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Nithwave block


imaduyan

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to be honest, DE as a company should invest more in the managing sector and get rid of those that break shedule for long, focus on what to do and how to do it, deliver and then upkeep if that is needed ( it would not be needed if they think it the right way and make the content itself renewable in some way)
they keep promising things they cant even upkeep on a constant basis while they go out of their way and bite other content that they again will never upkeep.
Its like a Kid in a Candy shop licking and biting small pieces of all candy and leaving there in the shelf unfinished.
Focus+Delivery+ upkeep = warframe is a better game. 
but a man can only dream :/
sorry if anyone at DE that is a dedicated employee is reading this.

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23 hours ago, kaelvamp said:

to be honest, DE as a company should invest more in the managing sector and get rid of those that break shedule for long, focus on what to do and how to do it, deliver and then upkeep if that is needed ( it would not be needed if they think it the right way and make the content itself renewable in some way)
they keep promising things they cant even upkeep on a constant basis while they go out of their way and bite other content that they again will never upkeep.
Its like a Kid in a Candy shop licking and biting small pieces of all candy and leaving there in the shelf unfinished.
Focus+Delivery+ upkeep = warframe is a better game. 
but a man can only dream :/
sorry if anyone at DE that is a dedicated employee is reading this.

Well agree that we need DE to focus more on projects that are already in development rather than keep adding more to the pipeline that already has full queue, but other thing is some of the core design elements of the game that hold it back would need to be reworked to make for better expiriance that could hold on on it's own without constant need for new content, fact that statements like "you've grinded torugh content too fast" are even a thing just highllights main problem wwith Warframes formula, no real replayability, yo ugo o nthe tedious grind and once you get everythign you need you have no reason to go back, becouse the core gamepay is just too shallow to give any insentive to stay anywhere for long, it's just forever horde-mode al the time

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On 2020-10-25 at 1:35 PM, AVSManfred said:

Well agree that we need DE to focus more on projects that are already in development rather than keep adding more to the pipeline that already has full queue, but other thing is some of the core design elements of the game that hold it back would need to be reworked to make for better expiriance that could hold on on it's own without constant need for new content, fact that statements like "you've grinded torugh content too fast" are even a thing just highllights main problem wwith Warframes formula, no real replayability, yo ugo o nthe tedious grind and once you get everythign you need you have no reason to go back, becouse the core gamepay is just too shallow to give any insentive to stay anywhere for long, it's just forever horde-mode al the time

exactally! there is no endgame content to use the stuff we have, its just grind for the sake of grind.
lets use one simple example on how make a content that is already in the game as a renewable content in a simple way.
Riven slivers, just allow us to trade whenever we want not a single trade per week, and change rivens to have a cap to rolls and keeping those that already have rolls passed that as LEGACY ITEMS just like Path of Exile does when they change items.
allow infinite trade, cap the roll to lets say 30, and make it so we can dissolve rivens into slivers but it'll get only 5-7 slivers instead of a full 10 slivers, making it so would make rivens into an endgame renewable resource, since you would have to run steel path to get more slivers and kuva, and trade and using that kuva to roll, and since there is a max roll you would need to dissolve that riven or keep it at cap, and go and farm slivers again and kuva to trade and get more rivens, and as a bonus you get a boost in the market since you cant roll forever the same riven keeping low rolls with good modifiers as a nice trade option for DE to make plat in the end.
 
of course we would need a place to use those weapons but that could come in so many ways and the riven example was just to show how they can already do stuff with the content that is already in the game to keep players in the game and make the game have a longer life in the end.

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6 hours ago, kaelvamp said:

exactally! there is no endgame content to use the stuff we have, its just grind for the sake of grind.
lets use one simple example on how make a content that is already in the game as a renewable content in a simple way.
Riven slivers, just allow us to trade whenever we want not a single trade per week, and change rivens to have a cap to rolls and keeping those that already have rolls passed that as LEGACY ITEMS just like Path of Exile does when they change items.
allow infinite trade, cap the roll to lets say 30, and make it so we can dissolve rivens into slivers but it'll get only 5-7 slivers instead of a full 10 slivers, making it so would make rivens into an endgame renewable resource, since you would have to run steel path to get more slivers and kuva, and trade and using that kuva to roll, and since there is a max roll you would need to dissolve that riven or keep it at cap, and go and farm slivers again and kuva to trade and get more rivens, and as a bonus you get a boost in the market since you cant roll forever the same riven keeping low rolls with good modifiers as a nice trade option for DE to make plat in the end.
 
of course we would need a place to use those weapons but that could come in so many ways and the riven example was just to show how they can already do stuff with the content that is already in the game to keep players in the game and make the game have a longer life in the end.

honestly.... i feel that making endgame content aroud this mistake of a band-aid which Rivens are  is bad idea... especially that this idea proposed here with nothing else changed about game is just more of the "grind for grind sake" game needs changes to the very core of it to actually have capeability for anything reasembling challange and endgame

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