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Open Call for Warframe Ability Ideas!


[DE]Helen

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1. Ability: Void Punch 
Releases Void energy on the right hand to shoot it at the enemies
Staggers targets near crashside of the hand
opens up for finishers
2. Abilty: Break Part (toggle ability)
2.1
Break an arm  to buff nearby allies and yourself
gain more fire rate, attack speed and damage buff
you lose an arm and cant use two handed weapons
2.2
break a leg  to create an aura around you that slows enemies down and makes them stumble 
you lose a leg and your speed is reduced

3. ability: Overload
Overloads yourself with void energy
the void cabel stretch towards  "x" targets around you, latching onto them and draining their health and shields
increases your health, armor, and shield value (depending on the enemy) for every enemy captured
you become stationary
ability can be stopped by recasting

4. ability: breaking Space
you sacrifice most of the void energy holding you together
reduced armor, shield, and health value
ruduces max energy capacity
increases speed
 

you break space around you, changing the trajectory from enemy projektiles
enemies cant walk straight, some may walk down, some may "walk" up in the air
you can move freely inside of the broken space (includes "flying" in said space)  (allies move normal)

Passive: Unstable condition
on hit, there is a  "x" % chance to drop a part, if picked up by ally or himself, restores "x" energy for the on who picked it up and allies around "x" meters
 

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By the looks of it, it's a broken warframe made of parts that where thrown together and sewn by the void, what it this could be the first modular warframe. Based on the 4 parts will dictate the 4 different abilities. They could be parts from other warframe as well. Also certain combinations of parts will dictate armor, health, and energy. I think this could be pretty fun for people who like to experiment with different play styles. Also I think it should all be interchangeable, I understand the grind could be a little harsh since it's a warframe.

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First ability rage a ability that you can cast any type of damage effect to near by enemies using your second ability you can choose from fire frost toxic and so on you guys can make a mod that can change the 3 set of damages to another set of 3 replacing the current 3 into 3 new damage effects third ability duplicate your self into 3 copies of your self that fight with you or if you dont like that then third ability could be a void blast a massive void blast that causes very impressive damage to enemies near by and it also increases the armor for your self and your team fourth ability the void key this ability will let the frame take out a void key from his chest or just make it look like his just taking a void key out but when casted it shields you with a void shield armor u take no damage but it also cast lasers from the void meaning the lasers from the void maps missions  but it targets all near by enemies you can upgrade the range enemies will have a void effect damage that is very mysterious but very powerful thank you for taking the time to read my idea.

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passif:

when you re out of shield,  applied electricity status in a 10m radius on ennemies until shield is recharge.

when you re HP are under 50% this warframe take fire, lose HP every second but applied fire status in 10m radius on ennemies until HP>50%.

1 Scrap weapon:

create a weapon with scrap(a giant punch, a hammer or a long sword), who applied toxin, punch and slash damage, on ennemies. (he don t keep the weapon creat by this skill, it s a one use)

2 Critical error:

when this skill is use the warframe lose a part of his HP and all the scrap on him (the more scrap he have on him the less HP he lose when using this skill), the range of this skill is increase by the number of scrap when use.

this skill create an explosion around him and open ennemies who survive on finisher.

this skill applied status for each kind of scrap he have:

-grineer scrap: puncture damage

-corpus scrap: magnetique damage

-infestation/unafiliated scrap: viral damage

-orokin scrap: slash damage

-sentient/stalker scrap: debuff sentient/ stalker resistance.

 

3 Recycling:

no animation cast (an arm pop and sprayed gaz on him)

instant heal a part of his HP, then applied a regeneration of HP during  6s, during this time movement speed increase and reload speed his increase. debuff all ennemies status on him.

 

4 Adsorption:

During 10s this warframe absorbe scrap from ennemies kill around him, scrap stay on him infinitely. when he take damage he lose part of scrap.

For each faction he gain a bonus, which depend of the faction scrap:

-grineer scrap: armor

-corpus scrap: shield and become unaffect by bubble man

-infestation/unafiliated scrap: HP

-orokin scrap: increase damage of weapon and skill

-sentient/stalker scrap: unaffect by status

 

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passive- suit up: pull in surrounding materials to build up armor when affected by status effects and knockdown

1 instant snap: aiming at enemy lock on and extend your arm to choke them and crush them

2 void leach: the engery holding its limbs together spreads out and leeches enemies health turning it into energy

3 kinetic buildup: enemy attacks are stored within the void energy increasing damage and critical chnace

4 Shred: sheds and reshapes its arms into melee weapons like sword, axe, hammer, scythe etc

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My first ever post on the forums and it's because of content creating. This is going to be fun.

  • Passive: Scrapyard - Increase the amount of common to uncommon resources dropped by 25-50% for the entire party. (Does not stack across multiple Scrapheap Frames! This could apply to Rare resources as well, but I thought that would be a bit much. This way we finally have a Warframe based around loot, one I'd love to have and that can pair up with everyone's favorite Tentacle-Lover and Corpse-Shredder.)
  • Ability 1: Repurpose - Pulls apart the defenses of enemies around Scrapheap (Yes, I'm calling it Scrapheap), providing armor for each enemy within range, up to a maximum of 10 enemies. Deals Puncture damage and strips armor for a few seconds. (Could increase with Ability Strength for the number of enemies. At level 30 with a base 100% Ability Strength, maybe 50 armor per enemy?)
  • Ability 2: Reclamation [Channeled, think Despoil] - Every tenth enemy killed bursts into a shower of quadruple their resource drops with a 25% increased chance for resource drops. Enemies within range of the explosion take Impact and Blast damage.
  • Ability 3: Deconstruct [Channeled, think Old Banshee Soundwave] - Scrapheap falls to the floor in pieces, becoming immune to all forms of damage other than Magnetic and Corrosive. Fuel (Energy) slowly leaks out from Scrapheap, spreading further and further the longer the Warframe is scattered in pieces, dealing increasing Radiation damage to all enemies standing on the Fuel (Energy). (One Augment for this could be preventing the spread and having it be a set area, but having Gas pockets sprout up along with random bursts of Heat, Cold and/or Electrical damage.)
  • Ability 4: Unhinged Terror [Channeled, think Valkyr's 4] - Scrapheap releases the last remaining bit of its sanity, tossing aside its weapons before rushing into enemies as its cables and cords lash out at any nearby enemies. Enemies hit have a 25% chance to become Feared when attacked by Scrapheap in this state, taking Electrical, Magnetic, Corrosive, Heat, and/or Cold damage. If Repurpose is used during Unhinged Terror, all enemies hit by Repurpose are pulled to Scrapheap's location before letting out a massive burst of Electrical damage. If Deconstruct is used during Unhinged Terror, Scrapheap's cables and cords will lash out at all enemies (Grounded or Airborne within range), deal Electric damage and pulling any Airborne victims down to the ground to suffer from the Fuel leak.

I had two visions for this Warframe. It was either a Warframe that had been used and abused so much that parts for it slowly began to fall off and go missing, leading to the use of spare parts in order to keep the Warframe usable and worthy of staying out of the scrapyard or it was a Warframe that was purposefully torn apart and rebuilt over and over, causing it to shake and twitch every now and then, showing just how unhinged it had become. Hope this Warframe becomes a loot-based one so that Mommy Wisp and CHOO CHOO Vauban have competition as to who I love more.

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Broken warframe  idea :)

passive : damage to warframe restores % energy (like rage ) 

first ability : Buff the range weapons dmg by % of str , Toggle On/off not duration based cost x energy co turn on , it can have some energy fx on the weapon so you know its on .

Second ability : Buffes  melee heavy attack dmg by % of str. Toggle On/off  will cost energy per attack to charge the heavy attack whit some nice FX energy to give you the feeling you are doing something to overpower the enemy .

third ability :Void shield to reduce dmg by 50 ish % not duration based but drains energy when attacked .goes well wit the passive .

forth skill : Void Bubble . surrounds the broken warframe  whit void energy bubble to protect him and  ally from incoming dmg ,but makes broken warframe unable to move Or move very slow , will be like nullifire bubble  (broken warframe disassemble his parts to make a void energy bubble to protect ally /objective from incoming attacks ) costs energy to cast has no duration and its absorb hp is based of the %str and range from %range mods

 

 

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Passive Reassemble 

Gets a extra revive that regenerates every 2 minutes after use.(Cannot have more than one)

1. Makeshift Shield

Lunges at a target and forces his connections into it. He then lifts them and uses them as a shield. Broken warframe will redirect a small portion of the damage he takes to the enemy(maybe like base 30% because you nullify damage from the front) and leech a small amount of health form the enemy(Maybe it does like base 50 Ice damage and absorbs half the damage it does.). 

2. Homeostasis

He tries to force himself back to a normal state, cleansing statuses on him and healing a percent of missing health.(40% base)

3. Whiplash

He dislocates his arm and extends his connections to whip enemies with his arm. Enemies take 150 impact damage and are disoriented for 4 seconds. If te ability is held we sweeps in front of him pushing all enemies away.

4. Armorer

Casts on an ally(and only an ally) to become an armor to them. While active you can still access your powers and guns(not melee). 50% damage that the ally takes is redirected to you, but if you have Makeshift Shield active the damage is redirected to them. Casting homeostasis will benefit both allies. The ally will also gain a portion of your stats(power strength, duration, efficiency, range, armor, health, and shield) as long as they are above neutral.

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The description and the circumstances of the broken Warframe got me thinking of coding and hacking projects like Hackintoshs and Raspberry Pi projects. Since we know that there is a biological component with the Helminth strain and the individual Warframe parts, this seems like a cluster of individuals bound with void and also similar (but not the same) flesh. Based on the variety of Warframes and the possibility to very different mechanics f.e. like Hildryn and Inaros relationship to shields, this should produce unanttended synergies but with consequences for the Warframe. It may looks like a double edge sword, but this depends on the enemies you face and the control of the player, because of the variety of buffs and mechanics in the game itself.

The Broken Frame

Passive:
Because the remnants don't quite fit together, effects based on the while Warframe shouldn't be working as intended or at all. Therefore only one arcane can work on the Warframe, but allied buffs of health replenish a few percentage of energy while allied buffs of energy replenish a few percentage of shields. Effects of the Operator(s) should be working as intended and don't give these benefits, to underline the playing in a group and not misusing the buffs of the focus schools.

Ability 1:
Similar to Gara and her 1, this would be an (minor) attack based on void damage, but also giving back health based on 1-2% of the damage.
Ability efficiency and strength would work here.

Ability 2:
This ability is dependent of your shield and energy. If you shield is higher than your energy, up to 100 points of shield energy are injected into the energy pool (generating 20% energy points based of the used shield energy), emitting an areal of electric damage and status proc around the Warframe for a second. If the shield is not higher than your energy, the ability uses 20 energy points and regenerates 50 shield points, creating an radiation areal (with status proc) around the Warframe for a second.
If you need an image for that visual effect, think of the areal damage like the syndicate weapons. I specified shield and energy points only to present a way to avoid an endless energy and/or shield generating process.
The ability efficiency would work here with smaller points to use, ability range for an wider area of effect.

Ability 3:
The ability connects to the next buff around the Warframe in a range based on ability range. Allied buffs should be prioritized, but this also works on enemy buffs.
I mean the Warframe can connect:

  • to the next Warframe and their shared buffs to copy them onto you; if the buff is already existing, the effect, range or duration should be to a degree extended
  • to shield ospreys or other Corpus to get shields regeneration and overshields
  • to ancients or other infested to get armor buff and health replenish
  • to sentients damage reduction and status reduction on sentients
  • to Heavy Gunners or other Grineer to get an speed and damage buff (as the supportive character is only in one unit,
    the usual support between Grineer units depends on their tactics and positioning like seen on the Heavy Gunners)
  • for the connecting to corrupted versions I have two variations:
    • the Warframe will generate only 20% of the effects of the same buff, but more than one can be applied to the Warframe
    • a random one of the other fraction (or Warfame) buffs, but only one at the time;
      this could also mean that the next one is overriding the existing one, cutting the benefit short

This ability lasts on ability duration.

Ability 4:
The last ability is a short timed cooperative functional system of individual components: the parts widen the form of the Warframe, showing the void connections between them and spreading the figure of the Warframe. This results in buffs like a few bonus evasion points, speed & attack speed, damage buff and 0,5 sec invulnability to begin of the phase. This would cost points in energy and some in shields and health; if some of the pools are under some degree / nearly depleted, more energy points are used instead.

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Passive - Hotfix - Every killed enemy has a small chance to increase maximum health up to a maximum of x% extra

1 - Shrapnel - Warframe ejects non vital components in a radius around it damaging enemies and applying slash and puncture procs. This drains the users max health up to a maximum of 50% less than their base health

2 - Scavenge - Let loose multiple tentacles composed of void energy to seek out and assimilate all unused ammo packs in a x radius around the user increasing max health

3 - Overclock - Overclocks the users clock speed allowing for faster computing. Increased speed and reload speed while active. Slightly increased fire rate, greatly increased jump height

4 - Reconfigure - Exalted Weapon - Reconfigure the users shape to resemble a robotic Kubrow limited to attacking via its claws or teeth. Greatly increased speed and jump height, attacks have an x% chance to knock down enemies. Shrapnel, scavenge and overclock are still able to be used but their effect is noticeably weaker

 

Possible Augments

Shrapnel Augment - Focus Cone - Shrapnel now fires in a small cone around the users cross hair dealing x% more damage and stunning survivors

Overclock Augment - Local Host - Overclock gains a radius of effect where any ally caught inside of it gains said benefits, (effected by power range)

None of this is finite so if a part of it gets in don’t be obliged to stay true to this post 🙂

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Passive Ability : For each ennemy killed by the broken warframe ability or when affected by one when dying grant a % of their health as void energy that is stored (used in 2nd ability)
Show the counter of energy stored in number on the UI
(can also turn his "veins" darker the more energy he store, i mean.. those cables on the screen 😛)

1st Ability  "Videlame", The warframe turn his left arm into a gigantic void blade (add an exalted weapon to mod it or use the equiped melee mod)
- Void as base damage ? 
- Toggle ability, don't prevent the use of other abilities or secondary weapon (EXCEPT DUAL WIELD ONES)
- Offer the ability to use the secondary weapon on the right arm at the same time without having to weapon ?

2nd Ability : "Adaptive Void", the warframe use the energy stored by his passive ability to invigorate himself of void energy which grant health/overthealth OR fire rate/attack speed & reload speed OR evasion (The player can select the buff he wants between those 3, just like a titania,wisp, ect.. so when he cast one of the 3 buff, he'll have to store energy again to cast another one)
- Self buff
- Medium or high duration (or also based on stored energy?)
- No energy cost (require stored energy to cast)
- Buff strength based on stored energy

3rd Ability : "Portal" The warframe can open 2 void portal that can be crossed by anybody, casting a 3rd portal just replace the First-One 
- Unlimited range (not on cast but between the portal meaning you can place for example one at cetus entry, the other 2km away)
- Maybe had the opportunity to shoot through ? 😮

4th Ability :  "All United" - The warframe liberate a wave of void energy which link all affected foes (don't visually link them ?), and replicate damage done to a target to all affected ennemies.

- High/very high range
- High/very high energy cost
- Medium duration
- Affected ennemies take 20 to 50% LESS damage (based on strength) to compensate the benefit of the ability

 

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Passive- killing enemies has a chance to drop scraps healing the warframe 

1st ability- the warframe shoots a energy tendril from his wrist that ties up the target for 7s dealing 100 dps

2nd ability- the warframe gains 4 energy tendrils on his back that block bullets that are behind the warframe and disarm enemies for 5s

3rd ability- the warframe buffs itself wrapping a random body part in energy tendrils (leg = speed boost) (arm= crit chance) (torso= armour)

Ultimate- the warframe gains 4 energy tendrils on his back that act as a exalted weapon the stance will be called broken but whole and it will feature fast strong ranged attacks like a whip and the slide attack ties up all enemies hit in a tendril having the same effect as 1st ability

 

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Passive - Due to how broken and mismatched this Warframe is, there's a chance to use Health instead of Energy when casting abilities

Ability #? - Empower - Cycling Wheel (like Vauban, Wisp, Ivara, etc.) - Due to seemingly being made out of 3 different Models, choses to put more power into one of them, giving buffs and debuffs at the same time
-> Red : Bonus Melee Stats at the cost of lower Primary and Secondary Stats
-> Blue: Bonus Secondary and Primary Stats at the cost of lower Ability Stats
-> White: Bonus Ability Stats at the cost of lower Melee Stats
(Ability Strength - increased Buffs & Deubuffs)

Ability #? - Void Surge - Casts a bunch of Void Fibers forward dealing damage, gives a buff that removes the debuffs from Empower
(Ability Duration - Buff Duration, Ability Strength - Damage and Buff Strength)

Ability #? - Different Abilities for each stance:
-> Red - Mastery Strike - Spins the Melee around self, dealing 50% damage, before striking forwards dealing the full load
( 50% of Melee Range + Ability Range combined for the Spin and 100% for the Forward Strike, Ability Damage + Reduced Melee Damage (We all know how insane Melee Weapons can get))

-> Blue - Crazy Gunnery - Summons an altered, void version of either the Secondary or the Primary (Randomness!) with massive shot speed increase and more magazine, If the weapon worked like a bow (has to release to fire) this gets removed for efficient shot spam, can not switch weapons, on 0 magazine, the weapon disintegrates
(50% Secondary/Primary Damage - Bonus Damage, Ability Strength - Shot Speed increase, Ability Duration - Magazine)

-> White - Eye of the Void - Calls Void Energy to self, stunning anyone in a circle radius, before lobbing a ball of unstable energy at the desired location, when the ball lands shocks enemies within a circle radius, if the enemy happens to have any kind of immobilizing CC on them they explode
(150% Ability Strength and 100% Ability Duration - Longer CCs, Ability Strength - More Damage on Explosion, Ability Range - Explosion Radius)

Ult - Catastrophic Overcharge - Overcharges self with void energy, creating a devastating explosion, heavily damaging and blinding all enemies within the area. Destroys self into parts, putting self back together after a short duration.
(Ability Strength - Damage, Ability Duration - Longer Blind Duration and Self Repair Delay)

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Passive: The Warframe can only gain energy from draining the vigor (Health) of the enemies. Normal energy orb grant him 30% Ability strength and Range (Non-stackable), decaying in 10s. Vigor pool is scale off 50% of max health pool. Efficiency mod will not reduce the energy cost for each ability.

 

1st ability: 'Scavenge', unleash the tree root from his hand,truss up the enemy who's targeted by the player (unaffected on bosses),targeted enemy will have their health decreased (by a percentage), channel into vigor for the players. Enemies who died during the leeching process will trigger a void burst, damage and knockdown enemies nearby. (cost of 0% of max vigor pool)

Percentage of health can be increased by strength (>50%), as well as damage of void burst.

Range of absorption and knockdown range can be increased by range mod

Rate of channeled vigor can be increase by efficiency

Time take for channeling process can be reduced by duration

The Warframe will not be invulnerable during the channel process

 

 

2nd ability: 'Fafnir's blessing' , increase the growth of the root inside the body, covering the entire warframe with the root, giving the warframe a decaying 100% damage reduction in throughout 5/10/20/30 second. Casting 1st ability while 2nd ability is active will further increase the decay of the damage reduction but increase the rate of vigor channeled during that 1st ability. (15% vigor cost of max vigor pool) (Can be recast during use)

Damage reduction is fixed and won't be affected by strength mod.

Range mod will not affect this ability

Duration mod can increase the decaying period 

 

3rd ability: 'Tree of life', create a giant tree using the void energy within the warframe. The tree will grab nearby enemies and put them into sleep. Enemies who are put into sleep will help growing the root of the tree, becoming like a conduit link, affecting more enemies. Casting 1st ability on enemies who are put into sleep by the 3rd ability will increase the duration for the tree of life. (30% vigor cost of max vigor pool) (Cannot be recast)

Range mod can increase the effective range

Duration mod can enhance the duration for the tree of life, as well as duration increase by 1st ability. 

Base duration will be 20 seconds

 

4rd ability: 'Devotion' (Cannot be cast while 3rd ability is inactive) Base on the remaining duration of the 3rd ability, the tree of life will be destroyed, creating a gigantic Void surge.A powerful exalted melee weapon will be formed by the root of the Warframe's right hand. User can use the exalted weapon with no extra vigor cost within the remaining period of the tree of life. (The exalted weapon can be either a sword or whip base on the designed combo.) (The exalted weapon can be modded) (100% of remaining vigor will be drained upon casting this ability)

Void surge will be true damage and a DOT killzone. Duration of the void surge will be base on the remaining duration of the tree of life like the exalted weapon.

Duration mod will NOT increase the duration of the exalted weapon, it is all base on the REMAINING duration of 3rd ability.

Ability strength mod can increase the exalted weapon's damage.

*Normal range mod on the exalted weapon will not affect the weapon initial range, only Ability range mod will affect the length of the exalted weapon.

 

Reason for choosing tree root theme: Tree root is more related to the warframe appearance design, so between the appearance and the ability, there must be a relevance, thats why tree root theme is what I've chosen.

 

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Passive: Any healing received is doubled.

Ability 1: assimilate. Trying to become whole again, the frame consumes the parts it needs from a nearby corpse, adding some of its power to itself. this grants bonus max health from infested, armor for grineer, max shields for corpus, max energy for corrupted and damage increase for sentient enemies. It also grants the eximus aura the enemy had. Holding down the ability button rejects the borrowed parts. Only one corpse can be assimilated at a time. No channeling required.

Ability 2: Tear. The broken frame can break apart and tear down an enemy. This single target attack removes shields or armor and breaks the enemys weapon. It also does some damage. You use it once at the cost of a bit of energy.

Ability 3: Decay. This area of effect curse strips enemies of the tools they hide behind. Bulwarks, ramparts, shields and the like crumble away and leave them exposed. It will also disable targeted missiles, grenades, drone deployers, sensors and turrets. The ability stays active for 40 seconds after using it, but can be disabled at any time.

Ability 4: Rise and Ruin. The broken warframe uses everything it has learned from assimilating the enemy against it. Assimilate must be active to use this ability. If a mele enemy is assimilated, provide nearby allies with increased mele damage and movement speed, while slowing down all nearby enemies. If a ranged enemy is assimilated, provide nearby allies with infinite ammo while decreasing the accuracy of nearby ranged enemies. If a heavy enemy (ancients, bursas, bombards, techs, etc) is assimilated, provide nearby allies with stagger and knockdown immunity, as well as damage reduction, while knocking down nearby enemies.

 

This kit provides support and sabbotage, a fine synergy. It's important that the the broken frame is fun to play even without a team backing him up, so it need to be able to get in there, tear appart an enemy and then assimilate it without instantly dying.

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Passive- Enemies drop ‘spare’ parts that grant armour when picked up.

Ability 1: Disassemble- All parts of the warframe break apart, causing enemies to have weaker aim. Cannot use gun but using melee causes limbs to attack enemies.

Ability 2: Detach- Warframe launches an arm at an enemy. Using while disassembled launches all parts.

Ability 3: Assemble: Activating stops scraps from healing, but when activated again creates a small robot, the power depending on the number of scraps.

Ability 4: Heap- activating will start using scraps to piwer up the warframe, making it slightly larger with each scrap. When at max scraps buffs are +25% damage, +10% damage reduction and +50% movement speed. While active disassemble will create a pile of all collected scraps, which will damage enemies. Very heavy energy drain/second.

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1. Dispatch: shoots a part of the body giving enemy status ailment 

2 reconstruction: hoist into a sleeping state to recover health and energy 

3 past memories: gives damage and speed boast to allies

4 berserk : unleashes a dual long sword with unique combos 

passive: allows you to regenerate health from breaking objects and allows chance of auto dodge

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Passive: Every 20s will proc random status within 20 meters radius due to the exposed void energy that is binding the parts together.

  1. Void spikes - Energy spike will shoot out from the exposed void energy outward. Enemies hit by it will in stasis, dealing constant damage for the duration.
  2. Remnants - A wave of spirits expend outwards. Enemies hit by it will be possessed and aid Tenno.
  3. Possession - The frame will disassembled and attach to the targeted enemy, possessing him. Enemies and laser detection will identify him ally unless attacked.
  4. Vengeance - Will be invincible for 5s and start to absorb the amount of damage deal to allies and oneself . Once the invincible mode is off, the absorbed damage will be dealt to the surrounding enemies within 20 meters.
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19 hours ago, [DE]Helen said:

Community-Created-Warframe-Header-alt-blue.jpg

We’re calling upon the Warframe community to create the next Warframe! You can stay up-to-date on the design phases in the official Community-Designed Warframe thread.

Community artist, Eornheit has created the official Warframe concept art based on the Broken Warframe submitted by eaterofstorms!

We need four Abilities and a Passive to complete the community-designed Warframe. Share your ideas with us! The Warframe team will be using your ideas in-game.

Official Concept Art by Eornheit:

Broken_Warframe_Concept (1).png

The Dev Team has expounded eaterofstorms’s Broken Warframe theme. Use this description to inspire your Ability ideas!

Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. 

How to submit:

In this thread, share a description of 1-4 Warframe Abilities and a Passive. Base your ideas on the Broken Warframe theme and Eornheit’s concept art!

You may include values with your Ability ideas, but please keep in mind that these values might be changed by the Dev Team later in the design phase.

Guidelines:

  • One submission per player. Be sure to include all of your Ability ideas in one post!
  • 1-4 Ability ideas and 1 Passive idea per player.
  • Ability ideas can’t be changed after they are submitted. You may edit your post to make small changes like fixing typos. "Reason for edit" will be reviewed.
  • If there are duplicate submissions, only the one that was first posted will be considered - we’ll be watching!
  • Ability ideas must be original. Your submission can be from a post you made elsewhere as long as it’s your own!
  • Abilities might be slightly altered by the Dev Team as needed to ensure consistency with Warframe’s overall design. 
  • Do not reserve spots in this thread.
  • Only post submissions in this thread.
  • Submissions that do not follow these guidelines will not be considered. 
  • Chosen Ability ideas become property of Digital Extremes.

We understand that we can’t avoid duplicate submissions, so please do your best to submit ideas that have yet to be presented, and we’ll do our best when sorting through to ensure there is a fair opportunity for all!

Selecting the Final Abilities:

Call for submissions will close on Thursday, April 30 at 1:00pm ET.

The Warframe Team will review all submissions to select the community-created Warframe’s Abilities! We may mix and match submissions from multiple players. Please keep in mind that we might make small changes to Abilities to ensure the community-created Warframe is consistent with Warframe’s overall design.

An idea I have for a warframe passive is, seeing how he is broken maybe whenever he dodges, he does a glitchy teleport forward

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We have seen warframes that reward you for getting hit.(chroma,rhino etc) So this one can be a warframe that rewards you for not getting hit.And a frame that has non-weapon related abilities can also be pretty unique.I also always wanted a bestial type of frame so here i go.

Passive:When hit with a status effect, he will get a resistance to that effect for 20 seconds and will regen energy when hit with that status effect while the resistance for that type of damage is active.He can only have one resistance at a time.And after 20 seconds it has a 30 seconds cooldown.

1st: He creates a huge gauntlet on his both hands.It will consume energy overtime.While active he cant use weapons.The gauntlets can block and will slow you down while active.Every hit will send enemies flying and deal electric damage.When you kill an enemy with the gauntlet you will get extra armor and damage boost that stacks up to 5 times.If you have all 5 armor and damage buffs, when you kill an enemy with the gauntlets, you will get energy instead while extending the duration of these buffs.

2st: He will leap forward like a jaguar.He will be able to jump long distances.He can chain leaps to reduce the energy cost that stacks up to 4 times.When you hold down the leap it will do a high jump instead which will make you go higher but less far.When mid air you can do a leap looking down on an enemy.Which will allow you to land on the enemy and start devouring them (not like inaros this will take 1 second and will heal less.) and get health and a speed boost.If max health it will overheal.Every jump will give you a split second of invisibility while mid air.

3rd: He will consume 50% health and will destroy himself.The player then will control en energy ball for a short time that moves very fast and can fly.Enemies cant damage you at that form.When the time ends, it will create a high damage explosion and recreate the warframe back at the location of the explosion after its done.The damage of the explosion will depend on the amount of health the warframe had before activating the skill.So if you had like 1 hp it will deal a lot more damage.Every enemy destroyed with the explosion will give him additional health.If the player killed too many or was already at a high hp level before pressing the skill and it overheals him, the extra kills will give him energy instead.So less hp means more damage.But if you cant kill a lot of enemies with the explosion, after the recreation of the warframe you will be left with very low hp.So its medium risk high reward.As it should be.

4th: disassembles himself andreassembleshimself as a four legged tiger- looking robotic creature.(yes animations are gonna be a pain in the ass to create...)During this form he can use the leap and the 3rd ability as normal.(after the explosion he will go back to normal mode.So its a way for him to go back to normal mode while rewarding himself).And his 1st ability will change into a howl.The howl will stun enemies and will open them for devouring (same as that leap one) while giving him immunity to knockbacks for a short amount of tim and also clearing himself and his allies off any negative effects.The howl will also deal a small damage.Enemies killed with howl will give him energy.If the player presses the 4th ability again, he will go back to his normal form.He cant use weapons.Only claw,bite and leap attacks.He will have more armor and health but lower shield while on this form.He will also be a lot faster and will jump a lot higher.He will deal a lot of damage with his claws and bites.(normal melee attack is a claw attack while the heavy attack is a bite).Claw kills will give shields while bites will give health.When full on hp a claw kill will give armor.When full on shield bite attack will give a speed boost and will create a small explosion that will toss enemies around.The more hp he has the more damage his claws are gonna deal.The more shield he has more damage his bites are gonna deal.Sprinting at the enemies will cause them to fall.Sliding while sprinting full speed will allow players to drift.At full sprint speeds it will help with better controlling during sharp turns and will also leave burnt claw marks on the floor dealing fire damage whoever is walking on it.

 

 

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I don't know if it fits the broken frame but I was thinking a shape shifter would be cool 

Passive copycat: while using the form of the current enemy faction you are facing you are considered invisible 

Each ability is a form from a faction with it's own abilities 

Ability 1: Ancient healer healing and defense 

2: Corpus Tech shields hacking 

3: Grineer Bombard explosives and offense 

the 4th ability I was thinking either sentient or copy a teammate's warframe 

 

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So, my read on the concept of this was very much inspired by the idea of repair protocols that have become a little over-enthusiastic, and are running somewhat amok, in their quest to make the frame whole again. Their enthusiasm to do so means that their work is always somewhat unstable. 

The whole cannibalisation of tech and organic matter thing may have been inspired by the film Hardware by way of The Thing... What's not to like?


Passive

Repair protocols:
A short-range aura that passively revives downed companions/allies, and increases the rate at which they can be actively revived. 


Reclamation probe

1. An armour/shield stripping tentacle lash.   

Deconstruct/Reconstruct

2. Tapping this power causes the frame to dissolve into a swarm of worms, which emerge from the ground at another point.  When held*, the frame remains in swarm form, and may move around in a manner similar to Hydroid's Undertow. Enemies nearby have a chance to be affected by one of three status procs (radiation/electricity/magnetic), as the repair protocols cause both organic and technological systems nearby to glitch. 

When the frame reforms from either version of this power, they will emit a radial burst of energy, inflicting Blast damage.  

*same interface as Vauban's Bastille/Vortex

Cannibalise

3. The frame enters an overdriven self-repair state and sends out a swarm of tentacles toward nearby corpses, absorbing their bodies and reclaiming them for the suit's resources.

Area of effect is an arc, with the angle increasing with range.

This power will be in one of three stances: toggle energy/health/shields. The frame is unable to move while using this ability.

Reclaiming Energy will drain from Health (like Garuda's Bloodletting)
Reclaiming Shields drains energy, but can give overshields. (Like Shield Pillage, but shorter range)
Reclaiming Health drains energy.

Nearby corpses will be consumed by this power, and increase the yield/reduce the cost. 

Conspicuous Consumption 

4. Tendrils explode out of the frame, dragging enemies towards it, as they are absorbed by a berserk repair protocol, and re-purposed to build new ablative armour and body mass.

Similar effect to Vortex/Larva, drawing the enemy toward the frame. Each target struck will yield a portion of their armour/shields/health to the frame, as well as taking damage.** Visually, this will be represented by the pieces of the enemy being grafted as components over the top of the frame's usual appearance.). The stolen armour and shields will degrade over time.

**Allowing it to scale appropriately.

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(Alil bit like Green Latern lol)

1st Ability:  Warframe can shapeshift arm to different melee

2nd Ability: Break apart into a slug and go inside enemies where you can control the corpus and all except for the bosses 

3rd Ability: Gain energy and health from dead enemies

4th Ability: Shapeshift whole body into an animal like a lion or gorilla or something

Passive: When inside a enemies you and team get a buff with all abilities 

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For a 4th ability they could launch out tentacles draining enemy's health and sucking them toward the Warframe and after based on the amount of health they drained the Warframe could grow much bigger in a powered up mode but can only use it's fists plus whatever other abilities it has. It would be like the Warframe is stealing parts of the enemy's to use for itself. 

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