Jump to content

(XBOX)Spiderwick3666

Xbox Member
  • Posts

    6
  • Joined

  • Last visited

Reputation

6

Recent Profile Visitors

62 profile views
  1. @Raarsi Question, have you ever played tabs before. Totally accurate battle simulator to be more precise. This whole idea was born off the bone summoner or bone mage or whatever his name is, I think it's the bone mage though those tribal witches. He was supposed to be a melee guy who could use bones to conjure things. I didn't want to break the laws that where in china. And quite a few things would be changed if I was able to go into further depth. His second ability was originally going to be to use the skeleton ball to summon a large skeleton made of the hundreds of screaming souls made of said remains. But I cut it because for some odd reason resurrection In media there is illegal and it was a little too edgy.
  2. @Raarsi what voodoo theme? And he doesn't have a mouth so gnaw and gnash wouldn't make much sense
  3. His design on those witch doctors and bone mages that wear deer skulls on their heads. I know his name sounds like harrow and yes I would be grateful for name contributions. I couldn't get the picture URL thing to work so just click this also the picture is a tad screwed up. Lore- "Deep in the recesses of the orokins desecrated labs laid a horrid creature, feasting on the fear of remaining scientists. The halls of orokin stations, stained by the insides of the once-mighty. It's corrupted form struck dread on all that witnessed it.... the hunger for revenge unquenchable" Stats Health- 350 Shield-650 Sprint- 0.95 Armor- 220 Energy- 275 Passive: -Osseous Reservoir- When killing enemies there is a chance for them to drop bones. If you walk over the dropped bones you will add to a big ball of cartilage that floats behind marrow similarly to Garuda's blood ball. The amount of bones dropped by enemies is random they will drop anywhere between 1-5 remains. The amount of skeletons you can hold is unlimited. The purpose for collecting these remnants is to upgrade Marrows abilities in the form of tiers holding down an ability will start to exhaust there bone count, 1 Bone = one normal cast, 10 bones = tier 2 cast, 20 bones = tier 3 cast. Ability 1 (25-40 energy): -Harvest- Marrow charges up and makes a large shout to pull all energy orbs, health orbs, universal orbs, life support, and most importantly skeletons in a small area. Unlike his other abilities holding this down does not use up bone, but leaves him vulnerable in return holding it down will further increase the range, but this will also take a small amount more of energy. Ability 2 (40 energy): -Spire Surge- Marrow upon activation takes his ball in his hands and floats in the air, while in floating around you are much slower and cant jump for obvious reasons, if you press the button again Marrow will launch the ball toward the ground and it will phase into the floor before erupting out of the ground into large twisting spikes infront of him. Tier 2- after holding down the ability button and activating it, when the spikes will appear they explode dealing massive amounts of blast damage. Tier 3- now instead of making spikes directly in front of you, Marrow slams the ball below him causing massive spikes to form all around him, then just as quick as they appear they detonate creating a massive explosion. The more bones collected the larger, it stops growing in size by 200 bones and at this point the spikes are 2 times bigger. Ability 3 (75 energy): -Malevolent shroud- Marrow uses his power to cover himself in bone armor making it so any melee enemy that hits him gets 30% of the damage they would of done gets sent back to the attacker allowing marrow to only take 70% damage. Tier 2- now he only takes 50% of the damage while sending back 50% of the damage back to the attacker. Tier 3- Marrow now only takes 20% of the damage while the attacking enemy takes 80% of it for him. This ability takes 3 bones every second to uphold. Ability 4 (75 energy) -Ossion Ensemble- Marrow summons 2 exalted bone weapons a spear and halberd. These weapons spiral around the bone ball and will attack the closest enemy every 3 seconds dealing massive damage. enemies killed by the spear will drop health and enemies killed by the halberd will drop shield. Tier 2- Marrow summons two additional weapons, a hammer and nikana. When an enemy is killed by the hammer they drop energy and when a enemy is killed by the nikana it gives a parkour boost to Marrow. Tier 3- all of the gains from weapon related enemy deaths are doubled giving 20~40 energy, 50~100 shields, (I don't know how parkour speed works), 20~40 health, along with splash damage for each of the weapons. But the most interesting part is when summoning the weapons your still able to equip your melee weapon while having your exalted weapons out. The polarization of these exalted weapons are different from others, the spear, halberd, hammer, and nikana all have there own polarization menu. But for obvious reasons polarization will be different. let's say you put a polarized slot on the halberd this slot will become universal and on the spear, hammer, and nikana they will also get a universal slot in the same place you polarized the halberd. This ability takes 3 bones to uphold every second. Primary Weapon -Maldiciòn- this is a speargun that fires 6 large bullets that converge on eachother before exploding, the fire rate of this weapon is abysmally slow, and , but the large nuclear class explosion, and when used by Marrow specifically the weapon will apply more blast damage. Primary Melee -Muerto- this is a pair of tonfa that are also slow moving, yet every attack landed by the tonfa increases the speed of the weapon this speed stacks untill resetting when not hitting an enemy. When welded by marrow the speed increases far more every hit.
  4. I think it would be interesting if when volruna activated a held button ability a ghost wolf with their body having the same texture of her invisibility would spawn based on which power you chose. I would act as a normal kubrow but cannot leave past 75mm from her. The Dogs she summons will all be different. 4th wolf has a ton of health but they take 10% of the damage voruna would of taken. 3rd wolf would give health for any enemies hit and energy for any enemies killed by the wolf. 2nd wolf would deal a random status effect to enemies in an area of effect. 1st wolf would slow enemies that are near them allowing for volruna to get to them quicker. These wolves will give the normal effect (like the speed boost and heavy attack stuff) to nearby teammates and upon allies leaving the range of the wolf, the effect will stay for 15 seconds allowing for voruna to give her team buffs as long as she keeps her wolves alive and her team stays by them. All of the wolves take companion mods and I'm not sure if they would each have there own mod menu or if the dogs would all have different ones. all of the wolf abilities stay the same except from the 4th wolfs ability they will just give over shield because giving your team free revives would be busted so it should only apply to you. The challenge will be keeping your doggos alive because they have a 120 sec cooldown if they die. I found it odd how the wolves had full on designs but only their head showed and I wanted voruna to have a more pack leader vibe but I'm not sure how to balance this that well and help would be appreciated. 👍
  5. @Birdframe_Prime 1. This is why I said when OR when he stops he shoots the shockwave it won't be a incredibly slow shot it would be relatively quick. 2. The energy is built up when he runs and released when he stopped I said shoot a shockwave because that's effectively what its gonna look like and didn't want to take up an entire portion of my idea explaining potential energy. 3. I already know this I just wrote that to make sure people understand what would make it good because normally you would have to bash Gauss's thick cranium against a wall to make him detonate but with this augment you could just stop running a cause a blast forward also for the record holding the the button to mach rush then deliberately stopping is the only way to activate it so your still able to short zip to reposition yourself (thanks Asian guy and sloth)
  6. I think it would be cool if Gauss had an augment that made it whenever he stops during mach rush or on contact with an enemy he points out his finger and shoots a shockwave like in the trailer. I also think if he is in the thermal sunder the blast would bring upon cold or heat depending on which sunder used so it could flow better with his kit. and based on how many people hit it would give more Gauss meter. I personally would call it something grand like "Subsonic Tap" (I'm new so I didn't really know what tags to put)
×
×
  • Create New...