AdionN Posted May 23, 2019 Share Posted May 23, 2019 Hello, I would like to report Ivara second ability Navigator bug. First of all, it is not a new bug, it is here for a while now, and I saw several post about problems similar to it, so decided to add some extra info. The short version - glaives with Navigator skill is active only for around 8-9 seconds while you are not the host of the game. Now a bit more indept: Step one: How navigator skill works while you are playing solo or you are the host of the session. No suprises everything works just fine. Step two: This is what happens with the same build, but if you are in another person session. After about 8-9 seconds, navigator skill will be deactivated even if you have spare energy left. Bonus clip: We had several theories why that could be happening,one of them is that when other people are hosting, navigator skill uses only base ivara energy and drain values, but it seems it is not correct because difference is about 4-5 seconds. As bonus information, it happens in different maps, different computers and different accounts, with any other host. Bows eems to be not effected by this, kunnais either, only castanas have similar effect, but it might be just another mechanics. Tried this with Falcor and and Orvius, same bug. So I guess it is more glaves thing than something else. I really hope that will help to find a bug because I want to have fun glaives not only in singleplayer. P.s. Sorry for sound quality, used wrong mic. Link to comment Share on other sites More sharing options...
BlindStalker Posted May 28, 2019 Share Posted May 28, 2019 On 2019-05-23 at 6:08 AM, AdionN said: I would like to report Ivara second ability Navigator bug. First of all, it is not a new bug, it is here for a while now, and I saw several post about problems similar to it, so decided to add some extra info. The short version - glaives with Navigator skill is active only for around 8-9 seconds while you are not the host of the game. Now a bit more indept: I can definitely confirm I've experienced this bug, after testing around playing as client as Ivara with glaive. Also of other interest, I've tested out with the wolf sledge hammer too and it also experiences the bug as well, but is even more noticeable. Compared to glaive, a navigated wolf sledge hammer throw will be forced returned after like 4 seconds, when playing as client. Hopefully this gets fixed eventually. Link to comment Share on other sites More sharing options...
BlindStalker Posted July 26, 2019 Share Posted July 26, 2019 Bump, still not fixed as of Hotfix 25.4.2. Bug still present when playing as a client. Link to comment Share on other sites More sharing options...
AdionN Posted August 1, 2019 Author Share Posted August 1, 2019 Bump, Years with this bug is going on and on and on 😞 That is quitedisappointingg 😞 Link to comment Share on other sites More sharing options...
AdionN Posted September 2, 2019 Author Share Posted September 2, 2019 This bug still active, as well as nother one related with hosting player - Trinity link. Link to comment Share on other sites More sharing options...
BlindStalker Posted October 16, 2019 Share Posted October 16, 2019 Bump, bug issue still persists as reported by OP. I am still kicked out of navigator while navigating a glaive (while I still have energy left), whenever I am not host. (tested again on a public lith fissure on PC version 25.8.1.1) Link to comment Share on other sites More sharing options...
bibmobello Posted October 17, 2019 Share Posted October 17, 2019 (edited) I noticed that too but while in the simulacrum i can navigate a glaive till i run out of energy(a very long time), on normal missions there is a time limit, i have still to confirm if this is caused if you are the host or you are not. Edited October 17, 2019 by bibmobello Link to comment Share on other sites More sharing options...
BlindStalker Posted November 22, 2019 Share Posted November 22, 2019 (edited) Bump, issue still persists as reported by OP. I am still kicked out of navigator while navigating a glaive (while I still have energy left), whenever I am not host. (tested again while playing on PC version 'The Old Blood: Prime Vault 26.0.8.1'). Again, it is really obvious it is a host/client bug and especially more noticeable if you navigator something like the 'Wolf Sledge' as a client. Edited November 22, 2019 by BlindStalker Link to comment Share on other sites More sharing options...
XxYuGixX5 Posted November 25, 2019 Share Posted November 25, 2019 Bump 26.1.1 just found out there's already a thread for this, running ivara with falcor, i get kicked off routinely around ~10s into navigator, only if i am not host, and regardless of distance from my frame or energy remaining. Expanding on the 'base energy' idea, you say a 4-5s difference, but what if that's because of the +50% energy max from levelling? using her actual unlevelled base energy could be around the same Link to comment Share on other sites More sharing options...
XxYuGixX5 Posted December 1, 2019 Share Posted December 1, 2019 Update: the bug also applies to the ogris, or at least the kuva ogris Link to comment Share on other sites More sharing options...
Cyberius_001 Posted December 21, 2019 Share Posted December 21, 2019 Wait... you can make the projectile move faster while flying it? How do you do that? Link to comment Share on other sites More sharing options...
XxYuGixX5 Posted December 21, 2019 Share Posted December 21, 2019 you left click while controlling it to speed up, right click to slow down Link to comment Share on other sites More sharing options...
BlindStalker Posted February 11, 2020 Share Posted February 11, 2020 On 2019-05-23 at 6:08 AM, AdionN said: Hello, I would like to report Ivara second ability Navigator bug. First of all, it is not a new bug, it is here for a while now, and I saw several post about problems similar to it, so decided to add some extra info. The short version - glaives with Navigator skill is active only for around 8-9 seconds while you are not the host of the game. Now a bit more indept: Step one: How navigator skill works while you are playing solo or you are the host of the session. No suprises everything works just fine. Step two: This is what happens with the same build, but if you are in another person session. After about 8-9 seconds, navigator skill will be deactivated even if you have spare energy left. Bonus clip: We had several theories why that could be happening,one of them is that when other people are hosting, navigator skill uses only base ivara energy and drain values, but it seems it is not correct because difference is about 4-5 seconds. As bonus information, it happens in different maps, different computers and different accounts, with any other host. Bows eems to be not effected by this, kunnais either, only castanas have similar effect, but it might be just another mechanics. Tried this with Falcor and and Orvius, same bug. So I guess it is more glaves thing than something else. I really hope that will help to find a bug because I want to have fun glaives not only in singleplayer. P.s. Sorry for sound quality, used wrong mic. @AdionN This finally got fixed recently! (Although I'll see if I can do some extra testing on other weapons, but every major projectile based weapon should be working now with Navigator finally re-pausing their life-span). Update Empyrean: Kuva Lich Changes 27.1.0 27.1.0 On 2020-02-04 at 12:58 PM, [DE]Megan said: Fixes: Fixed Ivara Navigator not pausing some lifespan timers for projectiles, allowing the projectile to die of old age while you're still controlling it. Although unfortunately, Zenistar's disc was not one of the projectiles affected by this fix (was really hoping it would, since that was one of the the projectiles that navigator could formerly pause as well). Link to comment Share on other sites More sharing options...
BlindStalker Posted February 11, 2020 Share Posted February 11, 2020 Also for @DeeDeetheSpy this fix also should've fixed the Miter + navigator combo. I just did a really quick test to confirm. Link to comment Share on other sites More sharing options...
DeeDeetheSpy Posted February 11, 2020 Share Posted February 11, 2020 Can confirm. Been fixed. Now if we can just slow down the projectile too. Like it fires at default speed but you can speed it up with the left click as normal but make it slower than default with right click with out having to shoot through an object at point blank to make it go slower. Link to comment Share on other sites More sharing options...
Recommended Posts