Spharin Posted October 16, 2018 Share Posted October 16, 2018 As cool and useful as this sentinel seemed when I first started playing, being able to vanish near enemies and hide easily made me use Shade rather than crafting the Carrier. After spending 1.5k hours on the game I realized how useless Shade's Ghost mod was, since it only has a 10 meter radius that you can't leave. All it's good for is momentarily hiding from sight for a few seconds (as long as you aren't against Moas or similar enemies who spray everywhere after you vanish) You're able to use Warframe abilities which is nice, but being anchored to 10 meters close to an enemy as they constantly move if you're not in solo or in a mission such as defense or similar, and with Warframe's movement, dodges and bullet jumps exiting the range of an enemy/group of enemies, and whatever else makes using this consistently becomes harsh and slow. Any buff to it's range even if it's just 2 meters would be nice, and one of the biggest problems I have with Shade's Ghost mod is that we don't see a cooldown (which is 10 seconds) so we don't know when we can activate it again. Some other abilities, mods or weapons with effects give us a little cooldown when we can use whatever effect again, it'd be nice to see this added to Ghost if we're not going to get a range buff. This cooldown can be shown as a status (such as Telos Boltace's spin effects) or as visual/sound effects that emit off of the Shade itself. Ghost's cooldown is also not listed on the mod itself, probably for the sake of description length though. Recently a new mod got released for Shade that gives us a boost of damage after we exit our invisibility which may draw more players to run Shade, but I'd imagine with how Ghost runs, it won't draw that many players to continuously use Shade. invis is always fun i will always use shade occasionally ye, it's not too bad if there's large groups of enemies in a chain or area so you're able to hop around them to have more movement room, i'd imagine this is why Ghost's range is so small. i just want to make this post to see what type of discussion i could make with this. i am unsure how Ambush reacts to warframe/weapon vanish abilities, since invisibility abilities cause Ghost's cooldown to reset. Link to comment Share on other sites More sharing options...
TARINunit9 Posted October 16, 2018 Share Posted October 16, 2018 Its job is basically to protect you when reviving teammates. It might not have the full invincibility from AoE of that one shield mod, but since that mod kinda sucks and rarely lasts long enough for you to revive someone anyway Shade is overall the better option Link to comment Share on other sites More sharing options...
Spharin Posted October 16, 2018 Author Share Posted October 16, 2018 24 minutes ago, TARINunit9 said: Its job is basically to protect you when reviving teammates. It might not have the full invincibility from AoE of that one shield mod, but since that mod kinda sucks and rarely lasts long enough for you to revive someone anyway Shade is overall the better option I wouldn't base it solely on that my dude. Link to comment Share on other sites More sharing options...
Erytroxylin Posted October 16, 2018 Share Posted October 16, 2018 Shade is incredibly useful on a squishy nuke frame. Think of the ghost as a defense proc rather than stealth. Link to comment Share on other sites More sharing options...
(XBOX)DShinShoryuken Posted October 16, 2018 Share Posted October 16, 2018 Shade.... It comes in handy when you are getting targeted by Shadow Stalker. The times I have been Atlas and he comes for me that Shade has made me invis..... Nothing more satisfying than giving SS a fist full of rocks while he looks around trying to find me standing right in front of him. Link to comment Share on other sites More sharing options...
(PSN)Gibberish-Jack Posted October 16, 2018 Share Posted October 16, 2018 I pair shade with Ivara, that way if my prowl goes down for some reason while im in the thick of it, it doesnt mean insta death. Also if im not paying attn to mini map, shade will pop ghost if i havent seen an enemy, which is handy. Ghost has gotten me out of some sticky situations. I like it. Link to comment Share on other sites More sharing options...
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