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Stalker Weapon [Buff's for Dread - Hate - Despair]


(PSN)Tomplexthis
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I was just thinking about Ye' olde' Stalker weapons and how they kind of fall flat today...

So many fantastic weapons in Warframe that completely outclass our old menace of a friend

The old days when we would strive to get our hands on despair, hate, dread.

Replaced with stuff like Lenz. BOOM, Sonicor BOOM, and Zenistar. yup, additionaly Ostron melee's outclass a ton of weapons

Not much here but an idea of 1, raising the stats a bit, and 2, adding a special ability to each weapon

just some TLC, perks and buffs to his old classics, also... what can we do with these 300 dread blueprints we all have? [Any ideas on that}...

 

 

---Dread---

Spoiler

Mastery    5
TopWeapon Slot    Primary
MiniMapMod Type    Bow
Trigger Type    Charge
Utility
Ammo Type    Bow
Flight Speed    70 m/s
Noise Level    Silent
Fire Rate    0
Accuracy    16.7
Magazine Size    1 round per mag
Max Ammo    72 rounds
Reload Time    0.7 s
Disposition    2
Uncharged Shot
Impact b 6.5    Puncture b 6.5    Slash b 117.0
Total Damage    130.0 (Slash b 90%)
Crit Chance    25%
Crit Multiplier    2.0x
Status Chance    20%
Charged Shot
Impact b 10.0    Puncture b 10.0    Slash b 180.0
Total Damage    200.0 (Slash b 90%)
Charge Time    0.5 s
Crit Chance    50%
Crit Multiplier    2.0x
Status Chance    20%
Punch Through    2.5 m
Fire Rate    0.0 rounds per sec
Miscellaneous
Polarities    2 Madurai 

 

 *New Dread*

(Ability: Head-shots will restore health to the player, equal to 5% of the damage dealt, and applies +1 punch through to dreads arrows for 3 seconds)

Mastery    5
TopWeapon Slot    Primary
MiniMapMod Type    Bow
Trigger Type    Charge
Utility
Ammo Type    Bow
Flight Speed    70 m/s
Noise Level    Silent
Fire Rate    0
Accuracy    16.7
Magazine Size    1 round per mag
Max Ammo    72 rounds
Reload Time    0.7 s
Disposition    2
Uncharged Shot
Impact b 8.5    Puncture b 8.5    Slash b 123.0
Total Damage    140.0 (Slash b 90%)

Crit Chance    25%
Crit Multiplier    3.0x**
Status Chance    20%
Charged Shot
Impact b 12.0    Puncture b 12.0    Slash b 186.0
Total Damage    210.0 (Slash b 90%)

Charge Time    0.5 s
Crit Chance    50%
Crit Multiplier    3.5x**
Status Chance    20%
Punch Through    2.5 m
Fire Rate    0.0 rounds per sec
Miscellaneous
Polarities    2 Madurai 

another ability? 

Dread hits an enemy, and emits a Dread status pulse, this will not alert enemies.

enemies within 6m of the target, are inflicted with Dread a Duo status that lasts 6 seconds

Their movements are slowed by 40% and they cannot be alerted if they see or hear something. [basically blinds them]

This only applies to an enemy dread doesn't kill

if an enemy is already alerted they stay alerted, but if not, they get blinded as well

So if dread kills the enemy, the status doesn't apply, but if it does not, it applies

This means hitting a target and not killing them with the arrows, will not alert them to the damage they took

and dreads all nearby enemies as well

 

---Hate---

Spoiler

Mastery    2
TopWeapon Slot    Melee
MiniMapMod Type    Scythe
Utility
Attack Speed    0.917
Channeling Dmg    1.5x
Block Resist.    85%
Disposition    5
Normal Attacks
Impact b 10.5    Puncture b 10.5    Slash b 49.0
Total Damage    70.0 (Slash b 70%)
Crit Chance    20%
Crit Multiplier    2.5x
Status Chance    15%
Other Attacks
Slam Attack    140.0
Slide Attack    140.0
Wall Attack    140.0
Miscellaneous
Stance Polarity    1 Naramon 

 

I only really thought up 3 things, boosted speed, crit and a new ground slam power.

     *New Hate*

Ability: Ground slam attack shock-waves generate a hate status in enemies within a 12m radius, causing them to fight each-other for 8 seconds

Enemies will use melee only to fight each other and will not use their guns

Mastery    5**
TopWeapon Slot    Melee
MiniMapMod Type    Scythe
Utility
Attack Speed    1.117**
Channeling Dmg    1.5x
Block Resist.    85%
Disposition    5
Normal Attacks
Impact b 12.5    Puncture b 12.5    Slash b 55.0
Total Damage    80.0 (Slash b 70%)

Crit Chance    35%**
Crit Multiplier    3.0x**

Status Chance    15%
Other Attacks
Slam Attack    140.0
Slide Attack    140.0
Wall Attack    140.0
Miscellaneous
Stance Polarity    1 Naramon 

 

---Despair---

Spoiler

Mastery    4
TopWeapon Slot    Secondary
MiniMapMod Type    Thrown
Trigger Type    Auto
Utility
Ammo Type    Pistol
Flight Speed    70 m/s
Noise Level    Silent
Fire Rate    3.33 rounds per sec
Accuracy    100
Magazine Size    10 rounds per mag
Max Ammo    210 rounds
Reload Time    0.75 s
Disposition    4
Normal Attacks
Impact b 2.9    Puncture b 46.4    Slash b 8.7
Total Damage    58.0 (Puncture b 80%)
Crit Chance    16%
Crit Multiplier    1.6x
Status Chance    16%
Miscellaneous
Polarities   2  Madurai

 

  *New Despair*

Ability: When an enemy is killed by despair, they emit a radial fear effect upon nearby enemies within a 6m radius that lasts 8 seconds

Enemies feared will flee in terror for 8 seconds

 

Mastery    5**
TopWeapon Slot    Secondary
MiniMapMod Type    Thrown
Trigger Type    Auto
Utility
Ammo Type    Pistol
Flight Speed    70 m/s
Noise Level    Silent
Fire Rate    3.33 rounds per sec
Accuracy    100
Magazine Size    10 rounds per mag
Max Ammo    210 rounds

*Despair is now endless in a sense akin to a Cycron/Hema, with its own supply of ammunition, no longer a ammo pool

A mag is now 22, and once empty it drains 10 of the players health per reload

Reload Time 1.25 s**
Disposition    4
Normal Attacks
Impact b 4.9    Puncture b 52.4    Slash b 10.7
Total Damage    68.0 (Puncture b 80%)

Crit Chance    22%**
Crit Multiplier    2.2x**

Status Chance    16%
Miscellaneous
Polarities   2  Madurai

 

 

Edited by (PS4)Tomplexthis
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dreads healing works with the health cost to using despair

and hate would be fun to mess with enemies

fear them and make them fight eachother...

hate dread despair

 

Could be interesting if dread had its own status as well, but you tend to kill most enemies with it so a radial status on death?

Hate makes them fight eachother 

Despair makes them flee in terror

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when i think DREAD, i think sloggish sad and slow

So what if Dread caused a slowing effect on enemies it didnt kill?

and it pulsed to others nearby like a virus?

Somewhat like Equinox's calm and frenzy augment

 

Dread hits an enemy, and emits a Dread status pulse, this will not alert enemies.

enemies within 6m of the target, are inflicted with Dread a Duo status that lasts 6 seconds

Their movements are slowed by 40% and they cannot be alerted if they see or hear something. [basically blinds them]

 

if an enemy is already alerted they stay alerted, but if not, they get blinded as well

Edited by (PS4)Tomplexthis
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1st - you dont need to keep answering / posting to your own thread just edit your first post

2nd - Your comparisions make no sense, Lenz? Zenistar?

3rd - Dread and Despair still are great weapons, you're probably just modding them wrong
If anything only Hate actually needed some working review, but not the one you're suggesting here 

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2 hours ago, -.SP.-G43riel said:

1st - you dont need to keep answering / posting to your own thread just edit your first post

2nd - Your comparisions make no sense, Lenz? Zenistar?

3rd - Dread and Despair still are great weapons, you're probably just modding them wrong
If anything only Hate actually needed some working review, but not the one you're suggesting here 

I really just think itd be cool to give them New abilities

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I can kind of see Stalker returning with the other 2/3rd of the War that he has merged into his other weapons to create a more powerful Dread, Despair, and Hate. Combining the sentient energy with his weapons. Maybe calling them Anguish Despair, Raging Hate, Horrible Dread. Don’t know. Maybe I’m taking the names a little too literal but... either way, Stalker is no longer a challenge and his weapons are nearly forgotten. 

“The Tenno have gotten stronger. They have allied themselves with Umbra. In order to defeat them, I too, must become stronger... must become... terror... incarnate” - Stalker. 

“I’m back Tenno” - Stalker

“I thought he was dead!!!” - Tenno

”oh no! You must... KILL HIM... run away operator” - Ordis

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40 minutes ago, Almighty_Jado said:

Considering the MR of Dread, it doesn't need a buff at all.

Minor damage boost with new abilities though. I like secondary perks built into weapons. Theres a ton

 Special abbilities xO

On 2018-09-26 at 2:16 PM, (PS4)Tomplexthis said:

(Ability: Head-shots will restore health to the player, equal to 5% of the damage dealt, and applies +1 punch through to dreads arrows for 3 seconds)

And.

On 2018-09-26 at 2:16 PM, (PS4)Tomplexthis said:

Dread hits an enemy, and emits a Dread status pulse, this will not alert enemies.

enemies within 6m of the target, are inflicted with Dread a Duo status that lasts 6 seconds

Their movements are slowed by 40% and they cannot be alerted if they see or hear something. [basically blinds them]

This only applies to an enemy dread doesn't kill

if an enemy is already alerted they stay alerted, but if not, they get blinded as well

So if dread kills the enemy, the status doesn't apply, but if it does not, it applies

This means hitting a target and not killing them with the arrows, will not alert them to the damage they took

and dreads all nearby enemies as well

 

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