Shadow.Stalker. Posted January 2, 2020 Share Posted January 2, 2020 https://imgur.com/a/cjWz3Cb Link to comment Share on other sites More sharing options...
Quimoth Posted January 2, 2020 Share Posted January 2, 2020 The actual collision box of the rooms is always a rectangle, if you draw a line from both outer walls of that (duelling?) room you will see they would hit the new corridor piece you are trying to place. PS. you can link images directly so we do not have to go to imgur. Link to comment Share on other sites More sharing options...
Gabbynaru Posted January 2, 2020 Share Posted January 2, 2020 Because the outer wall of your tunnel is colliding with the invisible wall of the already existing room. Link to comment Share on other sites More sharing options...
Zelmen Posted January 2, 2020 Share Posted January 2, 2020 I'll put this in the same bucket of weird grid programming as rooms not fitting above other rooms. Then not adding any indication of no build areas so we don't try to use the space in planning. The elevator is pretty long and fast. Why can't they make it so this is not an issue... /QOL rant Link to comment Share on other sites More sharing options...
Xaero Posted January 2, 2020 Share Posted January 2, 2020 36 minutes ago, Shadow.Stalker. said: https://imgur.com/a/cjWz3Cb Link to comment Share on other sites More sharing options...
Uhkretor Posted January 2, 2020 Share Posted January 2, 2020 44 minutes ago, Shadow.Stalker. said: Can someone Explain how this corner doesn't fit here? Poor planning from your part by assuming that rooms occupy the exact same space that their minimap image is showing. Every room has invisible walls describing their volume, and it is those walls that are considered to avoid construction problems and conflicts. 1 Link to comment Share on other sites More sharing options...
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