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suggestion : Plains of Eidolon bounties are really really frustrating


Bakahung

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Just cut to the point .

 

There are so many reason player can lose bonus , or even failed the bounty entirely just because some bad luck . 

Some of the bonuses are also misleading and terrible , and have nothing to do with players skill and equipment .

 

I will go through the list and point out of all the problems I know .

 

Assassinate :

15 kills ( for solo ) are not a lot on paper , but when there are only 3 mobs spawn like every 20 sec , and we need to do it within 1 min , it's a pure nightmare .

There are so many times that the mob just weren't spawning , and I failed the bonus for absolutely no reason .

 

Also , the timer doesn't stop the moment we hit the requirement , which means even we caught it in time , we can still failed the bonus .

 

Cache Recovery 

This is probably the one with the least problem , but some time cache can spawn in cave where the location is on the ground . 

 

Capture

Just go in and don't hit any other thing , sure .

Then mobs throw out a roller thingy , it self destruct , bonus failed . 

My teammate jump in and kill everything with Mesa for no reason . 

I bullet jump out the area once I capture it , did I got the bonus? No , because I accidently kick a roller and it explode .

 

Just change this to timer base . This makes more sense .

 

Exterminate

This one also doesn't have that big of a problem , but the area is so large , and sometime only a few mobs in it . It's really hard to found them .

 

Drone Hijack

It used to be so much better , but since one of the hot fix , it became so slow and the travel distance got like 2 times longer . 

Following a slow target and just wait for it is super boring . Please fix it .

 

Liberation

This is the worse one .

Fist the area is so huge . Even just a quarter of it will still be quite big .

With this big of a range , there are so many mobs can just hide in a random corner and we will never be able to found them .

And Ghoul can probably hide in somewhere , lead to a failed that no one can prevent .

Also the reflection of environment mixed with the flash of gun fire , so we can't identify them this way .

The color of their armor also blends in with grass , when they are just some small dots 200m away , there is literally no way anyone can see them. 

 

There is something to say about a frustrated and panicking veteran jumping around with Mesa , spamming her 4 trying to hit a thing for  minutes just to failed anyway because bad mechanic ,

Oh , and the reason why I decide to make this post is because I failed this 2 times in a row and countless time before . 

I don't even like Mesa , but without her it will be worse to do this bounty .

 

Resource theft

Timer . Boring .

PoE have significantly more "waiting" bounty compare to other open world . Please do something .

the pick up keys mechanic in OV is a good one .

 

Rescue

 This is one of the better bounty .

 

Supply Sabotage

This one is also not that bad , but 30 is a lot compare to how much is spawned naturally .

 

 

This problem is bothering me for so long . every time I saw "complete 5 different bounties on PoE" in Nightwave I got PTSD . Sigh a lot , do it anyway , and failed miserably any way because I'm not lucky .

PoE bounty use to be much much better than this , De please fix this .

And before that , I guess I will just go do 5 Eidolon hunt bounty in 5 different night next time .

 

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On 2021-01-03 at 6:29 AM, Bakahung said:

Liberation

This is the worse one .

Fist the area is so huge . Even just a quarter of it will still be quite big .

With this big of a range , there are so many mobs can just hide in a random corner and we will never be able to found them .

And Ghoul can probably hide in somewhere , lead to a failed that no one can prevent .

The problem is, that area ring doesn't matter at all, on the Plains.

Everything which spawns in 'for' the bounty is flagged to deplete control while alive. They don't have to be in the area. Dropships count too, and even if they are stuck in a tree 200m outside the ring's edge, the ship and every enemy sitting on it is still counting against you.

Also, those dumb Rollers which just wander off completely away from the mission area instead of going into it. They count too.

 

Technically, the area being huge makes it a bit better for the player, because they don't have to go as far away from the area (and 'abandoning' the objective) when hunting down those ridiculous trapped/adventurous enemies.

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10 hours ago, TheLexiConArtist said:

The problem is, that area ring doesn't matter at all, on the Plains.

Everything which spawns in 'for' the bounty is flagged to deplete control while alive. They don't have to be in the area. Dropships count too, and even if they are stuck in a tree 200m outside the ring's edge, the ship and every enemy sitting on it is still counting against you.

Also, those dumb Rollers which just wander off completely away from the mission area instead of going into it. They count too.

 

Technically, the area being huge makes it a bit better for the player, because they don't have to go as far away from the area (and 'abandoning' the objective) when hunting down those ridiculous trapped/adventurous enemies.

Is that true? I know Deimos bounty with the same objective didn't work that way . And wiki didn't say anything about this , either.

Is there a source or testing for this that I can read about?

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I dont even have to read all that to know what's this about. 

Plains bounties have been pretty terrible since the beginning but seems they abandoned them seeing as we now have third open world and still same issues with the PoE bounties exist. Most of them are easy fixes too, just reduce control area size, remove/change bad bonus objectives, increase spawnrate... 

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3 minutes ago, Bakahung said:

Is that true? I know Deimos bounty with the same objective didn't work that way . And wiki didn't say anything about this , either.

Is there a source or testing for this that I can read about?

Deimos version thankfully works differently in that way (and has a smaller area too) even though it has a couple vertical problems of its own with spawns on top of structures. I don't know if there's a source, but you can often see for yourself when the 'clean up remaining enemies' points you to something nowhere near the original area. Also if you can manage to clean out every unit to freeze the control timer, you'll see it start ticking again the instant a ship spawns into existence outside the mission area, too.

 

Liberate the Camp is such a hot mess most people don't even realise that's how it works, I suppose.

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Just now, TheLexiConArtist said:

Deimos version thankfully works differently in that way (and has a smaller area too) even though it has a couple vertical problems of its own with spawns on top of structures. I don't know if there's a source, but you can often see for yourself when the 'clean up remaining enemies' points you to something nowhere near the original area. Also if you can manage to clean out every unit to freeze the control timer, you'll see it start ticking again the instant a ship spawns into existence outside the mission area, too.

 

Liberate the Camp is such a hot mess most people don't even realise that's how it works, I suppose.

Well , the area is so fking large , it's super hard to test this... I will keep this in mind next time I had to suffer those bounties again.

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On 2021-01-03 at 5:29 PM, Bakahung said:

It used to be so much better , but since one of the hot fix , it became so slow and the travel distance got like 2 times longer . 

Following a slow target and just wait for it is super boring . Please fix it .

 

when entering mech or k-drive, the player cannot escort the drone, but archwing? before mech, k-drive also counts, I guess some1 grouped mech and k-drive together.

AND this part of mission is bugged, sometimes drone stops moving and I have to leave its range(50m) and come back to reactivate it.

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Oh it's this again... 

Yeah they took the bonus thing from Fortuna Bounties and retro fitted them into the Plains.... Long Story short.... It doesn't work.

On 2021-01-03 at 8:29 AM, Bakahung said:

Drone Hijack

It used to be so much better , but since one of the hot fix , it became so slow and the travel distance got like 2 times longer . 

Following a slow target and just wait for it is super boring . Please fix it .

They probably just want you to use Loki or Nova for this one....

 

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On 2021-01-14 at 6:54 AM, Lutesque said:

Oh it's this again... 

Yeah they took the bonus thing from Fortuna Bounties and retro fitted them into the Plains.... Long Story short.... It doesn't work

 

It's worse than that , the entire setting of bounties seems to be broken for some reason.

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On 2021-01-06 at 4:07 AM, Bakahung said:

Is that true? I know Deimos bounty with the same objective didn't work that way . And wiki didn't say anything about this , either.

Is there a source or testing for this that I can read about?

Unlike Fortuna and Deimos, PoE wasn't designed around the bounties having bonus objectives.  They were grafted on well after launch and have never worked properly.  This isn't even the worst one, that goes to the do a capture objective without killing anyone bonus, since literally anything dying in the general vicinity of the objective (whether or not you had anything to do with it), and consequently can be impossible to complete if the locals get into a fight with some Vomvalysts.

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On 2021-01-15 at 2:34 PM, zuraja said:

Unlike Fortuna and Deimos, PoE wasn't designed around the bounties having bonus objectives.  They were grafted on well after launch and have never worked properly.  This isn't even the worst one, that goes to the do a capture objective without killing anyone bonus, since literally anything dying in the general vicinity of the objective (whether or not you had anything to do with it), and consequently can be impossible to complete if the locals get into a fight with some Vomvalysts.

Yep, I do hope they start fixing and improving these old problems this year instead of focusing purely on new content. Because obvious problems like this that never get fixed are driving people out. 

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On 2021-01-03 at 8:29 AM, Bakahung said:

Liberation

This is the worse one .

Fist the area is so huge . Even just a quarter of it will still be quite big .

With this big of a range , there are so many mobs can just hide in a random corner and we will never be able to found them .

And Ghoul can probably hide in somewhere , lead to a failed that no one can prevent .

Also the reflection of environment mixed with the flash of gun fire , so we can't identify them this way .

The color of their armor also blends in with grass , when they are just some small dots 200m away , there is literally no way anyone can see them. 

 

There is something to say about a frustrated and panicking veteran jumping around with Mesa , spamming her 4 trying to hit a thing for  minutes just to failed anyway because bad mechanic ,

Oh , and the reason why I decide to make this post is because I failed this 2 times in a row and countless time before . 

I don't even like Mesa , but without her it will be worse to do this bounty .

Just now i failed a bounty because of this... Can we, like, quadruple their spawns? Personally i'd go for x10 the spawns, but eh, whatevs.

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