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RIP Melee 2013-2019


Azullion1
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It was a good run, Maiming strike, weeping wounds, condition overload, covert lethality, combo counter builds... We had some fun times, both ups and downs, but now... You're gone... Forever. You will be missed, but not forgotten. What will the world hold for us moving forward? I cant say... I cant imagine... May we all take a moment of silence for "ALL" melee builds across our loving game. Press "F" to pay respect.

 

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Rest in peace melee being a wet fish without combo.

Sayonara, it being so ludicrously strong after scaling that nothing else mattered.

Light a candle for pressing two buttons over and over again being in the top 10 most efficient ways to play the game.

 

 

Now throw the coffins off a cliff, because 3.0 is actually going to make it so that Plague Zaws or Memeing Atterax don't win the game for you, but that not having those mods and crazy scaling isn't making your weapon lightly tickle the enemy. These things were one of the many elements contributing to the game being so outrageously easy that engaging with the game is a suboptimal play. It's far from the fix-all, but every little helps.

Melee weapons will be more like higher-power guns. Skana, one of the weakest melee's in the game, will have 120 base damage, which is absolutely nothing to sniff at. That's a lot higher than most other multi-hitting weapons such as automatic rifles, and brushing the ballpark of single-shot burst weapons. Imagine what later weapons will have - we could easily be seeing the kind of damage potential of burst weapons such as shotguns at rapid pace and no ammo. Y'know, like a melee weapon should be.

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