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Open Call for Warframe Ability Ideas!


[DE]Helen

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En 17/4/2020 a las 19:18, notNSANE dijo:

All enemies in an area stand in place continously repeating the last action they were doing (shooting in the direction they were shooting, running in the direction they were running, etc.) for x seconds

This is actually fun!

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Passive - Consuming Hunger The Broken *always* picks up consumable (health, energy, ammo) pickups. Supplies in excess of current needs replenish health and plate on as ablative armor (possibly energy provides some shield / overshield). Should probably exclude Arcane Pulse and Arcane Energize, and only pay attention to the actual pickup values. If anyone in party has a Resource Drop Chance Booster, operates at reduced effectiveness.

  • The Broken's components remember wholeness, and seek to rebuild. They will consume anything not tagged as essential by the guiding Tenno.
  • Thinking: Atlas' Rubble, Scavenger Edition. Less reliable / predictable than rubble, and it consumes pickups you may wish to save, in exchange for not requiring any great attention on your part. Opens up potential shenanigans with orb pickup arcanes (Energize, Pulse, Eruption) and mods. To further distinguish the armor effect, might make it behave a bit like Health Conversion, with hits knocking off portions instead of (or in addition to) a timed delay.

Ability - Longing Reach Launches a hand in search of a target. If it hits an enemy it knocks it aside, and if it hits terrain it pulls the frame in.

  • The Broken searches for firm boundaries in its confusion, pushing aside any who get in its way.
  • Thinking: Valkyr's Ripline is easily one of, if not the, most enjoyable movement abilities in the game, but not everyone loves the melee slant of the frame. DE has also made a game about combat robots without a got-danged rocket punch. This needs to be fixed.

 

Ability - Dissociation (Channeling) Whichever firearm isn't in use at the moment is wielded by the tentacles holding The Broken together, firing at random targets, for random durations of engagement, for X% (<100) damage, at Y% of standard fire rate / reload speed, while gaining Z% ammo efficiency. If the weapon runs out of ammo, further shots cost life as The Broken manufactures ammunition from its own substance. Battery magazine weapons drain energy once the magazine is emptied. If The Broken is using melee weaponry, the firearm covers their back in a narrow cone.

  •  The Broken's components remember battle, and seek to join their comrades. Firing line or covering the back of an ally in close quarter combat, they will help at any cost.
  • Thinking: A damage output skill is always welcomed, and all the values should scale with something appropriate. The payoff is an increase in DPS at the cost in pickup efficiency, which has interactions with the above proposed passive. Passive consumes health orbs regardless of need, so the health to ammo conversion has a chance to actually hurt instead of just slurping up previously accrued orbs.

 

Ability - Voting For Another Ability @Cyclloid 's Kurplunk is just really cool, and deserves another mention.

 

Ability - Distressing Wail (NOT channelling to avoid the ire of parties) The Broken's components vocalize in discordance, causing surrounding enemies to falter and become less effective.

  • The Broken's components know pain, and share this knowledge with all around them.
  • Thinking: this is a theme amongst many other entries, and seems like a flavorful and thematic area debuff. Slow, running away, sudden weapon maintenance, confused targeting are all possibilities. Randomizing outcomes seems most appropriate.
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Dear Space Mom, SbEvE and the rest of Digital Extremes,

Ability concept for the new "broken warframe". I even gave him/her a name: Break-Point.

Passive: Highway to hell! Break-Point's abilities have an added fire damage. Can be changed to radiation with an augment.

1: "Energy Wall". Break-Point pulls a wall of energy from the ground and pushes it in the faced direction, adding impact and an amount of fire damage to enemies hit by it. Can be changed to radiation with an augment.

2: "Tough Crowd". Break-Point blows void dust on his/her enemies, slowing them down (7 seconds) as they gradually turn to stone (8 seconds).

3. "Ground Zero". Break-Point flips and punches the ground, cracking it and exposing the heat below, setting fire to enemies in the aoe. Can be changed to radiation with an augment.

4. " Blaze Of Glory" or "Bullet Riddle". Break-Point elevates above the ground with his/her arms crossed and his/her hands holding his/her shoulders. He/she then pulls his/her arms to the side with a howl and energy bullets fly from his/her body, inflicting fire damage on those in range. Can be changed to radiation with an augment.

 

Backstory to abilities: Break-Point and the next future warframe's original operators (Old War period) had conflict and were constantly fighting out of the lotus' control. It was until they were captured by Erra and forced to fight for his entertainment in the depth of mercury, on the lava flows. "Energy Wall" represents the border between Erra and the fight. "Tough Crowd" represents the dust in the cavern where they fought and the stone as the rock that surrounded them. "Ground Zero" represents the lava flow on which they fought on. "Blaze Of Glory/ Bullet Riddle" represents the transcendence of which Break-Point entered the next life. As the fight's end drew near, The Lotus interrupts the fight with a group of warframes by her side and opens the border between them and Erra. Break-Point was badly wounded from the fight but his opponent was not. In a desperate attempt to save her tenno, The Lotus teleported Break-Point to the forests of earth, where he died peacefully with no one to help him. The warframes were slaughtered by Erra and his sentient warriors and all that remained was Break-Point's opponent and The Lotus. As Erra prepared for his final kill of his sister and a tenno, The Lotus teleports the both of them away from the sentients with only their lives left. Thousands of years later, Operation Scarlet Spear ends and Little Duck travels to earth in search of the few hiding sentients and stumbles upon our broken fighter and is restored with the help of Quill Onnko...

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Passive: Fervor: Each enemy that dies near the warframe increases it's desire to replace the parts it lost, increasing it's gore chance

 

Ability 1

Spider climb: the warframe crawls on the ground like some sort of Grudge horror movie monster with enhanced move speed. You may transition from crawling on the ground to the walls or ceiling while this ability is active. Activate again to pounce on an enemy and tear them limb from limb (finisher attack.)

 

(All the wall latching mods and arcanes will be active even if you are on the ground while the ability lasts.)

 

Ability 2

Tether. Grabs a group of enemies in a large cone that are lassoed behind the warframe. They take collision damage that scales on your move speed when you slam them into a wall or any other geometry.

 

Ability 3

Darkness: create a smallish permanent zone of darkness (you may have up to 3). Enemies inside will take extra damage. Allies inside will gain evasion. If you drag an enemy inside with Tether you can instantly perform a finisher attack akin to ash's blade storm that tears off enemy arms and legs. (bonus synergy: inside the darkness Mirage's Eclipse ability will always trigger the night buff).

 

4 Amalgam:the warframe sucks up any severed arms and legs nearby and adds them to his body, temporarily increasing a stacking move speed buff for legs and a stacking attacks speed buff for arms. (new animation for spider climb while this is active to add the extra limbs while crawling)

 

 

the general idea is pushing a horror movie monster angle where you're dragging enemys away and killing them one by one. The move speed makes him a decent speed warframe and the extra gore will be good for farming with Nekros and his Desecrate ability. His finishes scaling off of his melee weapon damage and his weapons speed buffs ensures scaliblity with weapons. Tether is a good crowd control the you can change into a huge damage nuke with the right move speed skill management and positioning.

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Passive - When at less than quarter health 5% chance to gain 50 armor for 10 seconds.

1.Destructive Removal- Takes a part of the Warframes body and chucks it at a hostile

2. Extract- Harneses a buff from one of the 3 warframes you are made of for a peroid of time

Reinforce- Greatly increase your health, sheilds and armor of you and your allies at the cost of your overall speed and damage.

Dash- Increase overall speed of you and allies at the cost of your damage and defenses.

Fury- Increases Dammage for you and allies at the cost of your defenses and overall speed.

Bufs do not stack with each other.

3. Mend - Sends an energy blast that steals armor and ranged weapons from enemies and converts it into health and sheilds for allies

4. Pulsar- Releases destructive  burts or bolts of void energy from the cracks in your warframe that damage enemies in a wide radius while draining energy when dectivated Your warframe will be depleted of sheilds for 3 seconds.

 

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Passive: Each kill heals the warframe by a precentage, like as if it patches its self up with the parts or souls of its fallen victims. Maybe, make enemies killed by it somewhat guarantee a special kind of health orb drop that heals for more than the normal version and gives ability strength for a small period of time. (Equilibrium mod should work with this orb too.)

1st Ability: "Shatter": Parts of the warframe fly outwards in all directions, seeking enemies and and latching on to them,. The enemies will take damage over time, if killed while the ability affects them they will drop additional loot. The amount of parts ejected should be low like about 3-4 and the ability will go on for a certain duration or be a toggle on/off with the parts continuously seeking new targets. The dmg dealt per second will be boosted by ability strength. However, the warframe will get its shields disabled while this is on. (So basically you both shatter the warframe and the enemies hit in to pieces. You also make Rage and the like of mods quite well fitting for this one. Could also be a very nice low level killing squad of drones for afk farming sessions. Picking up the passive ability orbs would boost it too)

2nd Ability: "Bent" or "Mending Dash": The warframe breaks down and becomes a quadruped squid like lifeform that levitates through the battlefield with considerable speed for a short time, in that state the warframe is immune to damage and can go through enemies, if this happens each enemy it touched will give the warframe a considerable overshields amount. Overshield gain should be boosted by ability strength. Overshields should be gained even if ability 1 is active. (Gives more survivability when running builds for ability 1. Boosts ability 4 and it has quite the utility.)

3rd Ability: "Seal": The warframe sends some of his "binding white tentacles" to engulf objects (Ally, the warframe and defense objectives) at a radious. Allies, the warframe and defense objectives gain a big armor buff. (Overall a buff for every situation + giving more versatility and variety to the whole broken and put together theme with those strange orokin tentacles. + an alternative to completely cheating defenses, maybe not so broken than it should be but whatever lol)

4th Ability: "Total Recall": Warframe depletes overshields and shields for as long as the button is held and energy doesnt go to 0 and converts them into damage/healing that is dealt by an energy pulse in a big radius. Enemies get hurt, allies get healed and surviving enemies switch sides for a bit. This should proc radiation if the enemies dont die or first ability is active and no overshields exist upon casting. (Quite the ability but balanced somewhat by the fact it only converts shields and overshields + a reason to stop using your first to get more damage / heal out of it cause of the shields you will get.)

What else can i add? I mean it has a way to heal, a way to boost ability strength with the passive, a way to bring more loot home, a possible way to afk through low lvl missions, a way to race and gain some overshields, a way to buff allies and be useful in defense modes and a tactical nuke with healing properties and making your enemies become friends! Also slap a Rage or Equilibrium on it and you got energy too. Its a broken broken frame.

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Ability:Scatter your limbs which then latch on to enemies and slowly kill them while making them magnetic,which makes them like a tiny black hole.One of your limbs gets destroyed in the process,to retrieve it you must find it and latch on to it,while latching on to it if an enemy comes close you might latch on to him instead and he becomes a part of you.The limb you lost then gets destroyed and creates a burst of energy.

Ability 2:You can do a mini blink by flinging yourself,while flinging yourself you leave a part of you behind which then explodes and does 2 random element effects.

Ability 3:Turn into a deformed frame and go berserk for 10-20 seconds,while berserk you get a high damage buff but you get a bit of a low attack speed.While deformed some parts detach and latch on to enemies and control them.

Ability 4:Detach everything and explode 20-30m.To get your parts back find enemies and latch on to them.

 

Maybe make it so you're void energy controlling parts of your enemies and everytime you lose a limb you must get one from an enemy.

Hope you like the idea.

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Passive - Tune

Adjust ability damage depending on the type of enemies present in the current mission.

 

1 - Sentry

Sacrifice parts of your frame to construct a stationary turret, at the cost of reduced maximum health.

 

2 - Reconstruct

Adapt to the battlefield by cycling through tank, damage, and support configurations.

Damage - Your normal gameplay experience. Versatile and reliable in most situations.

Tank - A slow yet powerful ally, able to absorb a massive amount of damage.

Speed - Focusing on mobility and speed, this configuration will allow you to cover great distances in a short amount of time. However, your warframe will be more vulnerable during this time, so keep an eye on your health.

 

3 - Spare parts

Heal yourself and nearby allies by a percentage of health for each corpse in the radius of the ability.

If you already are at max health, any missing parts (after the use of "Sentry" or "Deconstruct") will be regrown.

 

4 - Deconstruct

Draw your health and sacrifice your parts who will seek out enemies. Those who are hit will be heavily wounded as well as marked on the map.

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Ability 1: Reimburse: Exhaulted glaive constructed from various parts of warframe, charged throw increases bounce at more energy cost, heavy attack in mid flight will shatter weapon in an explosion returning to warframe

Ability 2: Leech clone: Copies selected target's ability, hold to debuff

Ability 3: Scrap: excess ammo creates armor plating on warframe, excess energy gives ability efficiency, and excess health orbs grant power strength, only applies when full

Ability 4: Surrogate: Warframe surrounds it shattered parts on an enemy to control, additionally causing enemies to attack each other long as warframe controls enemy 

Passive: 50% status resistance, statuses on warframe cause frame to shatter then rebuild itself and fooling enemies to retarget for duration of status

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4th Skill (Possible Name: Soul Clump)
- Warframe reassembles itself into a rolling "boulder" that absorbs enemies of it's size. Absorbing enemies will grant the Warframe some Energy so it can continue rolling and also increase its size to further absorb larger enemies, enemies absorbed will be violently crushed (Damage over Time) inside the "boulder" until it dies. If the enemy hit by the boulder is larger than the boulder, the enemy will instead be knocked down or some other form of CC

3rd Skill (Possible Name: Tendril Barrage)
- Warframe will "explode" into its parts that will latch onto enemies nearby, shortly after, all the parts will retract to the center bringing all enemies who were caught to the center. This skill can also be used while in "Boulder" form however, with extra energy cost, or reduced range. Enemies who are caught will be knocked down while enemies who are caught in boulder form will be absorbed if possible

2nd Skill (Possible Name: Engulf)
- Warframe will "expand" into an enemy to cover their body while the warframe slowly consumes them for Health. It will receive Damage over Time and apply a Corrosive proc. reducing their armor. If the enemy dies, the warframe will gain extra armor for a limited duration. Player can recast the ability to 'release' the enemy in an intense manner which will knock down and damage any enemies hit by the 'projectile.' If used while in boulder form, it will spit out any enemies currently inside the boulder (if there are any) with the same effect.

1st Skill 
- Warframe will extend its arm and slice all enemies in front, similar to a Whip. It should deal primarily Slash damage and can be used in succession. It can be used while in boulder form to damage all nearby enemies in a radius around the boulder.

Passive
- The Warframe has innate literal "armor" surrounding its softer organic parts that can be shot off. This "armor" will regenerate over time however consuming enemies will hasten the process. The armor will prevent the player from their health being damaged and its hit points are dependent on the Armor (or health or both) stats of the warframe (meaning equipping Vitality or Steel Fiber will strengthen this "armor")
Sort of how armor plating covers the weak, organic parts of the warframe which can be shot off by enemies exposing the vulnerable parts and allowing the player to be damaged

Notes:
- I've built my ideas on skills that could be useful in Warframe instead of skills that are designed to follow the Warframe's theme, however I do believe that it matches the theme pretty well, just that this method somehow ensures that this Warframe will get some use from players instead of someone like Atlas who is very much in-line with its theme but its skills are not very "useful" for Warframe
- I've heavily inspired the skills concept based on the concept art which I have edited a bit to show a bit of notes to further justify the abilities. I personally think this is Warframe-y enough but still useful to players in terms of gameplay.
- One last note is that since it's a bit "organic" maybe remove the Shields similar to Nidus, instead, the passive will be it's "shields"

2jAHhy3.jpg

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Notes for the below abilities

Void damage staggers the opponent and immobolizes for a few moments

Broken warframe comes with 4 special slots, you can insert special symbols into each of these slots. Each symbol represents a different warframe (and is unlocked when you unlock that specific warframe, so acquiring titania would get you the titania symbol etc etc. The default symbol would be set to the first warframe you chose when you started the game)

Broken Warframe has no stances for itself, but can be equipped with any stance of any warframe you have previously acquired. (Default stance set to the first warframe the player chose when they first started the game)

Passive

Bullet jumping through enemies causes void damage (the broken warframe pieces could go around the enemies while the void energy goes through them)

Broken Warframe has increased power, health and speed when in the void or near void fissures

Broken Warframe gains base elemental damage decided by the stance that Broken Warframe has equipped (This is the same list used for deciding a kuva lich weapons bonus elemental damage)

Abilities

1. Void Slash
Generates a condensed burst of void energy, shooting it forward and causing void and slash damage.
Void slash gets stronger depending on the amount of enemies it hits.

2. Assimilate
Broken Warframe assimilates items around him (broken containers, body parts etc) to form a protective sphere that causes void damage on contact

Assimilate and Assist
Assimilate Augment
Broken Warframes sphere grant's a health boost to all alies and companions that enter the sphere

3. Borrowed Abilities
Cycle through 4 abilities, determined by the symbols equipped by Broken Warframe. Abilities cost the same amount of energy and have the same amount of energy reduction over time where necessary, however due to the fact that Broken Warframe only has pieces of the selected warframes, there will be slight reductions in the abilities base power or range etc etc depending on the ability.
For example, if the Excalibur symbol is equipped Broken Warframe can cast radial blind but the duration is 25% less, if the Inaros symbol is equipped Broken Warframe can cast desecrate but with a reduced power etc etc

Full Power
Borrowed Abilities Augment
For an increased casting cost, Broken Warframe is able to use the equipped abilities at full power with no reductions

4. Void Whip
The void energy extends beyond the pieces of the Broken Warframe to form a devastating whip. Costs x amount of energy to cast and reduces energy by x per second. Ability ends either when it is recast or when the users energy runs out.

Crack the Whip
Void Whip Augment
Enemies that recieve damage from Broken Warframes Void Whip have an increased chance of dropping loot

Above ideas entered by The_Cpt_Blue

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Ok here are my Ideas for the broken warframe's Abilities and passives. I've added some values to the abilities but they can all be changed as you see fit for better balancing. Names of abilities may also be changed. These are all based on the fact that the warframe has different parts and is held together by void energy. Emphasis on void.

1. Jettison- warframe shoots off part of its body armor, hitting enemies in a straight line and removing faction resistances.

     -Casting while radiate is active causes armor to blast in different directions. (scales with range)

     -Casting while both Radiate and moving parts are active causes Armor to swarm. (Lasts for the duration of moving parts)

 

2. Moving parts- Body armor parts begin to shift rapidly on frame, granting 50% damage reduction (Lasts 30 seconds. scales with duration.)

     -Casting while radiate is active causes armor to attack and CC enemies (similar to Nidus's maggots).

 

3. Diffuse- Depletes all energy, healing all allies and replenishing their energy. grants under 15 seconds of invincibility. (Scales with amount of energy drained)

     -If energy is over 200 diffuse fully heals all allies, fills their energy gauge and grants user invincibility for 30 seconds

     - +5 or +10 seconds (depending on warframe max energy pool) per 25 extra energy depleted (not including the 200).

 

4. Radiate- (draining/channeling ability) Warframe sheds all armor, becoming pure void energy.

     -Gains 15% Tau resist at rank 0, 30% at rank 4, can scale with power of strength to 50% cap.

     -Grants weapons with default 15% bonus tau damage at rank 0, 30% at rank 4. cannot scale with power of strength.

     -Status effects received in this form changes weapon bonus damage from tau to corresponding element (like Zephyr's tornadoes). 30% at rank 0, 75% at rank 4

     -Replenishes 50% of energy drained from this ability to nearby allies.

     -Boosts warframe sprint speed by 50%, reduces armor by 50%, increases melee attack speed by 30% and weapon fire rate by 25%

     -Drain is halved and the user and its weapons can interact environment in Limbo's void. (maybe. not sure if this is possible.)

 

Passive- Gains 100% resistance to first status effect received. (Lasts for the duration of the mission)

            -Also fully replenishes Tenno's void energy energy upon depletion. (At the cost of 100 health each time. Great synergy with some Magus arcane.)

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Passive: Reasemble self by absorbing pieces of broken loot containers. (Small heal, maybe all loot to be effective in endless missions)

 

1: Throw pieces of his body with great force. (Costs health)

2: Reach out to nearby enemies with void tendrils, stripping armor and adding it to himself.

3: Selection ability, choose from a variety of weapons (Shotgun, Rifle, Sidearm, Melee) that forms from pieces of his body and replaces equipped weapon in that slot.

Costs health to fire/swing

 (Shotgun: impact, Rifle: slash, Sidearm: puncture, Melee: void whip dmg type changes with energy color.)

4: Channel void energy to turn self and nearby objects/loot into a swirling maelstrom of debris that deals increased dmg dependant on how much debris is gathered.

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It would be a great Idea if he turned to be HACKER WAFRAME :lotus:

 

System Coding - Copies Enemies unable them to shoot you in a given time limit.

 

Remote Coder - The Waframe can get through enemies vision in a long range or even try to control it.

 

Code Alter - The enemies weapon turn into toy guns or spray bottles. Your Items turn guns into Bazooka or Sword into Big Swords.

 

Virus Coder - Spawn one of your Virus to Infect enemies. Once the enemies get into touch with the infected the Virus multiply by doing that enemies might kill there own to avoid infected.

 

 

Passive - Can hack the terminal Easily.

 

 

 

 

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Passive: Immune to energy loss caused by enemies. Nullifiers and energy leech eximus units have no affect on him.

1st: Detatch an arm and fling it at the nearest enemy, dealing 300 damage on impact. If the enemy survives, the arm will remain impaled in the enemy, dealing damage over time. Recasting the ability will recall the arm to your body, and if an enemy is attached to the arm when it is recalled, you will automatically perform a finisher. You can only use secondary and melee weapons while the arm is detached. 

2nd: Hold the cast to target an area, and release to confirm the ability location. The warframe will dismantle and quickly surge to the targetted location, knocking down and dealing damage to any enemies collided with along the way.

3rd: A random buff and debuff is applied to the warframe. This could affect health, shields, armour, attack speed, etc, but the buff is always stronger than the debuff. Recast to remove buffs and debuffs. Power strength affects how dtrong the buffs are and how weak the debuffs are. With a crazy amount of power strength, the buff could be huge and the debuff could be miniscule.

4th: The warframe assumes a new form. The body collapses, and the player controls the void tendrils while the body parts orbit around it. This consumes energy over time. The limbs will lash out at nearby enemies, dealing damage. Being dealt damage will increase the amount of damage the limbs do. 

 

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Some of these might have been said already but still

1st ability: lifeless - if enemy bodies are on the floor the "Tendrils" holding the frame together will stab or pickpocket the bodies stealing what parts can fix the frame, regaining 50-120 hp with each body. However abilities affecting the bodies cancel this out eg. Nekros' desacrate.(cant spell it though:/)

2nd ability: arm of the void - the frame pulls off a arm letting the "Tendrils" shoot out in a line forward piercing through all enemies (max range 5 or 10 meters) damage being scaled off its passive and ability strength.

Passive: shinigami(soul reaper) - whenever enemies die there "soul" is taken in by the broken frame making it gain part of a meter that when filled all abilitys get stronger. 

3rd ability: FRIENDSHIP(no name) healing pulse that uses half of "broken frames" hp to heal companions or players however the hp is only half of the frames total and is distributed to those close (ability range should not affect this) 

4th ability: Exalted weapon- An energy surge is sent out causing the "broken frames" arm to explode releaseing Tendrils that have void or elemental damage (depending on emisive colours eg black or white for void and true etc..) in stead of being damage focused though its main use could launch groups of enemies away if hitting a surface the enemies take damage scaled off the passive and ability strength 

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Passive: Damage  to health has 25% chance to resist that damage type, decays over time 

No shields ^ 

 

Ability One: Press to quickly fire a beam, that pierces through enemies, bouncing to enemies nearby, hold this to continuously fire the beam, and lock targets into a stand still, targets affected by this have their hp lost and can be used to regain HP to Warframe

Ability Two: Pay 10% of your HP(Hold to pay more, max 25%) to severe a piece of the warframe, the severed piece will gather loot around and slowly become a wreckage copy of the Warframe,  hold ability  to cause Severed limb to explode, sending shrapnel in all direction, dealing impact damage nearby enemies, enemies killed within 10s of being hit by this ability have 25% chance to drop rare loot, as well as dropping all loot the copy was comprised of

(Maximum of 3 copies)

Ability Three: Create a shield of energy around the Warframe, increasing the potency of your passive and storing up held resistances, at 100% gauge will slowly degrade but allow any attacks to use stored up resistances as long as gauge remains 50 and above, recast ability while gauge is 50 or above to unleash an attack of seeking projectiles to nearby enemies, cast this before Ability Two to give any stored up resistances to severed parts

Ability Four: Become enrages with power, killing enemies will cause them to become absorbed into the Warframe, slightly increasing its HP and DMG output, will drain more energy for every enemy absorbed, as well as the Warframe will grow bigger, cast Ability Three while this ability is active to create tentacle like pieces of Warframe to drag nearby enemies into its rage, also adding them as parts to further increase maximum HP and DMG, recast this ability to while Ability Three was active to unleash a wave of energy, of all stored up to vaporize nearby enemies 

 

 

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Passive - Undone/Reformed: Broken Frame starts every game as half the being he once was, starting every match with 75% of his health and an extra bar equal to 50% of his max health. This bar is filled by excess healing from Reformation, and must be filled before Reassembly can be activated. This extra health is added to Broken Frame's Max health upon activation of Reassembly, and will end Reassembly if it is depleted.

1 - Unyielding Thrash: Broken Frame grabs a target enemy within X meters (with his good hand) and slams them into the ground, dealing damage and knocking back enemies within a short range of the point of impact.

2 - Reformation: While this ability is active, Broken Frame receives healing equal to x% of his max health every time he kills an enemy.

3 - Coagulate: Enemies that have received damage within X meters are gradually slowed to a halt. They are then paralyzed for x seconds. Afterwards they will remain paralyzed until the next time they receive damage. Coagulated enemies receive bonus damage from Broken Frame.

4 - Reassembly: Broken Frame unleashes his true form upon his enemies, gaining back his arm and his leg and dealing area of effect void damage on his melee strikes. Melee strikes also hone in on enemies (like melee in Archwing).

Note: Broken Frame's missing arm and leg are his exalted weapon which can be modified as a sparring weapon in Arsenal.

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broken Warframe

1.stasis.

Warframe goes into stasis while repairing damaged parts.

2.reconfigure

Warfame can go into 3 different modes

Mode 1 artillery.

Deals bouns damage from all weapons.

Mode 2 shaman.

Heals nearby allies by sacrificing its own health 

Mode 3 bulwark

It extends its shield arround allies protecting them enemies entering shields are affliced by a magnetic status effect.

3. Harmony. The warframe starts working properly and uses its elegantly crafted minigun to deal high damage to all targets

4. Deathmarch. Warframe goes berserk emitting explosion where ever it walks dealing damage to what ever it touches. Even allies

Passive. It falls appart at random staggering all enemies in a small radius

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So many great ideas already listed! Here’s my thoughts:

Ability 1: “Shapeshifter”

using void energy you shape-shift into an animal. Cycle through 4 different animals. Each granting teammates a different buff:

A) Kavat: team buff-increased crit chance.

B) Kubrow: team buff-increased status chance.

C) Stover: team buff-increased energy regeneration.

D) Kubrodon: team buff-increased armor.

Ability 2: “Possession”

Empowered by the fallen warframes of the old war, you possess and become the targeted enemy. Example: you target a heavy gunner: YOU become the heavy gunner and draw agro away from your teammates. Duration based. Weaker enemies explode instead of being possessed, while bosses become staggered.

Ability 3: “Void Shield”

Channel void energy around you to create a damage absorbing  bubble that moves with you (mobile Snow Globe). 

Ability 4: “Voice of the Fallen”

Channel the power and rage of the fallen Warframes from the old war into: Voice of the Fallen- a void great sword (archwing sized). You have increased speed, combo duration, shields and armor while power is active.

Passive: Being compromised of multiple Warframes, you have increased Aura strength and effectiveness (Coaction Drift).

 

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It would be a great Idea if he turned to be HACKER WAFRAME :lotus:

 

System Coding - Copies Enemies unable them to shoot you in a given time limit.

 

Remote Coder - The Waframe can get through enemies vision in a long range or even try to control it.

 

Code Alter - The enemies weapon turn into toy guns or spray bottles. Your Items turn guns into Bazooka or Sword into Big Swords.

 

Virus Coder - Spawn one of your Virus to Infect enemies. Once the enemies get into touch with the infected the Virus multiply by doing that enemies might kill there own to avoid infected.

 

 

Passive - Can hack the terminal Easily.

 

 

 

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I cant describe the details for abilities, but the concepts of each i can do

1-4 abilities in no particular order

A) create a turret per level of ability that sits down and fires bullets (think aliens 2 marine turret)

B) rusts mechanized parts(damages mechanized things to buff warframe, something different for each faction)

C) grenades or similar (takes power cores of fallen guys and turns them into explosives, can have multiple types)

D) create mechanical objects to fight for you(think sylvester stallone judge dread bad guy robot)

passive (things killed drop parts, more parts picked up more buffed turrets are/other abilities)

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The Broken Frame Ability Package

 Passive-

Dodge rolling will instead teleport you 10 meters and create a 3 meter radius burst of minor Void damage and a 100% impact status proc at the point of start and end.  Damage is not affected by Ability strength.  Distance is not affected by ability Range.

 

Ability 1- “Void Discharge”

Unleash a wave of Blast and Void damage at enemies 90 degrees to the front. Also pushes enemies away and down or staggers them. Enemies killed this way have an increased drop rate for ammo to help with the “Salvage” ability.  You may quick cast or Charge up for a more powerful Blast.

 Ability 2- “Salvage”

Draw in leftover ammo drops and maybe enemy bodies on the battlefield to get a buff to Overshields, armor, and some ablative health.  The buffs would be dependent on the amount and types of ammo, or enemies that are within draw range. Can only recast after ablative health is used.

 Ability 3- “Exalted Glaive”

Summons an Exalted Glaive weapon.  The New stance will concentrate on thrown strikes and ranged melee attacks.  Would also include the double jump throw technique. Damage would include some void.

 Ability 4- “Void Breach”

On cast start burning energy as an extending bubble out from the Warframe to total range dependent on the amount of energy expended.  On either reaching zero or on a recast the bubble draws in enemies stripping armor and do Impact, Blast and Void damage dependent on the amount or energy expend.  

 

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