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ajingom

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  1. - Now: Melee kills now grant a 15% Armor increase and ranged kills a 15% increase to Weapon Damage (doubled to 30% for ranged weak point kills). I would like to object to this part. If Vex Armor is accidentally turned off, this means that the buff will not be possible in battles where there are not enough enemies to kill (e.g. boss fights). (e.g. archon fight) Even if there are enemies that can be killed, it is impossible for Chroma to get a buff if the number of enemies is small or if a party member kills the enemy. Wouldn't it be better to get Weapon Damage according to 'damage given to the enemy' and gain Armor increase according to 'damage received from the enemy' (including shield, overguard, and Health)?
  2. I know some people may have different opinions than mine, but I want to suggest this anyway. - Final Verse’s “Tragedy” now only affects enemies within Line of Sight. This felt like the most reasonable change to Tragedy since it could be cast back to back without much forethought on positioning. So to make it a more active ability, enemies must now be within range in your Line of Sight to be impacted by it. This is the part. I felt the scope of ‘Line of Sight’ was counter-intuitive. When I actually played it, it felt like I was getting blocked by even small objects such as barrels. I think the judgment range needs to be made more lenient.
  3. 1. I don’t think I know what rewards I got that week. I may have missed something, but I can't check later to see what rewards I got from Deep Archimedea. I think we need a system where the rewards I get for that week are recorded (like Sortie or Archon Hunt now) 2. I agree that individual parameters are included in order to obtain all elite level rewards, but having to clear all individual parameters to unlock elite Archimedia seems a bit excessive. Can't the elite unlock level be lowered from 25 to 20? Again, we can somewhat agree that it takes 37 levels to get all the elite rewards. I mean, it's a little cruel to have to clear everything to at least unlock and challenge the elites.
  4. This nerf reduces the Divine Spear's range to 50%. Rather than reducing the basic range by 50%, the final range is reduced by half. Even if you set the range to 280% through modding, you will ultimately have a range of 140%. This is serious. It would be more reasonable to simply do -50% from base distance like in corrupted mode. This honestly needs reworking. If too much damage dealing is the problem, instead of nerfing the range, it might be better to lower the status damage to about 1.2 instead of 1.5.
  5. In this update, new Decoration sorting categories have been created in Orbiter. I think glyphs also need categorization in a similar way. There is currently a 'premium' category in Glyphs, but I don't think it's doing its job properly. I think we need categories like Creator, Warframe Bust, Event, and Store Purchase. More glyphs will be added in the future. I think we need to start categorizing things now.
  6. Clan Name : Circle Guards Clan Tier : Shadow Clan Platform : PC Role : Warlord It's been a while since I participated in a contest. :)
  7. I hope the item collection function such as Vacuum still works when the companion falls down. At the very least, that part should be added so players can greatly overcome the stress of having their companion go down.
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