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Open Call for Warframe Ability Ideas!


[DE]Helen

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Main idea behind these abilities:

Broken frame is fractured across the special and temporal dimensions and uses this against his foes to split their bodies apart in a visceral display of power.

 

1 – Discontinuance: Aiming at a singular enemy, broken frame rips their reality apart; briefly gaining health regeneration, damage boost and movement speed. The enemy is dealt with increased duration slash damage and impact damage and is knocked back at high velocity causing any enemies in the way to also be knocked over.

2 – Oblivion: Broken frame creates a short lived, brief black hole at the point you’re aiming at. Duration is very short and it creates a brief, but extremely strong sucking force that forces all enemies nearby to be knocked to their knees and take huge impact damage. The black hole also pulls energy from the room causing lights to break and go out and the air to become extremely cold; doing cold damage even after the black hole has closed.

3 – Glitch: To escape a dire situation, Broken frame shatters the temporal fabric near him and teleports to a new position in the room (this could either be somewhere you’re aiming within range, or a random position in the room), gaining a small health regeneration as he also moved back in time a few seconds. The area from which he previously existed is hit with a massive burst of temporal energy flowing from between worlds; exploding enemies outwards from that point dealing explosion and fire damage. Using Glitch when aiming at enemy would do the same effects as Discontinuance and instead of teleporting to (either a random position or an aimed position), you would trade places with that one enemy. Trading places with an enemy would still leave the Glitch explosion where you previously existed.

4 – Crack: In a large sphere around him, broken frame shatters the fabric of space. Shifting different parts of the world through each other and forcing bodies, objects and light to be ripped in half, break and distort. Does massive slash damage. This is also a duration based ability and while the sphere is still up, it freezes enemies dealing constant slash damage over time. Using Oblivion within a Cracked space causes a massive implosion, immediately shutting off Crack and sending shards of the spacial fabric inwards along with the enemies. This heats up the center of the black hole and when Oblivion ends; causes a huge flash explosion and spreads fire across the room instead of the cold damage usually spread by Oblivion.

Passive: Broken frame uses temporal energy instead of his usual energy. And because he constantly draws energy from the space around him with every ability he uses, this causes strain on his body. Thus, each time he uses his abilities his current state is moved backwards through time by how much energy his abilities use. This could either give him a health boost from being previously higher in health, or it could bring back damage done to him previously. In some situations, this could also kill you if you’re not careful of when you use your abilities.

The main visuals for his abilities would be like 3D broken glass. Imagine being inside a big glass cube that shatters and distorts light coming in.

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Passive: While looking at another Warframe, casting Fractured Doppelganger will instead create an independent clone of that Warframe, and will maintain that Frames abilities.

Ability 1: Fractured Doppelganger

Using a lost sentient art, you create a doppelganger of yourself with 3/4 the health and 1/4 the shields as you. Doppelganger can use your abilities independently until an allotted time.
 

Ability 2: Purloin

Literally rip a chunk from the enemy (be it armor or flesh) and add to your health, armor or overshield. This effect starts with +50 and stacks with level.
 

Ability 3: True Form

Revealing your sentient endoskeleton, you lose 40% of your armor rating while in this state, but gain an additional 35% buff to ability and weapons damage. Your broken frame parts also gravitate around you, creating a field that damages enemies that enter.

 

Ability 4: Voice of the Ancients

The void calls to you, bringing up images of the war long gone. You can no longer control the anger, leaving you stationary and invulnerable. Your parts leave form you and seek out nearby enemies and dangerous speeds. No one is safe from your hatred.

Augments: However you see fit to augment these if chosen.😌

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Passive - Defeating enemies imapled with fragments, returns the fragment back to the warframe restoring a small bit of energy.


Ability 1 - Disperse: Holding ability 1 button causes the warframe to disperse fragments of itself in an outward, forward facing blast that fans out, imapling enemies with fragments and dealing damage. Tapping ability 1 button recalls all fragments to the warframe pulling any impaled enemies towards the player and ragdolling them to the ground.


Ability 2 - Obtrusion: Activates a protective barrier that when an enemy comes close, fragments immediately protrude out of the player, dealing damage as well as pushing the enemy away and impaling them with a fragment. (Picture a porcupine using its spikes to defend itself)


Ability 3 - Reconstruct: While active, killing fragment impaled enemies stacks up armor as well as restores health and shields


Ability 4 - Fragment: Causes fragments to be dispersed 360 degrees, damaging and ragdolling enemies as well as impaling enemies with a fragment. Recalling fragments with ability 1 activates a damage buff that is increased based on number of enemies that were imapled by this ability. Damage buff is refreshed upon using this ability again, and recalling fragments.

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I was thinking more of a cloning type of theme. Since the warframe is broken or made up of different frames, it wouuld be cool if it had one of its abilities to cycle through any other warframe abilities in the part and have a significantly decreased or incresead variant... Example, you are using the broken frame and there is a rhino...you would lock on to that frame, cycle throught there abilities and pick one to use but with a multiplier that scales of off ability strength from your frame...it would be awsome if he had an exalted whips made from the energy that surrounds him... Another ability could be him breaking his arm off and making a clone of some sorts

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1st  Power Can turn his finger into a void gun and shoot it at his enemies if it hits drain their energy and even the energy it drain between his allies

2nd Can summon a kubrow gifted with void energy that have the same mod he have on him

3rd Can shroud his body in a aura that protects you and your allies from status effect as long his kubrow is out 

4th Can transfer a portion of his void energy into the weapon you have equip in the mission

Passive: When dead can spectate any ally and can absorbed all the people he killed that equal 10 then revived when kills are met 

Thought hard about it since its reminds me a little of revenant in a way revenant is my fav
 

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Passive - Constantly sapping 5% of enemies health and shields when dealing damage to them OR gains 25 health and shield x No. of body parts in a 20m radius

1st  - Disassemble, loses a limb when cast on enemies or Allies and does a random effect (on enemies: slow them down, DOT, confuse or strips armour / on allies: speed buff, damage buff, regen health/energy or buff armour). can have 4 casts active at the same time but will decrease accuracy > fire rate > movement speed > total health

2nd - Makeshift Armour, [kind of a combination of nekros and rhino] corpse limbs are tethered to the war frame's body and gains armour and a health shield depending on no. of body parts around the warframe in a __ m radius (caps at maybe 30 body parts). Slows down movement speed that scales with no. of body parts attached. [ Augment __  negates the speed debuff and makes the body parts swirl around the warframe, causing an additional 20 damage per second to enemies who are too close (3m radius)]

3rd - Takeover,  Leaves the warframes body as a pile of parts and takes control of any intact enemy corpse with increased movement speed and fire rate for __ seconds, or until the body parts take __ damage [and then + augment Parasitic Takeover allows this ability to be used on Live enemies at 30% health or below]

4th - One man Army, [energy drain ability] body breaks down into 4 parts, with total health split between the 4. The main body is able to use all weapons and abilities, while the 4 other parts can only use exalted-esque versions of primary > secondary > melee weapons at a faster fire rate / attack speed but with decreased damage. main body stacks with the Makeshift Armour ability to gain health + size. [Augment Made Equal allows the other body parts to also benefit from Makeshift armour at 80% efficiency that also improves fire rate / attack speed] When reassembled, Warframe gains immunity and speed buff for 2 seconds

😬

 

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Passive: error 404:upon fatal damage the frame in enter an a state of dismemberment and the tendrils that hold the frame together will Link to all enemies within a 5-7 meter radius and leach health over time to a cap of around 35-45% of the frames max health (note: in my mind I feel that this frame shouldn’t hav shields since it is broken) this passive will only activate 3 time per mission but with each use the range increases and will cap at 10m 

Ability 1: corruption: using a focused blast the frame is able to tear a hole in reality causing nearby enemies to become poisoned taking dmg over the period of exposure the tear it self would hav a set duration . Upon the tear closing the affected enemies will take dmg from collapse. Enemies that witness it will be driven insane and will turn on there allies for half of the abilities duration 

Ability 2: psychosis: the frame is able to create a field of energy around it self that distorts reality lowering the accuracy of some enemies while leaving other enemies confused (I feel like this should be a drain over time ability but it could be effective with a timer 

Ability 3: fractured mind: the frame will split its Conscience and fracture the minds of 4 nearby enemies controlling them is a similar way to Mirage’s first Ability making there weapons deal half the total damage of your primary. The enemies will take dmg over time while the ability is active 

Ability 4: reality collapse: dealing high dmg to an area all enemies in the area have there reality collapse in on itself causing the enemies body’s to become unstable and begin to fall apart (the frame will also fall apart but since it is inherently broken it will reassemble itself) the amount of dmg should scale with the number of enemies caught within the radius scaling up once for every 2-3 enemies 

I think it would be really cool if this frame could manipulate reality and the mind since it is using raw void energy to hold itself together. Also I think it would be cool if when u go into operator mode instead of the frame standing it just falls  apart into a pile. I feel like these abilities make sense cause the orokin use the void energies to mess with reality so it’s not to hard to think that this frame was used to test out reality experiments and one failed but the frame like took control of the energies used in the experiment thus allowing it to become the master of reality 

 

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Ability 1: Void root grab. in this strike void roots extend to grapple the target and pulls them to the player. following this the target is corrupted by the roots and turned to an ally until death.

Ability 2: Void tree repair. void tendrils surround the warframe dealing damage in an Aoe strike and heals the Broken Frame.

ability 3: Void tree sprouts. Casting this ability will cause all dead or corrupted hostiles to turn into small buff trees that stagger and stall any who are not corrupted or already dead.

ability 4: Great void tree. Summons a void tree which gives a buff to all nearby warframes and a debuff to all hostile elements.

passive: Allies who are near corrupted beings get a small healing pulse with a small healing Aoe.

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Passive: Taking damage has the chance to release void energy from your tubes causing a small AOE.     1st ability: Loosen your body and obsorb an enemy using them as a shield. Recast to send the enemy flying.       2nd ability: Loosen your body and fall into a pile of parts taking reduced damage and gaining the ability to attach and control enemies. However the stronger the target, the more likely the enemy will not be affected, in which case there is a chance that you may become immobile (damage to the target will give you a higher success rate). Maybe having just some transformations/presets per faction.     3rd ability: Cycle through some abilities from the frames that you're made of. (Maybe some unique buffs or special abilities)     4th ability: Harness the power that holds your warframe together gaining tendrel like weapons (kinda like from BloodBorne), some higher mobility, and consistant attacks increase the duration, however you cannot use your 2 in this state, and using your 1 and 3 will cost some of this duration in return. 

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Broken Warframe

For a warframe that is broken, I was thinking he could be a warframe that is broken both physically and mentally. This could be a warframe that sacrifices survivability for raw power in such a way that might not seem sane.

Health: 175
Shields: 50
Armor: 0
Sprint Speed: 1.3
Power: 150

PASSIVE (Instability):

The broken warframe is a terrifying menace.
• He is given a instability meter that increases as he kills enemies and slowly increases over time, 0.5% per sec. 
• As this meter increases damage dealt to him is increased as is his damage to others. MAX: 500% total damage dealt, 250% total damage taken

(500% may be a bit much, however, to remain practical a glass cannon that sacrifices survivability should be able to overpower other warframes like rhino and chroma.)

• The presence of the broken warframe is constantly revealed to enemies while his instability meter is over 25% and enemies are more likely to target him.
• Enemies become more accurate the higher the instability meter is when targeting the broken warframe.

ABILITY 1 Void Tendril (Energy cost: 25 - 50):

Expends 5% instability to impale 1 enemy within 20 meters with a tendril, similar to the ones in his body, dealing 100 damage (affected by ability strength and instability) and rooting them for 3 seconds. 5% of the damage dealt is converted into armor (not affected by mods) for the warframe for 30 seconds. If the broken warframe has received permanent damage this ability will instead recover lost hit points. Charging this ability expends up to 25% instability to impale up to 5 enemies. 

ABILITY 2 Stable Mind (Energy cost: 50):

Reduces the instability meter to 0 while turning this warframe invisible for 10 seconds (affected by ability duration). The broken warframe is invulnerable while casting this ability and gains one second of invulnerability afterwards. Attacking removes invisibility. This ability also cancels ABILITY 4.

ABILITY 3 Piercing Rage (Energy cost: 25 + 8 per sec [min 2]):

While this ability is active the broken warframe's instability drains by 2% every second (not affected by mods) and he gains 0.4% (affected by ability strength) shield and armor penetration per 1% of instability. While this is ability is active the broken warframes lack of caution causes him to injure himself at a rate of 2% health lost per second.

ABILITY 4 Death Wish (Energy cost: 100):

For 30 seconds the broken warframe links himself to enemies within 30 meters (affected by ability range) causing them to lose their minds and rush into combat. Based on the broken warframe's instability meter, enemies take up to 250% increased damage (not affected by mods) from all sources. While this ability is active total damage taken is no longer increased from instability and the broken warframe receives a 25% (affected by ability strength 50% max) damage reduction, however for the duration of this ability health and shields lost to the broken warframe can not be recovered normally. Lost hit points can be recovered from ABILITY 1 or dying and using a revive.

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1. Menacing Impale - extends arm, dealing puncture damage to all enemies on its path

2. Exploding Clone - create a clone that attracts enemies and explode when an enemy comes to it

3. Dreadful Plague - disassemble the body and then re-attach to a non-boss enemy unit to take control of them

4. Exalted Swords - summon two swords from hands. The swords' attack range increased as the ability continuously active, but the energy cost is doubled.

Passive : Adaptive Vein - ability strength increased as health decreased

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passive:break and tether: (brokenframe) causes some damage he has taken to turn into grey health. This can be used to interact with abilities in different ways. Not using abilities for
_____seconds causes this grey health to regenerate his grey health back instead.

1: strangle: (brokenframe) uses the void energy that binds him to extend his limbs. Reach out in a shrinking double helix that grapples enemies and deals damage over time to enemies caught within the helix.[power strength affects damage, power range affects initial helix size during grab animation, power duration increases maximum time you are allowed to keep enemies grabbed without canceling the ability]

2: phantom pains: harness void energy to dislocate and relocate your limbs at will. (brokenframe) removes his physical limbs for _____seconds and performs weapon combat outside of what you are currently using (if you have your primary when casted, the limbs will use your secondary, if you have a secondary, the limbs will use your melee, if you have melee, the limbs will use your primary.)[power strength affects damage, unaffected by power range, duration increases duration before despawning]

3: dislocate: launch your arms to grab and crush the face of a single enemy like the bug they are, dealing heavy damage. if the target's current health pool is low enough(below_____% health, not shields and health) they are executed instead. If the enemy dies, (brokenframe)'s grey health is expended and restored(either instantly, or a whole lot faster than just backing off of a fight for a few seconds.). If the enemy is executed, gain a buff where the the execution threshold of enemies within (fraction of grabbing range) are increased by (fraction of a percentage) to a cap of ____% for _____seconds. Kuva liches and certain boss enemies are untargettable by this ability. [power strength affects damage, power range affects grab range, power duration increases execution buff duration]

4: blood price of the void: root yourself to the ground with your limbs and sacrifice your blood for the void. (brokenframe) plants his limbs in the ground to erupt a massive laser of void energy from the ground(I am unsure whether or not this ability should be allowed to move where you aim it. If so, I am not sure how fast/far it should move.) This sacrifices _____% of his health every second and deals _____% of the health sacrificed as damage. [power strength increases damage scaling with sacrificed health, power range increases aoe, power duration does not affect this ability.]

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All abilities have a dual function based on being held down or tapped, channeling these abilities also eats void energy from the operator's pool and roots the user(except with Void sewn as that does not root the user)

1. Pyre: generates a void energy infused fireball that travels forward for a short distance before either hitting a wall or flying towords an enemy.
When Pyre is held down it will channel further void energy to connect fiery threads to nearby enemies and do continuous fire procs while holding said enemies in place.(the ball is held in the frame's hand for this effect and fired when released or either energy pool is exhausted. An enemy dying to this ability returns some of its costed energy to the frame.

2. Void Sewn: returns a set amount of health back to user or targeted ally, channeling produces a continuous healing beam on an ally or constant regeneration on self, restores shields up to their maximum(not over) if health is full. This one does not root the user.

3. Reef Barrier: A barrier in front of user made of void stitches as seen on frame(maybe some terrain particles can be mixed in for visual flavor) that can absorb some weapons fire for a short time and restore  energy per shot absorbed (bonus to energy weapon shots if possible), an ally that comes in contact with the wall gets a small armor buff for a time. Channeling this ability returns a greater amount of energy per absorbed projectile and has the wall block all  block-able incoming fire but all energy is given at the end of cast and the skill is forced on cool-down for 4-10 seconds when it ends.

4. All as one: When activated user and all ally warframes in affinity range gain a buff to frame stats, strength, efficiency, duration, range for X amount, X gets a bonus for each unique warframe ability activated while the buff is going. If this ability is channeled the user becomes rooted and generates a field around them in a range that both increases the effect of this buff while granting increased shield regen and striking any enemies that enter the range with powerful void lightning (i imagine something with similar presence to Vauban's orbital strike but sudden and targeted), the cost of this channeled ability grows with each warframe effected by it including the user but it can use void energy from allies in range as well. 

for a passive 
Gestalt: as stated above "channeling these abilities also eats void energy from the operator's pool"  and in addition to this, if an ally warframe or operator that is not this warframe/user nearby is damaged by an enemy a small buff to ability strength and overall damage is gained by this frame. 

I did my best to keep 2 things in mind to form these abilities:
A: Based on the concept and art this is a sum of many wholes, a broken frame who seeks to save allies from its own fate(s) while cutting their enemies down with its powerful gestalt ability set. This ability set reflects the thinner probably caster oriented frame parts mixed with the sturdier warrior frame parts in the concept art, showing that this frame despite its sewn together status is sturdy and stands tall to deliver is void-ridden fury.
B:Every ability is named for a grouping, either of the dead, the dying, or those who stand together. The abilities are also meant to work both for a solo player just wanting to do something cool/useful or as a member of a squad either doing the same or directly trying to aid squad members. 

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On 2020-04-17 at 10:02 AM, [DE]Helen said:

Community-Created-Warframe-Header-alt-blue.jpg

We’re calling upon the Warframe community to create the next Warframe! You can stay up-to-date on the design phases in the official Community-Designed Warframe thread.

Community artist, Eornheit has created the official Warframe concept art based on the Broken Warframe submitted by eaterofstorms!

We need four Abilities and a Passive to complete the community-designed Warframe. Share your ideas with us! The Warframe team will be using your ideas in-game.

Official Concept Art by Eornheit:

Broken_Warframe_Concept (1).png

The Dev Team has expounded eaterofstorms’s Broken Warframe theme. Use this description to inspire your Ability ideas!

Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. 

How to submit:

In this thread, share a description of 1-4 Warframe Abilities and a Passive. Base your ideas on the Broken Warframe theme and Eornheit’s concept art!

You may include values with your Ability ideas, but please keep in mind that these values might be changed by the Dev Team later in the design phase.

Guidelines:

  • One submission per player. Be sure to include all of your Ability ideas in one post!
  • 1-4 Ability ideas and 1 Passive idea per player.
  • Ability ideas can’t be changed after they are submitted. You may edit your post to make small changes like fixing typos. "Reason for edit" will be reviewed.
  • If there are duplicate submissions, only the one that was first posted will be considered - we’ll be watching!
  • Ability ideas must be original. Your submission can be from a post you made elsewhere as long as it’s your own!
  • Abilities might be slightly altered by the Dev Team as needed to ensure consistency with Warframe’s overall design. 
  • Do not reserve spots in this thread.
  • Only post submissions in this thread.
  • Submissions that do not follow these guidelines will not be considered. 
  • Chosen Ability ideas become property of Digital Extremes.

We understand that we can’t avoid duplicate submissions, so please do your best to submit ideas that have yet to be presented, and we’ll do our best when sorting through to ensure there is a fair opportunity for all!

Selecting the Final Abilities:

Call for submissions will close on Thursday, April 30 at 1:00pm ET.

The Warframe Team will review all submissions to select the community-created Warframe’s Abilities! We may mix and match submissions from multiple players. Please keep in mind that we might make small changes to Abilities to ensure the community-created Warframe is consistent with Warframe’s overall design.

A lot of the Ideas that I'm thinking about have something to due with the void energy that holds the Warframe together and what those parts can do. I will refer to the Warframe as The Broken for this message but i would also like to suggest the name, Aftara which is an abridged version of the word parted in the Arabic language.

Passive - void shield Enhancements: The higher the shields are the faster you reload up to 20% 

Ability 1 - Attachment(20 energy each use): The Broken cycles through attachments on there arm which are Concussion will stun the enemy with a flash, Flame which will shoot out a Molotov type thing which will create a burning area, and void blast which will shoot out a blast of energy in a straight line that will explode on contact.

Ability 2 - True Face (name subject to change (50 energy each use)) The Broken will pull of there face part of the broken neurotics revealing the true form underneath the face part true void energy Stunning enemy's in front of them. 

Ability 3 - Sentient part(75HP): The Broken breaks of a piece of them at the cost of 75 hp instead of energy and the piece will act like a drone that can restore single target energy of you and your allies.

Ability 4 - Break through (Drain of 15/s): The Broken becomes a being of true voidenergy shedding there parts getting decreased armor and health but a huge boost to shield. Well in this form The Broken can shoot out multiple beams of energy in front of them piercing through enemies.

Can't wait to see what this Warframe becomes and how it will change the game and I hope in the future we can do more community involved projects like this and remember to wash your hands.

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these abilities are created based on a theory that this warframe's real body are the root-like things (void tentacles?) that attached his body together.

Passive : - when enemies die near this frame, he will absorb their corpses to be used as spare parts for his body.  
                - when health is damaged, he can use spare parts (from corpses) to regenerate his health (toggle passive?).

1st ability : releases tentacles in one direction to pull enemies into melee range (can not pull as many as mag but higher damage).

                 (when holds) releases tentacles in every directions (with reduced radius) and pulls enemies to him.

2nd ability : using spare parts, he creates layered-armor to envelop his body and allies. 

                    (when holds) using void energy, he releases void energy to fuse with allies, increases warframe efficiency.

3rd ability : {adaptive weaponry} this frame can select a heavy weapon to use depending on the situation. he can select weapons using cycle slot like wisp 1st ability
                     1.using spare parts, he creates a big cannon over his right shoulder (because in the concept art, his right shoulder looks like it can install a cannon). in this form, his movement speed will be reduced in exchange for high firepower.

                      2. using spare parts, he creates a 2 hand blade over his right arm (the red arm). the blade has long reach to mow down all enemies in close range with one sweep.

                      3. using spare parts, he creates a massive shield over his left arm (the blue arm). in this form, he can run over enemies like a truck and can shield the enemies fire for his allies.

                     - adaptive weaponry will override the equipped weapon. for example, he cannot use primary weapon when the adaptive weapon is in cannon mode.

                     - adaptive weaponry will use mod from the equipment.
4th ability :  returns to his original form and becomes a mass of 
tentacles, covering all surfaces in their vicinity.

                    - increases the range of the passive (spare parts generating) to everywhere the tentacles can reach.

                    - enemies that are caught by tentatcles give spare parts per second while they are alive.

                    - tentacles dealing puncture damage and deceasing enemies' armor every second (because the tentacles are penetrating the enemies' armor).  

                    - (when holds, and with enough spare parts) while in this form, he retracts all of his tentacles and becomes a big golem (with big hammer hands).
                    - the golem stats and health are proportional to the spare parts that are stored.

                    - the golem can only attack using its hammer hands.

                 
 

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Ability 1: Sacrifice - Warframe strips own armor to sharpen their limbs and pierces targeted enemy penetrating armor and causing bleed (scales with melee and 4th ability)

Ability 2: Repair - Nano machines work to regain lost health and buff armor temporarily

Ability 3: Glitch - Operator loses control as the Warframe lashes out at nearby enemies automatically dealing extra damage until deactivated or energy runs out (scales with melee and 4th ability)

Ability 4: Daemon - Abandoning all restrictions and fail-safes the Warframe uses it's entire body as an exalted weapon punching, kicking, clawing and tackling with only one command running through it's circuits, eliminate all enemies. Channeling unstable void energy into every attack this ability deals extra damage to sentients

Passive: Taking health damage increases attack power (and/or speed) up to (arbitrary percentage here I dunno like 100% bonus or something)

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Passive: He has a gauge that allow him to go to his not broken form once it is full he can turn into that form until the gauge is empty/he is dead. the limb that he take off cant be use for some time. when he use his limb in the broken form the place where the limb belong will be like a whitely ghost thingi that cant use the ability but still able to use weapon

ps: you should put some mod that either make it stay longer

1st ability broken form:  Allow him to detach his limb to use as weapon it can be varied

                fixed form: his limb turn to tentacle that can be use as shield for his teammate or dmg enemy its a aoe attack

2nd ability broken form: he regenerate his limb faster

                 fixed form: he can phase out of reality to be able to move quicker in this phase his enemy can see but not dmg him after a short period of time stun in a aoe

3rd ability broken form: turn 1 of his limb into a unit to help in the battle. the arm can be use to shield while the leg can be use to attack

                fixed form:  burst out his limb like boomerang stunning enemy shielding him and then return to him

4rd ability broken form: turn to his fixed form

                fixed form: turn into a beam thingi that shoot big beam but still able to move like a laser tank the laser hurt a lot

 

 

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I believe his passive should be halt: incoming damage eg [projetiles and bullets] have a 50% to be stopped in their tracks and nailed to a nearby surface acting as proximity mines detonating within 3 metres of the enemy with and a 25% damage boost of the original projectile

 First ability: comeback: transform a single enemy into a fallen warframe lieutenant corrupted by void energy attacking nearby enemies using old war sentient weapons slowly spreading their influence to nearby enemies causing them to fight for you for 6 seconds the lieutenant will go back to the grave after 12 seconds ability cost 5 per lieutenant on the battlefield an 2.5 per enemy under lieutenant's control   

Second ability: no escape; make all enemies within a 8 metre radius become wary of your presence decreasing movement speed by 28% and hit chance by 33% for 10 seconds ability cost 50

Third ability: battle scars: tear a sentient sword from your chest dealing void damage to nearby enemies [15 metre radius] and applying an impact proc and then plunging it back into your chest creating a second shockwave instead staggering enemies and applying a slash proc ability cost 50

Fourth ability: agonizing defeat; warframe screams agonizingly pinning enemies to nearby walls spraying void shards dealing massive damage and applying puncture proc and if an enemies dies from the ability they become tortured souls wandering slowly screaming in agony releasing shockwaves dealing moderate damage and will explode after 20 seconds dealing blast damage ability cost 100

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Passive Ability: Persistent Systems

     The Broken Warframe Heals 10 health points every six seconds while no abilities are active.

Ability #1: Discharge (-25 Energy, -5 Health per second)

     The Broken Warframe leaks corrosive fluids for the duration of the ability (these lay in a path behind wherever the Warframe runs). Enemies which enter the corrosive fluids take damage over time and lose any shields or armor buffs. Does not effect flying or hovering enemies.

Ability #2: Tendril Spread (-50 Energy)

     Tendrils of twisted organic origin lash out from the Broken Warframe in an area of effect. Enemies killed this way have a 50% higher chance of dropping health.

Ability #3: Short Circuit (-25 Energy, -10 Health per second)

     The Broken Warframe’s Systems overload, causing lightning to jump at random enemies. When standing in discharge pools created by Ability #1, Electricity travels through the pools and shocks any enemies standing in them. While Ability #3 is active, Ability #2 deals 100% increased damage in the form of electricity.

Ability #4: Unstable Core (-115 Energy)

     The Broken Warframe explodes, dealing massive area of effect blast damage but splitting into multiple pieces. Once the pieces return back to themselves, the Broken Warframe begins with full shields but half health (maximum health remains unchanged).

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1st Ability: Grasp
- The warframe uses its root like things around its body to pull and grasp the enemy then slamming it to the ground knocking down and damaging nearby enemies the bigger (or more health) the enemy the more damage and wider the area it will effect.
2nd Ability: Fragments
-quick cast to mimic an ability of an existing warframe after (Howerver Long) the ability will change.
3rd Ability: Hollowed scream
- The warframe screams its parts shaking and quivering releasing blood curdling screams and radiating intense energy Damaging and slowing things around them they cannot move while ability is cast. the ability will drain energy as long as its cast and will increase its area of effect over time
4th Ability: Unstable link 
- upon casting the operator is partially revealed from the warframe shooting with your primary will also shoot your amp, melee will result in blasts of void energy, rolling will result in dashing and bullet jump will travel much farther. this ability will have a time limit rather than another energy drain

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I'm proposing: Leech

Armor:     15
Health: 75  (225)
Shield: 75  (225)
Energy: 200 (300)

Abilities:
__
Passive 
Gain 1% affinity boost every second you did not deal damage to an enemy, up to 100%. Gain 1% credit boost every second you did not use a gear item, up to 100%. Gain 1% focus gain boost every second you did not transfer to operator, up to 100%.

Leech's actual appearance is only visible in Arsenal. Chosen energy color determines Leech's appearance to other players as well as the apparent Warframe shown in Squad and Profile information. White energy colors will lend Baruuk's appearance, yellow colors will lend Loki's appearance, red colors will lend Atlas' appearance, green colors will lend Mirage's appearance, and blue colors will lend Gauss' appearance. Animations and ability visual effects will change to those of the apparent Warframe. 
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1 - You won't need that where you're going
Casting on a downed ally within melee range transfers 1/2/3/4 random rare resources from their inventory to yours if they die. Anyone successfully reviving the ally disrupts the ability. Range is affected by melee range mods. Number of resources transferred is affected by power strength. Cannot be used on another Leech.
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2 - My greed trumps your need
Casting on an ally within 5/10/15/20m causes credits and items picked up, fish caught and resources mined by the target during the next 4/6/8/10 seconds to be transferred to your inventory instead. Range is affected by power range. Duration is affected by power duration. Cannot be used on another Leech.
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3 - You're all working for me now
Channeling this ability causes 20/40/60/80% of allies' affinity gains within 50/100/150/200m to be redirected to your equipment. Ability cost 3/7/11/15 energy/second. Leeched percentage is affected by Power Strength and capped at 100%. Range is affected by power range. Channeling cost is affected by Power Efficiency and Power Duration. Other Leech Warframes channeling the ability in ability radius will cause all affinity gains to be split between all channeling Leeches. Split percentages are affected by every Leech's relative Power Strength.
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4 - I'm not here to exert myself
Activating this ability will create a specter with your current appearance, loadout, health, shield, and armor at your current position and make you invisible to all allies and enemies until canceled or the specter dies. Specter will appear to make attacks on enemies which do no damage and appear to revive downed allies without generating revive progress. 10/25/40/55% of damage incurred from all sources will transfer to the specter instead at 90/70/50/30% effectivity. All status effects incurred will apply to Specter instead. On cancellation or the specter's death you will be teleported to the specter's location. A teleport occurring in case of the specter's death will make you invulnerable for 1/2/3/4 seconds. Damage transfer percentage and damage transfer effectivity are affected by Power Strength. 

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Passive: Any type attack dealt stacks beam of energy(6 golden sword like beam) surrounding him  reducing incoming damage.

Skill 1 : Throw the stacked sword beams in a fan shaped area dealing slash damage . (base distance 50m)

Skill 2 : Dashing through certain distance dealing damage and stunning enemies along the path. (base distance : 10m)

Skill 3 :  Placing all the stacked beams upto 15 m range, forming an hexagonal area dealing damage inside it.

Skill 4 : Fuse all the stacked beam to summon a Great Golden sword (melee) increasing attack speed and damage reduction according to the number of stacks .

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