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Teoarrk's concepts, lore and ideas thread, part 2 (Latest post - Where Part 9?)


Teoarrk
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I'm a man of controversial takes. It was not even close to the flak I got from the energy one.

BTW @(XBOX)Fluffywolf36 and @Teoarrk. Finally that old idea of the bee frame went somewhere.

Long store shirk bee frame speaks bug and g does not mark anything. Instead it activates "commander mode" ( the Karl order thing , to allies or calling air strikes ) 

Basic kit is mostly suportyy stuff that spams the summons if the requirents are met ( going for the wasp style of plating eggs inside enemies so I have a excuse for level scaling ).

Pressing gives the player invisibility and disables weapons and the player gets to bark orders to his allies and summons. Like fire at that group of enemies , your summons must fire at tham and your allies get a buff while firing at them.

The basic gist of it is that.

I need to see all Karl missions before going any further because I need to see the limit of the  ew command system.

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  • 1 month later...

Setting the scene: key Grineer, Corpus and Orokin infrastructure and installations

Corpus shares for Lincol Transit Services have soared over the past few hours due to sudden inactivity across the entire Solar Rail. While this ailing company celebrates a rally, several major guilds have become vulnerable. Freeports across the Pluto and Neptune grids have immediately felt the brunt of the trade disruptions, prices of nutrient paste and low-pulse fuel rising up to 300%.  In other news, several key ringleaders of Black Rho, a known shadow company of Black Seed have had their executions expediated in light of the current circumstances. Parvos Granum has commented 'In this time of uncertainty, some consequences must remain certain.' So say we all Parvos, so say we all. We have a comment from Nef Anyo - oh, it's the same. Well, good to see the Prince of Neptune taking inspiration from a righteous place.

This has been your news Venus and I've been your host, Cephalon Barr.

 

The biggest issue with creating a system wide conflict in the Warframe universe is not knowing what the enemy can't afford to lose.  We've depopulated countless Grineer Galleons, blown up reactors, sabotaged void gates, destroyed fleets, killed named commanders again and again ad infinitum. Then, after the dust has settled, each of our enemies send out the next one. While in a game sense things have to work this way, from a narrative perspective it makes most of our achievements fruitless. Or perhaps, our constant bloodshed is simply the inner darkness hinted at by characters around us manifesting - that we are expressing our true nature in those acts.

Conjecture aside, this post is going to be used as a reference for future story beats in this thread.*

Grineer

Spoiler

Key installations:

Free-roaming structures:

  • The Kuva Fortress

Systemwide Structures:

  • Grineer Solar Rail Checkpoint and mine network
  • Deep space flotilla and repair network 

Mercury

  • Research Outpost 243 (Apollodorus, Mercury)
  • Mine 214 (Caloris, Mercury)
  • Mine 811 (Elion, Mercury)
  • Lok's Mines (Mercury Proxima)
  • The Sun Cages (Mercury Proxima)
  • Tengus Labs ( Terminus, [Grineer Galleon], Mercury)

Earth

  • The Chancellery (Oro, Earth)
  • Kween's Dockyards (Mariana, Earth)
  • Source XB (Earth Prime, Earth)
  • Toxin Lab 1,2 & 3 (Cervantes, Earth)
  • Tusk Mustering Grounds (Earth)

Mars

  • The Hunt (War, Mars) **
  • Lech Kril's Staging Grounds (Alba Syrenia, Mars)

Ceres

  • The Prosecution Grounds (Exta, Ceres) ***
  • Veytok's Hammerworks (Draco, Ceres)
  • Fomorian Plants 1-8 (Ceres)
  • Cutter yards 1-100 (Ceres)
  • Galleon Dry Dock 1-50 (Ceres)
  • Altra Perimeter (Ceres)

Saturn

  • Ruk's Flagship (Tethys, Saturn)
  • Zone 1-8 (Saturn Proxima)
  • Saturn 1-6 (Saturn)

Uranus

  • Sealab Complex (Uranus)
  • The Tubemen Labs (Desdemona, Uranus)
  • The Barodome (Uranus)
  • Tyl Regor's Lab (Titania, Uranus)

Sedna

  • Rathuum (Merrow, Sedna)
  • Chunka Mines (Sedna)
  • The Rabble Pens (Vodanyoi, Sedna)

Corpus

Spoiler

Systemwide Structures

  • Granum Void
  • Corpus Void Space

Mobile Elements

  • The Corpus Merchant Fleet I-XVI
  • The Board Fleet

Mercury

  • Freeport Mantus (Mercury Proxima)
  • Inner Terminus Backdoor (Terminus, Mercury)

Venus

  • Orb Vallis (Venus)
  • Chiltot Hivemind Manufacturing Mines 1-5 (Venus)
  • Luxor Nanocomposite Foundry Forges Venus plant (Venus)
  • Jackal Staging Fleet (Venus Proxima)
  • Freeport Kiliken (Venus Proxima)
  • Freeport Anyo (Venus Proxima)

Mars

  • Gravidus Mustering beacon (Mars Proxima)

Phobos

  • Argos Freeport (Phobos Proxima)
  • Iliad (Phobos Proxima) - Destroyed

Asteroid Belt

  • Freeport Juno 
  • Freeport Bamberga
  • Freeport Pallas
  • Freeport Thisbe
  • Freeport Themis
  • Freeport Eunomia
  • Freeport Interamnia
  • Freeport Vesta (Captured by Origin Drifters)

Jupiter

  • Cloud City (Thermis, Jupiter)
  • Freeport V (Jupiter Proxima)
  • Freeport Hephaestus (Jupiter Proxima)
  • Freeport Legacia (Jupiter Proxima)

Europa

  • Namaah Raptor Works (Namaah, Europa)
  • Fortunate Dawn Security Systems Headquarters (Kokabiel, Europa)
  • Freeport Valefor (Europa Proxima)
  • Freeport Ciren (Europa Proxima)

Neptune 

  • Freeport Plutus Magnus (Neptune Proxima)
  • Freeport Granum (Neptune Proxima)
  • Freeport Spirit of Corposium (Neptune Proxima)
  • Anyo Tower (Neptune Proxima)
  • The Index (Index, Neptune)
  • Neptune Prosperity Mines 1-12 (Triton, Galatea, Thalassa, Neptune)

Uranus

  • Freeport Chor'yan (Uranus Proxima)

Kuiper Belt 

  • Freeport Vijay 
  • Freeport Haumea
  • Freeport Hive
  • Freeport Rho
  • Freeport OKLU
  • Freeport Bek
  • Freeport Loka ****

Pluto

  • Luxor and Beecloud Partnership Holdings (Outer Terminus, Pluto)
  • Animo Test Site (Hades, Pluto)

Orokin

Spoiler

Systemwide structures:

  • The Solar Rail
  • The Prime Weave
  • The Towers of Oneiros (Only The Unum remains intact)
  • The Solar Whisperways
  • The Genekeys - Systemwide genetic locks that allow Sectarus and above classes to access advanced Orokin technology.
  • Voidhooks - The backup connections between worlds in the event of a Solar Rail collapse.

Mercury

  • Oculus Origin (Palace of the Inner Terminus)
  • The Pillars of Fire (Mercury Proxima) - Captured by Tenno
  • The Sol Engine (Mercury Proxima) - Destroyed during the Old War. Smaller, redundant systems remain.

Venus

  • Jamaana Mirror (Venus Proxima) - The light reflection system around Venus
  • The Weeping Plains (Venus) - Orb Vallis is part of a planetwide network.
  • Geneforge Bhakat Prem (Orb Vallis)
  • The Blue Palace (Venus)

Earth

  • Kathman (Kathman, Earth)
  • The Dax-Knife (Earth) - Graduation Temple for Dax in the inner Origin System. Visited during The War Within.
  • The Jade Palace (Earth) - Irradiated

Lua

  • The Copernicus Colonnade (Lua)- The orbital plane aligned ring around Lua
  • The Messier Colonnade (Lua) - The invariable plane aligned ring around Lua
  • The Stofler Technocyte Labs (Stofler, Lua)
  • The Pavlov Geneforges (Pavlov, Lua)
  • The Tycho Weapon Forges (Tycho, Lua)
  • The Higher Chambers (Lua)
  • The Lower Chambers (Lua)
  • The Lua Academy (Lua)
  • The Great Disc (Lua)
  • The Violet Light Prison (Lua)
  • The Reservoir (Lua)
  • The White Palace (Lua)

Mars

  • Marineris (Marineris, Mars) - The residence of Executor Ballas - City marked as destroyed before the end of the Old War
  • The Palace of the Red Emperor (Mars)
  • The Vault of Orryphus (Vault of Orryphus, Mars)
  • The Gravidus Terraformer - (Gravidus, Mars) - Damaged, only partially operational

Deimos 

  • The Necralisk (Necralisk, Deimos) - Home of the Entrati family - Severe Technocyte corruption
  • The Heart of Deimos (Deimos) - Coupling system for all Void technology in the Origin System

Ceres

  • The Altran Geneforge (Ceres) - Dormant.

Vesta 

  • The Eye of Vengeance (Vesta) - The entire asteroid was turned into a laser weapon during the old war. Disabled during Hull pre-skirmishes

Jupiter

  • The Palace of the Saffron Emperor (???) - Disappeared at the end of the Old War.

Europa

  • Riddha - The settlement of Executor Karishh 

Saturn 

  • The Palace of the Orange Emperor (Saturn) - Looted

Neptune

  • Plovdiv (Triton, Neptune) - residence of Executor Istma - The status of this sunken city is unknown
  • The Palace of the Blue Emperor (Neptune) - Marked as lost to The Great Plague

Kuiper Belt

  • The Manse of the Lady - The fortress port of the great pirate known only as the Lady, formerly the second residence of Executor Avantus the Reborn.

Uranus 

  • The Prison of Hull (Uranus) - The prison-tomb of Hunhow the Terrible.
  • The Palace of the Green Emperor (Uranus) - Sunk into the moon of Umbriel

Pluto

  • The Pillar of the Edge(Outer Terminus, Pluto) - The city that marked the outer limits of the Solar Rail -destroyed

Eris

  • The Memark (Dysnomia, Eris)

Oort Cloud

  • The Crystal Reaches (???) - Deep Space laboratories, factories and last resort weapons.

The Void

  • The Devil Labs (Void) - The Void obstacle courses that the Tenno trained in during The Old War
  • The Xata Labs (Void) - Void experimentation labs
  • The Zariman (Void)
  • Duviri (Void)

 

* Some more areas may be added depending on circumstances. This is after all just a reference.

** This is from a lore blurb that talks about the Lech Kril line. It may be part of the Technocyte series, or not.

*** Kargann Veytok is the leader of Ceres in this divergent lore. As a traditionalist, he teaches the ancient Prosecutor way personally.

**** Not posting the Loka story may make this confusing, but long story short some of Old Loka became Corpus.

________________________________________________________________________________________________________________________________________

I won't be able to post again for a couple weeks. I may have to make a couple more lore blurbs before getting into Blades in the Dark, or to take on the Shards of Rakhsh quest. Either way, lots of ground to cover.

Til Then.

Edited by Teoarrk
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6 hours ago, Teoarrk said:

The biggest issue with creating a system wide conflict in the Warframe universe is not knowing what the enemy can't afford to lose.  We've depopulated countless Grineer Galleons, blown up reactors, sabotaged void gates, destroyed fleets, killed named commanders again and again ad infinitum. T

In addition to the fact that I break into the Kuva Fortress every week.

 

6 hours ago, Teoarrk said:

*** Kargann Veytok is the leader of Ceres in this divergent lore. As a traditionalist, he teaches the ancient Prosecutor way personally.

 

Ah, a descendant of the ancient Veytok?!

 

There's a lot I'll want to go over later, but let it be said: I'm impressed. I also mentioned the  genekeys in my thread's lore (though said lore is much more... dispersed) though I ended up referring to them as Terminal Genes 9or something like that) cause I was in a Tsutomu Nihei mood at the time literally all the time

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Quickie: The War of the Splints

Lieutenant Lech Kril Dialogue – Orokin Archives

image source

Foreword

I don't want to hype this lore snippet by taking a long time to release it and figure since I still have free time today that I'd upload it. 

While we have gotten a lot of information regarding Grineer society, there are some things left unanswered. How does upward mobility work in Grineer society, when many positions are decided at birth? What opportunities exist in a Grineer's lifespan? How does one become one of the Queen's demagogues, worthy of a surname?

I want to answer one of those questions, in this post.

Birth of Kril 319

The Kril line was a long running, yet unsuccessful one. They were not born with the tactical acumen or skills of most other clones in the Grineer Gunner line, often performing poorly against their counterparts during war games, or during real battle, often being the first to die in battle. This lead to commanders considering the Kril line cursed. The line was to be discontinued if Kril 319 showed her line's ineptitude. It is likely that Lech would have been another statistic on a Grineer commander datasheet, if it wasn't for the direct intervention of Grineer scientist Yon Parr. He needed a testbed for his gene experiments and the Kril gene-tag was fair game. 

The Adrenaline glands were enlarged and more potent, to make the clone better able to handle battlefield situations. Cerebellar, prefrontal cortex and brainstem development in particular was emphasized over the production of hands and feet. The ventral tegmental area was manipulated so that Lech was implanted with memories of pleasure linked to killing. Hyperthyroid growth would first make her grow taller than male clones, but also more bulky then her female counterparts. The gene manipulation had some drawbacks - the clone would have no hands and feet, be mentally unstable, freakishly tall, fast to anger, have a higher than average body temperature and last but not least, only feel comfortable on the battlefield.

The Disappointing Freak

But such concerns were common among Grineer warrior clones, prosthetics and military training staving off all but the worst of clone worming. Initially, Kril 319 showed most of the previous deficiencies, her abilities in the war academy being no better than the rest of her line. The only tasks that 319 took to readily were combat skills, showing great aptitude and creativity with knife training, but lacked the attention for many other skills. 

Worse, her size made her the target of drill instructors, intimidation by size not being a strategy that these Grineer could used on 319. She was labelled a raging freak and the name stuck, well past her days in the clone-vat academy. But Yon Parr wasn't betting on the clone achieving in the classroom. He waited expectantly for what came next.

The Splint War

The Martian war games of that orbit year was when Kril's fortunes changed.

The Splints were a diverse group of human slaves hailing from all areas of Mars, so named because of the large numbers of disabled among them, wounds from servitude, or Grineer trainees participating in the war games. In order to graduate, each participating Grineer needs to 'kill' 80 Splints, with more consideration and attention given to those that do this the fastest, but every candidate graduates and so the games last as long as they have to to achieve this fact.

Kril 319 took to the exercise quickly, improving on previous clone records remarkably. What she lacked however, was the tact necessary to know that these combatants were supposed to survive being outmatched.  She would have been among the top contenders in the training unit, if she didn't get separated from her group deep in the Martian desert. She was out there without water or supplies for a week before Grineer scouts found her. She had been waging a guerrilla war against the Splints alone and winning, using all means available to kill more and more enemies. When this was passed back to Sargus Ruk, the scouts were instructed to follow and keep watch.

The Splints themselves grew wise to the fact that a Grineer was slaughtering them and their guards were disappearing from their posts. They formed a militia, using any weapons they could get their hands on.  They fortified themselves in the Valley of Rhode, a particularly difficult area of Mars to assault, several hills rising from above open plain, separated by ravines that made capturing one such hill easy, but all of them near impossible, especially for a single combatant. Or so they thought. 

Those Grineer scouts are the only living witnesses of the battle of Rhode Valley, aside from Lech Kril herself. In the hush of night,  positions fell one by one with the sickening, repeated crunch of meat and bone being shattered. It would have been demoralising enough to the defenders to have seen lights be snuffed out, but that noise, mixed in with the roars of what sounded to be a feral beast broke morale long before blunt force trauma claimed them. Occasional sightings of their foe was marked with heavy automatic fire, the defenders thinking their ordeal was done, only for the killing to continue. 

It was only a flash of Grineer badges that saved the scouts that night, as Kril finished off the last defender and wandered in their direction and collapsed.

Queen's Interest

Sargus Ruk took graduate Kril under his wing shortly after her recovery. The general saw her value as a breakthrough specialist and tried to figure out weaponry and equipment that would best benefit her battle tactics. She was presented to the Queens under the moniker 'The Nightmare of Rhode Valley', in thick, bulky armor covered in bold red lines reminiscent of viscera. The Elder Queen looked up and down the soldier, looking at the hammer the soldier wielded and asked her why she used such a crude weapon. Kril responded that she liked how it sounded. A councillor said that her answer sounded lecherous. The Queen smiled, mouthing the word as the councillor in question disappeared into history.

"Lecherous, yes. You will be our lecherous sprite. Arise, Lech Kril."

The newly named Lech made her way through the ranks of lower command by victories alone, often using her tactical smarts to overcome enemies that would not have fallen to less gifted Grineer, campaigns against even the earliest awoken Warframes under her belt. Were it not for her barely kept aggression, she could have gotten further up the ranks then she did, losing out to more mild mannered Grineer of the Officer corps. 

Present

Lt. Lech Kril has secured her own line, the Lech line, of which she is the first. While other Grineer at her rank grumble about their position, she is more than satisfied with the ability to be stationed on the battlefield and move to the frontlines when need be. 

She wears an experimental Parr exoskeleton suit to every battle, one designed to provide strength and protection as well as to terrify. She prowls across the battlefields of the Origin System and announces with her characteristic growling tone that the Nightmare of Rhode Valley is coming. 

 ________________________________________________________________________________________________________________________________________

More to come when possible.

Edited by Teoarrk
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2 hours ago, (XBOX)Fluffywolf36 said:

In addition to the fact that I break into the Kuva Fortress every week.

Very true. It paints an 'are we the baddies?' kind of picture.

2 hours ago, (XBOX)Fluffywolf36 said:

Ah, a descendant of the ancient Veytok?!

Very much so. I don't think I've gone over him here in the thread, but I will at some point. 

2 hours ago, (XBOX)Fluffywolf36 said:

There's a lot I'll want to go over later, but let it be said: I'm impressed. I also mentioned the  genekeys in my thread's lore (though said lore is much more... dispersed) though I ended up referring to them as Terminal Genes 9or something like that) cause I was in a Tsutomu Nihei mood at the time literally all the time

I really need to dig in deeper at some point. I just checked out Tsutomu Nihei's art and it's fantastic.

Edited by Teoarrk
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42 minutes ago, Teoarrk said:

Very true. It paints an 'are we the baddies?' kind of picture.

2 hours ago, (XBOX)Fluffywolf36 said:

Not.... exactly that for me. Cause, well, this is the Grineer. They've committed far more genocide than us.  It's more that it just reinforces that various things are only threats or serious when the game needs them to be.

 

42 minutes ago, Teoarrk said:

I really need to dig at some point. I just checked out Tsutomu Nihei's art and it's fantastic.

Though mostly when I'm talking about Nihei, I mean his manga Blame!. Long story short, Blame! shares a... surprising amount of similarities to Warframe. It's a post-post-post-post-apocalyptic world where the ultratech of yesteryear (or yestermillennia?) has run amok, both of them have monolithic megacorporations, the government  out to get you, anti-heroes, enormous and faceless megastructures, and transhumanism that creates as many problems as it solves, all taken to such extremes that it barely feels like Cyberpunk anymore. It's a world where bodies and "souls" themselves can be a commodity and virtually nobody seems to be entirely human anymore. There's not much of a boundary between technology and biology anymore, either.

Also like Warframe, cause we've got something like a corporation that's been twisted and grown to bizarre proportions in the Corpus, everyone seems to be some kind of posthuman, and Solaris body-modding wouldn't stand out at all there. Also, there's the Blame! RPG, a fanmade creation, which has these people:

Quote

“Listen. Do not speak. We were made by the City. It protects us, but it also sends demons to kill and test us. Follow the coda of the tribe. Read the portents of the Great Net and listen always to the Elders. If you die, your soul will be uploaded to the Network, and you will live again. And again, and again…Thus It Was Spoken.” 

The Clone Tribal, or Dry Man, is a superstitious relic of the once-mighty human militaries of the City. Regenerated, regrown and cloned by the decaying machinery of the City for armies that no longer exist, the Clone Tribal has developed an elaborate system of myths mixed with science to justify his existence. Living mainly as hunters and wanderers, few Clone Tribals are sophisticated enough to employ anything more modern than a melee weapon, though they do possess preternatural speed and are sometimes cloned with modules already implanted.

Clone Tribals have a distorted view of life and death, owing mostly to the fact that they can be replaced with seemingly exact copies through the miracles of transactors. Unlike other humans in the City, Tribals are not afraid to die, and reproduce in such numbers that even the Safeguard have trouble culling them. Any kind of social interaction is difficult for Tribals, and even in large groups they can go for hours without speaking a single word. To strangers they are insular and hostile unless shown respect first. Clever scholars of ancient lore have been known to use superstitious Coda legends to gain their trust and sometimes even their allegiance. The ancient incantation of ‘mareenkor’ has been known to elicit a good response.

That... sure sounds Grineer, doesn't it? It almost makes me wonder if @Unus looked at it when making the Dotter Grineer.

Anyway, there's also Blam! the RPG, which is a fanmade supplement allowing you to play within the world of Blame!, with some liberties taken. Blame! also has some phenomenally unique firearms, such as:

Quote

Bubbler A very large weapon that requires an oversized Frame to wield, the Bubbler is a cannon that shoots out dozens of techno-organic projectiles that penetrate softer materials, burrow into harder ones (like armor) and immediately begin to infect the target and surroundings with bubbles of corrupting plesh. The bubbles are sticky (Move-40) and can be sprayed over an area up to 3 stories tall. Because of their high throughput, Bubblers have limited ammunition: 3 shots per engagement max.

Infection Needles: Fired by Safeguard with advanced capabilities, these inch-long, slim needles are actually nanitic swarms which trigger a substantiation operation if they hit their target's flesh. Victims must Resist 30 or be turned into Level 1 Safeguard.

Quill Gun An electromagnetic propulsion system powers a polycarb needle that can penetrate almost any material to a short distance, and is excellent for shooting Hound Safeguard through the head, though the rate of fire is quite slow.

Gravitational/Graviton Beam Emitter: Imagine a Glock if it shot the beam from the Death Star.

137555274c2446feb2279ab5055a1805.jpeg

This is sort of an exaggeration, but not really. The thing can - and has - left holes 70 kilometers long. I've homaged it a couple of times, though the one I'm about to link to only has the traditional cross-cut front of the GBE as a visual homage. It just shoots minirockets like a Gyrojet.

 

 

Edited by (XBOX)Fluffywolf36
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29 minutes ago, (XBOX)Fluffywolf36 said:

Not.... exactly that for me. Cause, well, this is the Grineer. They've committed far more genocide than us.  It's more that it just reinforces that various things are only threats or serious when the game needs them to be.

Eh, I'd still put it up to column A column B. 

30 minutes ago, (XBOX)Fluffywolf36 said:

Though mostly when I'm talking about Nihei, I mean his manga Blame!. Long story short, Blame! shares a... surprising amount of similarities to Warframe. It's a post-post-post-post-apocalyptic world where the ultratech of yesteryear (or yestermillennia?) has run amok, both of them have monolithic megacorporations, the government  out to get you, anti-heroes, enormous and faceless megastructures, and transhumanism that creates as many problems as it solves, all taken to such extremes that it barely feels like Cyberpunk anymore. It's a world where bodies and "souls" themselves can be a commodity and virtually nobody seems to be entirely human anymore. There's not much of a boundary between technology and biology anymore, either.

It reminded me a lot of the 80's style cyberpunk from what I saw. More added to my to do list for sure.

30 minutes ago, (XBOX)Fluffywolf36 said:

“Listen. Do not speak. We were made by the City. It protects us, but it also sends demons to kill and test us. Follow the coda of the tribe. Read the portents of the Great Net and listen always to the Elders. If you die, your soul will be uploaded to the Network, and you will live again. And again, and again…Thus It Was Spoken.” 

The Clone Tribal, or Dry Man, is a superstitious relic of the once-mighty human militaries of the City. Regenerated, regrown and cloned by the decaying machinery of the City for armies that no longer exist, the Clone Tribal has developed an elaborate system of myths mixed with science to justify his existence. Living mainly as hunters and wanderers, few Clone Tribals are sophisticated enough to employ anything more modern than a melee weapon, though they do possess preternatural speed and are sometimes cloned with modules already implanted.

Clone Tribals have a distorted view of life and death, owing mostly to the fact that they can be replaced with seemingly exact copies through the miracles of transactors. Unlike other humans in the City, Tribals are not afraid to die, and reproduce in such numbers that even the Safeguard have trouble culling them. Any kind of social interaction is difficult for Tribals, and even in large groups they can go for hours without speaking a single word. To strangers they are insular and hostile unless shown respect first. Clever scholars of ancient lore have been known to use superstitious Coda legends to gain their trust and sometimes even their allegiance. The ancient incantation of ‘mareenkor’ has been known to elicit a good response.

This is cool as hell. 

Spoiler

137555274c2446feb2279ab5055a1805.jpeg

Chonker is welcome.

 

33 minutes ago, (XBOX)Fluffywolf36 said:

Bubbler A very large weapon that requires an oversized Frame to wield, the Bubbler is a cannon that shoots out dozens of techno-organic projectiles that penetrate softer materials, burrow into harder ones (like armor) and immediately begin to infect the target and surroundings with bubbles of corrupting plesh. The bubbles are sticky (Move-40) and can be sprayed over an area up to 3 stories tall. Because of their high throughput, Bubblers have limited ammunition: 3 shots per engagement max.

Infection Needles: Fired by Safeguard with advanced capabilities, these inch-long, slim needles are actually nanitic swarms which trigger a substantiation operation if they hit their target's flesh. Victims must Resist 30 or be turned into Level 1 Safeguard.

Quill Gun An electromagnetic propulsion system powers a polycarb needle that can penetrate almost any material to a short distance, and is excellent for shooting Hound Safeguard through the head, though the rate of fire is quite slow.

This gives me plenty of ideas for Lich weapons in future :)

34 minutes ago, (XBOX)Fluffywolf36 said:

This is sort of an exaggeration, but not really. The thing can - and has - left holes 70 kilometers long. I've homaged it a couple of times, though the one I'm about to link to only has the traditional cross-cut front of the GBE as a visual homage. It just shoots minirockets like a Gyrojet.

I really liked your Ganymede pistol and now I know where it is from! Thanks for sharing.

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8 hours ago, (XBOX)Fluffywolf36 said:

That... sure sounds Grineer, doesn't it? It almost makes me wonder if @Unus looked at it when making the Dotter Grineer.

 

Whatcha need choom?. . . ah, wrong world, hehe.

The “Debt-Squatters” came entirely from my own imagination. That said, I have no doubt that I’m probably sharing a brainwave with some authors out there somewhere! 

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13 hours ago, Unus said:

Whatcha need choom?. . . ah, wrong world, hehe.

The “Debt-Squatters” came entirely from my own imagination. That said, I have no doubt that I’m probably sharing a brainwave with some authors out there somewhere! 

Yo Unus my man what's goin' on?

Rebecca Edgerunners

(drawing is mine lol)

 

Anyway, WF and Blame! are on such similar waves that it's genuinely hard to make concepts here without at least a little similarity to Tsutomu Nihei.

Then again, I'm biased, cause I knew about Nihei's work sometime before I got here and blended a bit in here and there. This is partly why some of my work suggests that most humans are modified in some way. And why there's something fairly similar to the quillgun. Among other things.

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On 2022-10-24 at 4:07 PM, (XBOX)Fluffywolf36 said:

Yo Unus my man what's goin' on?

Rebecca Edgerunners

(drawing is mine lol)

 

Anyway, WF and Blame! are on such similar waves that it's genuinely hard to make concepts here without at least a little similarity to Tsutomu Nihei.

Then again, I'm biased, cause I knew about Nihei's work sometime before I got here and blended a bit in here and there. This is partly why some of my work suggests that most humans are modified in some way. And why there's something fairly similar to the quillgun. Among other things.

(Agh, dem it, Internet cut out, I had hours of thought and conversation in that, almost threw me off trying to respond, hurts so bad, so much to say, can’t remember what I originally wrote completely, DEM IT ALLLLLLL!.(nothing I could type would ever express my feelings of utter hatred I feel right now towards that moment.))

Heh, I’d recognize your “sketches of wildlife on safari” style anywhere, especially after all these years, albeit, this one with the imbued essence of Studio Trigger style!

To answer. Work keeping me from doing what I love, had to freeze two branches of my creative tree to keep doing it. Warframe and Cyberpunk, products in both pipelines.

 

Interesting, I have heard Blame mentioned in both properties with no prompting. Fascinating!

Had a long detailed thought on the lack of a proper answer here, on how the system is fractured in such a way that there is no proper average Joe to buy implantation from, though the Solarian workers and the “”uniform defectiveness mitigation”” programs give a glimpse of what could be, but, I lost my best thoughts to the disconnect, agh.

 

 

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1 hour ago, Unus said:

(Agh, dem it, Internet cut out, I had hours of thought and conversation in that, almost threw me off trying to respond, hurts so bad, so much to say, can’t remember what I originally wrote completely, DEM IT ALLLLLLL!.(nothing I could type would ever express my feelings of utter hatred I feel right now towards that moment.))

Heh, I’d recognize your “sketches of wildlife on safari” style anywhere, especially after all these years, albeit, this one with the imbued essence of Studio Trigger style!

To answer. Work keeping me from doing what I love, had to freeze two branches of my creative tree to keep doing it. Warframe and Cyberpunk, products in both pipelines.

 

Interesting, I have heard Blame mentioned in both properties with no prompting. Fascinating!

Had a long detailed thought on the lack of a proper answer here, on how the system is fractured in such a way that there is no proper average Joe to buy implantation from, though the Solarian workers and the “”uniform defectiveness mitigation”” programs give a glimpse of what could be, but, I lost my best thoughts to the disconnect, agh.

 

 

I use an addon called typio form recovery because I've lost a lot of posts due to a reply zeroing. I can definitely recommend it.

Sorry to hear about your disconnect.

Edited by Teoarrk
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  • 2 weeks later...

Quickie: The coming months and what will happen to this thread

I've uninstalled Warframe and likely won't be an active player for the foreseeable future. 
 

Open for rant.

Spoiler

The reason for this is entirely based on the content being offered by the game now and the content that is in the roadmap. During Tennocon this year, I was under the impression that the game over the course of the last year had been going through a holding pattern as the top DE-Warframe studio brass reshuffled and set into motion their own plans. Even without being able to look in, it would be a safe bet to assume that things over at DE might look turbulent in the studio for a while as things rev up under the new heads. Whats being promised is going to be light on the ground and the easy stuff - balance passes are going to be the bulk of patches for a while.  

However, with that being said what is being entertained at the moment is not entirely that interesting. I've had my fill of trying to plan around a potential AoE nerf for quite some time - since about January of this year, so I've finished the adaptation process. If things are taken to their extreme - that any weapon that can kill multiple enemies at once have a massive penalty without there being a substantive reason for the change being put in place, or no fundamental changes to mission design or enemy clutter, then I want no part in that. I've played other games that have slowly stretched out their grinds to make boosters more attractive, or put crafting items in the store to encourage purchases. If these are the first little splashes of that coming tide I will never look back. 

And I say this as someone that wanted a form of the currently proposed AoE changes way back in Update 11, so seeing the game go through the whole gamut of ways to balance AoE only to land on this result a little baffling. It brings a couple questions to mind - why wasn't this considered first? It seems like a much more minimal change than adding an entire new mechanic to the game. Secondly and most importantly - why is AoE changing, while the gameplay of the game is not? 

Of course the elephant in the room when I ask such a question is the new Lua's Prey special survival. Let me be very blunt: If the end product is delivered as demonstrated, stated and with the currently proposed reward pool. it will be forgotten within a week, It may even have a shorter shelf life depending on people's RNG and when the patch releases and people can play it. The gimmicks too - with the ability to deploy Necramechs and there being special miniboss enemies that drain your life support fast. What is likely to happen is that people will forget about the Necramechs - aside from 1 ability on one of them (Guard Mode) - they have always been second rate compared to Warframes in every category. I don't need a glass ball to know the end result will be people running the usual suspects - Saryn, Khora, Titania and Revenant, smashing through the enemies and getting the loot. 

A commonly stated sentiment, one that I think @MDRLOz has stated best repeatedly during TennoClock is that Warframe is a game where you are shown enemies that you have to mindlessly kill again and again and again. Don't get me wrong - target priority is at least more motivating than shooting whatever is directly in front of you, but short of these enemies being equivalent to mini archons in power scale, or needing to put under specific, mission tooled conditions to be killed, they will not be remembered as more than the thing people bee-line to while waiting for the mission clock to chug along, in a similar fashion to Kuva Survival's kuva siphons. 

All of those long paragraphs are to say killing - the heart of Warframe content as presented by the mission pool- is being made slower, without a conceivable reason why and I'm not a fan.

Next I'll bring up the the Kahl missions. Kahl was fun at first, but theres only so long 3 missions can tide you over. With the changes in Echoes of Veilbreaker deployed, (the new bosses and the varied challenges), that might be the last meaningful additions provided to the Kahl system, ever. Kahl also got added to Captura, which is all well and good if it weren't also possible to make great in game photos using Photoshop and Reshade.

Finally, the Archon Hunts. Archons are being propped up by their reward pool, being uninteresting to complete and if there was another way to get Tauforged Shards, they would be dead content by now. Warframe has always been a game where the grind has been the mainly focus of the game, but I have nothing nice to say about Archon hunts.  I said before that shards are basically worthless and well, I still stand by that. I only bothered with running the missions on the off chance that shards eventually become tradeable and short of a massive shift in DE's stance, that is not happening anytime soon. 

Thats it really. I've had my fill of Angels of Zariman, of Liches and Sisters. I've gotten everything that I've wanted to get and now I'm just waiting for something interesting to happen in game for me to return. Even if I don't, I've been playing Warframe longer than a lot of Generation Alpha have been alive. The game has given me almost 4k hours of entertainment so its okay if this is the point where I move on.

Edit: Me forgetting that Lua's Prey will come out with a 'new' Nightwave should give my impression of the story-free nightwaves. My inclusion of new Nightwaves with stories in the Technocyte Schism is my show of open defiance of the direction of nightwaves in game since the end of Glassmaker. Great idea, bad recent execution.

Now to address what this means for people that pop in and read this thread from time to time:

  • The Technocyte Schism is still ongoing. 
  • I will be more open to criticism on weapon or warframe balance since my first-hand build or meta knowledge will diminish over time. 
  • I will try to incorporate other fiction more often into future writing. @(XBOX)Fluffywolf36, you have a preem thing going with how you handle yourself and your entries and I could learn a thing or two by not thinking I'm god's gift to a subniche of a subniche of fiction. It certainly will save me the multiple weeks of writing if I show a bit more humility and learn to chill.

I'm going to end this quickie by posting this form again. I appreciate the honesty of the lone soul that responded last time, but I would like to see if anyone else has anything to add. 

Edited by Teoarrk
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34 minutes ago, Teoarrk said:
  • I will try to incorporate other fiction more often into future writing. @(XBOX)Fluffywolf36, you have a preem thing going with how you handle yourself and your entries and I could learn a thing or two by not thinking I'm god's gift to a subniche of a subniche of fiction. It certainly will save me the multiple weeks of writing if I show a bit more humility and learn to chill.

 

Wait, I do? What do I do?

Is it how I just... genuinely try not to put that much effort into reinventing the wheel? One thing I always felt worried about is how... back when I played Runescape, I put so much thought into my character in the game and what I wished the game could be that I essentially strangled my love for the game by holding it to an unattainable mirror of itself.

So normally, I just try and ask "how could this work with WF's lore instead of superceding it?"

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50 minutes ago, (XBOX)Fluffywolf36 said:

Wait, I do? What do I do?

What you do is focus your ideas around either a drawing or a concept, give it some fluff, fit it into the universe and then move on without sweating the small stuff. 

50 minutes ago, (XBOX)Fluffywolf36 said:

Is it how I just... genuinely try not to put that much effort into reinventing the wheel?

I would also say in a matter of speaking yes. Take for instance the Tsikuri's Gate. You take a narrative perspective and ground it by what you've already written. Theres your own touches, but then the game itself carries the slack.

50 minutes ago, (XBOX)Fluffywolf36 said:

One thing I always felt worried about is how... back when I played Runescape, I put so much thought into my character in the game and what I wished the game could be that I essentially strangled my love for the game by holding it to an unattainable mirror of itself.

So normally, I just try and ask "how could this work with WF's lore instead of superceding it?"

I think in a way this move away from playing is that very idea coming to a head. I feel less and less attached to the lore that is coming out and well, I feel like if I continue playing I'll continue to want to course correct. I can lie and say that The New War was my first lore disappointment, but it's been a running trend since around The Sacrifice. Thats around the time when I started writing my own headcanon, to fill in the time gaps or to give a moment just a little more gravity. Most of those things were awful and thankfully most of them no longer exist.

I suppose what I'm saying here comes off as the opposite of humility, but I find myself mentally objecting to the lore as it stands now to the point where I find myself a little dejected by it. It doesn't entertain me the way it used to. I can enjoy your lore because it feels alive, there's links to what the main plot is doing, but then there are characters, places and people that we may never see. I like that idea of things moving behind the scenes that we don't know that much of, that we only know about in those little glances. It's beautiful and I love it.

Going back to your last question - I think that the Technocyte Schism may be my last series. I've always been the last editor on every group project I've been a part of. Maybe part of me will always be my mother's son - that I have a need to make sure what is delivered is something that I can say satisfies me.  But I'm not being paid to write Warframe lore and I'm sure DE can and will find someone that could take me at my best to the cleaners. So my best strategy is to not stoke the fire and let it peter out.  There are better causes to get spirited about and for those that don't, creating my own fictional universe might be a lot more productive than attempting to fix another's.  

So where the humility comes in is not writing out entire scripts for quests. Maybe a lore blurb but focus on the action. If I have a short story to tell, leave it at that. 

 

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48 minutes ago, Teoarrk said:

What you do is focus your ideas around either a drawing or a concept, give it some fluff, fit it into the universe and then move on without sweating the small stuff. 

1 hour ago, (XBOX)Fluffywolf36 said:

Ah, that makes sense.

 

49 minutes ago, Teoarrk said:

. I like that idea of things moving behind the scenes that we don't know that much of, that we only know about in those little glances. It's beautiful and I love it.

I feel... a little odd about all this praise as you're shuttering or downsizing your thread, but thank you. 

 

51 minutes ago, Teoarrk said:

So where the humility comes in is not writing out entire scripts for quests. Maybe a lore blurb but focus on the action. If I have a short story to tell, leave it at that. 

 

If I might make a rec here, I recommend taking a look at some of the work of Mardin-of-Chatzuk on tumblr. He has... pretty much the same approach as me, but drastically shorter because he'd often make posts that were a few sentences long. And yet they conveyed so much personality.

Like so:

Quote

“You finally agree to give some Häkke hardware a try, and that’s what you pick up?” “It’s the only thing I had on hand, and I used to love my Zarinaea…” “The Halfdan is nothing like the Zarinaea.” “But it’s got almost the same frame an—” “Yeah, it’s...

 

“You finally agree to give some Häkke hardware a try, and that’s what you pick up?”

“It’s the only thing I had on hand, and I used to love my Zarinaea…”

“The Halfdan is nothing like the Zarinaea.”

“But it’s got almost the same frame an—”

“Yeah, it’s built on their basic AR chassis, but the internals are entirely different, as is the caliber. Have you even fired it yet?”

“No. Just took it out of the vault. Was about to head out. Was gonna ask if you wanted to come along, but the way you’re being, maybe I’ll skip the fireteam today.”

“How am I being?”

“Well, put it this way: at least now I know you’re not actually working for Häkke. If this is how you make a sales pitch, they’d fire you before you finished your first day.”

(Halfdan-D w/ Häkke History)

he talks about this in a way that makes sense, references in-setting politics in a way that feels real by just implying them, injects some real-life details like caliber and design, and has characterization.

It's all very... decompressed?

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One thing Mardin is also very good at (which I've tried to imitate a couple times) is this sense of... not just mystery, but inexplicability.

Quote


mardinofchatzuk: ““I learned a bit about where that came from.” “Oh yeah?” “Yeah. I don’t think you should touch it.” “What? I’ve been carrying this thing around a whole year now, never had any problems with it.” “You wouldn’t have had problems with...

 

mardinofchatzuk:

“I learned a bit about where that came from.”

“Oh yeah?”

“Yeah. I don’t think you should touch it.”

“What? I’ve been carrying this thing around a whole year now, never had any problems with it.”

“You wouldn’t have had problems with it working, no. The problem isn’t what it does; it’s what it is.”

“It’s, uh… a gun.”

“You don’t wonder why it’s not built like anything we’ve ever seen? Why our materials analysis came back totally stymied? Why tests say it doesn’t have any age?”

“Everybody knows stuff from the Nine is weird. What’s the big deal?”

“Weird doesn’t begin to cover it. Please, just put it down, move away from it, and let me tell you what I’ve found out.”

“But I have Crucible match in like two minutes…”

“OK, swap this out. You can use anything of mine, if you want.”

“But I always use this.”

“I think it’s been using you. They have. Please, take something else.”

“Look, I gotta get moving. You know how Shaxx gets if you’re late. We can talk about this after, OK?”

“…Don’t listen to it. They’re watching.”

“What?”

“Nothing.”

“You didn’t say something else?”

“…No. Go on.”

(Relentless w/ Omolon Meteor Gloss)

 

 

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11 minutes ago, (XBOX)Fluffywolf36 said:

I feel... a little odd about all this praise as you're shuttering or downsizing your thread, but thank you. 

It isn't the best time to praise someone I know, but I feel better saying it than leaving it unsaid.

Edit: Both those entries are pretty interesting and you're right, its enough to give off the impression of deeper themes.

Edited by Teoarrk
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3 minutes ago, Teoarrk said:

It isn't the best time to praise someone I know, but I feel better saying it than leaving it unsaid.

Honestly, it's a weirder time for me to accept said praise.

Anyway. Best luck with what you do from here. I think there could still be some love for WF in there, but... take things at your own pace. Keep anything you try to write decompressed.

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17 minutes ago, (XBOX)Fluffywolf36 said:

Honestly, it's a weirder time for me to accept said praise.

I hear you. I won't be going anywhere, at least not for a while. I still need to finish the Technocyte Schism and that won't be done soon.

17 minutes ago, (XBOX)Fluffywolf36 said:

Anyway. Best luck with what you do from here. I think there could still be some love for WF in there, but... take things at your own pace. Keep anything you try to write decompressed.

I hope it comes back, honestly. I would be lying if I said that I haven't had a lot of fun doing this. If or rather when I do move on, I hope to keep in touch.

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 I wish you luck dear sir, I truly do! I’ve been having to take stock of my own work lately, and, while I haven’t felt burnout, I feel like I have neglected the most important part of my personal Pit. . . all of you, out here in your own worlds. The trials and tribulations of time management with a job have been frustrating to say the least, and I feel like, at times, I’m forced to neglect coming back in the name of profit to be used to stave off street-bound doom.

 

  I’m sorry that I haven’t been here so much by text, but, know that I’ve been buried in the background, gritting my teeth that I cannot text, but cheering you on in going above and beyond what I could ever(As if I’m some kinda high margin, bah). . . no, what Digital May wish to do. 
 

  May you find enjoyment in what time you wish to have with us before you find greener pastures and richer earth to till!

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8 hours ago, Unus said:

 I wish you luck dear sir, I truly do! I’ve been having to take stock of my own work lately, and, while I haven’t felt burnout, I feel like I have neglected the most important part of my personal Pit. . . all of you, out here in your own worlds. The trials and tribulations of time management with a job have been frustrating to say the least, and I feel like, at times, I’m forced to neglect coming back in the name of profit to be used to stave off street-bound doom.

I am grateful whenever you do stop by Unus, it's always an honor to see you drop by. I am well aware that within a not insubstantial amount of time I am going to have graduated and then have to face all the challenges that come with it. I am not entering the most demanding profession, but I will have a lot less free time and whatever it is I end up writing, so I will know that same wall. No need to apologise.

8 hours ago, Unus said:

I’m sorry that I haven’t been here so much by text, but, know that I’ve been buried in the background, gritting my teeth that I cannot text, but cheering you on in going above and beyond what I could ever(As if I’m some kinda high margin, bah). . . no, what Digital May wish to do. 
 

  May you find enjoyment in what time you wish to have with us before you find greener pastures and richer earth to till!

Unus man, your stuff is great. Far be it from me to ever make you feel that your creativity is anything but. I value your work just as much as why you can't do as much as you want. Life sucks and can be grating, but it is what it is and you are handling it responsibly. 

Thank you for your message.

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