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Simulacrum Entry And Mod Capacity, Please?


MustBeAStandUser
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Simulacrum entrance on your ship + Endless mod capacity as long as you are in simulacrum, you you wont have to re-forma formaed mod spaces just for testing.
Overloading mod capacity, shouldn't remove mods, just deactivate them. Like mods on sentinel weapons when they are or your weapon, too. 
Would that be a good idea?

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Entrance in your ship - Yes please.

Endless mod capacity - No. If you want to test the strength of a gear item, invest the Forma and the time to make a build for it. If you can't do that, you really did not care for the item anyways.

Edited by Voltage
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7 hours ago, Voltage said:

Entrance in your ship - Yes please.

Endless mod capacity - No. If you want to test the strength of a gear item, invest the Forma and the time to make a build for it. If you can't do that, you really did not care for the item anyways.

that's the thing. he want to see if the gun deserves to be cared for. it is anyway not going to stay after simulacrum, so there is no reason to say no to it, except making the game grindier. this is just a QOL, which won't impact the gameplay once out of the Sim.

for the entrance in the ship : god, yes, please....

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I’m all in for the ship to simulacrum thing. 

Unlimited mod capacity isnt needed and would be just confusing for many people.

the purpose of simulacrum is to test stuff in a controlled environment where you pick the setup, the enemies and their level.

thats enough to me. Its basic math you have to do, before you forma or even build a weapon to know how it’s going to end up and have a pretty good idea on how it will perform

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hace 12 horas, Voltage dijo:

Endless mod capacity - No. If you want to test the strength of a gear item, invest the Forma and the time to make a build for it. If you can't do that, you really did not care for the item anyways.

I think the point of simulation is that you don't risk anything (Formas and time to level up) it's not like you're getting you unlimited mod cap gun to a real mission

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