bronzedisplay Posted January 4, 2020 Share Posted January 4, 2020 I personally love the quellor. the cold is a bit of a pain to work with but not that bad. I will add though that I hate that the alt fire wont happen if you have under 75 rounds left and instead just starts a delayed reload. I'd be happier with a lower damage using the rest of the ammo, but even that isn't ideal. Link to comment Share on other sites More sharing options...
Antris Posted January 6, 2020 Share Posted January 6, 2020 Quellor: Pros: Large magazine. Pleasant sounds and animations. 2 fire modes. Primary fire is ammo efficient. Nice looks. Secondary fire is projectile. Cons: Secondary fire consumes too much ammo. Secondary fire limited range is too short. Innate cold damage in a grineer centric meta, toxin, heat or electric would be better. Wishes: Lower Secondary fire ammo consumption. 75 > 50 would already feel good with other adjustments. Secondary fire to shoot even with low ammo, instead of reloading if with 74 ammo or lower. Secondary fire range increase, better if no limit at all. Could be fun to use with Ivara's Navigator, maybe limit the punch through instead? if needed. Radical Wishes: Primary fire to be a super fast projectile, if only for better synergy with mag? blender is fun haha Change innate Cold to Toxin or Heat, so we can more easily make Viral + Heat or Corrosive + Heat or Gas. Pennant: Pros: Great reach. Great crit. Wise Razor has forced Slash procs on heavy attack. Nice quirk of attack speed on heavy attack kill! Cons: Wise Razor: There is too much wind up and long animations as first attacks. Some animations make the blades invade camera space, with the warframe on the left, its uncomfortable. Not all attacks connect when using Pennant even very close range. Combos could use a moves breakdown and reshuffle, some improvements in regards to momentum. Add a Block combo. How Rending Crane handles could be a good source of inspiration! Other issues, that affect melee in general. Block combos are unreliable on continuous casting, clearly noticeable if toggle aim is on. Accidental heavy attacks with light attack button hold, while it can be kinda nice for gunblades? its disruptive for light attack builds. Wishes: For the cons to be fixed! :DD 1 Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted January 7, 2020 Share Posted January 7, 2020 (edited) Quellor really needs that innate cold to go, Heat would be way way better since after the changes to heat procs. 300 mag size just like the supra vandal but 4 secs reload is a bit too punishing, at least make it in line with the supra and make it 3 seconds on the quellor too. That gun is super good looking, sounds great too, but that innate cold really is pushing me away from it as well as those 4 seconds. A little boost to fire rate wouldn't hurt either I'd like to see a slighty higher CC on primary and a little less status but that'd be a cherry on top. About the secondary fire i agree with the points explained above so nothing to add there Edited January 8, 2020 by arm4geddon-117 1 Link to comment Share on other sites More sharing options...
HyokaChan Posted January 14, 2020 Share Posted January 14, 2020 Quellor really needs to be buffed, at least with more crit chance or MINIMUM faster reloads. If this was the weapon of the dax railjack crews, I'm not surprised they're all extinct because this gun can't handle them at all. 2 Link to comment Share on other sites More sharing options...
Madway7 Posted January 20, 2020 Share Posted January 20, 2020 No Quellor buffs? =( Link to comment Share on other sites More sharing options...
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