Traumtulpe Posted September 28, 2020 Share Posted September 28, 2020 It is in the Corpus ship tileset, there are still enemies with rapid fire explosive rifles that quickly kill your sentinel while shooting at you. So you don't have enemy radar or vacuum. Then enemies have a really hard time getting to the defense target, with the drones getting completely lost, lingering at the other end of the map indefinitely. And you have to go find them in their hiding spots, without enemy radar. And then while you are searching for the lost drones, and killing them one by one at the other end of the map, new enemies spawn right next to the defense objective. So you have to quickly cross the entire map to revive him, then get back again and search the remaining drones. It's not hard, it's just plain bad. Link to comment Share on other sites More sharing options...
xombob89 Posted September 28, 2020 Share Posted September 28, 2020 Yeah this defense map is quite annoying, takes enemies forever to reach the target if they ever do. I noticed people leaving today as, soon as they noticed the map (me included). Its just too large and complex for a defense map. Link to comment Share on other sites More sharing options...
kyori Posted September 28, 2020 Share Posted September 28, 2020 DE made every new interception n defence map as complex and messy as possible, so players won't have an easy time. It works as intended. lol Link to comment Share on other sites More sharing options...
Tiltskillet Posted September 29, 2020 Share Posted September 29, 2020 17 hours ago, Traumtulpe said: Then enemies have a really hard time getting to the defense target, with the drones getting completely lost, lingering at the other end of the map indefinitely. I didn't have the other problems, but yeah, every single wave a few units would get stuck at the far ends of the map. Funny thing is, I play that map at lower levels a fair amount for syndicate missions, and it's much less frequent. Link to comment Share on other sites More sharing options...
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