MPonder Posted March 23, 2020 Share Posted March 23, 2020 And a few of us know that higher level enemies doesn't mean difficult. 1 Link to comment Share on other sites More sharing options...
(PSN)CrazyBeaTzu Posted March 23, 2020 Author Share Posted March 23, 2020 6 hours ago, Raqiya said: Congrats for your milestone. Many of us believe that we shouldn't have to wait an hour before the game starts getting difficult. I agree, I love the game but its something we should really start looking at in the future Link to comment Share on other sites More sharing options...
(PSN)CrazyBeaTzu Posted March 23, 2020 Author Share Posted March 23, 2020 5 hours ago, MPonder said: And a few of us know that higher level enemies doesn't mean difficult. But the journey to be able to get there was fun I bet 😄 Link to comment Share on other sites More sharing options...
Leyers_of_facade Posted March 24, 2020 Share Posted March 24, 2020 As it is right now, the only real enemy in a long run... is boredom and sleep its hard not falling asleep after a long while of shooting at fodder. 1 Link to comment Share on other sites More sharing options...
Ikyr0 Posted March 24, 2020 Share Posted March 24, 2020 On 2020-03-20 at 3:52 AM, GPrime96 said: 1 Hour of Mot pre-mainline is like 3 Hours now with the Survivability scaling while they still hit like trucks. On 2020-03-20 at 3:15 AM, Lion said: That being said, Mot is basically a joke now with the reworked enemy armor scaling / accuracy. To get the same challenge as a pre-update 1 hour run you'd effectively have to go twice as long. 😉 On 2020-03-20 at 5:05 AM, 0_The_F00l said: Thats nice 🙂 Though i expect its relatively easier with the new status and armor changes the enemy damage is still significant. so surviving still needs skills. So you guys know that the damage scaling is still exactly the same, right? The challenge with Mot was never enemy HP, it was how hard they hit. As in, past about 70 mins you can't really get hit more than once on a 90% DR frame. Secondly, before Revised, you could still 1-shot lvl 150's at the 70 mins mark just the same as you can now. I certainly never bothered stripping armor before 90mins or so. You're just low-key bragging. The guy's 60 min Mot run now = 60 min run before Revised. Link to comment Share on other sites More sharing options...
0_The_F00l Posted March 24, 2020 Share Posted March 24, 2020 28 minutes ago, Ikyr0 said: So you guys know that the damage scaling is still exactly the same, right? The challenge with Mot was never enemy HP, it was how hard they hit. As in, past about 70 mins you can't really get hit more than once on a 90% DR frame. Secondly, before Revised, you could still 1-shot lvl 150's at the 70 mins mark just the same as you can now. I certainly never bothered stripping armor before 90mins or so. You're just low-key bragging. The guy's 60 min Mot run now = 60 min run before Revised. Uh , i kinda said the same thing its only "relatively easier" not easy. Also not the kind to brag , but i dont like to get misquoted. Link to comment Share on other sites More sharing options...
Lion Posted March 24, 2020 Share Posted March 24, 2020 (edited) 48 minutes ago, Ikyr0 said: So you guys know that the damage scaling is still exactly the same, right? The challenge with Mot was never enemy HP, it was how hard they hit. As in, past about 70 mins you can't really get hit more than once on a 90% DR frame. Secondly, before Revised, you could still 1-shot lvl 150's at the 70 mins mark just the same as you can now. I certainly never bothered stripping armor before 90mins or so. You're just low-key bragging. The guy's 60 min Mot run now = 60 min run before Revised. Yes the damage scaling is still the same, not sure where I said or implied it wasn't. That being said, it's not really an issue now that the enemies go down faster than wet paper now - at any level. The time to kill on any given enemy has been drastically decreased, meaning it's that much easier to keep crowds under control and by extension stay alive. The simple fact of the matter is a 60 minute run now is objectively easier than it was before the update. Full stop. *edit Not even mentioning the fact that DE also nerfed enemy accuracy in the mainline, per their patch notes. Edited March 24, 2020 by Lion Link to comment Share on other sites More sharing options...
Ikyr0 Posted March 24, 2020 Share Posted March 24, 2020 13 hours ago, Lion said: Not even mentioning the fact that DE also nerfed enemy accuracy in the mainline, per their patch notes. Actually, I forgot about this. This change has made higher level content significantly easier. I take back what I said. Link to comment Share on other sites More sharing options...
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