While enemies are under the effects of Banshee's Silence a decent chunk of enemy abilities are disabled. Most notably... harpoons and *I think* all necramech abilities.
...and I'm curious if we could compile a more complete list.
With so many variants of enemies, it's hard to be certain of all of them, but the ones I can confirm are generally affected are...
- harpoons, from both Grineer Scorpion types and Ancients
- stomp knockdown affects
- Grineer Commander Switch Teleport
- Hyekka and Drakh summoning
- Hyekka ground napalm
To be clear, this isn't about the initial stun from Silence interrupting abilities, but rather the ongoing ability suppression on targets inside its radius.
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Tiltskillet
In another thread @BansheePrime mentioned...
...and I'm curious if we could compile a more complete list.
With so many variants of enemies, it's hard to be certain of all of them, but the ones I can confirm are generally affected are...
- harpoons, from both Grineer Scorpion types and Ancients
- stomp knockdown affects
- Grineer Commander Switch Teleport
- Hyekka and Drakh summoning
- Hyekka ground napalm
To be clear, this isn't about the initial stun from Silence interrupting abilities, but rather the ongoing ability suppression on targets inside its radius.
Thanks for any help!
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