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Melee damage formula


Redlove108
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Anyone know what it is? I'm sure it should be straight forward like Base Damage * 1+(damage mods) or something.

It is just today I was setting up a new melee weapon and my mod had 100% melee damage (not maxed out yet). I had expected to see the numbers doubled but they didn't. Instead it appeared to increase by 62.5%. If i used a basic Pressure Point mod at 20% the numbers went up by 12.5% instead.

So could someone help me figure where I am doing my math wrong? Thanks!

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Melee use also stances in calculations, almost all of them add +dmg% or +No. of attack per button push. Idk if this is additive to pressure point or not (probably no). Also many stances add specific type of damage (like +puncture%) but again idk where in formula it goes.

if you talk about observed in game noumbers it probably it, if you speak about arsenal noumbers I don’t have idea.😪

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1 hour ago, Kajin_Style said:

The numbers was less, not more despite Steel charge.

What he means is that the value on the left is with Steel charge and then you add 100% Damage.

In the simulacrum Auras are applied like that in the Arsenal, in the Orbiter they are not.

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