I've managed to wrap my head around most of the Railjack features, but weapons make me feel like I just picked up the game for the first time and skipped the tutorial. I've checked the Wiki, I've looked up guides online and I'm still horribly confused. I have a few questions, if anyone can help me out:
Question: Do different damage types deal different amounts of damage to different enemy ship health types? I've not seen a single word on the matter. The Wiki just lists their status effect, but nothing tells me whether physical damage is better or worse against heavily-armoured ships than electric damage or whatever that was called. Is that a thing, or do all damage types deal equal damage and literally differ only in terms of status effects?
Question: Are Wreckage weapons RNG? People on the forums keep telling me they are, a YouTube video just now tells me that they are, the Wiki says they aren't by listing absolute stats and the one Wreckage I've repaired so far seems to fit with what's on the Wiki. This aside, is there an easy way to compare weapons without having to craft them? The Wiki page for weapons is diabolically badly designed, grouping weapons by type and making comparisons between weapon type difficult and the in-game UI refuses to do a comparison unless I have the gun built. I can hit Tab to see its stats, but not in comparison with my own weapon's stats.
Question: Is there a "projectile flight speed" metric anywhere? I know for a fact that some projectiles fly faster than others and some are straight-up instant-hit beams with no travel time. I've not been able to find that in weapon stats and it kind of does matter for a game mode so heavily focused around leading target. Do I have any means of increasing my projectile flight speed?
Question: What is "heat accretion?" The game lists it as "green" when I increase it, but weapons with higher heat accretion seem to overheat... Faster? I replaced my Apoc with a Zetki Apoc, which increased my heat accretion from 20 to 80 (green so good, right?), still 1000 Heat Capacity, and I can barely fire seemingly 10 shots before the weapon overheats. Am I to assume that each shot of the weapon adds 80 to the heat stat, and the weapon overheats at 1000 heat?
Question: What does the "reload" stat do? Railjack weapons have infinite ammo and no magazine. Heat is quite literally the only thing keeping me from taping down the fire button and clocking out for lunch. Under what circumstances would a weapon have to "reload?" Does that have anything to do with cooldown from overhating? Maybe the longer the reload, the longer the weapon stays overheated before it starts dumping heat? Does it have something to do with the equipped Ordinance? I don't follow.
Request: Could someone please just recommend a weapon type to me, ideally with supporting arguments. I can only really afford to build maybe one weapon given the resources I have, and I've no idea what might actually work. So far I'm using the default Apoc because the status effects seem like "deal more damage," but I'm not really dealing a lot of damage and the turrets are really hard to aim. I randomly joined someone's ship sporting I think a toxic cannon which fired faster and seemed to travel faster, but it was also a higher-level gun so I don't know if that's a good idea. What kind of weapons should I be looking at acquiring, and why should I be looking at them?
Apologies for the wall of text, it's just... Jesus the Railjack system is confusing the hell out of me right now.
Question
Steel_Rook
I've managed to wrap my head around most of the Railjack features, but weapons make me feel like I just picked up the game for the first time and skipped the tutorial. I've checked the Wiki, I've looked up guides online and I'm still horribly confused. I have a few questions, if anyone can help me out:
Question: Do different damage types deal different amounts of damage to different enemy ship health types? I've not seen a single word on the matter. The Wiki just lists their status effect, but nothing tells me whether physical damage is better or worse against heavily-armoured ships than electric damage or whatever that was called. Is that a thing, or do all damage types deal equal damage and literally differ only in terms of status effects?
Question: Are Wreckage weapons RNG? People on the forums keep telling me they are, a YouTube video just now tells me that they are, the Wiki says they aren't by listing absolute stats and the one Wreckage I've repaired so far seems to fit with what's on the Wiki. This aside, is there an easy way to compare weapons without having to craft them? The Wiki page for weapons is diabolically badly designed, grouping weapons by type and making comparisons between weapon type difficult and the in-game UI refuses to do a comparison unless I have the gun built. I can hit Tab to see its stats, but not in comparison with my own weapon's stats.
Question: Is there a "projectile flight speed" metric anywhere? I know for a fact that some projectiles fly faster than others and some are straight-up instant-hit beams with no travel time. I've not been able to find that in weapon stats and it kind of does matter for a game mode so heavily focused around leading target. Do I have any means of increasing my projectile flight speed?
Question: What is "heat accretion?" The game lists it as "green" when I increase it, but weapons with higher heat accretion seem to overheat... Faster? I replaced my Apoc with a Zetki Apoc, which increased my heat accretion from 20 to 80 (green so good, right?), still 1000 Heat Capacity, and I can barely fire seemingly 10 shots before the weapon overheats. Am I to assume that each shot of the weapon adds 80 to the heat stat, and the weapon overheats at 1000 heat?
Question: What does the "reload" stat do? Railjack weapons have infinite ammo and no magazine. Heat is quite literally the only thing keeping me from taping down the fire button and clocking out for lunch. Under what circumstances would a weapon have to "reload?" Does that have anything to do with cooldown from overhating? Maybe the longer the reload, the longer the weapon stays overheated before it starts dumping heat? Does it have something to do with the equipped Ordinance? I don't follow.
Request: Could someone please just recommend a weapon type to me, ideally with supporting arguments. I can only really afford to build maybe one weapon given the resources I have, and I've no idea what might actually work. So far I'm using the default Apoc because the status effects seem like "deal more damage," but I'm not really dealing a lot of damage and the turrets are really hard to aim. I randomly joined someone's ship sporting I think a toxic cannon which fired faster and seemed to travel faster, but it was also a higher-level gun so I don't know if that's a good idea. What kind of weapons should I be looking at acquiring, and why should I be looking at them?
Apologies for the wall of text, it's just... Jesus the Railjack system is confusing the hell out of me right now.
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