Jump to content

Defaulting to Magnetic and Gas dammage?


Recommended Posts

So. still trying to figure out how the mods stack properly and all, and i am sure that this has probably been covered before. but seeing the thousands of pages to sort through and how this is probably an old question i figured i would just refresh it here. any way. so as im modding my weapons and trying to add certain elemental effects when i have 3 or more elemental mods on they seem to try and default to having either a Magnetic or Gas Damage types... im assuming this is now this way because Rad/ Viral combo just seems so OP to me. but i find it annoying that i cant really chose other than maybe one combined type with one basic or to just go with magnetic and gas.


Link to comment
Share on other sites

its not 'defaulting' at all, the elements combine following strict and predictable rules.

you're in complete control, you just have to learn those rules.


They combine in pairs, in left->to->right order

Rivens that contain multiple elements, combine in bottom->to->top order

an element already combined, will not combine again -any additional mods of that element simply add to the First Occurrence of it.


check the WF Wiki for a complete table of the combinations....



Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...