75% > 90% faster knockdown recovery
    Recovery from knockdown grants 20% > 40% > 60% > 80% > 100% > 120% holster speed for 4
    s > 5s > 6s > 7s > 8s > 9s
    Recovery from knockdown grants 10% > 20% > 30% > 40% > 50% > 60% reload speed for 4s > 5s > 6s > 7s > 8s > 9s
    Recovery from knockdown grants 20% > 40% > 60% > 80% > 100% > 120% double jump strength for 
    4s > 5s > 6s > 7s > 8s > 9s
    SET: Warframe gains a 10% > 20% > 30% > 40% speed boost while moving towards enemies.
    SET: Warframe gains a 3% > 6% > 9% > 12% Parkour velocity bonus

    7✰ Scathing Perforated Wound (Melee Mod) <10 Zenurik>
    +10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Puncture damage
    +10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Status chance
    SET: 20% > 25% > 30% chance for status damage to enhance critical tier by 1 up to tier 2

    7✰ Scathing Fractured Wound (Primary Mod) <10 Zenurik>
    +10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Impact Damage
    +10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Status chance
    SET: 20% > 25% > 30% chance for status damage to enhance critical tier by 1 up to tier 2

    7✰ Scathing Lacerated Wound (Secondary Mod) <10 Zenurik>
    +10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Slash Damage
    +10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% Status Chance

    SET: 20% > 25% > 30% chance for status damage to enhance critical tier by 1 up to tier 2

    9✰ Silent Bounty Hunter (Melee Mod) <12 Naramon>
    Finishers grant 20% > 40% > 60% > 80% > 100% > 120% > 140% > 160% > 180% > 200% more loot
    Finishers while undetected grant 220% > 240% > 260% > 280% > 300% > 320% > 320% > 340% > 360% > 380% > 400% more loot
    SET: 3% > 6% > 9% > 12% > 15% reduced detection radius
    SET: 20% . 40% > 60% > 80% > 100% silenced weapons

    9✰ Silent Thief (Warframe Exilus Mod) <8 Naramon>
    2.5% > 5% > 7.5% > 10% > 12.5% > 15% > 17.5% > 20% > 22.5% > 25% More loot from containers and lockers while undetected
    10% > 20% > 30% > 40% > 50% > 60% > 70% > 80% > 90% > 100% chance to unlock locked lockers
    SET: 3% > 6% > 9% > 12% > 15% reduced detection radius
    SET: 20% . 40% > 60% > 80% > 100% silenced weapons

    7✰ Silent Assassin (Warframe Mod) <16 Naramon>
    While undetected, 15% > 25% > 35% > 45% > 55% > 65% > 75% > 85% chance a decoy to perform finishers for you allowing you to move freely while the finisher takes place

    SET: 3% > 6% > 9% > 12% > 15% reduced detection radius
    SET: 20% . 40% > 60% > 80% > 100% silenced weapons

    9✰ Silent Agent (Secondary Mod)
    While undetected, status damage has a 3% > 6% > 9% > 12% > 15% > 18% > 21% > 24% > 27% > 30% chance to put enemies into deep sleep
    SET: 3% > 6% > 9% > 12% > 15% reduced detection radius
    SET: 20% . 40% > 60% > 80% > 100% silenced weapons

    9✰ Silent Spy (Companion Mod)
    While undetected, +5 > 10 > 15 > 20 > 25 > 30 > 35 > 40 > 45 > 50 Loot Radar
    While undetected, +5 > 10 > 15 > 20 > 25 > 30 > 35 > 40 > 45 > 50 enemy Radar
    SET: 3% > 6% > 9% > 12% > 15% reduced detection radius
    SET: 20% . 40% > 60% > 80% > 100% silenced weapons

     

     

    {{{{Forgotten Memories Update Post 2/3 The Assassin Rework}}}}

    Spoiler

    Zanuka Artemis Mark

       Zanuka Artemis is a highly unique assassin who is both a rework, but not a rework of the Zanuka Hunter. This assassin will be locked behind the raid, so don't expect her to be easy to defeat. Once completing the "Revenge of The Sergeant" raid, you may be marked with her marker. Her marker will replace Zanuka Hunter's mark if you've been marked. On corpus missions only, Zanuka Artemis will sometimes spawn and hunt her prey, and all that travel with her. Because only players that have completed "Revenge of The Sergeant", literally no new player will go around saying "it's too hard nerf please" but yeah it will be hard. You will either be forced to extract, forced to kill her, or all get captured.

    Zanuka has a unique LvL function. She will scale based off the level of equipment you and your team have on. She will also scale by the level of mission.
    Mission LvL 27
    Player [30]    Player [30]
      Primary [30]     Primary [30]
    Secondary [30]    Secondary [30]
    Melee [30]    Melee [30]
    Companion [30]   Companion [30]
    Amp [30]   Amp [30]

    [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + [30÷3] + 27 = Zanuka Artemis LvL 147

    ZANUKA ARTEMIS 15,000 Tenebrous shielding // 6,000 Robotic Health // 100 armor

    Spoiler

    - When entering Zanuka Artemis will disable all light within the corpus tile *As dark as chains of harrow*, followed by a tortured sentient robotic scream.
    - While Zanuka Artemis is in the mission, Hyenas will spawn at a high rate to attack her target and the objective.
    - Zanuka Artemis will spawn in a random tile in the mission, you must find her before she kills you.
    - Zanuka Artemis can open a portal portals to attack her prey.
       - Zanuka can open portals to snipe her prey with a crippling shot.
          - Crippled status prevents bullet jumping, double jumping, sliding, sprinting, wall latching, wall running, and prevents mobility abilities.
          - Cripples targets will occasionally have golden lasers fall from the sky to attack them.

       - Zanuka can open a portal to snipe warframes dealing heavy damage. Deals 2.5X damage to crippled warframes.
       - Zanuka can open a portal to grapple her target player, spam X to escape.
          - If you go down at all she will open a portal and drag you in personally, you cannot escape from this.
          - If you are dragged through the portal you can either spam X to try and buy a few extra seconds or accept your fate and die.
    - Players that are captured by Zanuka will become a Zanuka Hunter = to her level and act as her body guard.
    - Zanuka Artemis has access to several warframe abilities, but only uses them at close range.
       (Warcry / Sonor / Magnetize / Silence / Prowl / Radial Blind / Hallowed Ground / Decoy)

       - Warcry will only be used at close range, slowing enemies and increasing her attack speed
       - Sonor can be cast at any range and marks enemies with vulnerabilities
       - Magnetize can only be used if Zanuka Artemis can see players, players can still move around with magnetize on them
       - Silence won't stun warframes, but will strip all abilities from players in range.
       - Prowl can be activated to hide from tenno. Prowl makes her almost completely invisible, only making a slight blur. Attacking her takes her out of invisibility.
       - Radial Blind can be used to incapacitate nearby warframes. Blinded enemies can be grabbed and pinned, then killed. Spam X to escape.
       - Hallowed Ground will irradiate warframes, causing hallucinations and allowing friendly fire.
       - Decoy is a mobile copy she can place down. It will act just like her, but cannot cast abilities.
    - Zanuka can emit a massive shriek causing the screen to blur, warframes to stagger, and cause x4 transference static.

    - When killed, Zanuka Artemis enters a vomvalyst phase and must be killed with operator weapons.
    - If Zanuka's target  releases any ability, Zanuka Artemis will release a howl shutting them down for 6s and stripping them of their abilities.
    - At close range Zanuka can release a Lead Storm similar to Hyena Pb
    - Zanuka Artemis will adapt to abilities if used on her more than once.
    - If Zanuka's target is captured, she will move and target another player in the mission.

       If Zanuka Artemis is killed she is guaranteed to drop 1/5 of her parts. Blueprint, Carapace, Systems, and Cerebrum. You're also capable of getting a unique burst assault rifle blueprint called the Lokheira. This is where you begin the crafting of Artemis, the mechanical beast companion. As she can only be killed by players who have completed the Raid, material requirements will be much higher than normal weapons and warframes. items will be required from all over the system and this will be a very VERY long farm.
       The reason for this is this will be a filter for players. DE can now create difficult content with Artemis as the requirement. this allows for DE to make extremely difficult content without worry and fear that new players will complain that something is too hard, as what happened in the second dream and shadow stalker. Only players that show they can grind, find where items drop, and are masters of the game can handle content beyond Artemis. We have the tools and mods to do content at this level in the game. yes it needs some work but were at a point where we can make a new tier of difficulty, to expand and progress in the game.

    24h Lokheira // 30 Gallium / 85,000 Salvage / 4,500 Hexenon 100 Breath of Eidolon / 100,000 Credits

    Lokheira
    (Headshots cause 6 golden beams to fall from above and seek out targets dealing 25% weapon damage.)
    Mastery Rank=0 // Gun Class= Scoped Charge Burst Rifle // Scope A= 25% critical damage // Combo Decay 4s // Min combo 9
    Trigger Type=Charge 
    // Noise Level=Silent // Fire Rate 3.0 rounds per second // Full Charge time= 1.25s // Charge Time .75s
    Projectile flight speed 125m/s  // Punch Through 2.6m // Min Damage Falloff= 200m // Full Damage Falloff=350m
    Magazine Size=15 // Max ammo=Shields // Reload Time=1s

    Critical Chance=27.5% // Critical Damage= 2.45X // Status Chance 23.5%
    150 Electricity // 50 puncture // 275 slash

    12h Artemis Carapace // 7,500 oxium / 30 Tellurium / 50 Morphics / 45 Sagan Modules / 50,000 Credits
    12h Artemis Systems // 25 Orokin cells / 85 control modules / 25,000 Cryotic / 12 Argon Crystals / 50,000 Credits
    12h Artemis Cerebrum // 15 Neural Sensors / 30 Nitain Extract / 25,000 Kuva / 6 Lua lens / 50,000 Credits

       Once all three parts and the Lokheira are constructed, Ordis cannot synthesize a blueprint this complex. The materials are far too scattered and you must search out someone who is capable of constructing advanced corpus robotics. 
       Legs is surprised by the sudden visit and is even more taken by the unusual request. Unfortunatly, word has it that recently Nef Anyo had recently had his shipments of raknoids stolen. To recover from the loss, he's pushing Solaris for credits. The deal would help provide the solarians with better working conditions and release captured agents. Unfortunately Vox Solaris is tight on funds and needs a huge flow of money to pay this deal. He's far too busy to pay attention to the task, but if you're willing to pay, he will create the unique machine.

    1hr Zanuka Artemis // Artemis CarapaceArtemis Cerebrum / Artemis Systems / Lokheira / 5,000,000 Credits

       Once you have claimed Zanuka Artemis, you find it dead. Legs cannot magically create an AI Module for the creature, but he has created it. Legs suggests that you should find someone with experience in Ai development. After the conversation you get a strange message, based on the contents, you can guess who it is.
       Greetings tenno. Well, how do you like my newest venture? Isn't she just adorable? heh heh. This is my gift to you for relieving me of that annoying moth and faker. You know, between you and me, that Sergeant has had a bolt loose for awhile now. Now normally I don't just... hand out my prototypes, but you've given me so much data to work with through from wonderful test runs. Was she too hard on you? oh who cares. Well you and I have a partnership now, I've made a powerful enemy and we could both benefit from further... transactions. Just like old times, hehe heh. Are you feeling uncertain about our, heh heh, relationship? Certain forces dictate whether you need to evolve or die. Which will it be betrayer?|
       Ordis says there is something strange about the message and begins diving into the code again. He discovers that there are 4 items attached to the message, but hidden from view. In order to unlock them he needs you to scan something very similar to Artemis to understand the code, perhaps the Artemis's predecessor would have a similar AI. Scanning Zanuka has a 100% chance of giving you a code you do not have.

    2hr 30m Artemis AI Chip part 1 // 5 Cosmic Specters / 15 Vitus Essence / 35 Somatic Fibers / 2 Forma
    2hr 30m Artemis AI Chip part 2 // 3 Exilus Adapters / 10 Radiant Eidolon Shards / 15 Cetus Wisp / 2 Forma
    2hr 30m Artemis AI Chip part 3 // 20 Parallel Biodes / 20 Orokin Ciphers / 20 Ecosynth Analyzer / 2 Forma
    2hr 30m Artemis AI Chip part 4 // 35 Mutagen Samples / 15 Kavat Genetic Code / 5,000 Plastids / 2 Forma
    1m Artemis AI Module // Artemis AI Chip Part 1 Artemis AI Chip Part 2Artemis AI Chip Part 3Artemis AI Chip part 4

       Once the AI module has been claimed, you can plug it into Artemis, allowing her to power up. ordis is unsure, but you want to help your friends. Once plugged in Artemis wakes up and you get a special cutscene with her. Afterwards you get another message from the "mysterious" sender again.
       Well, it seems you've become acquainted with your new friend heh. Make sure to play nice. Anyways I've decided that Zanuka can be much more than just be the next step beyond the warframes. No, no, no, she can be even greater. Rather then having Zanukas replace you, Artemis will be the first of her kind to assist you. She is loaded with information about all sorts of sentient generations. Study hard tenno.

       Artemis is a special companion who will have communications with you and ordis. While naive about a great many things, she remembers things that you yourself don't recall from the Orokin Era. It seems her warframes were released long before you had awoken from cryostasis and she hadn't suffered memory loss. She often speaks of the sentient and refers to herself as "we". Unlike other characters, Artemis has a massive identity crisis yet always acts as a single being. The reason for this split is becuase, Artemis herself is a cephalon, but she is constantly being influenced and affected by dozens of tenno thoughts, hence why she refers to herself as we. Her cephalon form acting as a labyrinth and prison for their thoughts. Artemis's conscience was woven from the transferenced minds of tenno and her body was forged of warframe corpses and bones harvested by her big sister, Zanuka Hunter. Artemis is not only naive but curious, protective, loyal, and speaks with solemn tones, full of mixed emotions due to her many, many consciences conflicting within her mind.

    MODDING ZANUKA ARTEMIS

       Zanuka Artemis, unlike other companions, does not have the companion mod loadout. She will instead use the warframe mod loadout instead as she was constructed with warframe components. Zanuka Artemis has 8 Mod Slots with 1 exilus and 1 Aura mod slot. Zanuka Artemis has several rules to modding, but overall has more freedom than any other companion.
    - Zanuka Artemis can equip all companion wods with some limitations.
       -Kubrow and Kavat mods cannot be used at the same time, either one or the other.
          -This includes set mods, specialized breed mods, and normal mods.
       -Beast mods and Mechanical mods can be used at the same time.
       -Artemis may only equip 2 different sentinel's mods at the same time.
          -Ex. Ghost, Ambush, Fatal Attraction, and Reawaken can be used at the same time, because it's coming from 2 different sentinels
          -Ex. Ghost, Fatal Attraction, and Negate cannot be used at the same time because it's coming from 3 different sentinels.
    - Exilus mods will affect the owner, but will not stack if the exilus mods on both the warframe and Artemis are the same.
    - Artemis can only equip Aura Mods that positively affect the team, Her aura will also only affect you and her.
    - Artemis can use Warframe, beast, and sentinal mods, however if one conflicts with another, then she cannot equip it.
       -Ex. Artemis can use link shields, vitality, and metal fiber all together because there is no conflict.
       -Ex. Artemis cannot use link shields, redirection, vitality, and metal fiber becuase redirection and link shields conflict.
       -When using warframe mods, you must use different mods then the one the warframe has equipped.
          -This SHOULD be fine because you can just use link mods or sentinal mods in place of it. Depending on the warframe or build these may be preferable.

     

    • Like 1
  4.  

     {{{{Forgotten Memories Update Post 3/3 The Forgotten Memories}}}}

    Revenge of the Sergeant Raid Link

     Alright so this is meant to be a connection to my Raid Concept. In order to gain these "limit breakers" or power boosts, you must first complete the "Revenge of the Sergeant" raid, or for the purpose of making explaining easy, very difficult content. Once 5 of [warframe]'s forgotten memories have been obtained, you must fuse them into your warframe. This will trigger an awakening from the warframe, much like Umbra and they will enter a frenzy. You must track them down with your operator and fight them with your amp. Just like Umbra, you must transference into them and heal them. Once inside, you can choose 1 of 3 ways to bring your warframe to peace. Each option will grant your warframe powers a special perk.
       After the mission is complete, your warframe is "recovered" meaning it can move on it's own similar to umbra. You also are given a special profile portrait showing mastery of your warframe. when using "recovered" warframes, in the menu your warframe's name will flicker in your energy color between the orokin and english name. If anyone thinks this is impossible that all warframes can move on their own, let me remind you during the Second Dream, any warframe you use acts of it's own will and destroys War.

       After a warframe has been recovered, their codex will change and reveal who the "subject" was before becoming infected and turning into a warframe. The codex describes how they were transformed and then reveals their last memory, their most important memory which they've clung to since creation. here are some examples.

    Saryn

    Spoiler

       "Subject" was a high ranked and well respected orokin schientist who worked alongside archimedean silvana. She was notified that her daughter was to be used as the base for the newest warframe, Saryn. "Subject" knew what the trial would do and pleaded to take her daughter's place, to spare her. "Subject" was taken to an isolated cell and injected with the most terrible virus ever born of the golden empire. Her cell flooded with contagions beyond imagination. Through the cycles, "subject" drank noxious acids and viral fluids, throwing them up and always remaining on the edge of death within the venomous miasma. The terrible sickness within refused to allow it's host a peace and evolved. That cell soon became the most toxic place in the entire system and yet somehow life blossomed from within, beautiful malignant flora so polluted with toxins it was fatal to the touch. With breath and blood like acid, Saryn was born. Her last lingering thought was of her daughter, and the beautiful flower she kept in her hair.
       After Saryn's creation, she was sent to earth under an experienced orokin commander for controlling the hordes of the infestation. Poison to fight poision, saryn's affliction was the leading corrosive blade against the infested, eventually pushing the diseased masses from the system entirely.

    Banshee

    Spoiler

       Known as one of the most beautiful grineer, "subject" was a warrior forged from the first grineer to kill the sentient. She became famous in her platoon for her wonderful voice, something her orokin commander was envious of. One day, she fell in battle and her throat was torn out by one of her comrads who had fallen to the technocyte. Her commander had sent her on a suicide mission, but she found "subject" alive, clinging to life by a thread. Spiteful of the clone, the orokin sent her to be healed. Secretly "subject" was to be healed into a warframe, and was written off as dead. Awakening, she couldn't speak and found herself imprisoned, captured in darkness beyond her comprehension. Locked in darkness, "subject"'s mind and body twisted and morphed into an abomination. Pain wracked the fleshy monster and even with her throat ripped out, "subject"'s tortured wails resonated from deep within the lightless cell, cutting into all who could hear it. "Subject's" hope was reflected in the lights outside the cell, flickering and shattered. In darkened silence, her voice was shattered beyond repair and lost forever. She could only remember the dark, cold cell, and the invisible echos of the cell which clawed at her hearing. When silence fell, the voiceless horror was named Banshee.

    Volt

    Spoiler

       Among the orokin Empire, there were those deemed unworthy and unfit to be even called human. Those beanth even the grineer, the criminals. This criminal had tossed aside his true name gifted by his kin. He was now called prisoner 1819. 1819 was the leader of a radical group who's goal was to overthrow and destroy the Orokin Empire, freeing the orokin's rule over earth. Hoping to reform an old earth nation, 1819 was charged with treason and was forcefully turned immortal and has been tortured ever since with electricity. Once the search for warframe subjects began 1819 was seen as potential. He had been exposed to high voltage for over a thousand years without rest. The broken rebel had his mind destroyed long ago, fried with electric currents for an eternity. After injection, his infestation brought a new pain, a pain which revived his mind and carved out memories, ripping apart his very existence. In misery at the mental and physical abuse, 1819's howls of pain could be heard by his friends again. Almost as quickly as it had started, it had ended. 1819 overloaded the prison with all the voltage he had collected over the years, discharging his hate and electrocuting all of his friends and torturers. His last thoughts were the sadness that he had personally killed every one of his comrades. Prisoner 1819 had become Volt.

        These are obviously my own examples of the character's pasts but I believe codex entries like this bring a whole new layer of depth to the warframes. It makes you feel more connected to the warframe, I get that alot of players wouldn't just go through all this for lore, so once mastered you can pick between 3 powers. These powers will be tied directly to the warframe, not an augment. None of the following are direct power increases unless the ability really needs it but I want these increases to alter warframes. To change the way players approach a warframe would open up several new builds for warframes. More information at the bottom.

    Atlas
    A roided Medusa on #63

    1. Atlas uses ice rubble, turning petrify into a glacial ability. Atlas deals bonus damage to petrified, frozen, and glassed enemies.
    2. At max rubble, Atlas becomes a rumbler himself gaining double his armor. Rumblers emit a radial petrify when Atlas casts petrify
    3. Rubble multiples rock wall size, boulder damage, and boulder explosion radius.

    Ash
    Such a Ninja wannabe I'm surprised his sprint animation isn't naruto running.

    1. Bladestorm can mark enemies up to 4 times, bleeding enemies within 15m are marked for free.
    2. Throwing weapons have a seeking effect, homing in on enemies heads slightly. Ash deals .5X extra critical damage with throwing weapons
    3. When teleporting, ash releases a tear gas bomb, reducing enemy accuracy by 350% in an 8m radius

    Banshee
    Owner of DJ Tenno Beats Radio Station.

    1. Sonic boom releases a strong infrasonic pulse. Instead of knocking enemies away, Sonic boom paralyzes for 6s applying viral.
    2. Silenced weapons have no fall off damage, all weapons become silenced during Silence.
    3. Sonor turns banshee’s vision black and white, letting her and her team to see enemies through walls.

    Baruuk
    Looks for opportunities to throw a temper tantrum. 
    1.Desolate Hands disarms target enemy and jams enemy weapons in a 5m radius.
    2. Lull disarms enemies affected by initial cast. Barruk and his allies are no longer seen as hostile to affected enemies until he attacks them.
    3. Fist weapons can equip the Desert Wind stance, taking on it’s effects but drains energy. Range is drastically reduced but still prevalent.

    Chroma
    An old, flightless, dragon that can't spit fire half as well as he can fly. get it?

    1. Chroma becomes one with the pelt, allowing him to fly like Hildryn but 50% faster when using effigy but can no longer deploy effigy.
    2. Chroma deploys a spectral pelt during effigy allowing him to keep his armor but have an effigy out.
    3. Sentient pelt adapts as armor grants adaptation up to 40% Doesn’t stack with Adaptation

    Ember
    IM RELEVANT AGAIN!

    1.While above 80% Immolation, Fireball deals critical damage and gains 4.5X critical damage.
    2.Fireblast creates a 20m convection prison, trapping enemies inside. Enemies burning inside increase convection heat. Higher heat increases duration and damage of ignited status
    3.Ember gains 5 energy per second while on fire. Ember ignites for 1 dps when at or above 90% immolation.

    Equinox
    An unbalanced warframe based on balance.

    1. Day and Night have their own health bars. When taking Lethal damage in one form, Equinox switches to her other form. Metamorphosis is locked for 60s
    2. Bullets will phase through Nightform Equinox in a 75 degree radius in front of her while mend is active.
    3. Provoke increases status chance on enemies affected by 25%.

    Excalibur
    The Kirit- I mean swordsman of warframe. Also R.I.P Draco

    1. When an enemy is hit by Slash Dash, excalibur quickly attacks in a square with 4 strikes. *like kirito’s horizontal square* When used during exalted blade the square sends out energy waves.
    2. Dual Swords can be modded and customized separately but the stance is shared. Swords can also now equip one handed skins.
    3. Using swords gain 5% melee range and damage per combo stage // E= 5% // EE= 10% EE E= 15%

    Frost
    The cool dude.

    1. Snowglobe reflects 500% of damage taken but suffers 2X more damage from enemies.
    2. Avalanche creates a blizzard for 6s, reducing enemy accuracy by 60%. Blizzard recovers 2.5% snowglobe health per second.
    3. Freeze drags in enemies within 6.5m of impact point. Any enemy that steps on iced ground will instantly freeze.

    Gara
    must be very… very… careful… to not break her.

    1. Spectroage will attach itself to mass Vitrify, instantly repairing the wall for 1 mirror if shattered.
    2. Shattered Lash destroys spectrorage mirrors, mirrors increase splinter storm and shattered lash damage.
    3. Vitrify segments blind when broken BY ENEMIES

    Garuda
    Likes to live life on the edge. ok dark humor sorry.

    1. Blood ball creates a 6m dome of blood protecting those inside it, cleansing status and healing allies for 65HP per second..
    2. If Garuda or an ally dies while an enemy is attached to Blood Alter, they will instantly be revived at 75% health, sacrificing all Blood Alters.
    3. Garuda no longer throws blood ball, but consumes it. Garuda regenerates life from all blood alters active and reflects 650% damage back while blood shield is active.

    Gauss
    Brain Damage, Don't run into walls at home kids.

    1. Redline now stands at 85%
    2. Enemies caught in mach rush explosions have 15% of their health used as damage
    3. While below 70% shields are always recharging even while taking damage

    Harrow
    The hot headed occult leader who blames his team for everything and leaves.
    1. Covenant no longer increases critical chance, but increases status damage.
    2. Harrow’s allies can use thurible’s energy but only gets 15% of energy.
    3. Headshots chain all enemies within 6m for 6s.

    Hildryn
    She's got mountains for muscles, shields for days, and comes with a laser archgun... Guess what joke I'm making here.

    1. Balefires deal 60% less damage but rapidly shoots 3 times with larger splash
    2. Aegis Storm flight now drags enemies with hildryn. Airbrone and lifted enemies are more affected by Pillage.
    3. Pillage always pushes enemies away, but drags enemies to Hildryn if reactivated

    Hydroid
     Censored 
    1. Tempest Barrage will additionally be cast on all allies positions.
    2. Undertow now covers Hydroid’s entire tile. Undertow no longer automatically drags enemies under, but kraken tentacles and hydroid can drag enemies under manually.
    3. Hydroid can choose not to travel with Tidal Surge. Tidal Surge downs, stuns, and incapacitates enemies for 8s in viral water.

    Inaros
    Has an obsession with daggers

    1. Inaros can devour 35% of his health to crete up to 3 Inaros Sand Shadows lasting 25s
    2. Scarab Armor spreads to allies that walk through Scarab Swarm, decaying over 25s.
    3.Desiccation traps enemies in quicksand, Devour eats all enemies affected by quicksand increasing in strength per enemy trapped.

    Ivara
    Rip off dark sector mechanic that should've been on glaives

    1. Navigator allows Ivara to see enemies and allies through walls. Navigator increases radius of quiver by 100% if it hits an ally or enemy.
    2. Prowl steals 200% more loot and opens enemies up to finishers. Duration is inversed causing low duration to steal faster.
    3. Artemis Bow transforms into a longbow shooting 9 arrows instead of 7 in a 35% smaller fan. Longbow can only be fired at 50% or above.

    Khora
    Crazy Cat Lady's basement

    1. While Venari is in offensive mode, Venrai teleports to marked enemy and performs a lethal finisher. Enemies standing 11m from the finisher are snared. Venari's finishers cause a ripple effect through the strangle dome and ensnared enemies, dealing damage to them as well.
    2. While Venari is in Protect mode, she will teleport to the marked, disarming them and jamming all enemy weapons in an 11m radius. Venari becomes 60% more resilliant to physical damage.
    3. Venari passively has access to Shelter, Mischief, and Sense Danger and does not need mod slots to gain effects.

    Limbo
    MY EYES! v2

    1. Limbo gains access to a third dimension called limbo. All of his abilities gain a charge mechanic to summon a second version of the ability for this limbo dimension.
    2. Limbo can overclock time in the rift, causing everything to happen faster. *does not affect mission timers*
    3. Operators never run out of energy and ammo in the rift.

    Loki Master Race
    STOP TELEPORTING ME OFF THE CLIFF!

    1. Decoy's now scale in level to enemy level similar to specters and 3 decoys can be placed down at one time. Decoys can be placed latched onto walls.
    2. Enemies targeting decoy or another ally become unaware of loki's presence and also become open to finishers for loki when invisible.
    3. Switch Teleport causes an AoE time slow effect in both locations, lifting nearby enemies for 6s and refreshes all active duration abilities.

    Mag
    Hildryn's, less popular big sister. Also R.I.P Draco

    1. Polarize causes shields to be protected by 750 armor and cleanses status effects.
    2. Crush increases in damage the more armor, shields, and enemies are caught within crush. Magnetized enemies take critical damage.
    3.Pull now applies magnetic status on targets. Magnetized targets are 2X more likely to drop items.

    Mesa
    Soldier 76 and Mcree's baby... wait that doesn't make s-

    1. When using Dual Pistols, Mesa can customize and mod each pistol seperately Each pistol has its own recoil and crosshair when aiming.
    2. If Shooting Gallery now also jams weapons of enemies you shoot, regardless of range.
    3. Headshots grant 160% holster speed and 40% accuracy for 6s

    Mirage
    MY EYES! Also R.I.P Draco

    1. When taking fatal damage during Hall of Mirrors, mirage takes the place of a mirror, recovering by 25%
    2. All of mirage’s mirrors now create a prism. Prism no longer creates lasers, but instead will reflect and expand blinds from allies and Sleight of hand
    3. Sleight of Hand multiplies ammunition, health orbs, and energy orbs. Sleight of hand strips 40% armor if detonated in darkness and blinds if detonated in light.

    Nekros
    Bone Daddy

    1. Soul Punch teleports Nekros the target, paralyzing them and siphons several health or energy globes from them.
    2. Nekros terrify creates a prison equal to cast radius keeping enemies inside the area. Terrified enemies spread terrify effect for the duration of the ability.
    3. Desecrate creates a wandering ghost of the enemy, distracting enemy fire. *won’t stack your shield of shadows*

    Nezha
    Your access to In-game chat has been suspended.
    1. Firewalker creates halos on his feet and creates roller skates. Firewalker grows by 1m and grants +30% sprint speed, +30% slide, and +30% turning speed.
    2. Recasting divine spears teleports all speared enemies infront of nezha and slams them into the ground creating a fire nova igniting all enemies in 25m
    3. Charged Chakrams emit a 4m pulse dealing 65% chakram damage. Chakrams also vacuum loot.

    Nidus
    Doesn't hide anything

    1. Virulence impales enemies for 6s, keeping them locked on fungal spikes taking toxin DoT
    2. Nidus sacrifices 8 stacks to save an ally from lethal damage if parasitic link is active.
    3. Maggots trapped in larva multiply, exploding and splitting in 2 when hit by virulence.

    Nova
    Don't let her play basketball. She'll drop the ball.

    1. Wormhole sucks in projectiles that come within 5m. Players are tugged in the direction of wormholes if they're within 3m.
    2. Null Star afflicts enemies with molecular prime, and doubles the size of molecular explosions.
    3. 25% Damage dealt by Antimatter Drop enhances null star damage.

    Nyx
    Literally a copy of Excalibur's model. Now we just need her in black using dual swords and she's good to go.

    1. Nyx can mind control up to 3 targets. damage dealt to mind control targets will also form a link between controlled targets and herself. Links will damage enemies passing through. Nyx can also order her controlled enemies to hold position.
    2. Nyx now uses Tenebrous Shields. While shields are active, Nyx is shrouded in starry black mist making her 60% harder to hit
    3. Chaos causes the affected area to have glittering stars. Enemies affected by Chaos cannot see nyx, as she hides in the night. Enemies win chaos attack everything, Warframes, enemies, objects, ferals, and lastly themselves.

    Oberon
    The goat that married Tinkerbell
    1. Hallowed Ground creates radioactive razor wings. Radioactive razor wings do not attack but instead spread radioactive effects to enemies.
    2. Radioactive enemies affected by Reckoning are all automatically smited. Smite deals an additional 25% damage per status on base smited enemy.
    3. Radioactive targets will no longer target oberon and his allies.

    Octavia
    Her music is so bad that it can be described as a rolling ball of death.

    1. Amp renders Octavia impervious to all damage and status. She enters a dancing cinematic where the player can play an extremely difficult Swazin Rhythm Game to apply all metronome effects to players in affinity range. Losing a combo resets all provided buffs. High Combos increase duration of allied abilities.
    2. High power strength lowers metronome speed, low power strength increases metronome speed. Each note can be played with a completely different musical instrument.
    3. Octavia can place down 2 Resonators. They no longer pick up mallet but produce a metronome at 50% range while metronome is active. 

    Revenant
    Vampire/Ghost/Eidolon Hunter/Sentient warframe... Ok who designed this guy and why is he like this!?

    1. While mesmer Skin is active, Revenant creates a 23m bubble of eidolon energy reducing damage from outside the energy dome by 70% *for team play.*
    2. Thralls that die from Danse Macabre create massive lasers which shoot into the sky. Lasers have a 3m radius and deal 5% of the thrall's max HP per second as tau damage.
    3. When Revenant goes down, he gains a second life for 35s. Similar to a vomvalyst he is invulnerable to damage. He can either be revived by a team mate, or reave health from thralls left alive. Revenant can cast abilities while in this form, but cannot directly attack enemies, similar to the rift.

    Rhino
    OOOOPTICOR!!!!
    1. While iron Skin is active, Rhino's armor becomes Alloy Armor in place of his Ferrite Armor
    2. Allies affected by Rhino's Roar will release a roar of their own, but using their own power range and strength.
    3.Rhino's Archgun deployer time is reduced by 50%

    Saryn
    God Saryn's so weak she can't even play ESO correctly. She needs a buff right??? right? yeh thought so.

    1. Popping spores with melee weapons grants Saryn 50 armor up to 1000.
    2. Miasma creates a highly contagious miasma which causes enemies to spread the viral effect to those who aren't currently affected. Corpses remain longer letting the viral toxins spread.
    3. Molt creates 6 crawlers in Saryn's visage which crawl towards enemies, distracting them, then explode in their face with lethal gas clouds. Crawler Molts distract enemies.

    Titania
    Behold, the eater of Forma Crackers
    1. When Lantern is active, Titania herself will emit a lantern effect.
    2. Dex pixia and Diwata can be called down as Archwing Weapons in her base form, however these last indefinitely.
    3. When collecting tributes, Titanya recovers 6 razorflies. Titanya can have up to 32 razorflies active at one time. Razorflies are now affected by survivability mods.

    Trinity
    Don't nag trinity, she'll give you your 24 hour energy if you turn your channeled abilities off.

    1. Trinity can switch to a secondary link through a quiver mechanic. This link combines the health pool of all enemies linked, but enemies do not share defenses. Enemies equally share damage.
    2. -10% power duration for +10% power range.
    3. Casting Energy Vampire on an enemy affected by Well of Life causes the enemy to pulse out healing and energy waves when shot.

    Valkitty
    If Nyx's absorb invulnerability was actually put in something useful.

    1. During Hysteria, Valkyr gets on all fours gaining extra mobility. Valkyr gains 35% sprint speed, 45% finisher speed, and 100% double jump strength.
    2. All enemies and allies within 4m of Valkyr's "Hysterical Aura" are affected by warcry if active.
    3. Ripline pulls enemy to valkyr. Valkyr catches them and performs one of several doom styled finishers. 

    Vauban
    Ok no joke here, but I'm being safe with these suggestions, specifically because I lack the details of the rework to make something unique for him.
    1. Enemies affected by tesla are orbital striked for 50% damage when casting orbital strike.
    2. Vauban gains 55 base energy and drains energy to stop lethal damage with 225% efficiency
    3. +50% casting speed

    Volt
    Sonic the Hedgehog, also he can actually turn GAUSS!

    1. Volt becomes a tesla coil when casting discharge, stunning enemies for the duration of the ability like any other enemy.
    2. Charged Electric Shields create a static field which forcefully zaps enemies away within 6m of the shield with bolts of lightning automatically.
    3. Shock no longer is a specific target ability, turning into a radial AoE shocking up to 6 enemies within 10m. Shock deals increased damage per enemy shocked. Affected by ranged mods.

    Wisp
    Kaaaa-meeee-haaaa-meee-HAAAA

    1. When picking up a reservoir, A copy of the tenno will appear. This "will o wisp" will run around. 5s after being shot by an enemy they explode in a 6m flaming circle.
    2. Wisp can teleport to allies and reservoirs through walls. When wisp turns invisible for 6s leaving a "will o wisp" to distract enemies. Once shot, the wisp will explode in a 6m flaming circle.
    3. Silenced weapons have a 30% chance to reveal wisp when invisible during her jump.

    Wu Kong
    Carrot
    1. Wu Kong will access 2/3 of his traits and now recovers his revives, one every 5 minutes.
    2. After defy is cast, all enemies within Wu Kong's vision will freeze for 6s.
    3. Defy is no longer a 1 cast. Wu Kong can tap Defy to store damage keeping invulnerability for 2s after the cast. Defy can be recast to increase defy damage, or held down to release all captured defy damage.

    Zephyr
    Birds can't fly, but buff ladies and fairies can. LOGIC!

    1. Tailwind costs 5 less base energy. If Turbulence is active, Zephyr's tailwind charge lets Zephyr fly in the air like hildryn. Unlike Hildryn, Zephyr is extremly fast moving 300% faster than Hildryn.
    2. All airborne or lifted foes 8m from Zephyr's tailwind suffer 500 slash damage. Airburst causes enemies to float like Titanya's spellbind. Affected by power strength.
    3. Tornado can be held down to create a 3s Hurricane, tossing all enemies within 15m into the air. Hurricane radius is affected by power range.

       Now I do realize many of these powers seem powerful and sound like augments, and that's because they're meant to be similar to augments. However this augment is strictly tied to warframes. There are several reasons for this. But before that I want to explain, this is simply a way to dramatically shift how people view how a warframe can be played. Each warframe now has a trait which lends itself to a very unique and specialized style. By changing the way abilities function, you can flip everything you know about a warframe on it's head and turn it's modding in a completely different direction. By also making them unaffected by mods it means DE doesn't need to work too much on balancing them in the future as well as allow for other abilities to function in a build that would normally cripple it. More abilities means more engaging gameplay and yet because you choose 1 out of 3, it's still putting choice in the player's hands just like modding does.
       Now the reason why I suggest the ability being tied to a warframe will benefit both the player and DE, even though the player will hate DE for doing this. The whole point of the Forgotten Memories and the ability being tied to a warframe, is to make you recreate 3 of the same warframe, and "recover" them 3 times. This allows you to get all 3 powers for different warframes. why do this? it means you have to remax another warframe and to make that frame you revisit old bosses. Forma, reactors, and exilus is needed and that means you play more and revisit simaris and play more fissures revisiting old tiles or give DE more plat. Of course in order to actually get that new power you need the Forgotten memories, which brings you back to the raid. In other words it's a sort of ascension system which gives players a completely new goal. "recover" all the warframes. That isn't 100% sustainable, but it certainly is thousands of times more sustainable than anything DE has made in recent years. I'm not saying this system is perfect but i'm telling you my idea. DE could probably 100% improve on it but this is my take on it.
       Of course there is 1 other benefit to this system. Our content creators would finally have a reason tor revisit warframe builds and talk about them again. with over 40 warframes in the game, that is at least 120 new warframe builds for content creators to dive into. At the same time content creators will tackle different videos which means only certain youtubers have access to certain "recovered" warframes at the start of the update. This means nobody is making the same content over and over again and instead it makes all youtubers relevant giving smaller content creators to play. The raid itself also opens up room for streams to do challenge runs and because DE themself are not skilled enough to do the raids, people who want to see difficult content will drift to people other than the titans of WF streaming, DE themselves. This is a massive boost to earned media for DE and a great way for content creators to have a huge influx of new content to cover. In between bugs, weapon releases, and other stuff I believe this one idea could provide MAYBE up to 1 year of content for builders.

    • Like 1
  5. 1 hour ago, General_Durandal said:

    I never said you said that.

    it was implied.

    2 hours ago, General_Durandal said:

    I main Vauban, but please, explain how him needing power strength now is a good thing?

    You said that hi m "needing" power strength like I said he needed it. I simply said he could have it and it benefits him.

    ------

    As for the sarpa argument... you literally just repeated what I said you could do and missed the entire point. If a warframe has an ability to shred armor then if played correctly you don't need to have armor strip weapons. You can enhance the damage towards a more effective damage type. Plus the sarpa may reduce armor by a flat amount but some abilities when modded properly strip armor completely, not some mediocre amount. It's more effective but harder to pull off. That's what the play style centers around.

    You may also say it's not good enough, but again, that's your opinion. I can't say if it performs better or worse because it depends on the skill and style of the player. What works great for other might not work for you. if it doesn't that's fine. if it does cool. I'm simply saying you're trashing a viable build just because it doesn't lend itself to you which is unfair. Granted I bash sound quake banshee's as unskilled heathens, but that's a fun joke as I know it's a perfectly viable method.

    As for vortex compared to bastille, there are still benefits to both. Holding more enemies means more enemies are accessible to be damaged. Bastille also provides far single target damage as it leaves heads wide open for sharp shooters. Vortex doesn't do that and clumps everyone up. The new rework might also encourage more STR. Vortex and Bastille have different circumstantial uses.

  6. 1 minute ago, General_Durandal said:

    Great choices.

    It's not an opinion,
    (a view or judgment formed about something, not necessarily based on fact or knowledge.)
    (the beliefs or views of a large number or majority of people about a particular thing.)
    (an estimation of the quality or worth of someone or something.)
    it's true fact.

    I main Vauban, but please, explain how him needing power strength now is a good thing?

    1. Not relevant

    2. yes, it is an opinion. You obviously like repelling bastille but that's not his only option. His shred build also has value but you don't use or care for it obviously. Here's something, shred with vortex as of current can shred any and all enemies inside that vortex. Yet, nyx has seeking bolts stripping armor off 6 enemies. Vauban can strip upwards of 20 enemies at once as long as they're in his ability. How is that not value? It's true again that you could mod impact sarpa or corrosive, but if you don't need to cut your damage for armor stripping, why cut your damage? it's a matter of you not wanting to put in a little bit more effort to strip armor.

    3. I never, ever said he needed it, or that he that it's only useful now. It was always helpful.

    Your play style limits the amount of abilities you can use in a mission. Yes you benefit your team, but at the same time your hampering your own abilities by taking away shred. Some people may also prefer for you to catch enemies instead of repelling them away. That's not a problem, it's just your playstyle. What I'm saying is you've grown so attached to your style that you refuse to recognize other playstyles. Kind of like how Quiet Shy refuses to ever use sound quake builds. You're purposefully limiting yourself.

  7. 2 minutes ago, General_Durandal said:

    Then play a different warframe.

    I do play a different warframe. I mistyped that sorry.   "I hate playing vauban, as CC isn't my thing"   I don't like playing CC warframes. That's why I play banshee and nezha.

    3 minutes ago, General_Durandal said:

    Then play a different warframe.

    Power Strength is not needed on Vauban

    It isn't needed. Neither is repelling bastille or your build. "Power strength isn't good" is probably the word you're looking for but that's an opinion. It's really good if you know how to not die. Sure you don't need armor stripping if you've got the weapons but at the same time. if you don't need armor stripping why is it such a sought after form of CC? If you have the ability to armor strip without mods, it means you don't have to build weapons for that. It's not everyone's thing because of the work you have to do, but it has undeniably better damage that way.

    There are benefits to playing with and without it. It's playstyle, preference, and skill level. Many people say if you want to run high lvl with banshee you need quick thinking, yet high skilled banshee players such as Quiet Shy don't use it. Being amazing with a warframe opens up different build options and playstyles. Another example is the channeling exalted blade. Crazy and terrible on paper but Joey Zero makes it work because he knows the ins and out of warframe instead of thinking of everything as a rule.

  8. Just now, Loza03 said:

    Kuva weapons for rewards.

    Kuva weapons. Upgraded weapons that have randomised stat bonuses. That sounds pretty decent a grind to me, to get a god roll Kuva gun.

    Depending on how exactly these kuva weapons function and which weapons have kuva variants, they could serve as a reward maybe. But it's not like we need powerful weapons. We've already got weapons that destroy everything what good will kuva variations of content we've already played through do for us. They aren't different weapons right?

    8 minutes ago, Loza03 said:

    I mean... do you have to do all those things? Sure they are there, but it's not like you're punished for not doing so.

    Not saying you have to do all of them, but some people are already strapped for time given their priorities and available playtime. They can only fit so many missions into what can be considered dailies especially when so many hold relevance. Relic packs from syndicates, sortie rewards in general, nightwave can be relevant to alot of players, xp and resource farming is a pretty big time eater, and if zealots are here to stay then zealot codes will be something we need quite frequently. The increase in invasions also means fomorians and razorbacks show up more often.
    You may not be punished directly but you miss out on stuff for not doing it, making it feel like necessity for some players. Perhaps if there wasn't so many temporary rewards like relics, nightwave, and events going on inbetween normal WF things I'd feel a little more comfortable with the influence. I mean if you can't get on for a couple of days what happens if you finda  whole planet or two taken over? That's like an hour or two of gametime to go through.

    16 minutes ago, Loza03 said:

    they already said that these are unique missions in their own right, not the regular base missions.

    And there could well be new things to do in them, that's not been confirmed.

    If they did I missed that. Sorry. I'm not completely confidant that they'll make these missions worth playing but I guess that's good enough for now. I know that the missions have different enemies, but they seem like reskins of current enemies and not in the good way. Unlike the nightwatch core, they seem to only have different weapons. No different AI or attributes that mean anything significant.

  9. So I'm assuming that the influence means we need to run over the missions currently being controlled by this lich? If so then this could have some issues if not handled with some semblance of caution. Yes it gives us something to do and brings us back to previous missions... but I have things to point out. 

    REWARDS
    Are we going to be rewarded for clearing these areas and punished for not? Because if we are punished it feels like a chore. If were rewarded, will you reward us enough. If both then what reward would be good enough to make us care. This is a serious issue because were going to be running base missions. To put that in perspective you're asking us to run missions with less value than our previous alerts. In return we get what?

    TIME
    We already have a multitude of things to acomplish every day. 6-9 syndicate missions daily, invasions, 3 sortie missions, nightmares, fissures, arbitrations, tons of nightwave requirements, resource farming, and leveling. Adding missions that spread is adding more to our plate which already takes up hours of our time. Some people may not have time to spare. Plus every now and then we get razorbacks, fomorians, ghouls, and fractures. How will this be handled or are you just going to chuck it into the game.

    MISSIONS
    probably by far the most important is the missions we run. They are previous existing missions DE. Missions you haven't actually added variety to. Exterminates are still vanilla. Captures remain stale and quick, mobile defense is somewhat boring and the same thing every time. These missions are not only distractions and unrewarding but created in such a way that they won't be fun. If you're going to make us go back and clear these missions of influence, we need it to be fun, not just rewarding. We need engagement so how will you provide this?

    VETERAN CONTENT
    Keep in mind these are normal missions that we need to complete. Starchart difficulty missions. Will this really end up being worth the wait on our part? I know we have a lack of information and I may be completly wrong but I'd like for DE to atleast consider it. If they're honestly trying to reward veteran players for their long term support then how will this be good for us. Surprises aren't always good, especially with DE's half baked track record of surprises.

    I could be completely off my rocker but this influence system has me somewhat worried as it seems like it'll just be a reminder saying "hey remember this mission you did last year? yeah do it again because I tell you to, even if it isn't fun" That's my take anyways.

  10. So, similar to my Mission Variety "Survival", these capture mission ideas put a twist to how we currently play warframe. Some ideas could totally be hated and other might be great but overall it's meant as a brainstorm for DE to pick from. Capture has long since been neglected since the event it came with. These ideas and twists may have been mentioned before, and I'm sorry if I'm bringing them up again but hopefully I can at least bring slightly more in terms of an explanation as to why and how along with what rewards would be there.

    How Capture Works
    Similar to my Apothic Survival, we have a % chance to come across a specific capture scenario. This means one time you run "Ara" you might get a one version of the capture mission. But the next time you run "Ara" you would need to handle it completely different than the first. The reason for this change is not only replay ability, but it's impossible to know exactly what warframe you would want going into the mission and maybe giving other frames a chance to shine.

    Similarly, we have more capture targets available with more abilities. This again should add some sense of diversity to the match. Here is an example of what would happen as sound files should also help you out. Additionally targets will have 2X the level of the given area they are at. If there is a special event on the area such as a void tear, alert, syndicate mission, nightmare, or a sortie these targets will instead be 3X the level.

    Sound files would also be nice as a warning to give us a rundown beforehand what they have. I'm not sure how difficult or expensive it is to input sound files, but new ones would be nice. For syndicate leaders and other announcers. Here's an example of what they would be from Ordis.
    "Operator, your designated target is in the designated area and currently unaware of our presence. Proceed with caution RUN THEM OVER! Ranged combat is advised as they're equipped with new technology made to combat melee combat. Similarly, they are equipped with a stim to enhance their speed so try to keep up. Please try to avoid detection at all costs. If our target RUNZ HOME TO MOMMY! this mission will be a failure."

    Capture missions also have a higher % chance of spawning rare containers making them ideal for farming the mantis. Slight changes to container drops also make multiple faction capture runs something people might want to do on a daily basis.
    (Grineer Rare Containers have longer boosters)
    (Corpus Rare Containers have increased credits to 350,000 credits)
    (Orokin Rare Containers have replaced endo with 2 Ambers stars and 2 cyan stars)

    Reworked Base Capture Mode
    For starters this will be the base capture mission now as the current is a bit too quick and simple. Our new base system is meant to be easily approachable for newer players to understand. 

    Our base capture mission will simply be the capture target being surrounded with 5 Eximus units.

    Stealth Capture Mode
    So we often hear Lodis/grape ordis simulation tell "do not let our target know were here" but we just bomb rush anyways... I'm not alone in this right? Well what if we made a mission to take this seriously. Here is an idea of stealth and to push the idea of "HEY! YOU'RE A NINJA!" because at the moment players are at their most stealthy hunting animals.

    1. Your capture target is invincible and protected by "the ships energy force field / a pylon / etc etc" which makes them impervious to damage, but not CC. To bypass this you must scan the target and trace the energy back to it's source. You will then be notified you must hack 2-3 terminals before they can be harmed. If your target is invincible, they can run away and you can't do anything about it so avoid detection.
    2. This mission will feature a higher enemy population than most other mission types, so mass killing will be slightly harder. Similarly, if the alarms go off once, the target immediately runs away and you won't have time to scan or hack the terminals without CC. Lastly all enemies will already be on alert to make sneaking harder.
    3. In order for this to work capture targets actually need to stop having psychic powers and noticing us as soon as we enter their tile. It's annoying.

    Actual stealth warframes such as loki, ash, and ivara are great for avoiding detection.

    Assault Capture Mode
    This mode will be taking ideas from the assault mode as you spawn in with a datamass. Your capture target is a wanted stowaway of the opposite tile's faction containing vital information. They're locked in a small room trying not to die as the corpus/grineer/infested are trying to break down the door and kill them. You must place the datamass on the locked door and defend it for 1:30 seconds. Then you may capture your target.

    During the assault capture mission, elite enemies will spawn more often such as balifs, nox, and commanders. Hyena, Scramba/Comba, and Bursa. Juggernauts and Leaping Thrashers. Demo units will also spawn in an attempt to blow up the capture door.

    This is meant to bring some semblance of time to capture missions and make defensive warframe a preference in capture missions.

    Doppelganger Capture Mode
    For this mode, there will be 8 targets (+2 for every additional tenno) aboard the ship, but none of them will be marked so you must find them. They all look the same and you must find the real capture target. 2 of these targets are real and must be captured within a 6 minute window or else they die and the mission fails. Scanning a fake will cause ordis to say "No operator, this isn't one of our targets. It's a specter"

    Simple for a team, but hard solo, this doppelganger mode is meant to put emphasis on scans and faster warframes who can find enemies quickly

    Nightmare Capture Mode
    This is a specially unique and uncommon option for capture if it's nightmare.

    You have 6 minutes to capture 1 target who is 4X the enemy level. This target will revive twice (+1 for every additional tenno) appearing elsewhere in the map. This target is not marked and must be found, once found it will be marked for all players.

    Derelict Capture
    Similarly to the moon, this capture mission will involve a derelict ship being ripped from the void. Thus we have a derelict ship with tons of cracks in time. You must find your target but upon downing them they're consumed by a void tear. You have to find your own and track them down again, capturing them. 

    This ins't really related to any warframe preference, just something i thought would be fun.
     

    Now as stated before, the capture missions will have a higher chance to spawn a rare cache. This means the mantis has a legitimate farming place instead of randomly running missions for a month and getting nothing. Also changes to the rare item drops should tempt players into running capture missions. Similarly, capture should become more difficult and fun to play rather than a passive run through the mission type thing.

    Is this good? Can I improve on anything? Do the rewards feel fair?

  11. 8 hours ago, General_Durandal said:

    Any setup will be liked by some, disliked by others, for various reason.

    Sure yeah everything will have an audience. But I'm not very biased when it comes to warframe reworks. I say what's bad and what's good, comparing the current to what we had previously, then say how it could be better for the warframe's theme and synergy.

    I absolutely hate playing Vauban as CC isn't really my thing. It stands to reason that yes DMG Vauban currently is not the way to play. But when the META of the came changes to favor damage over CC, then Vauban loses his uses and must adapt to the setting, hence why he was given a damage ability in orbital strike. It's not even that bad because it still is a damage ability that works with his kit and can't be effective unless enemies go to you, defense or survival, like where Vauban shined previously.

    An exalted k drive? That's not really vauban's style and it would never be a practical ability. DE even said they don't want to give you guns on your K-Drive so that idea is dead before it could even stand. I'm not saying there aren't abilities aI would have likes to see more than an orbital strike but at the end of the day that's what he's getting. He isn't just a CC warframe anymore, that style is dead. Even the biggest vauban player of the world has said that he needs to have some form of damage or support. He got both without losing anything important. Our biggest loss was the shred mine but we got armor stripping in bastille now.

    Also I don't mean to sound rude, but it doesn't sound like you know too much about Vauban and how to play him or what his overall theme is meant to be. Sure everyone can build their own way but from what it sounds like you don't care much about him and how he can be built. He has plenty of different builds as it stands now, including power STR ones. But given what you've said about Vauban i just sense a lack of care on your end for what happens to the warframe.

  12. I kinda disagree. His new rework is pretty good without knowing the specifics but it's already much better than what he had previously. Especially as a starting point for us to criticize in game.

    For clarification, no that mobility isn't going to be his augment. The tesla will be rollers by default. Also the charge time for tesla is now much faster meaning you can throw and charge them quickly.

    For minelayer, his tether mine can be extremely useful given that it's a cheap toss that knocks enemies out. it primes them for his current passive to increase his damage. Also as stated in the devstream is can be used to drag enemies into Bastille. The speed pad is ok-ish, maybe a great lockdown for interception if it pushes enemies. Unlike the azima this will have some decent damage and a consistent puncture damage lowering enemy damage and providing some CC. If combined with his vortex, then that's some serious damage. given that you can have several of these out at once it should be a decent damage ability. Lastly the AoE buff is just nice in general. So what if it's a peaceable roar, we have plenty of 90% damage reduction with slightly different mechanics so this should be fine too.

    While I'm on the fence about an orbital strike, It makes more sense than a solar beam coming from a wisp warframe. Plus it's a pretty sizable area. It will scale with enemy levels and may be even better if it benefits from his passive. Plus you're complaining about getting a free ability? Vortex and Bastille combined to make room for another ability it's literally a 100% upgrade. Also yes it does work indoors.
    That being said I'm going to turn around and be a hypocrite for the sake of legitimate critisizm, Orbital Strike is a bit underwhelming. It was used against lvl 200 NORMAL butchers, not corrupted or even belonging to a core. Vanilla butchers. It did about half their health. If it scaled with levels then surely a lvl 200 butcher, being the weakest of the grineer faction, would be obliterated with a 130% STR orbital strike. I could mop the floor with those exact butchers with one or two strikes from any melee weapon. Giving it a multiplicative damage synergy with tesla, vortex, or mine layer would be preferable. Adding fire, radiation, or puncture damage would also be pretty welcome because it's only flat damage. 

    With Bastille and vortex, yes it costs more energy but that's because it's both abilities with added functionality. You have a much longer cc and armor strip, then even after all that it turns into a vortex upon expiration. That's not counting the fact that allies gain a special benefit while standing in Bastille which I'm almost positive will be some form of damage reduction given the ability's name and function. So not only did the two combine, but it has extra benefits. Even if it isn't damage reduction everything shown is a welcome change.

    By no means is it perfect, but with some tweaks the stats could make Vauban could see a dramatic rise in popularity. We haven't been filled in on what the augments will be either.

    • Like 1
  13.     So, I think out fo all the missions we have, spy and sabotage have by far the most diversity. Multiple event and updates given to them over the years going back to deception and even Cicero Crisis. However when it comes to survival, we only have 2 variations. Normal and Kuva. I believe we can mix it up a bit with out survivals much like how we have with our Kuva. Depending on faction, lore, and tileset, our survivals could be extremely diverse. So here we go.
       Also I would have crafted Squad Link concepts of rewards and interactions but I don't have a good grasp of what squad link is yet. So I may come back to this later and improve on the idea.

    *EARTH* Apothic Survival
       Long ago we had an earth survival, buuuut it didn't really make much sense as the grineer shut off life support to the whole planet. So in exchange I have an idea similar to our earth sabotage. I'll be using the Cicero Crisis as a sort of platform to launch off of. This isn't your survival, but it's the survival of the forest.

       Vay Hek has ramped up earth's destruction with more injectors and troops provided by the Chem Strike unit. Courtisy of the Chem Strike unit, Vay Hek has a potent neurotoxin, vastly more effective than the cicero ever was. The result being a rapid decaying of forests around the globe and a much higher population of Nox and Ghouls *when active on the plains*. Both New Loka and Steel Meridian call earth home and for once work together to protect both the refugees and the silver grove using Iron Wake as a headquarters. The rampant spread of toxins has enraged the wildlife of earth and triggered self defense all over the planet, including the silver grove.

       For Earth, you will have a decay meter from 1-100%. However instead of decaying from 100 to 1, it will increase from 1 to 100. 100% means you lose the mission and the forest is decaying at an unstoppable rate. In this mission you will have two primary tiles which contain one injector each. Every so often enemies will drop an "antitoxin" as they need to protect themselves from the toxins as well. The Antitoxin has biologically regenerative properties. You will run around collecting these "antitoxins" and then bring them back to one of the injectors, causing a spike of regeneration within the forest. The longer you live the better the rewards will get.
       Instead of capsules, you instead have Antibody Apothic Injections which instantly spike the ground with their supply on activation. These will slow the decay rate of the forest by a significant amount. Use these to catch up on antitoxins or keep the toxins at a stable level.

    There are 3 types of antibody apothics which drop. When activating an anti body an event will occur to throw you off. Twilight and Sunrise spawn during day, Nightfall and Twilight spawn during night.
       TWILIGHT // Extremly high level kubrows raid the area, stealing antibodies. kill them before they can.
       TWILIGHT // Silver grove specters lash out at everything in sight to protect the grove, helping you but also attacking you.
       SUNRISE // Ghouls burst from the ground, ambushing players.
       SUNRISE // Vay Hek sends in a special Nox carrying a new lethal dose of toxin. If it reaches the injector the decay rate will permanently increase.
       NIGHTFALL // Night Watch forces are deployed alongside the frontier for the next 5 minutes. 
       NIGHTFALL // Several Vampiric Hyekka are released which hunt down antibody apothic injections and begin breaking them, for 1 minute.

    Every 20 min 3 caches will spawn containing some materials for Plains of Eidolon. Having a high decay percentage also means more eximus will spawn.

    *LUA* Sentient Survival
    On Lua it's no secret that sentient come to attack quite frequently. However I have an issue with the droprate of vengeful revenant. Plus I feel like Lua is a missed opportunity for some seriously fun time/dimensional warping survival concepts. For this I'm using the Lua Spy as inspiration.

    Due to the moon's recent return, being pulled from the void has left cracks of void energy within the orokin halls dating back to the old war. You must now use your operator to activate these capsules. However another option exists. Luxor Nano Composites has developed a new type of nullification device which disabled tenno powers, but not warframe powers. These nullifiers spawn once with every life support capsule. Similarly, on death they will drop this nullification device. Hooking it onto a life support capsule, it will begin a 1:30s defense. where they defend it from rifts tearing open on lua. During these rifts, corrupted and sentient warriors are ripped from their own time and forced to fight you. Life support gained is halved after completion.

    Be warned as during this defense time, the capsule will only count down if it is draining energy from at least 1 tenno, not a warframe. The process will accelerate if a second tenno is present.

    successfully defending these capsules grants you 15-20 void traces.

    *EUROPA* Cryostorm Survival
       So this one is sort of unique as there isn't a normal survival mechanic, rather it works like an excavation mission. The cold DoT, Heat Generators, and Cryotic Front inspired me for this version of survival. This is literal survival where unlike other survivals, this takes place without any capsule like devices or 1-100%. 

       A corpus treasure ship crashed on Europa, however it will be repaired soon. To make matters worse you must act now, during a freezing storm, or else the packages will be transferred to another ship and escape. Short on time, Ordis runs a scan and sees that the corpus are surviving the storm only because of heat generators. Once dropping onto Europa, you find two heat generators in every tile. These generators work off power cells which are dropped by power cell carriers. Without them you will not survive long enough to provide ordis time to scan for supplies and he will be blocked out.

       You will freeze in 35 seconds if you do not return to an active heat generator. Once frozen you may either revive or wait for an ally to break you free. Make sure to maintain heat generator's power or you'll freeze to death and fail. Stay alive as long as possible to salvage as many rewards as possible. As the mission progresses, power cells will spawn less often. If all players are dead or frozen, then the mission fails in 10 seconds preventing cheese.

       Every 5 minutes, the reward of that rotation will be discovered but they will not be outright handed to you like other survivals. These must be collected manually and will be marked on your map. If one player obtains the items, everyone does. Every time the rotations restart another reward will be added, meaning you will can collect 2 rewards from 25-40, 3 rewards from 45-60.

       The Cryostorm is so bad that even indoor areas are no longer safe. To compensate there are heat generators everywhere. The Cryostorm also has reduced your vision with cold mist and no light making navigation more difficult. Generators also may break occasionally which requires you to hack and fix them.

    *DERELICT* Swarm Survival
       The special mechanics for the derelict come from season 2 of nightwave. Taking another split, in contrast to other survivals these rewards are given by kills, not by time meaning you can be efficent and competitive.

        Upon entering the derelict survival everyone finds one lantern each forming an aura around them. If an infested is outside the aura they cannot be killed, so keep them inside the aura. Killing infested increases the aura of all allies near that enemy killed. If the aura is completely gone you must get close to another ally, reigniting your lantern to their size. If all lanterns go out you are no longer capable of killing enemies, and you run out of life support becoming no longer able to collect rewards.

    Every 350 kills causes a shift in rotation and an event for your reward.
       A) 2 squads of Zealots spawn into the mission. Killing all of them reignites all lamps to maximum even if they are out and grants the rotation reward.
       B) 1 Juggernaut behemoth and 2 juggernaut spawn. Killing them reignites all lamps to maximum even if they are out and grants the rotation reward.
       C) Infested Chroma or Infested Mesa will spawn in the mission. Killing them reignites all lamps to maximum even if they are out and grants rotation reward.

    Reasons
    Now I do like the thought of more survivals but I want to say DE needs to focus on a form of sustainable content first. This was just something to kill time. So here's why I made the survivals the way they are.

       Earth being the starter planet should be simple however I'd like this survival to be a higher level meaning it's still viable for older players as content instead of paperweight enemies. These rewards utilize the day night cycle, mob drops, and the PoE resources. IMO our current open worlds worlds feel far too isolated in resources and lore from the outside game. The caches require you to go out of your way risking the mission for them, but if you want it it's there. You just need to work for it.
       As for the mission's gameplay I wanted some variety with references to lore and items. I flipped the decreasing life support on it's head and used DE's cicero as inspiration. Instead of cutting life support, you fight to preserve life. I've also made it feel more randomized instead of a flat life support system. In place of capsules we have Antibody Injections, or ABIs. Each ABI has 2 different effects making the mission less predictable and diverse. I did however tie in important mob spawns in hopes to increase the amount of places certain low chance mods can drop at. Also yes I am abusing the fact that kubrows horde items to steal life support 😄

       Lua is super fun and I was toying with the concept of inter dimensional moon/void travel, but that would be a bit difficult to pull off so I opted for a consistent sentient invasion. The rewards were inspired by fissures as it's kind of well known that they're garbage in more ways than one. We lack a reliable way to obtain traces other than sheer luck. To supplement that I wanted to provide a difficult yet weird survival variation akin to kuva survival granting traces. This way Tycho will always remain relevant.
       I wanted operators to needed, like with eidolons, and I got the idea from the Lua power challenge. If you charge the capsule with operator energy, then it would be unique and makes you use the game mechanic for combat and utility rather than just boosts. It also encourages the use of other amps besides eidolon killers bringing players back to PoE and Fortuna every so often. The increase in sentient spawns also means that you'd have a better shot at getting vengeful revenant while making it more chaotic and fun.
       I did also notice something about Kuva I wanted to replicate which is unique to Kuva Survival. You'll never have capsules available because you use them for a kuva. It's honest optional added difficulty.

       Europa is my favorite taking on the true meaning of survival. By using revives and a power cell system, you get Cryostorm. The rewards will stack more and more making it a risky gamemode as it makes getting the rewards challenging.
       Europa's survival tactics are complex and demand critical thinking. Unlike extractors you can't shove infinite cells into everything repercussions. You'll need to be resourceful and sparing to get far. Team communication, a plan, and the correct warframes are must haves if you want this profitable survival to work in your favor.  A fast warframe would be a great addition for the team because of the freeze time limit but even they can't avoid the freeze times. You will either need to help them or send them off with a battery. It's worth noting killing isn't the idea of this survival and makes no difference It's literally just to survive enemies and the unforgiving cold. This lowers the value of warframes like Saryn.

       The Derelict is strange in it's rewards but I came to the conclusion this could be used as a pherliac pod farm and also orokin cells on the side. ODD is good for mutagen mass and XP so I wanted this to serve some other purpose. it would also be cool to face off against the infested warframes in a serious setting as minibosses because as it currently stands they're underused assets.
       The Derelict is a "planet" which only uses keys so it should stand to reason that the missions should be unique right? For our survival I used nightwave S2 Ideas mainly because the lamp is fun to think with. In a survival it strikes a delicate balance of efficient killing, restraint, caution, while also shutting down mass killing tactics and ranged weapons because of the invulnerability meaning you need to get close. If you are efficient at fighting close ranged, then you and your team can use the Derelict as a way to be rewarded faster than other survivals because it works based off kills, not time.

       So, does this sound fun? fair? anything to improve on or change?

    • Like 1
  14. Just now, LSG501 said:

    There is no point giving a counter argument to someone who believes giving away premium currency is a good idea....

    Yes there is, multiple reasons why. Although clarification I'm not saying to give it away. It's a reward for grinding our nightwave.

    For one if it's so bad tell me in depth why it's such a bad idea. If i'm being dumb educate me with legitimate reasons that make sense. That's how people work. They teach each other to prevent others from doing more stupid things. 

    Second, that's kind of like calling the people who develop other pass styled formats stupid.  Other games give out premium currency too.

     

    • Like 1
  15. On 2019-10-02 at 1:56 AM, LSG501 said:

    Seriously stop....  you're just making it worse....

    And changing that bit in bold from what you were quoting isn't going to suddenly make me think your idea is a good one.

       Saying "you're just making it worse" isn't an counterargument. it just ignores the points I raised. The only thing I'm hearing is just telling me i'm wrong and showing me one of thousands of hypothetical situations because it would fit your argument that people will focus solely on platinum.

       You said that it would take away income and i gave an explanation how it would not only benefit the player count but also how that's not their only source of income. That's not a discussion or debate just passing something off. Not to mention that they make so much money every year a tiny boost to that plat wouldn't cut into them all that much.
       You said that players want to pay rather than grind and yet you still have to grind and wait for you to even have the ability to get this small amount of platinum. which means little to nothing for mid and veteran players.
       You also openly ignored my middle ground where I said if it worries you then lower the plat you can get from it. Considering the diminishing returns they would get by purchasing plat instead of buying the items from the offerings, it isn't logical to only buy platinum. yet again I ahev to ay it isn't logical to say that people will ignore the other EXCLUSIVE nightwave rewards.
       You said I removed the incentive to spend by bypassing grind, I didn't because there's a booster there for credits. It's basically saying stay for the nightwave to make the most use grinding with the booster you bought. Also considering that you have to wait and build up the creds to purchase plat or a discount, the impatient will still spend money.
       You said that DE was aiming it to new players so I clarified what one of the purposes of this was, to assist new player progression and retain both veteran and newer players preventing the player base from shrinking and bleeding out more than it already is. It's retaining the attention of multiple audiences.
       You tried to deny that WF's NW isn't like other passes because it isn't paid thus giving plat is terrible. But other passes from other games actually give you premium currency along with useful items and cosmetics. Something like Dauntless has 2 different currencies and still provides a premium currency in the pass. So it couldn't be that bad of a suggestion.
       
       You've been saying "You're making it worse" " You're out of touch with the game model" but your argument is based off the idea that people will only focus on platinum when compared to other exclusive and useful items which isn't realistic given the amount of time they spend, the amount of plat they gain from it, and the items they need to ignore. It's meant to be an amount of plat to give players an incentive to prestige. After that they can spend that meager amount of plat on stuff that wouldn't be necessary or useful items such as profiles, potatoes, shawzin, etc etc. That or just a small boost incase your short that tiny bit of platinum.
       Plus the items in the nightwave already have weight in plat. Top tier arcanes, potatoes, cosmetics, colors, forma, resources, augments, etc etc. That being said if the amount of pure plat you gain from nightwave is less cost efficient than buying the items outright then what's the issue? It obviously isn't funding because DE makes enough as is. It sounds like you don't like platinum as a reward because it's pure platinum. Sugata cost 15, syandana and armor cost 45-100, forma bundles cost 35, so it shouldn't be an issue if you can get platinum if it's diminishing returns.

       This option for platinum acts as a safety net for new players and a way for them to progress through the game and a way to keep new and old players focused on nightwave retaining them for longer. If they want platinum they can make way more by selling items if they want and that's what us vets do because we already have all the things we need. Telling new players to sell their items that they farmed for is ridiculous. They should be able to keep the first valuable they get, not sell them for slots.

  16. 20 hours ago, NekroArts said:

    I know I said standalone, but my problem happens with these two working in conjunction. Since a Reactor/Catalyst each only cost 20p, it's better for players to buy the 25 plat with credits thus saving 50 credits for another purchase and gain 5 plat. So assuming 1 Reactor and 2 Catalyst, player would buy the 25 plat three time saving them a total of 150 credits and gained 15 plat.

    To put that in weeks perspective if they went straight to buying the Reactor/Catalyst (525 credit) without that 25 plat loop, they need around 10.5 ranks (105,000 standing needed) - 2 weeks, 3 days. If they use the loop cost for those 3 would be 375 credits, that's 7.5 ranks (75,000 standing) - 1 week, 5 days. That's 5 days worth of savings. And that's also not accounting for Gift of the Lotus and Invasions.

    So what's wrong with this "savings"? It's that getting Reactors/Catalyst becomes too easy with a hint of plat profit. I don't mind another way of getting them, but don't make them this easy.

     

    What if there was a trade cap. only 1 reactor and catalyst per part. Every NW season they can max walk out with 5 reactors and 5 catalyst. That was they can't abuse a system.

    if you put a cap on it and then raise the cost or lower the amount of plat earned with the offerings the loop is gone right? The reverse could also be an option with a limit of plat trades and altering platinum.

    • Like 1
  17. 10 hours ago, LSG501 said:

    Yeah you just don't get it.... DE are not aiming to keep players 'long term' why do you think we don't have an end game, why do you think everything is still be aimed at newbies.... the newbies are the ones buying the plat, they then spend it via trade or on cosmetics...

    You've just proven yourself how silly your idea for plat is by saying you can still get a financial income while giving out free plat.....  I'm now a new player (I'm not)... oooh I get free plat from the easy to do nightwave and then I get told by chat I can sell my extra prime items for more free plat from trade... so if I can get free plat with little to no effort why would I spend money on the game if I'm only going to be here till I get bored in a few weeks/months....

    Most players don't get past rank 30... um I have seen no end of players get past rank 30 this time, hell I'm not even trying and I'm at rank 55...

    You're right they aren't focused on new players so let me rephrase this. Giving them platinum through nightwave, only a small amount, will keep more players in the game rather than instantly leaving. it pushes against pay to win.

    And yes you can still have that. Tennogen for one is a pretty big income boost, Prime access is also a thing, steam exclusive skins. Tennocon and events. Premium currency isn't the only way for DE to get your money. Even then people will still pay for platinum because those who want to skip grind will skip the grind with money. you still have to grind primes. Giving only a small amount of plat out that's useful for newer players is a good idea because they can't sell prime items. They don't want to. They want to craft them, to keep their first valuable items that they worked hard for.

    Yes they are the ones buying plat, but they wouldn't be the only ones if DE managed to retain players for longer. newer players should be our majority after 7 years of gameplay.

    Also let me rephrase that as well. Many players don't care about pushing past rank 30. if you do then it's probably because it's an achievement which grants you nothing valuable. it gives you something to do. More than half of nightwave is forgotten ebcause we can hit rank 30 so early on. But on the flip side there are those who struggle to hit rank 30. Not everyone has the free time, patience, or care to hit rank 30 like you do. Some even join late and barely make it or take a leave of absence for a week.

    If you're so concerned about the platinum then just accept with what I suggested, lower the amount of platinum or raise the cost of it. This is assuming players actually cap out at rank 60 and ignore all other rewards from the NW offerings. Arcanes, forma, potatoes, relics, accessories, nitain, or even a discount. Even the boosters would be a nice pickup. You would only have 3000 credits every NW and I doubt people would pass on these offerings. The point of platinum is just an incentive to play and stay.

     

    • Like 1
  18. 36 minutes ago, NekroArts said:

    Okay, so this will be divide into 2 parts: veterans and platinum (market involvement), and then stand alone points (only those that's concerning).

    Veterans and Platinum (market involvement)

    My biggest concern with this is when the player (veteran) get most of the things they need/want some of the things on the list gets crossed out forever or until something new gets in, thus leaving the other things more tempting to buy. This also assumes (from your clarification earlier) the rewards being existing cosmetics.

          Looking at the list now (in my perspective/opinion) the most desirable thing would be saving for the Platinum Prestige Offerings. A 75% discount being purchasable is huge. Assuming the the acts remains the same (same number of acts, same number of standing) players will get 43,500 standing at the end of each week. That's little over 3 ranks per week and around 7 weeks to hit max rank (without accounting for standing coming from things like the Saturn 6 Fugitives and the Zealots and extension weeks).

    • 50 credits per prestige rank (30) = 1,500 credits
    • 75 per prestige rank = 2,250
    • 50 per prestige rank (prestige 30 raised to 45) = 2,250

    So almost every other month they could be buying the 75% discount and that $200 (4,300 plat, highest cost) becomes $50; that's not a good thing. Something like this only makes the business look good in the short run as is shows a spike in purchases, but doesn't work in the long run when you realize they're making less money should they continue.

         With a spike in use of the 75% discount, I'm afraid that the prices for trading will inflate uncontrollably. Not just the free market in trade chat will be affected, but also the in-game market. With more plat in circulation the sellers and DE will have to increase their prices to combat the excess demand. This will look really bad for the casuals as they will feel the need to ignore the other goods just so they can get the 75% discount an not have to pay the $200, all for the sake of having enough plat to buy "x" item from within the game.

     

    That is a good point, should probably chop a 75% to a lower number like 50% at best or maybe a custom one specific to nightwave for 40% off? Probably a bit much to add a 75% off in. Maybe also increase the credit cost. Maybe like a 40/50% for 2200 credits? It would mean that they can't trade for all the event items like the augments, umbral forma, and other useful items aside from say nitain.

    46 minutes ago, NekroArts said:

    I'm sorry, but no. For as good as the Umbra/Sacrificial mods are, Umbra Forma isn't a necessity to have currently. With the way of how our power creep works, if DE implements a "harder" content it would push the need to have them. There are too many complaints on how builds/frames/weapons are being restrictive (both legitimately and "casually").

    Well i only put umbral forma cost so I to prevent people from buying tons per nightwave. Maybe an umbral forma would be a special rank 15 or 20 gift? being the only item given through a rank system you could only ever get 1 per nightwave still and no other issues would arise with it right? Only issue would be counterbalancing credits for it's absence.

    50 minutes ago, NekroArts said:

    Not all of them since some are sensible to farm. At the top of my head to be purchasable would be (guaranteed) Blazing and Smoking; and (maybe) Freezing, and Shocking.

    Well when I mean ephemera I meant a unique ephemera that would come with nightwave. Not the ones already in the game. Eidolon and Spore being the only two we've gotten so far.

    53 minutes ago, NekroArts said:

    I know I said standalone, but my problem happens with these two working in conjunction. Since a Reactor/Catalyst each only cost 20p, it's better for players to buy the 25 plat with credits thus saving 50 credits for another purchase and gain 5 plat. So assuming 1 Reactor and 2 Catalyst, player would buy the 25 plat three time saving them a total of 150 credits and gained 15 plat.

    To put that in weeks perspective if they went straight to buying the Reactor/Catalyst (525 credit) without that 25 plat loop, they need around 10.5 ranks (105,000 standing needed) - 2 weeks, 3 days. If they use the loop cost for those 3 would be 375 credits, that's 7.5 ranks (75,000 standing) - 1 week, 5 days. That's 5 days worth of savings. And that's also not accounting for Gift of the Lotus and Invasions.

    So what's wrong with this "savings"? It's that getting Reactors/Catalyst becomes too easy with a hint of plat profit. I don't mind another way of getting them, but don't make them this easy.

    Dumb >.< my bad lol. I wasn't really doing much in depth thought about the plat and potato prices. Was going to check stuff over again in the morning so thanks for pointing that out. I'd like for some way to get them to work together, have to think on that for a couple hours. Probably when I wake up tomorrow.

    • Like 1
  19. 17 minutes ago, HugintheCrow said:

    You're literally praising predatory "business" tactics. That's it, that's enough for any reasonable person to know you are not worth respecting. It's simple, and it's sad you're trying to get things worse for yourself for no reason.
    I hope you see what you're doing wrong, at some point. Attempt to educate yourself on anti-consumer practices used by corporations next time before speaking about them.

    I am not praising them, you're completely misunderstanding. Look monitization and micro transactions are a necessity in free to play games such as warframe. You're naive if you think they aren't and you're naive if you think DE doesn't use this as well. The only difference between DE and other companies is how greedy, lazy, and predatory they make their tactics. If you can convince me otherwise then certainly try as this is a sensitive topic and I want to see what becomes of it and how other people see it. But I'm not going to simply back down from what I think could help the game. prove to me with evidence and opinions that my idea is cruel and twisted without benefit to the game, company, and customer. So far all you've done is talk, and that's not evidence.

    No company is above asking for money, do you think DE gets by on charity? Do you think they don't go after moneya t the expense of the games quality? They manipulate the system to their advantage just as any other company does. They follow the next big thing for PR boosts, they make login and dailys to attract you to the game, they make discounts to make you feel pressured to buy. They aren't as bad as other companies as they've taken out some systems that were obviously overused but they're a company none the less.

    The only thing you're doing is shining a bad light on yourself for calling me names, pointing a finger at me, and telling me i'm wrong without any supportive evidence. To me it just sounds like you've had a bad experience with other companies. The tactics other companies is predatory, but only because they make them that way. They can be reused in a much better and safer way which makes more sense.

    ---------------

    2 minutes ago, LSG501 said:

    You are so out of touch with the game business model that you really should stop now.... the main currency of premium items in the game is plat, remove the incentive to buy it by sticking it in nightwave will not encourage people to buy more of it.. even more so when DE are clearly aiming the game at the newbies who want instant gratification and will buy it rather than grinding for it, why do you think we're getting the grinds we are at the moment. 

    This is honestly starting to sound more like you want free plat without using trade or your own money than a viable alternative to the existing nightwave model, at least in mine and other suggestions we didn't include plat as a reward because we want the game to have some sort of financial income still...

    Yes I'm not an expert on game models but as I said before it's a normal business tactic to give some to get people to gain long term players. If players can get platinum without paying, then it has to be harder to get and in smaller quantity. Sure 600 is a decent amount but that's an example. You could raise it to 200 credits or even 250 to where you can max get 375 or 300. And that's over months of work IF you decide to spend all your credits on that which is unlikely for many other players. Augments, cosmetics, beacons, arcanes, and umbral forma exist too after all.

    I personally don't think i'm removing the incentive to buy the currency. And I don't want free plat, I came up with this idea while watching a video. I have all the stuff I want that require platinum. More would be nice yes but I wouldn't even go for plat as I like the fashion that comes with nightwave, the augments, forma, and the arcanes. I wouldn't even have any creds left for platinum. And as for me not wanting to spend money I've spent hundreds on this game and continue to do so, I've no problem with giving my money for currency and skins. Infact it's ONLY warframe I do this for.

    You can still have financial income while giving out a currency. As I said it's a choice. You could get plat, or you could spend the currency on other items in the market. Most players don't even get past rank 30 because of burnout. going to 60 for all 3000 credits is difficult and sacrificial. You're telling me you're willing to work yourself to the bone for 1-3 months getting to rank 60 for just 300 or 400 plat? I could earn plat faster by using prime mods or selling frames and rivens.
    As for the grinds of warframe, it's still months of grind to even get that plat and it's not exactly easy to deny everything else on the list. My calculations for plat definitely could be better but I'm only suggesting a concept for an additional reward once you prestige. Again I didn't really think about the exact math of the platinum/credit conversion, I would've done that if I was in charge of the game but I'm not. Plus it's late at night, now Nekro however def did the math I would've done in the morning. 

  20. 1 minute ago, HugintheCrow said:

    lol

    Do try to deserve respect before asking for it.

    Well those are the rules of the forums, and I didn't do anything to deserve disrespect. It's just you not understanding that even DE uses these practices on a daily basis. If you connect them to negative things that's on you.

    • Like 1
  21. 3 minutes ago, HugintheCrow said:

    How about you get real and stop suggesting anti-consumer practices, like they are something good?

    This abusive, psychologically manipulative trash shouldn't even be legal.

    What the actual #*!% is wrong with you?

    I think you're misunderstanding this. It's not anti consumer. I said this already. 

    1 hour ago, Violet_Xe said:

       Now I will discuss why I would make these changes. For platinum, I doubt I need to explain but I'll say the most important parts because people may not know much about the reasons behind premium currencies. Now alot of this will sound grimy and I hate talking about why companies use premium currency but these rewards are honestly good.

       DE is a company, they need money so I suggested a system which benefits both sides. I agree with you it feels disgusting but the fact is it is consumer friendly. I'm aware of psychological tricks other companies pull and it isn't right but that doesn't mean it can't be remade into something that's beneficial to both the player and the company. For your work you get platinum, or you could get a discount for a larger amount of platinum.

       I will admit however it is psychologically manipulative. But you'd be surprised how much of that is littered in everyday life from work to food and even warframe itself. Psychological manipulation is present in adds. Heck the core of a grind game such as warframe is to provide content that keeps players coming back for more. Warframe is a mutually beneficial relationship between the company and you founded on a companies understanding of what YOU want. 

       You've associated psychology with something negative when you shouldn't. Also do try to be respectful.

    • Like 1
  22. 4 minutes ago, LSG501 said:

    People have paid for the plat that we trade for, yes it might be somewhere far down the chain but it has been paid for.

    DE just aren't going to give away plat at the level you're suggesting, it's one of the few ways they actually get paid. 

    I know this stuff doesn't magically pop into existence but It's a business trick. You give some to gain more. Yes it's a risk but it pays off if it works. They entice players more to nightwave, and get them playing more turning them into long term players. Again it also provides a safety net and shows new players premium currency can be earned. This also alleviates some pay to win feeling when you first start the game. Furthermore if they did add the discount to the offerings then then players would be paying way more.

    • Like 1
  23. 8 minutes ago, NekroArts said:

    Cosmetic

    • Does the cosmetic goes off the assumption that there's always something new with each new NW and will there be more than one?
    • Or does it goes off with what we having existing and skins are put in "regularly" in regards to what our current schedule is like? 
    • If it goes off like bullet 1, will they follow the rule with the helmets (bought in a bundle) or will they each have the price individually?

       Yes and no, there doesn't always need to be cosmetics. It's more of an example to show what the cost for a tier of reward would be. I'm pretty sure that NW would always have some high end cosmetic in the form of an ephemera or tier 0 reward. If a cosmetic does show up it should be priced appropriately within the 4 tiers. If there is no Tier 0 cosmetic then there's no Tier 0 cosmetic. If there's no Ephemera then there's no Ephemera. 

       Just an example "Saturn Six Armor Set (600 Credits)" would be a tier 0. Each part of a saturn six would not cost 600 credits that would be impossible to obtain. However if it's a stand alone item such as this "Protosomid Shoulder Guard (600 Credits)" That would also be a Tier 0 item. It comes in a pack if it's meant to. The current "Two Handed Nikana Maligna" would be an example of a stand alone Tier 1. However all rewards and skins would be available anytime and won't rely on rotations. They aren't rewards for completing the NW, it's something you can purchase in the offering area.

    The "ALL" in alternate helmets simply means that all the alternate helmets would be available, not actually all of them for that amount of credits. Just for clarification.

    • Like 1
  24. 1 minute ago, LSG501 said:

    I've been saying that rewards should be in a store (like plague star) since day one of nightwave 1 (as have others), this isn't anything new as an idea in all honesty.

    EDIT: Plat is NEVER going to happen so no point even suggesting that, why because the 'battle pass' in warframe isn't paid for unlike fortnite.

    well no harm in bringing it back up again it is a good idea. Sorry if it sounds like a broken record.

       As for plat, you never know it could happen. Yes it's unlikely but DE would benefit from this alot. it isn't paid sure but neither is the dauntless pass and you can still get that premium currency. Perhaps the price of the plat could be higher. However platinum, which is valuable to all players, combined with the system above would make nightwave loads better. It's not like DE would lose out either as putting this in helps them

       Besides If someone were to save up all of their credits for platinum, 3000 credits if someone wants to burn out, they would earn 600 platinum. 600 isn't all that much over 1-3 months considering people farm thousands off trade chat easily and that's if they give up all the other items like umbral forma and what not. 

    • Like 1
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