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Octavia's song always set as default song when playing co-op


Armordilthe
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Additional information:

I confirmed yesterday; the host of a squad is able to see and use my configured mandachord pattern (for me it is all-beat spam). At the same time, I was still seeing and hearing the default Octavia pattern. So my pattern still exists, but it is only played for the host of a squad, and not for me. So it works for whoever is hosting any given mission, but if the player is not host, they only see the default tune.

Edited by krisbjornsen
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Also confirmed, seems host get whatever beat I have set but I as client only get the default one

On 2019-12-14 at 6:58 AM, GodTheAlmighty said:

Confirmed. Octavia is unplayable 😞

It's impossible to play Octavia in any mid/high level content at the moment as the default song is way too inconsistent on the beats

Illustrates a problem with Octavia, hitting the beats is way too strict and missing one makes you lose charge towards the buff.

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I'm having the same problem. Others can spam the Crouch key (due to my music being centered on Metronome use) and turn invisible quickly and I just can't.

Felt like a leech in Sortie and it felt really awful. Please fix this. (Plus, I'm happy to know I wasn't just crazy.)

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having trouble with this as well... i have saved and quit mandachord and also tried logging and exiting... nothing works... still stuck on default. it even shows my song if i go into madachord but wont play it correctly in a mission. Sure makes it hard to get my shots and stealth to activate

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Octavia appears to be bugged since the Empyrean update.  If someone plays as Octavia as the host everything seems to be normal, but if you play as her as a client, her mandachord is defaulted.  Additionally, things like Ability range seems to be subjective at times.  I have had several instances in where throwing a mallet up on a box increased the range of said mallet significantly.  In the same map I could throw the mallet on the floor next to the box with normal range (I'm referring to just a random environmental box in game).  There didn't seem to be any consistent correlation for the range change based on height.  If  I found a tall object it did not increase the range further than the shorter object, it was random; but, it did change the range every time.  Allies could see these changes, but they only happened if I was the client.  If I was the host my mandachord and ability range would all be as they were.
 

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