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Hostile Coildrives are firing far faster than normal


Duality52

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Ever since Deimos Arcana, hostile Coildrives are firing far faster than normal. Normally, they should be firing every 4-5 seconds per cannon (they have two cannons).

Since Arcana, the Coildrives are firing as fast as something like a Tetra. The problem with this is that any defense objective in the Vallis Bounties (Surveillance Drone, Special Duty Coildrive, or even the Thermia Canister) will get destroyed within seconds should a hostile Coildrive sees one.

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That does explain the stupid amounts of damage im seeing in the orb vallis compared to the rest of the game. I think those things even shoot a bit after being blown up currently, which would explain some annoying fails on the special duty coildrive objective. Had a normal coil drive show up, blew it up close to the defense target and the defense target then died from being at full health.

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