syle Posted September 1, 2013 Share Posted September 1, 2013 (edited) I mean why? they have their place in the game mechanics they give you a choice of either going slow steady pace or rush to objective and rush to the end I find them fun to do and I would love them to stay void raids are the best maps to explore and last time it took us(me and a friend of mine) an hour or so to complete a t3 raid ,once we went exploring and found 3 or 4 jackpot rooms survival shouldn't replace anything , It should be added as a new mode in planets I mean how hard is it to code couple missions in on the planet map Edited September 1, 2013 by syle Link to comment Share on other sites More sharing options...
TxVirus Posted September 1, 2013 Share Posted September 1, 2013 I mean why? they have their place in the game mechanics they give you a choice of either going slow steady pace or rush to objective and rush to the end I find them fun to do and I would love them to stay void raids are the best maps to explore and last time it took us(me and a friend of mine) an hour or so to complete a t3 raid ,once we went exploring and found 3 or 4 jackpot rooms survival shouldn't replace anything , It should be added as a new mode in planets I mean how hard is it to code couple missions in on the planet map This :) Link to comment Share on other sites More sharing options...
Azure_Kytia Posted September 1, 2013 Share Posted September 1, 2013 Because apparently it is one of the least played Gametypes, and shares too much in common with other Gametypes. Or something like that. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted September 1, 2013 Share Posted September 1, 2013 Someone once suggested that to spice up gameplay for raid missions, carrying the artifact could randomly have a positive or negative effect on the carrier, I thought that was a pretty interesting idea. It'd be a shame to see raid go when it could just be overhauled to be different, but if they really are insistent on removing them, I say at least keep the "Artifact Room" tileset and make it a rare bonus room that randomly spawns on the map. It's out of the way of the main path, but opening it unveils a cache of rare artifacts (rare mods and resources, possibly even weapon parts or warframe blueprints). Link to comment Share on other sites More sharing options...
jebronlames_W Posted September 1, 2013 Share Posted September 1, 2013 Raid is were I go to farm materials would hate for it to disappear. Link to comment Share on other sites More sharing options...
virgatetomb Posted September 1, 2013 Share Posted September 1, 2013 Well things just got interesting. Link to comment Share on other sites More sharing options...
AlchemistMute Posted September 1, 2013 Share Posted September 1, 2013 Captures are the same thing. Go in, get something (a dood), leave. The difference is you have to kill a person instead of take an Orokin artifact. powjf[pejgp[jq[pofjwofqjgopwj keep raid f]wlgmf[opejg Link to comment Share on other sites More sharing options...
Roltair Posted September 1, 2013 Share Posted September 1, 2013 But I feel like more than half the time on capture you get a second objective Link to comment Share on other sites More sharing options...
AlchemistMute Posted September 1, 2013 Share Posted September 1, 2013 But I feel like more than half the time on capture you get a second objective Meh, well that's just bad luck D: Link to comment Share on other sites More sharing options...
Lumireaver Posted September 1, 2013 Share Posted September 1, 2013 I mean why? Raid is capture. Link to comment Share on other sites More sharing options...
Virtus_Dei_Est Posted September 1, 2013 Share Posted September 1, 2013 this^ Link to comment Share on other sites More sharing options...
Casardis Posted September 1, 2013 Share Posted September 1, 2013 (edited) They said that something they might consider is make Raid exclusive to certain alerts, and probably change them up by then so they are more unique (like it's said, Raid is pretty much Capture from a gameplay PoV). It doesn't make sense that the "orokin artifact aboard this ship," a random Fast Deflection as a reward, makes the "readings off the charts." However, that will make sense if it was an alert giving out a Forma/Orokin Catalyst/Reactor. Edited September 1, 2013 by Casardis Link to comment Share on other sites More sharing options...
Eisvogel Posted September 1, 2013 Share Posted September 1, 2013 Raid is capture. Sabotage and deception are so different..... yeah..... Raid is definitely the only one that's too similar......... it's not like the game's was made too lazy and missions are just, go to point.... click click click and press "E" (when u need to shoot some bullets for capture or reactor), or press "E" directly... and go to extraction point, end, repeat. /sarcasm Link to comment Share on other sites More sharing options...
AlchemistMute Posted September 1, 2013 Share Posted September 1, 2013 Sabotage and deception are so different..... yeah..... Raid is definitely the only one that's too similar......... it's not like the game's was made too lazy and missions are just, go to point.... click click click and press "E" (when u need to shoot some bullets for capture or reactor), or press "E" directly... and go to extraction point, end, repeat. /sarcasm B-b-b-but, Sabotage requires you to shoot lamps! A-a-and, Deception requires you to solve a puzzle!11!! Link to comment Share on other sites More sharing options...
Lumireaver Posted September 1, 2013 Share Posted September 1, 2013 Raid is definitely the only one that's too similar......... Limited resources, gotta take things one step at a time. Deception and Spy (I believe) are next in line to be retooled. Link to comment Share on other sites More sharing options...
Eisvogel Posted September 1, 2013 Share Posted September 1, 2013 B-b-b-but, Sabotage requires you to shoot lamps! A-a-and, Deception requires you to solve a puzzle!11!! that would be spy.. not deception :P Limited resources, gotta take things one step at a time. Deception and Spy (I believe) are next in line to be retooled. Yeah sure... let's take out more types because people were too lazy to make an actual beta and they left it at alpha...... for that matter, let's just leave one mission type and endless def.... why bother with anything else? No i think what should start getting done, is making missions have actual meaning and goals... instead of just going from A to B, press a button and from B to extraction. Link to comment Share on other sites More sharing options...
Archistopheles Posted September 1, 2013 Share Posted September 1, 2013 I mean how hard is it to code couple missions in on the planet map Somewhere between fixing a car, and performing open-heart surgery. Link to comment Share on other sites More sharing options...
Lumireaver Posted September 1, 2013 Share Posted September 1, 2013 No i think what should start getting done, is making missions have actual meaning and goals... That's the plan. Raid probably won't be leaving forever, it just requires the most drastic retooling to keep it different from the other game modes considering how similar it is. Link to comment Share on other sites More sharing options...
Spellcasterz Posted September 1, 2013 Share Posted September 1, 2013 I dont really see a reason for raid being taking offline,even if temporary. Mission variety is extremly limited as is,even without throwing out old ones. Why not just keep it in and adjust it on the go? If T-raids are going to replaced with survival Im gonna be really upset tbh. Link to comment Share on other sites More sharing options...
Buzkyl Posted September 2, 2013 Share Posted September 2, 2013 I dont really see a reason for raid being taking offline,even if temporary. Mission variety is extremly limited as is,even without throwing out old ones. Why not just keep it in and adjust it on the go? If T-raids are going to replaced with survival Im gonna be really upset tbh. If T-Survival start dropping the resources from the void. Everyone will love them. Link to comment Share on other sites More sharing options...
shinydunsparce Posted September 2, 2013 Share Posted September 2, 2013 They got tired of people using raid to farm since it was the fastest mission, so they replaced it with another mission with an artificial time minimum, instead of fixing why players have to farm so much. Link to comment Share on other sites More sharing options...
ZWarhammer Posted September 2, 2013 Share Posted September 2, 2013 Because apparently it is one of the least played Gametypes, and shares too much in common with other Gametypes. Or something like that. I just think that t3 raid keys drop way less often than t3 exterminate that's all. Also hi :) Link to comment Share on other sites More sharing options...
DeadlyNerd Posted September 2, 2013 Share Posted September 2, 2013 (edited) I'd rather they replaced endless defense. Receiving void keys from raid artifacts makes so much sense than lotus awarding those keys through defense. It's in her interest we raid the void... Edited September 2, 2013 by DeadlyNerd Link to comment Share on other sites More sharing options...
neKroMancer Posted September 2, 2013 Share Posted September 2, 2013 To be honest, many gamemodes are too similar. As far as we know, virtually all of the mission types will get the same treatment at some point. Raid and capture are simply too similar and the most noticeable gamemodes. Get in, Retrieve an artifact = Capture the target, get out. Take it offline doesn't net any loss in my opinion. Player can still plays capture for the same mechanic and reward. And no, Don't use the "but the game can be boil down to our neuron spark the synapse to move our muscle" argument. I think we will as many other weekend events used as introduction for new gamemodes in the future. Can't wait for remaking of rescue. However, survival also bring multiple issues with it but that's not the point of this topic. Link to comment Share on other sites More sharing options...
TheHeraldXII Posted September 2, 2013 Share Posted September 2, 2013 As for the Raid is Capture thing, why replace one instead of, you know, making them different? In Capture, the target could make a dash for it when you enter the tile he's on instead of the room and actually be able to escape, making planning the takedown and cutting him off a part of gameplay. In addition to that, he could not run if the alarms haven't been sounded yet, making stealth captures advantageous. Raid could put you in the role of the "alpha team" where you have to do it on a time limit but you can search around for life support drops to send down to "bravo team" to extend the timer. Spy and Deception are hopefully already being done to make them more than "run to objective, shoot or activate objective, run to extraction". If it's that same thing but in Tron I'll be disappointed but I trust in DE. Link to comment Share on other sites More sharing options...
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