(PSN)shigaraja Posted August 7, 2021 Share Posted August 7, 2021 So. still trying to figure out how the mods stack properly and all, and i am sure that this has probably been covered before. but seeing the thousands of pages to sort through and how this is probably an old question i figured i would just refresh it here. any way. so as im modding my weapons and trying to add certain elemental effects when i have 3 or more elemental mods on they seem to try and default to having either a Magnetic or Gas Damage types... im assuming this is now this way because Rad/ Viral combo just seems so OP to me. but i find it annoying that i cant really chose other than maybe one combined type with one basic or to just go with magnetic and gas. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted August 7, 2021 Share Posted August 7, 2021 its not 'defaulting' at all, the elements combine following strict and predictable rules. you're in complete control, you just have to learn those rules. They combine in pairs, in left->to->right order Rivens that contain multiple elements, combine in bottom->to->top order an element already combined, will not combine again -any additional mods of that element simply add to the First Occurrence of it. check the WF Wiki for a complete table of the combinations.... Link to comment Share on other sites More sharing options...
SenorClipClop Posted August 7, 2021 Share Posted August 7, 2021 Swap the position of your elemental mods with each other to get different elements. Link to comment Share on other sites More sharing options...
(PSN)iuvenilis Posted August 9, 2021 Share Posted August 9, 2021 https://warframe.fandom.com/wiki/Damage Modding Elemental Damage Combinations are made by following a mod placement hierarchy. This hierarchy is from closest to top left (first to be considered) to the bottom right (last to be considered) on the mod layout. Link to comment Share on other sites More sharing options...
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