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De-incentivizing "Doing Badly"


(NSW)Q.Mulative
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Okay so I'm hunting down Meso N7 relics, and it looks like at a 14% chance, Uranus->Ur is my best bet.  However, in order to get the right reward table for the chance at the Meso N7s, I have to let at least one of the conduits get destroyed.

It's a little immersion-breaking that the tenno have to purposely sabotage their own mission to get the items they want.  Perhaps in a future update, the player could forgo a random B-table prize in order to choose an A-table prize?  That way, saving all the conduits would be better than letting one or more go.

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  • 2 weeks later...

This is just the result of two different factors colliding: min-maxing and reward scaling.

You don't need to sack a conduit to get the extra reward but you're specifically farming for a mid-rotation reward. And the structure is the way it is to incentivize farming C rotations and doing the mission well to hit said rotations sooner.

Plus we're mixing gameplay and lore which very rarely works in any game.

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